Title: Improving drag-and-drop on wall-size displays
1Improving drag-and-drop on wall-size displays
- Maxime Collomb, LIRMM
- Patrick Baudisch, Microsoft Research
- Mountaz Hascoët, LIRMM
- Brian Lee, Stanford Computer Graphics
2Push-and-pop not quite a demo
Download our demo from www.lirmm.fr/vag/dragging
3Warning
- Lots of X-and-Y names ahead
4Contents
- Pointing on wall-size displays
- Survey of existing techniques
- Picking push-and-throw drag-and-pop
- The best of both worlds push-and-pop
- User Studies
- Conclusion
5Wall-size displays
- Augmented surfaces are more and more widely
available - Smartboard
- DynaWall
- iWall
6Problems with pentouch
- user may not be able to reach content
- Target may be too high
- Bezels not touch sensitive
- Fatigue
7- Related work(RSVP version)
8Pick-and-drop
- Pick-and-drop Rekimoto, 97
- Take-and-put Geißler, 98
9Hyperdragging Rekimoto, CHI 99
10Frisbee Khan, UIST 04
11Laser pointers Olsen 01, Myers 02
12TractorBeam Parker, in 30min
13Push-and-throw Hascoët, HCI 03
- Pantograph principle(go go technique Poupyrev,
UIST 96)
14RADAR Nacenta, CHI 05
- Pantographs (lots of them)
15Drag-and-popBaudisch, INTERACT 03
16Vacuum Bezerianos, CHI 05
17 18- What is better
- Bring user to content (push-and-throw)
- Bring content to user (drag-and-pop)
- or just good old direct manipulation(pick-and-dr
op)?
19Fixing drag-and-pop
- Use asymmetric target sector
- Make sure proxies appear in current display unit
20Fixing push-and-throw
- Add non-linear acceleration
- Add semantic pointingslow down pointer over
target Blanch CHI 04
21- But wait maybe push-and-throw and drag-and-pop
are not mutually exclusive
22push-and-pop
- From drag-and-pop
- Bringing targets to the user
- ?Avoid imprecision of push-and-throw
- From push-and-throw
- Using the object centered take-off area
- ?Avoid target set selection error of drag-and-pop
23push-and-pop
24 25? iWall(exp. n2)6 participants
? Double display(exp. n1)12 participants
26Interfaces
Technique Approach Need to reorient
Drag-and-drop Never
Pick-and-drop Never
Push-and-throw To target Constantly
Accelerated PT To target Constantly
Drag-and-pop To pointer Once
Push-and-pop To pointer Once, later never
27Task
- Dragging icons into target iconon a simulated
desktop - Independent variables
- 6 interfaces
- 12 distances
- repeated 3 times(4 times on the 2nd exp.)
- 216 / 288 trials for each participant
- Dependent variables
- Movement time
- Error rate
- Subjective satisfaction
28First study results
Mean task completion time for each technique
depending of the ID of the task
29First study results
Error rates (in percent)
30First study results
Subjective preferences (higher is better)
31- Repeated same study on 3-unit display wall
32Second study results
Mean task completion time for each technique
depending of the ID of the task
33Second study results
Error rates (in percent)
34Second study results
Subjective preferences (higher is better)
35Discussion
- Drag-and-drop performs well on single display
- Among pointer-to-target techniques, acc.
push-and-throw design improvements were
beneficial - Push-and-pop outperformed all other techniques
36Conclusion
- Techniques that bring content to the user
performed better - We think this is because they minimize the need
for users to reorient themselves
37Future work
- Extends Push-and-pop to widgets
- Optimize design of push-and-pop
38Future work
- Extends Push-and-pop to widgets
39Thank you!
- Thanks to Mountaz Brian
- Download our demo from
- www.lirmm.fr/vag/dragging
40 In case of slides
- The many same-icon targets problem
- Pnp with rubber bands
- Pnp with one rubber band (current selected
target) - Experiment desktop layout choice
- Experiment rooms arrangement
- Extending push-and-pop to widgets
41The many same-icon targets problem
42Push-and-pop with rubber bands
43Push-and-pop with one rubber band (current
selected target)
44Experiment desktop layout choice (1)
- Test
- 4 blocks of 10 trials
- 2 interaction techniques
- drag-and-drop
- push-and-pop
- 2 desktop layouts
- Same sources and targets (different positions for
each trial). - Different source and targets.
- A total of 160 trials
- Single display and mouse were used
45Marking menus Kurtenbach, CHI 94
46Experiment desktop layout choice (2)
- Result
- Differences wasnt significant between the 2
desktop layouts - P 0.706 for drag-and-drop
- P 0.566 for push-and-pop
47Future work Tablecloth