Title: The Serious Games Landscape
1The Serious Games Landscape
- An overview of why were here
2All Games Are Serious!
(applause)
3Why were here?
- We love games!
- We know weve got a better solution
- Killing time until Half-Life 2
- We need new markets for our skills
- We scammed a free press pass
- We have questions about this area
- Woot! free day off from work!
- Face it the PC games market sucks
- We want to reach for bigger things
4Call to Arms!
- We can hit a tipping point
- Were a fad until we arent
- A rising tide can lift all boats
- We need a flood not an arc
- This is studio-centric market
- Publishers not needed
- Lots of roles to play
5Searching for a Definition
6Problems
- Solving problems is what humans do
- Entertainment is a solved problem
- There are other problems
- Teaching People
- Figuring out the Right Policies
- Putting Robots on Mars, Venus and Mercury
- Overthrowing Dictators
- Responding to Threats
- Problem solving is a big business!
7Games are Solutions
- Play has been used since dawn of mankind
- Playing is problem solving
- At times weve even been very deliberate in what
and why we play - Chess, Checkers, GoThe OlympicsWar Games
- Roleplaying
- Simulations
- Game Theory
- And now computer games
8So What are Serious Games?
- 1. Serious Games are Solutions to Problems
- 2. Serious Games
- Any computerized game whose chief mission is not
entertainment (K-12 advertising games) all
entertainment games which can be reapplied to a
different mission other then entertainment. - Why not K-12?
- The market is a mess and K-12 is a partial
stigma - Why not Advertising?
- Derivative market and placement is not a game
9Why is Computerized important?
- We gain a lot of comparative advantage
- We can do things we couldnt before
- Allows us to make complex single player
experiences - Distribution can happen via the Internet
- Modifications and customization
- Ability to do automated assessment
- How else to fit into e-learning revolution?
- Where the people are
10User Map
Federal
State
Local
Military
Government
Games for Health
Higher Ed
Hobbyist/Mods
Serious Games
Eduware
Individuals
Prep/K-12
Political Statements
Corporate
Home School
NGO
Foundations
Advergaming
Analytics
Non Profits
Training
Trade Associations
11Past Present Perspective
- From games to serious games
12Were just getting started!
13Then Now Oregon Trail
1985
2004
14Then and Now Flight Simulator
1987
Evans Sutherland
2004
15Then and Now Half-Life
16Created So Far?
- SimHealth
- Close Combat Marines
- Americas Army
- Battle Site Zero
- Virtual U
- Environmental Detectives
- Hungry Red Planet
- Catch the Sperm
- Virtual Leader
- Under Ash
- Hidden Agenda
- Balance of Power
- SimCity
- Other Sim Series
- Flight Simulator
- Rollercoaster Tycoon
- Capitalism
- Surgeon
- Civilization
- Railroad Tycoon
- President Elect
- Korsun Pocket
17What has this gotten us?
- Mostly one-off titles sponsored by enlightened
third parties - Foundations, Non-profits, Military, Higher-Ed
- Majority developed in the last five years
- A plethora of traditional games which can be
repurposed by savvy teachers - The K-12 eduware ghetto
- Few commercial pioneers past present
- Most focused on traditional training markets
- No sense of defined industry
- But some emergence we can build on this week
18Current Position
- A project history to build from
- Incredible technology looming
- Graphics tech faster then Moores Law
- New consoles by 2006
- Portable market hypergrowth
- More academics programs contributing
- Increased industry cooperation
- Invigorated press highly interested
- Bracing for the assessment explosion
- Poor PC games market
- An opportunity to accelerate growth
19Broadbased Industry Support
- IGDA
- ESA
- GDC
- E3Expo
- ELSPA
- NASAGA
- DiGRA
20A Closer Look
21Government
- A democratic society depends upon an informed
and educated citizenry - Jefferson - MassBalance BudgetUtah, Waterbusters
- Fed, state and local
- Different degrees of funds and accessibility
- International More activist governments
- The CYA factor and controversy
- Escape from Woomera
- Could play a role of generalized industry support
in some cases
22Edutainment/K-12
- Established retail market
- Riverdeep, Infogrames, Leapfrog
- Lots of online stuff
- PBS Kids, Scholastic
- Is there an independent business model?
- Crossover games used periodically
- School districts are broke
- Home schooling shouldnt be discounted
- 1999 Home Schooling 850,000 (experts 2M)
- New York Times Not just religious conservatives
23Higher Education
- Less constricted by standards
- Able to take more risks
- Better technology infrastructures
- Better budgets
- Seen the price of textbooks lately?
- Struggling with E-instruction
- Academic Contributions Research
- Will build lots of stuff themselves
- Great potential partners
24Health Care
- Games for Health Documented Uses
- Game as Carrot Model
- Health Education Media
- Patient Treatment
- Asthma, ADD, Motor Skills, Psychological,
measurement, Biofeedback - Create/instill/measure conditions in research
- Administrative/Professional Training
- Technology Transfer
- Medical issues w/games
- Clinical Trials and protocols
- Violence? Repetitive Stress Injuries, Eyes,
Seizures, Obesity? - Market Possibilities
25Corporate
- Larger Pen Paper contingent
- Fractured vendor community
- Number of mom pop shops is staggering
- Uses
- Training (not just for workers)
- Analytics
- Breakaway
- Advergaming
- YaYa Games
- What will be the effect from LMSes and
E-learning? - Big companies plan budgets far in advance
- The near mythical ROI issue
26Military I
- Huge e-learning commitment
- Obvious crossover opportunities
- Training advergaming
- Contracting process
- Examples
- Close Combat Marines
- Full Spectrum Command
- Full Spectrum Warrior
- Spearhead II
- Army Game Project
- DarWars
27Military II
- More Examples
- Guard Force (National Guard)
- Joint Force Employment
- Crossover into Real War commercial release
- SIMSar2
- Coast Guard Search and Rescue
28Non Government Organizations
- Fundables and funders
- Dollar Per Impact
- Examples
- Markle Foundation
- SimHealth
- Leimondt Foundation
- Hidden Agenda
- Global Kids
- Policy Slam
- Sloan Foundation
- Virtual U
- NAHB
- Building Homes of Our Own
- Risk Takers!
- Transition the funding axis
29Other
- Journalism
- Artistic
- Trigger Game Art
- Editorial
- Newsgaming
- Fix Your Commute
- Smashing Ideas
- Propaganda
- Political statements
- Eyewitness
30A Serious Games Network
- Whos doing what and where?
31- Timeline
- Started 2002
- First meetings spring 2003
- Listserv founded February 2003
- Lounsbery Funding July 2003
- Currently over 240 members
- Games For Health 2003
- Goals
- Help policymakers and administrators
- Organize greater serious games community
- Support other projects and independent efforts
- Results
- Lots of press and growing network
- Useful resource for government agencies
- Contributing to legitimacy of space
- Serious Games Summit 2003!
32Whos Else is Out There?
- Games to Teach?Education Arcade
- ETC _at_ Carnegie Melon
- IC2 _at_ Austin
- ICT _at_ USC
- Moves Institute
- Army Game Project
- DARPA
- Microsoft Research
- Academic Co-Lab
- MediaX (Stanford)
- Variety of Independent Evangelists
- Lots of new projects incubating
33The Broader Marketplace
- This stuff doesnt grow on trees
34Lots of Potential Markets
- U.S. Textbook Market 3 Billion
- Corporate Learning 66 Billion
- Government Training 40 Billion
- IBM Training Budget 700 Million
- U.S. Army Training 7 Billion
- E-Learning 10 Billion
- Government Simulations 3 Billion
- Leapfrog 680 Million
- Foundation payouts 20 Billion
- Business Analytics 5 Billion
- 1 of all of this? Priceless
35A competitive environment
- Other major media
- Books
- Film
- TV
- Music
- Other forms of teaching
- Lectures
- Textbook
- Multimedia
- E-Learning
- Pen Paper Games
- Outward Bound
36We have some hurdles to jump
- Structural
- game developer isnt in the yellow pages
- There is no sense of standard practices
- Emergent community means its fractured
- Education institutions are mixed bag
- Antipathy
- Games are kids stuff
- Costs are expensive
- Timeframe is too slow
- Inexperience
- Not everyone speaks game
- Production management is not the forte of most
potential clients - Many developers unable to stomach the bizdev
37More hurdles
- Published reports and Perception
- Games didnt help science test scores (2001)
- We havent defended ourselves well
- This is just a military thing
- Let me see those games!
- What other influences were there?
- Yet another fad
- We are until we arent
- Were in the midst of a generational shift
38Average Age of a
- U.S. Representative 54
- U.S. Senator 59
- U.S. Governor 49
- U.S. Teacher 43
- School Principal 48
- Corporate CEO 56
- College Dean 36
- Military Colonel 45
- General/Admiral 50
- Physician 48
- Gamer 29?
A Typical Colonel
A Typical CEO
39A Typical Gamer
40Who else wants a piece of this?
- Traditional simulation companies
- Evans Sutherland, Booz Allen Hamilton
- Anyone got a spare SGI 32 Processor System?
- Major consultants
- Deloitte Touche
- Cannon fodder approach.
- Military Industrial Complex
- Grumman, General Dynamics, Etc.
- Were in charge around here.
- E-Learning Industry
- Apollo Group, Brainbench, Click2Learn
- More text and Java Applets Anyone?
41Why have previous efforts failed?
- They went to the wrong people!
- EA and Activision are great GAME publishers
- Commercial market growing too fast no incentive
- Tech wasnt mature enough
- Many times ideas often outpace the platform
needed - No way to do cool team and multiplayer
- Market wasnt ready
- You think the antipathy is bad today?!??
- Sales strategy hard to work
- How to recoup expensive unfunded development?
- Money is in projects vs. products
- No Internet, no easy marketing system
- Hard to raise capital for game companies
42Whats our story now?
- Things have matured
- We have many things others dont
- You dont ask a landscaper to build you a house
- We have a unique audience share
- Cutting edge visuals and interface design
- Great AI and storytelling capabilities
- We make stuff ubiquitous
- Best a online communities
- A history of world building
- Games are becoming mainstream
- Entertainment culture
- Sheer numbers of devices staggers the uniformed
43What about crossovers?
- True Crossover
- Full Spectrum Warrior
- Crossover for Distribution Help
- Americas Army
- SimHealth
- Sold about 35,000 copies
- Co-publish/Self Publish
- Virtual U sold about 1000 copies
44Stories from the Front
- Thats what we spend on toilet paper!
- We can run a contest!
- Lets make it massive-multiplayer!
- This is Phil from the Mailroom
- Put more programmers on it
- My beta report You spelled thas wrong
- How do I print?
- Whats DirectX?
- Will this run on my Mac?
- We dont have sports in Australia
- Well build this stuff with students
45Building a Project
- From games to serious games
46Typical Serious Game Project
- Mission is to effect some change or insight
- Combination of developer and subject matter
experts - Often requires many disciplines to work together
- Funded by client third-party funds or as a b2b
sale. Not retail! - Commonly avoids SOTA target platforms
- The market may not be in the software itself
- Has unique engineering needs
- Long (and arduous) run-up to go-decision
47Typical Project Stages
- The Meeting AKA the Braindump
- Pre-sell process Fundamentals, Plan A
- Ramp up Committees, Experts, Funding
- The snag Jump through proverbial hoop
- Go ahead Someone sent a check!
- First Playable Can they get it?
- Alpha Can they augment and test?
- Beta TEST! TEST! TEST!
- Gold Master Is everything else done?
- Project Launch Whats everyones role?
- Post Mortem Can we show it worked?
- 2.0? If we only had more time!
48Everyone but the Developer
- Education Experts
- Implementors (teachers, trainers, tutors,
evangelists) - Instructional designers
- Content Assistance
- Subject Matter Experts (SMEs)
- Testers Steering Committee
- Internal
- Internal Production Management
- Steering Committee Advisory Board
- The person who writes the check
- Marketing PR
- Others
- Third Party Consultants
- Co-marketing Distribution
49Different Deal
- Most projects are work-for-hire
- IP ownership is about continuation and product
support not sequelitus valuation for publishers - Deals take much longer to incubate
- Handholding client is critical you manage them
as much as they manage you - Budgets are (for now) much lower
50Construction Issues
- Design for the instructor
- Adaptability Modding
- Distribution
- Educational Standards
- All over the map!
- Federal State
- Doesnt 100 translate to curriculum
- Have to constantly keep referencing them
- Assessment tools LCMS
- Transparency
- How important Cross Platform?
51Targeting the audience
- We should look at consecutive levels of impact
- Our ability to make complex situations accessible
is key - Your best users may not come from your highest
target - How you implement usage will determine success at
each point
52A Small Note on Platforms
- Windows Dominates (duh!)
- Government especially
- Older PC architecture still a concern
- Macintosh still prevalent in education
- 16 marketshare in education market
- All 7th 8th graders in Maine have Powerbooks
- Virginia's Henrico County (All Students)
- 30 of portable market in education
- Virtual PC for Mac does a great job (but for how
long?) - Accessibility 508 Standards
- Educators under using the technology
- Portable market too fragmented
- Interesting work by MITs TEP with PDAs
- Companies not standardizing (yet)
A Typical Governor
53Developer Recommendations
- Dont wait for the mountain to come to you
- Contact local elected officials
- Get out in your business community
- Learn these markets
- Prepare for a long haul
- Spend time helping with fundamentals
- Work with outside experts
54Customer Recommendations
- Use professionals
- How to evaluate them
- Learn how to augment and enhance them
- How much game for your
- Not how much for your game
- Protect your ability to maintain the product but
be flexible on IP - Dont forget about the meta-project
55Building A Case
- Dont take no for an answer
56What to sell?
- Sell the game last!
- 1. Sell the space
- Comparative advantages
- 2. Sell the technology
- Comparative advantages
- 3. Sell your skills
- Exclusivity
- 4. Sell your approach
- Comparative advantages
- Then sell your solution
- Leave room to maneuver if plans change.
57Keep Hammering on Comparative Advantages
- Dominant media form of a new generation
- Can be played alone
- Asynchronous multiplayer groups
- Instantly transferable (i.e. digital
distribution) - Potentially modifiable and adaptable
- Best Visualization
- Able to juggle more factors at one time
- When was the last time you saw a boardgame for 1
person? - How often can people meet at the same location
for extended period? - How often can roleplaying take into account 50
factors? - What does a textbook bring to life?
58Fighting Fires
Managing Fisheries
Undefined
Blowing up Aliens
Content subject critical
Demographically Diverse
Not captured in a bottle!
Will it be Fun?
Game players?
I know it when I see it!
Fun to whom?
Subject fans?
Hierarchy of motivators
Learn 4 career
More fun than X
Interested in subject
Assignment
59Final Thoughts
60My 10 Commandments
- Solve the problem
- Focus on comparative advantages
- Dont sell transference. Sell skill, process,
insight - K-12 is a third rail unless you can find a
backdoor - Build networks, lay foundations, partner3
- Be as creative with your project as your product
- Beware of other ways problem could be solved
- Though shall not retail
- We need to think big
- This is not the game business as you know it
61Futher recommendations
- Build an industry face Attract things
collectively - Identify and root out preconceptions
- Create legitimacy through education
- Push back properly against detractors
- Promote professional development
- Push for big projects and problems
- We will not be successful with 50 100K
projects - Catalog things better
- Social Impact Games, Weblab, Teachers Arcade
- Games for Health
- Think Global, Act Local
- Elected representatives, local companies,
grassroots
62Future Events
- NGO Group Meeting
- NYC, April, time place TBA
- Education Arcade
- E3 Expo, May 9-10, Los Angeles
- Games For Health
- University of Wisconsin, September 16-17
- D.C. Serious Games Day II
- Fall 2004
- Serious Games Summit 2005
- Spring 2005, Time Place TBD
63Next Efforts
- IGDA SIG Possibility
- More Serious Game Subgroups
- Expanded Web site features
- More frequent issues of SNAGGED
- Serious Games Annual 2005
- Games for Health Literature Review
- Drive down cost of ramp-up
- Expand Serious Games.org
64Resources
- www.seriousgames.org
- Serious Games Mailing List
- S.N.A.G.G.E.D.
- www.educationarcade.org
- www.gamesforhealth.org
- Games for Health List
- www.socialimpactgames.com
- www.acm.org/pubs/cie.html
- Books
- Gee, Aldrich, and Prensky
65(No Transcript)
66My Preamble
- The are likely exceptions to everything I will
say. - I do not pretend to know everything about this
space. - I am not aware of every last project.
- My ideas are only part of the answer were
constructing. - I am trying to speak as much from experience as I
can. - I did not start out here. I am new to this area.
- Please laugh at my lame attempts at humor.
- And finally
67Detour on SCORM
- What the heck is this!!?!_at_?!
- Shareable Courseware Object Reference Model
- The LMS or LCMS
- Learning Management System
- Learning Content Management System
- Its almost all Web based
- HTML, XML, Javascript, Java, Flash
- How do games fit in?
- Can we retrofit high-end C .exes with SCORM and
LMS Systems?
68Dont Take ROI for an Answer
- Fire Department
- My building burned down
- Jumbo Jets Rocket Ships
- Whats this button do?
- Can you really teach this with a book?
- Strategy?
69Whos Who and whats their role?
- Development Studios
- Find projects educate client make games
- Learning Instruction Experts
- Provide research design help content expertise
assessment tools - Publishers
- Provide tech/industry support look for crossover
possibilities - Facilitators
- Ensure learning experience is fulfilling build
with and on top of our creations - Capital Sources
- Fund us both philanthropically and commercially
- Customers Users
- The problem support funds expertise
feedback adaptations - Other Partners
- Co-marketing expert consultants etc.