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Procedural Generation in a 3D Camel Jousting Game

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Procedural Generation in a 3D Camel Jousting Game. Justin Warfield- Period 5 ... Context: Camel Crusaders. Camel jousting game. Basic hack and slash ... – PowerPoint PPT presentation

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Title: Procedural Generation in a 3D Camel Jousting Game


1
Procedural Generation in a 3D Camel Jousting
Game Justin Warfield- Period 5 TJHSST Computer
Systems Lab 2006-2007
2
Goals
  • Procedural Generation Techniques
  • Referential transparency
  • Local randomization/realism
  • Game skill adjustment
  • Procedural Applications
  • Terrain/Textures
  • Procedural Modeling (enemies, obstacles, etc)?
  • Others (items, weapons, etc)?

3
Scope
  • Context Camel Crusaders
  • Camel jousting game
  • Basic hack and slash environment
  • Extend
  • 3-D
  • Low resolution

4
Background
  • Common techniques for procedurally generated
    terrain and textures
  • Spore procedural modeling and animation

5
Procedural Terrain
  • Local Realism
  • Random 3D midpoint displacement
  • Global Referential Transparency
  • Algebraic algorithms

6
Procedural Modeling
  • Enemies
  • Built of ellipses
  • X, y, z radii determine statistics
  • X, y, and z are a function of t, a spiral from
    origin?

7
Other Implementations
  • Background Textures (Sky, Ground)?
  • Game difficulty
  • Obstacles
  • Items
  • Sound?

8
What's Done?
  • PG Aspects
  • Basic terrain generation shell
  • Game Aspects
  • 3D Environment
  • Rotate view with mouse
  • Move in the x, y directions with keyboard

9
What's Next?
  • PG Aspects
  • 3d Midpoint Displacement
  • Basic enemy generation shell
  • Game Aspects
  • Physics
  • Depth detection
  • Enemy interaction
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