Get Your Game On: Video Gaming the Library PowerPoint PPT Presentation

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Title: Get Your Game On: Video Gaming the Library


1
Get Your Game On Video Gaming _at_ the Library
  • Instructor
  • Beth Gallaway
  • informationgoddess29_at_gmail.com
  • An Infopeople Workshop
  • Winter 2007

2
This Workshop Is Brought to You By the Infopeople
Project
Infopeople is a federally-funded grant project
supported by the California State Library. It
provides a wide variety of training to California
libraries. Infopeople workshops are offered
around the state and are open registration on a
first-come, first-served basis. For a complete
list of workshops, and for other information
about the project, go to the Infopeople website
at infopeople.org.
3
Workshop Overview
  • Defining games
  • Benefits of games at the library!
  • Defining the gamer
  • Creating the gamer friendly library
  • Collecting games
  • Game programs
  • Lets play some games!

4
What is a Game?
  • GAME activity engaged in for diversion or
    amusement synonym see FUN
  • VIDEO GAME an electronic game played by means of
    images on a video screen and often emphasizing
    fast action

Merriam-Webster Online. http//www.m-w.com
5
Game Components
  • Console/Playing Device
  • PC, Xbox, Playstation, Nintendo
  • Screen or Monitor
  • Controller
  • mouse, joystick, keyboard, peripheral device
  • Power Source
  • Game
  • CD-Rom, cartridge, digital

6
Game Play Devices
  • Xbox
  • Playstation
  • Nintendo
  • PC

7
Game Controllers
  • Keyboard
  • Mouse
  • Mat
  • Guitar
  • Steering Wheel
  • Drum
  • Joystick
  • Camera
  • Controllers

8
Game Screens
  • Monitor
  • Television
  • Projector/Screen

9
Ways to Play Video Games
  • At an Arcade
  • On a PC or Mac
  • On a Plug n Play Device
  • On a Mobile Device
  • On a Handheld Device
  • On a Console

10
Plug n Play
  • Plugs into your TV
  • Play begins immediately

11
PC/Mac Gaming
  • Computer with a hard drive
  • PC or Mac Platform

12
Console Gaming Devices
13
Handheld Gaming Devices
  • 32 of households own a handheld device that
    plays games

14
Mobile Gaming Devices
  • Mobile gaming is expected to quadruple to 11.2
    billion by 2010

15
Why Games at the Library?Games
  • Are just like books, they are just another new
    format
  • Are the medium of choice for the millennial
    generation
  • Meet developmental needs of teens
  • Build adolescents developmental assets
  • Are literary
  • Reinforce new literacy's

16
Gaming literacy
  • Environmental print
  • signage
  • labels
  • maps
  • Reading about the game
  • instructions
  • walkthroughs
  • Writing about the game
  • forums
  • websites
  • Chat
  • WTS, Mageweave cloth, 15g

17
Gaming Meets Developmental Needs of Young
Adolescents
  • Positive social interaction with adults peers
  • Structure and clear limits
  • Physical activity
  • Creative expression
  • Competence and achievement
  • Meaningful participation in families, school,
    communities
  • Opportunities for self-definition

NMSA. NMSA Research Summaries. Young Adolescents
Developmental Needs (1996)http//www.nmsa.org/Res
earch/ResearchSummaries/Summary5/tabid/257/Default
.aspx
18
Gaming Builds Developmental Assets of Adolescents
  • Support
  • Empowerment
  • Boundaries Expectations
  • Constructive Use of Time
  • Commitment to Learning
  • Positive Values
  • Social Competencies
  • Positive Identity

The Search Institute. http//www.search-institute.
org
19
Does This Sound Like Any Gamers You Know?
  • Social
  • Competitive
  • Wired
  • Self-aware
  • Always On
  • Heroic
  • Multi-taskers
  • Global
  • Collaborative
  • Risk Takers

Beck, John and Mitchell Wade. Got Game How the
Gamer Generation is Reshaping Business Forever.
Harvard Business School Press, 2004.
20
Learning Principles in Games
  • Risk taking in a safe environment
  • Rewards practice
  • Use of affinity groups
  • Probing cycles
  • Situated meaning
  • Self-knowledge
  • Identity formation

Gee, James Paul. What Video Games Have to
Teach Us About Learning and Literacy.
Palgrave McMillan, 2003
21
Gaming Reinforces New Literacies
  • Exposing knowledge
  • Employing information
  • Expressing ideas compellingly
  • Ethics on the Internet

Warlick, David. The New Literacies. Scholastic
Administrator. Mar-Apr2005 http//www.scholastic.c
om/administrator/marapr05/articles.asp?articlenew
lit
22
1. Exposing Knowledge
  • Find information
  • Understand and explain found information
    regardless of its format
  • Evaluate information
  • Organize information

23
2. Employing Information
  • Computation
  • Measurement
  • Analysis
  • Application

24
Lemonade Stand
  • Estimating
  • Basic arithmetic
  • Averages
  • Statistics


25
3. Expressing Ideas Compellingly
  • Mechanics matter
  • Creativity efficiency highly rated
  • Text, images, audio, and video are used to
    express ideas in many digital formats

26
Ways Gamers Express Ideas Compellingly
  • Fan Fiction
  • Machinima
  • Web Comics
  • Fan Forums
  • Clan Websites

27
Ethics on the Internet
  • Modding recreating game content
  • FanFic writing stories about characters
    created/owner by someone else
  • Machina films/videos created through recording
    video game play

28
How Can Libraries Serve Gamers?
  • Use games to do readers advisory 
  • Be a strategy guide
  • Embrace your inner technogeek
  • Be flexible embrace change!
  • Immerse yourself in pop culture especially
    video game culture
  • Try some games!

29
1. Readers Advisory to Gamers
  • INSTEAD OF
  • What authors do you like to read?
  • What are the last 3 books you read and enjoyed?
  • What did you like about them?
  • ASK
  • What movies do you like?
  • What TV shows do you watch?
  • What games do you play?

30
Roleplaying/MMORPG Games
  • Games
  • Everquest
  • Runescape
  • World of Warcraft
  • Dark Age of Camelot
  • Ultima
  • Characteristics
  • epic fantasy setting
  • good vs. evil theme
  • Suggest?

31
Simulations
  • Games
  • The Sims
  • The Urbz
  • Characteristics
  • Character driven
  • Suggest?

32
Historical Sim Games
  • Games
  • Civilization
  • Caesar
  • Age of Empires
  • Oregon Trail
  • Americas Army
  • Characteristics
  • Simulation elements
  • Historical setting
  • Alternative history possibility
  • Suggest?

33
Strategy Puzzle Games
  • Games
  • Myst
  • Tetris
  • Bejeweled
  • Where in the World is Carmen San Diego?
  • Characteristics
  • Problem to solve
  • Logic, math, reasoning
  • Suggest?

34
First Person Shooters (FPS)
  • Games
  • Doom
  • Quake
  • Halo
  • Characteristics
  • Warfare
  • Strategy
  • Violent
  • Suggest?

35
Japanese/Manga tie-in
  • Games
  • Katamari Damacy
  • Final Fantasy
  • Dragonball Z
  • Pokemon
  • Characteristics
  • Anime style
  • Japanese culture
  • Suggest?

36
Sports Games
  • Games
  • Madden Football
  • NBA Street
  • Need for Speed
  • Tiger Woods
  • Golf
  • Characteristics
  • Sports theme
  • Competition
  • Suggest?

37
Superhero Games
  • Games
  • Spider-Man
  • Fantastic Four
  • City of Heros
  • Characteristics
  • Heroes/villains setting
  • Good vs. evil theme
  • Film tie-ins
  • Suggest?

38
Dont Forget Print Resources for Gamers
  • Magazines
  • Strategy guides
  • Nonfiction about gaming
  • Fiction with gaming as a plot or subplot

39
2. Be a Strategy Guide -- Not an Information Maven
  • Dont be a level boss
  • Show, dont tell
  • Make it interactive
  • Get them started with a free-for-all
  • Ask for a demo of expertise
  • Be open-minded

40
3. Embrace Your Inner Technogeek
  • Upgrade
  • Get a screen name
  • You cant break it
  • Pilot projects
  • Read tech news

41
4. Be Flexible Embrace Change!
  • Change the space
  • Flexible furnishings
  • Say yes
  • Go meta
  • Customize
  • Change yourself

42
5. Immerse Yourself in Pop Culture
  • Pop Culture
  • Hot High Tech
  • Crossovers

43
Especially Video Game Culture
  • Watch Red Vs. Blue
  • Read Penny Acade
  • Read PvP
  • Set a Google Alert
  • Subscribe to a gaming podcast or blog
  • Skim gaming magazines
  • Pay attention to gaming around you in public
    spaces

44
More Ways to Immerse!
  • Join the LibGaming Google Group
  • Email discussion for gaming in libraries
  • Game On! Video Games in Libraries blog
  • Blog about gaming news of interest to libraries
  • Join YALSA and the Teen Gaming Interest Group
  • YALSA interest group dedicated to gaming
  • Celebrate Teen Tech Week
  • Annual celebration of teens technology in
    libraries, March 4-10, 2007

45
6. Try Some Games
  • On the Internet
  • On a Console

46
Collection Management
  • Storage depends on
  • format
  • staff
  • space
  • budget
  • Theft
  • start with programs
  • start small
  • Troubleshooting
  • replacement/repair

47
Theft
  • Choose secure storage
  • Build community
  • Examine circulation policies

48
Secure Storage
  • Kwik Cases
  • Locking Caps
  • Locking Security Straps

49
Troubleshooting
  • Clearly label format
  • Collections are self weeding collection
  • Games can be cleaned with rubbing alcohol
  • Scratches can be removed with cleaning devices
    for use with CDs DVDs

50
Best Practices Collections in CA
  • Rockridge Branch, Oakland Public Library
  • Ages 13-18 year olds
  • PS2 games
  • Limit of 2 games per patron.
  • No holds and no renewals.
  • 7 day free checkout
  • 1/day late fee
  • 50 / replacement fee
  • Genres sports, adventure, racing, fighting, and
    shooters.

51
Best Practices Collections in US
  • Helen McGraw branch of the Irondequoit Public
    Library
  • Games Rated E, E10 and T
  • PS2 and PC games
  • 14 day circ
  • .25/day late fee
  • game cost5/replacement fee
  • Genres compilations, sports, racing games,
    platformers, unique and quirky titles

52
Evaluating Games
  • Plot
  • Setting
  • Character
  • Graphics
  • Soundtrack
  • Modification/Customization
  • Uniqueness
  • ________________
  • Replayability

53
Plot
  • Unique plot
  • Compelling story
  • Creative gameplay
  • Multiple modes of play

54
Setting
  • Real physics
  • Believable and consistent detail
  • Physically plotable
  • True to life

55
Character
  • Customizable
  • Diverse
  • Representation of the player

56
Graphics and Game Physics
  • Smooth
  • Seamless
  • Realistic
  • Appropriate

57
Soundtrack
  • Music
  • Speech
  • Ambient Noise

58
Support
59
Finding Good Games
  • Game Awards
  • Websites
  • Magazines
  • Organizations
  • Networks
  • Game Reviews
  • Magazines
  • Library Journals
  • Websites

60
Exercise 7What Makes a Good Game?
61
Collection Policy Considerations
  • Formats
  • Console
  • PC
  • Internet
  • Subscription
  • Breadth Depth
  • Genres
  • Styles
  • Age ranges
  • Budget

62
Collection Management
  • Storage depends on
  • format
  • staff
  • space
  • budget
  • Theft
  • start with programs
  • start small
  • Issues
  • replacement/repair
  • resistance

63
Best Practices Collections in CA
  • Rockridge Branch, Oakland Public Library
  • Ages 13-18 year olds
  • PS2 games
  • Limit of 2 games per patron.
  • No holds and no renewals.
  • 7 day free checkout
  • 1/day late fee
  • 50 / replacement fee
  • Genres sports, adventure, racing, fighting, and
    shooters.

64
Best Practices Collections in US
  • Helen McGraw branch of the Irondequoit Public
    Library
  • Games Rated E, E10 and T
  • PS2 and PC games
  • 14 day circ
  • .25/day late fee
  • game cost5/replacement fee
  • Genres compilations, sports, racing games,
    platformers, unique and quirky titles

65
What Makes a Successful Gaming Program?
  • Do your homework
  • Provide variety
  • Open up to the community
  • Spread the word
  • Play

66
Program Tips
  • Choose games appropriate to age group
  • Choose multiplayer games
  • Choose games with short rounds
  • Offer two to three games in conjunction with
    board or tabletop games

67
Free Play vs. Tournaments
  • Both are structured
  • Both may include other activities
  • Emphasis is on fun
  • Free play more casual, self-competitive
  • Tournament more rules, competitive tone and
    prizes for winners

68
Model Gaming Programs CA
  • Santa Monica Public Library, CA Counterstrike
    LAN party
  • After hours program
  • 50 teens lined up around the block to play
  • After School Zone, Benicia Public Library, CA
  • Hanging out, snacks and playing games encourages
  • Kids and teens who have gotten parental consent
    can play Halo 2 and Ghost Recon on the XBox 360
  • Mario Kart and Super Smash Bros. Melee are
    popular on Gamecube

69
Model Gaming Programs US
  • Ann Arbor District Library (MI) Mario Kart,
    Super Smash Bros, DDR
  • Tournaments for all ages
  • Regular programs
  • Online community
  • North Hunterdon High School (NJ)
  • Student-run game night in the cafeteria

70
Evaluations
  • Beth Gallaway
  • informationgoddess29_at_gmail.com
  • 603.247.3196
  • http//informationgoddess29.com
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