Title: TAC SCM Survey
1TAC SCM Survey
- Alberto Sardinha
- Norman Sadeh
- e-Supply Chain Management Lab
- Carnegie Mellon University
2Outline
- Results of the TAC SCM Survey
- 55 Respondents from
- From 30 different organizations
- From 15 different countries
- The survey was conducted between May 20, 2006 and
June 3, 2006.
3Question 1
- Enter your name and that of your organization
4Number of Respondents per Organization
5Question 2
- Indicate each of the years when you had an entry
in the TAC-SCM tournament
6Indicate each of the years when you had an entry
in the TAC-SCM tournament
7Question 3
-
- If you had entries in 2005 or earlier but didnt
enter the competition in 2006, what was (were)
the main reason(s)?
8If you had entries in 2005 or earlier but didnt
enter the competition in 2006, what was (were)
the main reason(s)
9If you had entries in 2005 or earlier but didnt
enter the competition in 2006, what was (were)
the main reason(s)
- Most common answers
- Busy Schedule
- Joined another team
- The current game does not provide enough
opportunities for machine learning
() This is a subset of the answers. The full
text is provided separately
10Question 4
- Assuming that the 2007 competition takes place in
July-August, which of the following would
increase/decrease the chances you participate?
11Which of the following would increase/decrease
the chances you participate?
12Which of the following would increase/decrease
the chances you participate?
13Which of the following would increase/decrease
the chances you participate?
14Which of the following would increase/decrease
the chances you participate?
15Which of the following would increase/decrease
the chances you participate?
e.g. semi-finals with 24 agents and finals with
12 agents, being mixed and matched for a couple
of days
16Which of the following would increase/decrease
the chances you participate?
e.g. 15-20 minute games instead of 55 minute
games - with possible provisions to reduce
startup/shutdown effects
17Which of the following would increase/decrease
the chances you participate
18Which of the following would increase/decrease
the chances you participate?
e.g. combination of short-term and long-term
procurement contracts
19Question 5
- Please use this box to provide additional details
on any of your answers under Question 4
20Sample of Responses - I
- Improve agentware documentation
- "Start-Kit" for new competitors
- Improved API if possible to assist agent
modularity - Donations and symbolic entry fees instead of 250
- More complicated factory problem
- e.g. switch-over costs, multiple resources,
machine breakdown perhaps correlated with high
utilization - Double the game length to make it more realistic
and to reduce start and end game effects - A more complex reputation management
21Sample of Responses - II
- Introduction of multiple leagues
- Experimental" league with a new set of rules
- League with 2006 rules
- Undergraduate league
- League with "simpler" specifications
- The current supplier model encourages early
component orders and discourages the use of
negotiation strategies
() This summary provides a small
portion/highlights of all the comments. The
full text is provided in another file.
22Sample of Responses - III
- Availability of game data should be delayed till
after the tournament is over - More opportunities for learning
- Competition should be designed to test security
aspects of agents - Finals with 12 agents
- Reduce predictability on the customer side
- Introduce a loan limit
- Products could have zero demand for several days
at the beginning or end of games e.g. product
launch and phase-out - Allow manufacturers to respond to consumer bids
with offers for substitutable products (e.g.
different CPUs, etc)
23Question 6
- Please briefly describe your main research
interests and motivations for participating in
TAC-SCM - e.g. adaptive techniques, optimization,
Supply Chain Management, game theoretic
issues, etc.
24Please briefly describe your main research
interests and motivations for participating in
TAC-SCM
() First topic listed even though respondents
were not instructed to list topics in any
particular order
25(No Transcript)
26Question 7
- Do you use TAC-SCM software in courses that you
teach?
27Do you use TAC-SCM software in courses that you
teach?
28Do you use TAC-SCM software in courses that you
teach?
29Do you use TAC-SCM software in courses that you
teach?
30Do you use TAC-SCM software in courses that you
teach?
31Do you use TAC-SCM software in courses that you
teach?
32Question 8
- Do you find the TAC-SCM Agent repository useful?
33Do you find the TAC-SCM Agent repository useful?
34Question 9
- Do you have any suggestions for improving the
research/educational value of the competition?
35Samples Responses - I
- The competition doesnt encourage opponent
modeling - The game does not provide detailed information
about the behavior of individual agents. - Dont release game logs but make more information
reports available to agents to somewhat
compensate - Moving TAC-SCM 2007 to July would increase
participation - We already make use of available data logs from
previous games. This has to continue. - The rules of the game are too complex for
students taking an agent course to try to make
their own agents. - Perhaps, we could develop a lighter version that
will pick the students' interest enough to entice
some of them to develop a full version agent. - Changes to the game rules will be needed to keep
the research papers coming
() sample responses. The full text is provided
in another file.
36Samples Responses - II
- A more sophisticated game viewer will be very
interesting for educational purposes. - I think having some support from industry is very
important. Especially in credibility. - Making all the agents available after the
competition - It's difficult to justify dedicating significant
resources to the SCM game when you work for an
organization that needs real impact and results. - Increase the sharing of agent binaries, source
code, analysis tools, agent descriptions etc. - The ideal specification should have both high
variability and moderate predictability. - Long-term "strategic" decisions
- Games could last for 20 quarters (5 years), with
each quarter taking 1 or 2 real minutes. - A minor point about the current specification is
that supplier prices have a rather strange
pattern, in that it is often possible to get
components for cheaper in the very short term
(2-3 days out) than in the mid term (6-10 days
out).
() This summary provides a small
portion/highlights of all the comments. The
full text is provided in another file.
37Samples Responses - III
- Developing a GUI front-end to develop agents.
This is critical for many Industrial Engineering
students and Business School students that lack
programming skills. - The possibility of market shocks (i.e. suppliers
going out of business or customer demand
collapsing in one market segment)
() This summary provides a small
portion/highlights of all the comments. The
full text is provided in another file.
38Question 10
- Enter here any other comments you may have about
TAC-SCM and how you would like the tournament to
evolve over the years to come
39Samples Responses - I
- I am imagining right now is an environment which
houses lots of agents - Having TAC run through late April was very
unfortunate for my team - Reduce the registration fee for the teams who
lost in the previous year. It is quite difficult
for us to get the funding for next year if we did
not do well in the finals. - Add a secondary market for components and
finished goods. Allow agents to buy other agents.
- Final rounds should include more games, more
representative - Attracting more participants could be done in 2
ways - advertising this contest in the academic
environment - offering some cash prizes for the winners even if
symbolic - The requirement to have exactly 6 agents in a
game is a bit of a problem for tournament
organization. - Perhaps the number could be variable? Or perhaps
the technique used this year of having a "filler"
agent is a reasonable compromise. - Introduce mix of short-term and long-term
contracts - Introduce a one-day lag (or greater) before
detailed game logs are accessible to competitors
()The full text is provided in another file.