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Hypermedia Research Work

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Title: Hypermedia Research Work


1
Hypermedia Research Work
  • Designing Web-based applications with Object
    Oriented Hypermedia Design Method
  • OOHDM

2
Scheduling
  • Introduction
  • OOHDM Methodology
  • Web Design Patterns
  • Web Design Frameworks
  • Conclusions

3
Introduction
  • HDM was released in 1993
  • OOHDM was released in 1995
  • Not evidence of success
  • UML 1.0 appeared in 1997
  • OOHDM enriched with new versions and add-ins
  • New approaches Design Patterns and Frameworks

4
OOHDM Methodology
  • An extension of the Unified Process
  • Targets
  • Systematize the process
  • Minimize complexity
  • Increase reusability
  • Use of design tools
  • Engineer dream Automatic implementation

5
A sample application
  • A web-based virtual CD store where users can
  • Browse CDs by author, subject or relationship
  • Add CDs to the shopping cart
  • Order the purchase

6
Requirements Gathering
  • Capturing and specifying the functional
    requirements
  • Analysis of documents and interviews of users
  • UML suggest the use of Use Cases Diagram
  • OOHDM introduces the User Interaction Diagrams
    (UIDs)

7
Use Cases Diagram
  • Specification of the different roles and
    operations

8
User Interaction Diagram
9
Conceptual Design
  • Underlying structure of the information
  • Independence of the presentation
  • UML Class Schema

10
Navigational Design
  • Navigational Class Schema

11
Navigational Design
  • Navigational Context Schema

12
Web Design Patterns
  • Idea from a urban architect Christopher
    Alexander
  • Adapted to Software Engineering in 1998
  • Each pattern describes a problem and its solution
  • The key is reusability

13
Web Design Patterns
  • Portal Pattern
  • Problem Advertise changes and news in a site
  • Solution An entry point with arbitrary links

14
Web Design Patterns
  • Active Reference Pattern
  • Problem Users dont know where they are
  • Solution Visual information about the path

15
Web Design Patterns
  • Landmark Pattern
  • Problem Navigational redundancy
  • Solution Links to other areas of the
    application

16
Web Design Frameworks
  • Patterns allows the reuse of parts of the
    architecture
  • Allow reusing concrete designs in a domain
  • OOHDM-Frame
  • Generic Conceptual Model
  • Generic Navigational Model

17
Web Design Frameworks
  • Generic Conceptual Model

18
REFERÈNCIES
 1 D. Schwabe, F. Garzotto, P. Paolini, "HDM-
A Model Based Approach to Hypermedia Application
Design", ACM Transaction on Information Systems,
Vol. 11, 1, Jan. 1993, pp. 1-26. 2 D.
Lange, "An Object-Oriented design method for
hypermedia information systems", Proceedings of
the 27th. Annual Hawaii International Conference
on System Science, January 1994. 3 Design
Patterns, Elements of Reusable Object-Oriented
Software by Erich Gamma, Richard Helm, Ralph
Johnson, and John Vlissides (The Gang of
Four). 4 D. Schwabe "A Diagrammatic Tool for
Representing User Interaction in UML", Lecture
Notes in Computer Science, forthcoming, Proc.
UML2000, York, 2000. 5 D. Schwabe "Systematic
Hypermedia Application Design with OOHDM", March
1996 6 D. Schwabe, Gustavo Rossi, Fernando
Lyardet "Patterns for Designing Navigable
Information Spaces", 1999.
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