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The Quest

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Gods, Wise Old Ones, Spirits, Friends, Animals. Rituals, Objects (staffs and ... Lovers reunited, marriage. Reversal of fortune, banishment of evil, justice ... – PowerPoint PPT presentation

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Title: The Quest


1
The Quest
  • Journey into Self-Discovery

2
Introduction
  • A quest represents a journey or search.
  • The quest motif is a recurring pattern in fantasy
    and science fiction narratives.
  • Each pattern is associated with a physical
    journey and a corresponding spiritual journey.
  • This presentation will detail these patterns and
    journeys.

3
What is the Quest?
  • The quest is fundamentally a search for something
    that includes a journey.
  • It functions in stories of heroism and valour.
  • The hero or heroine can be searching for physical
    objects and encounter real or imaginary obstacles
    and helpers.
  • These correspond to inner revelations and
    psychological states.

4
The Quest continued
  • The search for the Holy Grail is about internal
    transmutation like the alchemical quest for
    transforming lead into gold.
  • The cup represents spiritual union, enlightenment
    and rebirth.


Grail.gif (the Ardagh Chalice) Matthews, John.
The Grail Quest for the Eternal. Thames and
Hudson London 1981 pg 33.

5
Patterns or Motifs Physical and Spiritual
Correspondences
  • Pattern One Purpose
  • Pattern Two Obstacles
  • Pattern Three Helpers
  • Pattern Four Magical Transformations
  • Pattern Five Happy Endings

6
Pattern One PurposePhysical Journey
  • Search, task, or banishment
  • Lost, orphaned, or disinherited child
  • Unlikely hero or heroine (heroine usually part of
    the prize or goal)

7
Pattern One Spiritual Purpose
  • Spiritual or Inward Journey
  • Universal dreams and goals change, maturation,
    self-realization
  • Rites of passage (a ritual or change marking the
    transition from child to adult)

8
Pattern Two Obstacles
  • Physical Obstacles
  • Entities adversaries, monsters
  • Environment landscape and elements

9

10
Pattern Two Obstacles as Tests
  • Tests and Trials as obstacles, certain
    characters can test the hero regarding his taking
    personal responsibility

11
Pattern Two Spiritual Obstacles
  • Fears, anxieties, personal limitations
  • Monsters from the Id (Forbidden Planet 1956)
  • Fighting internal demons
  • Evil has human origins in our world (often
    metaphorically represented as an outer Force
    which tempts us to turn to the Dark Side)

12
Pattern Three Helpers
  • Physical or Literal Helpers
  • Gods, Wise Old Ones, Spirits, Friends, Animals
  • Rituals, Objects (staffs and wands), Spells
  • Weapons, Technology, AIs

13
Pattern Three Helpers
  • Spiritual Meaning
  • Inner resources, individual qualities, ingenuity,
    determination, resourcefulness, wisdom
  • Power of friendship, teamwork, trust

14
Pattern Four Magical Transformations (Physical)
  • Physical Transformations to central characters
    move from negative to positive outcomes, while
    enemies usually transform in the opposite
    direction (evil turns to good or turns to ash,
    dust).
  • Some of these physical changes are
  • Ugliness to Beauty
  • Poverty to Affluence
  • Ignorance to Knowledge (Fools become wise)
  • Rejection to Acceptance (The lost are found)
  • Death to Rebirth/ Death to Life

15
Four Magical Transformations (Spiritual
Correspondences)
  • Spiritual Transformations are inward changes
    corresponding to outward changes.
  • Revelations, visions, personal recognitions,
    epiphanies (high point or sudden flash of
    awareness like a light from heaven).
  • Inner change, growth, new direction, change in
    outlook, change from victim to hero fear to
    courage.
  • Redemption evil is reformed or subsumed into the
    Light.

16
Spiritual Transformations contd
  • This Celtic illumination represents inner
    spiritual transformation and is the front piece
    of the Gospel of St. John.
  • Note the labyrinth design representing interior
    journeys.

17
Pattern Five Happy Ending
  • Physical or Literal Meaning
  • Success, reward, unlikely winner, child power
  • Return, mother and child reunion
  • Lovers reunited, marriage
  • Reversal of fortune, banishment of evil, justice
  • Feasting, celebration, honours conferred
  • New Order takes the place of the old or
  • Old Order reinstated after having been subverted

18
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19
Pattern 5 Happy Ending
  • Spiritual Parallels
  • Rebirth, growth, fulfillment, success,
    consummation.
  • Union of Inner and Outer Life
  • Inner Spiritual Self is wedded or married to
    Outer Objective Self (Lead to Gold)
  • Alchemical Wedding of Inner King and Queen
  • Birth of the Sacred Inner Child (Nativity of
    Christ Consciousness Within/ Master Within)
  • Cosmic Consciousness or Union with Divinity

20
Conclusion Archetypes
  • An original model or type after which similar
    things are patterned.
  • Archetypes can be well-known story patterns,
    universal experiences or personality types.
  • Myths, fairytales, fictional genres, and cultural
    heroes are generally archetypal as are the basic
    cycles of life and nature.

21
Conclusion to the Quest
  • The quest is a common archetype.
  • The quest also demonstrates patterns that reflect
    physical journeys.
  • However, these journeys and their patterns of
    activity also correspond to interior journeys
    that have spiritual significance, no matter what
    religious or secular tradition the hero comes
    from.
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