Title: Session Leader: Jennifer Wilson, principal, Lean Forward
1Session Leader Jennifer Wilson, principal,
Lean Forward
The Empowered Consumer
2The Empowered Consumer
- Lets find out whos in the session.
- You are a
- Brand Advertiser
- Agency Executive
- Direct Marketer
- Publisher /Media Owner
- Technology Vendor
3The Empowered Consumer
- Objectives of this session
- The evolution of the connected consumer
- Opportunities available with this new consumer
- Learn the changing behaviour concepts
4Mega Trends
- From Ads To Content- Break with consensus- Hire
your users- Let go of content - Respect
people's time- Stories are conversations -
Create multiple elements - From Consumers to Users- Content leads to
conversations- Social glue cements friendships
- Identify the right influencers - Behaviour
drives media choices - From Broadcasting to Narrowcasting - Utilise
potential of new formats- Make the users, the
distributors- Focus on niche channels- Ensure
activities can be tracked
5Key Trends
- Limited time (even multitasking) equals selective
attention - We need clues as to what to bother with and how
to limit the noise - Our communities will be key to this discovery and
filtering - Social networking has changed notions of
privacy and friendship - The content is all that counts, device and medium
are irrelevant - Attention shifting any where, any time will
truly add any device - The empowered consumer (Gen C) is broader than
Gen Y - Capturing attention will mean moving the messages
to where the consumer is, not waiting to be found - Sometimes, numbers are not the only game in town
(think niche) - Understanding how to use community and behaviours
and what this means for how you position your
brand
6Attention is Shifting
- Neilsen-Online report stated
- 84 use some form of Web 2.0 to share content
- 83 consume Consumer Generated Media
- 77 comment on or create CGM (increasing comfort)
- 78 download audio or video content
- 69 upload video or audio content
- Peer recommendation is the single largest
influence on their take up of CGM (and where they
go for this) - 40 need more time to participate more
- Needing faster internet was a low barrier (15)
7100s of 1,000,000s or 1,000,000s of 100s?
In 2007, revenue to portals sites dropped by over
5 (first fall) as attention by-passed the home
page and went either directly or via search
engines, straight to destination sites (75) .
8Changing behaviour, changing devices
- US (the impact of Digital Video Recorders)
- 24 have DVR, 48 use Video on Demand (VoD)
- 33 watch more TV (but most watch 50
replay)(Australians like live TV
replay) - Mobile
- UK 26 report watching video on mobile
- 32 of those reduce their tv viewing, 8 by a
lot, and 4 substitute tv with mobile - 50 want full length shows on mobile, not short
form
Figures taken from IBM End of Advertising
Report August 2007
9Joost hundreds of channels
10Veoh fast, simple UGC
11But more importantly. creating
- Contribute to social networks
- Japan 9 US 16
- UK 20 Australia 30
- Uploaded video
- Japan 4 US 7
- UK 9 Australia 9
- Australian participation online in terms of
contribution to sites is the worlds highest
IBM End of Advertising Report August 2007
12Lets upload our content
13But why not get paid for it?
14Is technology the cause?
- Video, DVD, hard disk recorders (DVD)
- Time shifting and ad skipping (ratings?)
- Sling box
- Place shifting (location and device)
- Bit Torrent, Joost, Hulu, Veoh etc
- Device shifting
- YouTube, Babelgum, Vimeo, Viddler etc
- Shift from profession - UGC (but how much?)
- Mobile TV
- Video on demand, snacking and repurposed
15Or is it Community??
- If there are 20k shows 400 channels on Joost
- And approximately 8 hours of video is loaded
every hour on youTube - How do we decide what to watch, read, engage?
- We rely on recommendations and referrals to tell
us what we should be engaged with - Our community (known and unknown) is the source
of recommendations - Social networks have key functions conversation,
discovery, finding, sharing, recommending plus
play - You need to go where the market is to meet them
16User filtered content
User Filtered Content (UFC) is what Web 2.0 is
about
17Social Functions (the feature set)
- Identity uniquely identifying people in the
system - Presence knowing who is online, available or
nearby - Relationships describes how users in the system
are related (Flickr people can be contacts,
friends or family) - Conversations talking to other people via the
system - Groups a way of forming communities of interest
- Reputation how to know the status of other
people in the system (who's a good citizen? who
can be trusted?) - Sharing sharing things that are meaningful to
participants -
- Not every social software system has all of
these, but most of them have three or more. The
most popular implement many of these building
blocks, but focus on just one or two.
Based on some concepts from Gene Smith with
thanks to Matt Webb Stewart Butterfield
18Social Software Building Blocks
- Flickr is for sharing photos
- Slideshare lets you share Powerpoint
presentations - Twitter aims at presence
- Instant messaging applications are about
conversation - LinkedIn tracks relationships
19Gen-C (Young Active Fun)
- An empowered and always on generation
- Aged 11 30 (caveat see below) (cross over
with Gen Y, defined by behaviour) - Initially called the click and go generation,
C can stand for any and all of the following - Community Connected
- Creative Content Celebrity
- Home MySpace, Facebook, YouTube, Flickr, Pownce
- Device mobile phone
- Communication Social Networks, MSN, SMS (email)
- Network 110 (Dunbar 150), core group of 10 -15
20Life of a Gen C
- Will never read a newspaper but attracted to some
magazines - Will never own a land-line phone (and maybe not a
watch) - Will not watch TV on someone elses schedule much
longer - Trust unknown peers more than experts
- Are starting to be willing (2005) to pay for
digital content - Little interest in the source of information,
mostly aggregated. - Community at the center of Internet experience
- Think not interested in advertising/affected by
brand - wrong - Everything will move to mobile
- Less interested in television than any generation
before - Move content from platform to platform without
restrictions - Want to be heard (user generated)
- Use IM/Soc Net. Think e-mail is for their parents
21Aggregation, by peers
22C Celebrity
On Guy Kawasakis Blog
23Why is mobile important?
- There are about 1.05 billion internet connected
PCs - There are more than 2.6billion mobile phones
- SMS is largest data application on the planet
- 5 times as many user of SMS than any form of IM
- SMS is the preferred form of communication
- The fasted and the most private
- Almost 60 of the planet have them their
primary community connection is through them - Gen-C own their phones, in way they dont own
internet or PC connections. Most personal, most
intimate - 1g voice 2G SMS 3G social networking
24Where does it sit in our psyche?
- 13 regard it as their best friend 2/3rd would be
emotionally affected if we lost it) - 14 of us answer it during sex
- Almost 90 would take it to the toilet with them
(and too many are willing to answer it there!) - 28 of us send sexually explicit SMS messages
- 23 have dumped a partner via SMS
- Mobile is our most important connection 70
would refuse to lend a phone to a friend for a
day - 15 of the youth market disposable income is
spend on mobile and related services
25Mobile VoD - growing
26Specific Focus (iPhone)
27Join the ConversationHow to Engage
Marketing-Weary Consumers with the Power of
Community, Dialogue and Partnership
Joseph Jaffe
28The Conversation
- Communication (one way) must give way to
conversation (two way) - The conversation will always be key, and the more
two-way, the better - There is only one consumer, regardless of the
method of engagement - So there should be only one conversation
- Let your community talk to each other
- Listen in on their conversations
- And dont interrupt them!
29But does advertising work here?
- Why do people go to specific places and what
might they do there? - Is your message relevant to these people or just
more noise? - If you want new consumers how do you get
discovered (and recommended)? - Are you across the new media and the new
possibilities? - Is the 30 second spot dead, or is it sit back
media that is dead? - Where has your audience gone?
30Sinner or Saviour?
31What did I mean by conversation?
- Jose Avila III furnished his apartment using
FedEx boxes and padded envelopes. - They sent him a cease and desist
- Accusation? Profiting from their IP
32WeDigTV (new life for the 30 spot?)
33HSBC www.yourpointofview.com
34HSBC www.yourpointofview.com
35Some Pointers
- ALL of your consumers are empowered
- Never stifle the conversation feed it
- If the 1990 rule is correct,
- Finding your 1 is crucial
- Nurturing your 9 is vital
- They are the key to accessing your 90
- Know what you are talking about before you start
the conversation - Dont even start if youre not going to continue.
Consumers are sensitive to fakery - Deliver (and live) the experience
36Same rules for Second Life
37Is this really real?
- A hoary old fish, hooks and leaders trailing
like battle ribbons from his jaw, approaches a
collection of loitering youngsters taking their
ease by a coral reef. "Hey," says the grandpa,
"how's the water?". The young fish smile, bob and
sway their fins deferentially. "Fine, fine,
fine," they all say. When the relic has swum off
and away, they turn to each other and, almost
simultaneously, say, "What's that all about?
What's water? - Quote source David Foster Wallace, Infinite Jest
38The Empowered Consumer
- How would rate this session
- 5 Excellent
- 4 Very Good
- 3 Good
- 2 Couldve been better
- 1 I learned nothing
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39The Empowered Consumer
- To provide comments on this session please email
- Beth Etling beth_at_ad-tech.com
- Please mention the session title in your email.