Title: Get Your Game On: Video Gaming the Library
1Get Your Game On Video Gaming _at_ the Library
- Instructor
- Beth Gallaway
- informationgoddess29_at_gmail.com
- An Infopeople Workshop
- Winter 2007
2This Workshop Is Brought to You By the Infopeople
Project
Infopeople is a federally-funded grant project
supported by the California State Library. It
provides a wide variety of training to California
libraries. Infopeople workshops are offered
around the state and are open registration on a
first-come, first-served basis. For a complete
list of workshops, and for other information
about the project, go to the Infopeople website
at infopeople.org.
3Workshop Overview
- Defining games
- Benefits of games at the library!
- Defining the gamer
- Creating the gamer friendly library
- Collecting games
- Game programs
- Lets play some games!
4What is a Game?
- GAME activity engaged in for diversion or
amusement synonym see FUN - VIDEO GAME an electronic game played by means of
images on a video screen and often emphasizing
fast action
Merriam-Webster Online. http//www.m-w.com
5Game Components
- Console/Playing Device
- PC, Xbox, Playstation, Nintendo
- Screen or Monitor
- Controller
- mouse, joystick, keyboard, peripheral device
- Power Source
- Game
- CD-Rom, cartridge, digital
6Game Play Devices
- Xbox
- Playstation
- Nintendo
- PC
7Game Controllers
- Keyboard
- Mouse
- Mat
- Guitar
- Steering Wheel
- Drum
- Joystick
- Camera
- Controllers
8Game Screens
- Monitor
- Television
- Projector/Screen
9Ways to Play Video Games
- At an Arcade
- On a PC or Mac
- On a Plug n Play Device
- On a Mobile Device
- On a Handheld Device
- On a Console
10Plug n Play
- Plugs into your TV
- Play begins immediately
11PC/Mac Gaming
- Computer with a hard drive
- PC or Mac Platform
12Console Gaming Devices
13Handheld Gaming Devices
- 32 of households own a handheld device that
plays games
14Mobile Gaming Devices
- Mobile gaming is expected to quadruple to 11.2
billion by 2010
15Why Games at the Library?Games
- Are just like books, they are just another new
format - Are the medium of choice for the millennial
generation - Meet developmental needs of teens
- Build adolescents developmental assets
- Are literary
- Reinforce new literacy's
16Gaming literacy
- Environmental print
- signage
- labels
- maps
- Reading about the game
- instructions
- walkthroughs
- Writing about the game
- forums
- websites
- Chat
- WTS, Mageweave cloth, 15g
17Gaming Meets Developmental Needs of Young
Adolescents
- Positive social interaction with adults peers
- Structure and clear limits
- Physical activity
- Creative expression
- Competence and achievement
- Meaningful participation in families, school,
communities - Opportunities for self-definition
NMSA. NMSA Research Summaries. Young Adolescents
Developmental Needs (1996)http//www.nmsa.org/Res
earch/ResearchSummaries/Summary5/tabid/257/Default
.aspx
18Gaming Builds Developmental Assets of Adolescents
- Support
- Empowerment
- Boundaries Expectations
- Constructive Use of Time
- Commitment to Learning
- Positive Values
- Social Competencies
- Positive Identity
The Search Institute. http//www.search-institute.
org
19Does This Sound Like Any Gamers You Know?
- Social
- Competitive
- Wired
- Self-aware
- Always On
- Heroic
- Multi-taskers
- Global
- Collaborative
- Risk Takers
Beck, John and Mitchell Wade. Got Game How the
Gamer Generation is Reshaping Business Forever.
Harvard Business School Press, 2004.
20Learning Principles in Games
- Risk taking in a safe environment
- Rewards practice
- Use of affinity groups
- Probing cycles
- Situated meaning
- Self-knowledge
- Identity formation
Gee, James Paul. What Video Games Have to
Teach Us About Learning and Literacy.
Palgrave McMillan, 2003
21Gaming Reinforces New Literacies
- Exposing knowledge
- Employing information
- Expressing ideas compellingly
- Ethics on the Internet
Warlick, David. The New Literacies. Scholastic
Administrator. Mar-Apr2005 http//www.scholastic.c
om/administrator/marapr05/articles.asp?articlenew
lit
221. Exposing Knowledge
- Find information
- Understand and explain found information
regardless of its format - Evaluate information
- Organize information
232. Employing Information
- Computation
- Measurement
- Analysis
- Application
24Lemonade Stand
- Estimating
- Basic arithmetic
- Averages
- Statistics
253. Expressing Ideas Compellingly
- Mechanics matter
- Creativity efficiency highly rated
- Text, images, audio, and video are used to
express ideas in many digital formats
26Ways Gamers Express Ideas Compellingly
- Fan Fiction
- Machinima
- Web Comics
- Fan Forums
- Clan Websites
27Ethics on the Internet
- Modding recreating game content
- FanFic writing stories about characters
created/owner by someone else - Machina films/videos created through recording
video game play
28How Can Libraries Serve Gamers?
- Use games to do readers advisoryÂ
- Be a strategy guide
- Embrace your inner technogeek
- Be flexible embrace change!
- Immerse yourself in pop culture especially
video game culture - Try some games!
291. Readers Advisory to Gamers
- INSTEAD OF
- What authors do you like to read?
- What are the last 3 books you read and enjoyed?
- What did you like about them?
- ASK
- What movies do you like?
- What TV shows do you watch?
- What games do you play?
30Roleplaying/MMORPG Games
- Games
- Everquest
- Runescape
- World of Warcraft
- Dark Age of Camelot
- Ultima
- Characteristics
- epic fantasy setting
- good vs. evil theme
- Suggest?
31Simulations
- Games
- The Sims
- The Urbz
- Characteristics
- Character driven
- Suggest?
32Historical Sim Games
- Games
- Civilization
- Caesar
- Age of Empires
- Oregon Trail
- Americas Army
- Characteristics
- Simulation elements
- Historical setting
- Alternative history possibility
- Suggest?
33Strategy Puzzle Games
- Games
- Myst
- Tetris
- Bejeweled
- Where in the World is Carmen San Diego?
- Characteristics
- Problem to solve
- Logic, math, reasoning
- Suggest?
34First Person Shooters (FPS)
- Games
- Doom
- Quake
- Halo
- Characteristics
- Warfare
- Strategy
- Violent
- Suggest?
35Japanese/Manga tie-in
- Games
- Katamari Damacy
- Final Fantasy
- Dragonball Z
- Pokemon
- Characteristics
- Anime style
- Japanese culture
- Suggest?
36Sports Games
- Games
- Madden Football
- NBA Street
- Need for Speed
- Tiger Woods
- Golf
- Characteristics
- Sports theme
- Competition
- Suggest?
37Superhero Games
- Games
- Spider-Man
- Fantastic Four
- City of Heros
- Characteristics
- Heroes/villains setting
- Good vs. evil theme
- Film tie-ins
- Suggest?
38Dont Forget Print Resources for Gamers
- Magazines
- Strategy guides
- Nonfiction about gaming
- Fiction with gaming as a plot or subplot
392. Be a Strategy Guide -- Not an Information Maven
- Dont be a level boss
- Show, dont tell
- Make it interactive
- Get them started with a free-for-all
- Ask for a demo of expertise
- Be open-minded
403. Embrace Your Inner Technogeek
- Upgrade
- Get a screen name
- You cant break it
- Pilot projects
- Read tech news
414. Be Flexible Embrace Change!
- Change the space
- Flexible furnishings
- Say yes
- Go meta
- Customize
- Change yourself
425. Immerse Yourself in Pop Culture
- Pop Culture
- Hot High Tech
- Crossovers
43 Especially Video Game Culture
- Watch Red Vs. Blue
- Read Penny Acade
- Read PvP
- Set a Google Alert
- Subscribe to a gaming podcast or blog
- Skim gaming magazines
- Pay attention to gaming around you in public
spaces
44More Ways to Immerse!
- Join the LibGaming Google Group
- Email discussion for gaming in libraries
- Game On! Video Games in Libraries blog
- Blog about gaming news of interest to libraries
- Join YALSA and the Teen Gaming Interest Group
- YALSA interest group dedicated to gaming
- Celebrate Teen Tech Week
- Annual celebration of teens technology in
libraries, March 4-10, 2007
456. Try Some Games
- On the Internet
- On a Console
46Collection Management
- Storage depends on
- format
- staff
- space
- budget
- Theft
- start with programs
- start small
- Troubleshooting
- replacement/repair
47Theft
- Choose secure storage
- Build community
- Examine circulation policies
48Secure Storage
- Kwik Cases
- Locking Caps
- Locking Security Straps
49Troubleshooting
- Clearly label format
- Collections are self weeding collection
- Games can be cleaned with rubbing alcohol
- Scratches can be removed with cleaning devices
for use with CDs DVDs
50Best Practices Collections in CA
- Rockridge Branch, Oakland Public Library
- Ages 13-18 year olds
- PS2 games
- Limit of 2 games per patron.
- No holds and no renewals.
- 7 day free checkout
- 1/day late fee
- 50 / replacement fee
- Genres sports, adventure, racing, fighting, and
shooters.
51Best Practices Collections in US
- Helen McGraw branch of the Irondequoit Public
Library - Games Rated E, E10 and T
- PS2 and PC games
- 14 day circ
- .25/day late fee
- game cost5/replacement fee
- Genres compilations, sports, racing games,
platformers, unique and quirky titles
52Evaluating Games
- Plot
- Setting
- Character
- Graphics
- Soundtrack
- Modification/Customization
- Uniqueness
- ________________
- Replayability
53Plot
- Unique plot
- Compelling story
- Creative gameplay
- Multiple modes of play
54Setting
- Real physics
- Believable and consistent detail
- Physically plotable
- True to life
55Character
- Customizable
- Diverse
- Representation of the player
56Graphics and Game Physics
- Smooth
- Seamless
- Realistic
- Appropriate
57Soundtrack
- Music
- Speech
- Ambient Noise
58Support
59Finding Good Games
- Game Awards
- Websites
- Magazines
- Organizations
- Networks
- Game Reviews
- Magazines
- Library Journals
- Websites
60Exercise 7What Makes a Good Game?
61Collection Policy Considerations
- Formats
- Console
- PC
- Internet
- Subscription
- Breadth Depth
- Genres
- Styles
- Age ranges
- Budget
62Collection Management
- Storage depends on
- format
- staff
- space
- budget
- Theft
- start with programs
- start small
- Issues
- replacement/repair
- resistance
63Best Practices Collections in CA
- Rockridge Branch, Oakland Public Library
- Ages 13-18 year olds
- PS2 games
- Limit of 2 games per patron.
- No holds and no renewals.
- 7 day free checkout
- 1/day late fee
- 50 / replacement fee
- Genres sports, adventure, racing, fighting, and
shooters.
64Best Practices Collections in US
- Helen McGraw branch of the Irondequoit Public
Library - Games Rated E, E10 and T
- PS2 and PC games
- 14 day circ
- .25/day late fee
- game cost5/replacement fee
- Genres compilations, sports, racing games,
platformers, unique and quirky titles
65What Makes a Successful Gaming Program?
- Do your homework
- Provide variety
- Open up to the community
- Spread the word
- Play
66Program Tips
- Choose games appropriate to age group
- Choose multiplayer games
- Choose games with short rounds
- Offer two to three games in conjunction with
board or tabletop games
67Free Play vs. Tournaments
- Both are structured
- Both may include other activities
- Emphasis is on fun
- Free play more casual, self-competitive
- Tournament more rules, competitive tone and
prizes for winners
68Model Gaming Programs CA
- Santa Monica Public Library, CA Counterstrike
LAN party - After hours program
- 50 teens lined up around the block to play
- After School Zone, Benicia Public Library, CA
- Hanging out, snacks and playing games encourages
- Kids and teens who have gotten parental consent
can play Halo 2 and Ghost Recon on the XBox 360 - Mario Kart and Super Smash Bros. Melee are
popular on Gamecube
69Model Gaming Programs US
- Ann Arbor District Library (MI) Mario Kart,
Super Smash Bros, DDR - Tournaments for all ages
- Regular programs
- Online community
- North Hunterdon High School (NJ)
- Student-run game night in the cafeteria
70Evaluations
- Beth Gallaway
- informationgoddess29_at_gmail.com
- 603.247.3196
- http//informationgoddess29.com