Session Leader: Jennifer Wilson, principal, Lean Forward - PowerPoint PPT Presentation

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Session Leader: Jennifer Wilson, principal, Lean Forward

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Limited time (even multitasking) equals selective attention ... Bit Torrent, Joost, Hulu, Veoh etc. Device shifting. YouTube, Babelgum, Vimeo, Viddler etc ... – PowerPoint PPT presentation

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Title: Session Leader: Jennifer Wilson, principal, Lean Forward


1
Session Leader Jennifer Wilson, principal,
Lean Forward
The Empowered Consumer
2
The Empowered Consumer
  • Lets find out whos in the session.
  • You are a
  • Brand Advertiser
  • Agency Executive
  • Direct Marketer
  • Publisher /Media Owner
  • Technology Vendor

3
The Empowered Consumer
  • Objectives of this session
  • The evolution of the connected consumer
  • Opportunities available with this new consumer
  • Learn the changing behaviour concepts

4
Mega Trends
  • From Ads To Content- Break with consensus- Hire
    your users- Let go of content - Respect
    people's time- Stories are conversations -
    Create multiple elements
  • From Consumers to Users- Content leads to
    conversations- Social glue cements friendships
    - Identify the right influencers - Behaviour
    drives media choices
  • From Broadcasting to Narrowcasting - Utilise
    potential of new formats- Make the users, the
    distributors- Focus on niche channels- Ensure
    activities can be tracked

5
Key Trends
  • Limited time (even multitasking) equals selective
    attention
  • We need clues as to what to bother with and how
    to limit the noise
  • Our communities will be key to this discovery and
    filtering
  • Social networking has changed notions of
    privacy and friendship
  • The content is all that counts, device and medium
    are irrelevant
  • Attention shifting any where, any time will
    truly add any device
  • The empowered consumer (Gen C) is broader than
    Gen Y
  • Capturing attention will mean moving the messages
    to where the consumer is, not waiting to be found
  • Sometimes, numbers are not the only game in town
    (think niche)
  • Understanding how to use community and behaviours
    and what this means for how you position your
    brand

6
Attention is Shifting
  • Neilsen-Online report stated
  • 84 use some form of Web 2.0 to share content
  • 83 consume Consumer Generated Media
  • 77 comment on or create CGM (increasing comfort)
  • 78 download audio or video content
  • 69 upload video or audio content
  • Peer recommendation is the single largest
    influence on their take up of CGM (and where they
    go for this)
  • 40 need more time to participate more
  • Needing faster internet was a low barrier (15)

7
100s of 1,000,000s or 1,000,000s of 100s?
In 2007, revenue to portals sites dropped by over
5 (first fall) as attention by-passed the home
page and went either directly or via search
engines, straight to destination sites (75) .
8
Changing behaviour, changing devices
  • US (the impact of Digital Video Recorders)
  • 24 have DVR, 48 use Video on Demand (VoD)
  • 33 watch more TV (but most watch 50
    replay)(Australians like live TV
    replay)
  • Mobile
  • UK 26 report watching video on mobile
  • 32 of those reduce their tv viewing, 8 by a
    lot, and 4 substitute tv with mobile
  • 50 want full length shows on mobile, not short
    form

Figures taken from IBM End of Advertising
Report August 2007
9
Joost hundreds of channels
10
Veoh fast, simple UGC
11
But more importantly. creating
  • Contribute to social networks
  • Japan 9 US 16
  • UK 20 Australia 30
  • Uploaded video
  • Japan 4 US 7
  • UK 9 Australia 9
  • Australian participation online in terms of
    contribution to sites is the worlds highest

IBM End of Advertising Report August 2007
12
Lets upload our content
13
But why not get paid for it?
14
Is technology the cause?
  • Video, DVD, hard disk recorders (DVD)
  • Time shifting and ad skipping (ratings?)
  • Sling box
  • Place shifting (location and device)
  • Bit Torrent, Joost, Hulu, Veoh etc
  • Device shifting
  • YouTube, Babelgum, Vimeo, Viddler etc
  • Shift from profession - UGC (but how much?)
  • Mobile TV
  • Video on demand, snacking and repurposed

15
Or is it Community??
  • If there are 20k shows 400 channels on Joost
  • And approximately 8 hours of video is loaded
    every hour on youTube
  • How do we decide what to watch, read, engage?
  • We rely on recommendations and referrals to tell
    us what we should be engaged with
  • Our community (known and unknown) is the source
    of recommendations
  • Social networks have key functions conversation,
    discovery, finding, sharing, recommending plus
    play
  • You need to go where the market is to meet them

16
User filtered content
User Filtered Content (UFC) is what Web 2.0 is
about
17
Social Functions (the feature set)
  • Identity uniquely identifying people in the
    system
  • Presence knowing who is online, available or
    nearby
  • Relationships describes how users in the system
    are related (Flickr people can be contacts,
    friends or family)
  • Conversations talking to other people via the
    system
  • Groups a way of forming communities of interest
  • Reputation how to know the status of other
    people in the system (who's a good citizen? who
    can be trusted?)
  • Sharing sharing things that are meaningful to
    participants
  • Not every social software system has all of
    these, but most of them have three or more. The
    most popular implement many of these building
    blocks, but focus on just one or two.

Based on some concepts from Gene Smith with
thanks to Matt Webb Stewart Butterfield
18
Social Software Building Blocks
  • Flickr is for sharing photos
  • Slideshare lets you share Powerpoint
    presentations
  • Twitter aims at presence
  • Instant messaging applications are about
    conversation
  • LinkedIn tracks relationships

19
Gen-C (Young Active Fun)
  • An empowered and always on generation
  • Aged 11 30 (caveat see below) (cross over
    with Gen Y, defined by behaviour)
  • Initially called the click and go generation,
    C can stand for any and all of the following
  • Community Connected
  • Creative Content Celebrity
  • Home MySpace, Facebook, YouTube, Flickr, Pownce
  • Device mobile phone
  • Communication Social Networks, MSN, SMS (email)
  • Network 110 (Dunbar 150), core group of 10 -15

20
Life of a Gen C
  • Will never read a newspaper but attracted to some
    magazines
  • Will never own a land-line phone (and maybe not a
    watch)
  • Will not watch TV on someone elses schedule much
    longer
  • Trust unknown peers more than experts
  • Are starting to be willing (2005) to pay for
    digital content
  • Little interest in the source of information,
    mostly aggregated.
  • Community at the center of Internet experience
  • Think not interested in advertising/affected by
    brand - wrong
  • Everything will move to mobile
  • Less interested in television than any generation
    before
  • Move content from platform to platform without
    restrictions
  • Want to be heard (user generated)
  • Use IM/Soc Net. Think e-mail is for their parents

21
Aggregation, by peers
22
C Celebrity
On Guy Kawasakis Blog
23
Why is mobile important?
  • There are about 1.05 billion internet connected
    PCs
  • There are more than 2.6billion mobile phones
  • SMS is largest data application on the planet
  • 5 times as many user of SMS than any form of IM
  • SMS is the preferred form of communication
  • The fasted and the most private
  • Almost 60 of the planet have them their
    primary community connection is through them
  • Gen-C own their phones, in way they dont own
    internet or PC connections. Most personal, most
    intimate
  • 1g voice 2G SMS 3G social networking

24
Where does it sit in our psyche?
  • 13 regard it as their best friend 2/3rd would be
    emotionally affected if we lost it)
  • 14 of us answer it during sex
  • Almost 90 would take it to the toilet with them
    (and too many are willing to answer it there!)
  • 28 of us send sexually explicit SMS messages
  • 23 have dumped a partner via SMS
  • Mobile is our most important connection 70
    would refuse to lend a phone to a friend for a
    day
  • 15 of the youth market disposable income is
    spend on mobile and related services

25
Mobile VoD - growing
26
Specific Focus (iPhone)
27
Join the ConversationHow to Engage
Marketing-Weary Consumers with the Power of
Community, Dialogue and Partnership
Joseph Jaffe
28
The Conversation
  • Communication (one way) must give way to
    conversation (two way)
  • The conversation will always be key, and the more
    two-way, the better
  • There is only one consumer, regardless of the
    method of engagement
  • So there should be only one conversation
  • Let your community talk to each other
  • Listen in on their conversations
  • And dont interrupt them!

29
But does advertising work here?
  • Why do people go to specific places and what
    might they do there?
  • Is your message relevant to these people or just
    more noise?
  • If you want new consumers how do you get
    discovered (and recommended)?
  • Are you across the new media and the new
    possibilities?
  • Is the 30 second spot dead, or is it sit back
    media that is dead?
  • Where has your audience gone?

30
Sinner or Saviour?
31
What did I mean by conversation?
  • Jose Avila III furnished his apartment using
    FedEx boxes and padded envelopes.
  • They sent him a cease and desist
  • Accusation? Profiting from their IP

32
WeDigTV (new life for the 30 spot?)
33
HSBC www.yourpointofview.com
34
HSBC www.yourpointofview.com
35
Some Pointers
  • ALL of your consumers are empowered
  • Never stifle the conversation feed it
  • If the 1990 rule is correct,
  • Finding your 1 is crucial
  • Nurturing your 9 is vital
  • They are the key to accessing your 90
  • Know what you are talking about before you start
    the conversation
  • Dont even start if youre not going to continue.
    Consumers are sensitive to fakery
  • Deliver (and live) the experience

36
Same rules for Second Life
37
Is this really real?
  • A hoary old fish, hooks and leaders trailing
    like battle ribbons from his jaw, approaches a
    collection of loitering youngsters taking their
    ease by a coral reef. "Hey," says the grandpa,
    "how's the water?". The young fish smile, bob and
    sway their fins deferentially. "Fine, fine,
    fine," they all say. When the relic has swum off
    and away, they turn to each other and, almost
    simultaneously, say, "What's that all about?
    What's water?
  • Quote source David Foster Wallace, Infinite Jest

38
The Empowered Consumer
  • How would rate this session
  • 5 Excellent
  • 4 Very Good
  • 3 Good
  • 2 Couldve been better
  • 1 I learned nothing

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39
The Empowered Consumer
  • To provide comments on this session please email
  • Beth Etling beth_at_ad-tech.com
  • Please mention the session title in your email.
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