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Topics Today 9908

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... cards (i.e. clean up pollution). Private incentive: give up red cards (i. ... Private incentive: retain the red cards (i.e. don't contribute to the public good) ... – PowerPoint PPT presentation

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Title: Topics Today 9908


1
Topics Today (9/9/08)
  • Classroom game and discussion.
  • Announcements
  • Read 2.3 in your book for Thursday.
  • First homework assignment will be assigned on
    Thursday (9/11) and due on Tuesday (9/16).
  • Discussion sections will start this week.

2
Classroom Game
  • Break up into teams of 5 or 6.
  • The winning group receives the contents of the
    first envelope, which includes between 10 and
    50.
  • First envelope contains prize money.
  • Second envelope contains list of teams eligible
    for the prize.
  • Third envelope contains minimum scores to be
    eligible for the prize.

3
Game 1
  • Each team receives four cards, two red cards and
    two black cards.
  • 5 rounds.
  • During each round, groups have to determine which
    cards to give up.
  • Each group begins with 200 points.
  • Each red card you retain costs you -2 points.
  • Each black card you retain costs you 0 points.
  • For every red card I collect, each group must
    take off 1 point from their score.

4
Game 1
5
Game 2
  • 5 rounds.
  • During each round, groups have to determine which
    cards to give up.
  • Each group begins with 200 points.
  • Each red card you retain adds 2 points to your
    score.
  • Each black card you retain adds 0 points to your
    score.
  • For every red card I collect, each group adds 1
    point to their score.

6
Game 2
7
Discussion of Game
  • Strategy of the top team (s)?
  • Give up red cards in game 1.
  • Keep red cards in game 2.

8
Game 1 Externalities That Cause Public Bads
  • Red cards are externalities.
  • An externality exists when a person does not bear
    all the costs or receive all the benefits of his
    or her action.
  • Public bads affect society negatively and are
    non-rival and non-excludable.
  • Non-rival the damage the pollution causes to one
    individual does not reduce the damage to all
    other individuals.
  • Non-excludable individuals cannot avoid being
    damaged by the pollution.

9
Game 1 Externalities That Cause Public Bads
  • Collective incentive retain red cards (i.e.
    clean up pollution).
  • Private incentive give up red cards (i.e.
    pollute).
  • If everyone retained their red cards, all teams
    would have scored 180 in game 1.
  • The highest possible score is 190, which is what
    you get if every other team retains their red
    cards and you discard.

10
Game 1 Externalities That Cause Public Bads
  • How are property rights to the environment
    assigned?
  • Each team had the right to dispose of any amount
    of its pollution (to use the natural environment
    for waste disposal).
  • An alternative? Take the right to pollute away.

11
Game 2 Public Goods
  • Red cards are a public good.
  • A public good, similar to public bads, is a good
    that is non-rival and non-excludable.
  • Ex/ Military protection.
  • Ex/ Clean air.

12
Game 2 Public Goods
  • Two types of public goods
  • Pure public good both non-rival and
    non-excludable.
  • Impure public good either non-rival or
    non-excludable, but not both.
  • Ex/ Open access fishery.
  • Non-excludable by definition.
  • Rival, because every fish caught by one boat
    means that fish cant be caught by another boat.

13
Game 2 Public Goods
  • For completeness, a private good is both rival
    and excludable.
  • Ex/ A candy bar.
  • Ex/ A car.
  • Ex/ A computer.

14
Game 2 Public Goods
  • Collective incentive give up the red cards (i.e.
    contribute to the public good).
  • Private incentive retain the red cards (i.e.
    dont contribute to the public good).
  • The highest possible score occurs to the team
    that always keeps their red cards, while all
    other teams give up their red cards.
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