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Design Resources

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For the purposes of this course, we are generally interested in web design. ... Web Design - 'Schools of thought' Range of options between two perspectives ... – PowerPoint PPT presentation

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Title: Design Resources


1
Design Resources
  • Presented for Capstone Course in Educational
    Technology
  • Danah Henriksen
  • henrikse_at_msu.edu
  • May 31, 2003

2
What do we mean by Design?
  • Design can be both a process and a product
  • It requires us to consider several factors
  • Communication
  • Reflection
  • Aesthetics
  • Psychology

3
  • For the purposes of this course, we are generally
    interested in web design.
  • Several important questions
  • What is visually appealing?
  • What is usable/user-friendly?
  • What is good design?

4
Web Design - Schools of thought
  • An engineering approach
  • Emphasize Usability - User-centered Design
  • Clean/Minimalist design No frills
  • Little focus on aesthetics
  • Reference Jakob Nielsen, Designing Web
    Usability
  • Foremost scholar on usability
  • http//www.useit.com for more info

5
Web Design - Schools of thought
  • An artistic approach
  • More focus on aesthetics
  • What looks visually appealing or innovative
  • Usability may be less of a focus in Flash heavy
    or technologically complex sites (but they look
    cool)
  • Reference Try Macromedias Site of the Day for
    examples of cutting edge Flash sites
  • http//www.macromedia.com/showcase/archive/

6
Web Design - Schools of thought
  • Range of options between two perspectives
  • Combining your sense of aesthetics, personal
    style and preferences with usable design ideas
    may provide balance
  • Reference Donald Norman
  • Once a usability guy, now considering aesthetics
  • http//www.jnd.org/dn.mss/Emotion-and-design.html

7
Ultimately content is the key
  • The design is the backdrop which highlights or
    displays your message.
  • It should therefore emphasize or help to
    communicate your ideas.
  • Consider what type of style or images would best
    fit your content.
  • Look at examples of other interesting or
    appealing designs to gather ideas (print ads,
    interesting websites, quality design examples)

8
Elements of Design
  • Whether designing for the web, a flyer,
    newsletter, activity, etc. it may help to keep in
    mind some elements of quality in creative design
  • Research
  • Typography
  • Contrast
  • Layout
  • Grids
  • Critique

9
Research informs the design process
  • Designers often spend quite a bit of time making
    sure they understand the message of a design
    project (the style, spirit, etc.)
  • Since you probably already know your
    content/message well, this may not be critical.
  • Its helpful to have taken time to think about
    and reflect on what you want to communicate and
    what that might look like.

10
Typography The artful representation of words
  • Which typeface personalities align with your
    message? (formal, modern, whimsical, digital)
  • Endless fonts and typefaces are available.
  • By considering the message a font communicates,
    designers can use type effectively.
  • Investigate some new fonts at
  • adobe.com/type/main.html
  • emigre.com
  • itcfonts.com

11
Contrast makes it visually engaging
  • The element that tells us where to look first,
    what to notice second.
  • Achieved in numerous ways
  • Through form Strong and simple shapes, clean,
    stark lines, etc.
  • Through value change Variance in the shading
    and sizes.
  • Through color Hue (distinctive characteristics
    of a color), Value (lightness or darkness of a
    color)
  • Experimentyour own eye is the best judge of
    contrast.

12
Layout the map for the viewer or reader
  • Should provide specific direction to the viewer.
  • Clear about what information is the most
    important and order in which it should be
    accessed.
  • Good layouts provide a hierarchy that allows the
    viewer to make sense of the message.
  • First page of the site should let the viewer know
    what is available and where.
  • Try casually sketching/storyboarding your design
    ideas and bounce them off potential users.

13
Grid systems provide structure and rhythm
  • Designers often create an underlying set of
    placement guidelines - a grid.
  • Sketched as a starting point, grids help visually
    organize the information.
  • Creates an underlying logic.
  • No magic secret to designing a grid
  • Redraw/recreate a grid system from a magazine,
    publication or ad that you like.
  • Or just start by sketching one element of your
    information and move things around from there.

14
Critique Analysis develop your design eye
  • Considering how and why other designs communicate
    well will improve your work.
  • Most quality professional designs are influenced
    by preexisting work or ideas.
  • Look for opportunities to read, discuss or
    reflect on examples of good, bad, or intriguing
    design.
  • Analyze the successes and failures of the designs
    in the world around you.

15
In conclusion
  • Designers seem to view many things in their
    environment from the lens of design.
  • Looking for opportunities to articulate thoughts
    and criticisms, and evaluate the essentials of
    design will help to develop a sense of what works
    and what doesnt.

16
Final note
  • With these things in mind, a set of useful
    resources and an eye for and interest in design
    are quite useful.
  • Please feel free to take a look through a few of
    the web resources I have found, noted at
    http//www.msu.edu/henrikse/design
  • And please feel free to contribute suggestions,
    sites, resources or questionshenrikse_at_msu.edu
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