Title: Traveling through Disney
1Traveling through Disney
- By Lauren Alvey, Jenny Fisher, Diana Ahn
2Groggily you awake, stretch your arms, yawn
widely, and spot a gray marker next to you.
Instinctively, you pick it up. Suddenly it hits
you. Your not in your room! Looking around your
new surroundings you find you are in a dim,
circular room with a few faintly lit torches
hanging on the walls by ten forbidding,
charcoal-gray doors. You have no idea how on
Earth you could have possibly gotten here. The
last thing you remember was going to bed, and
that did not involve sleeping on threadbare
carpet in a dim gray room with ten doors and no
windows! It was probably underground. Sitting
around in a cold, dark room wont do you any good
so you decide to open one of the doors. You
start toward the door directly in front of you.
Being rationally you cup your ear to see if you
can hear any sound from behind the door, but it
is silent as the grave. You shiver and creep
quickly left over to the next door and listen for
sound again, but no sound escapes. Figuring that
all the other doors will be silent as well you
reach your hand out to open this door. Just then
an idea grips you, and being the naturally calm
and reasonable person you are you put a large
gray X on the door. The X only shows up
faintly but, you can see it fairly well. At
least now youll be able to tell which doors
youve gone into in case this door isnt the
right one to get out. Before you open the door
with the X, you ponder going into the door you
checked for sound first. Do you go in the door
marked with and X or the one you checked for
sound first? If you chose the door marked with
the X go to next slide If you chose the door
you checked for sound first see slide 11
3Your hand touches the cold, gold knob of the
door, slowly you turn it. Your heart pounds as
you inch the door open. Hurriedly you stick your
head through the pitch black opening. Directly
in front of your face you see a glowing light
switch. Without thinking you flip it on. Your
eyes adjust to the amount of light and you see a
deserted badly light movie theater that is in
shambles. Quietly you shut the door behind you
and walk into the theater. You walk down the
aisle toward where and exit would normally be
found, but there is none! Your calm, reasonable
judgment is little by little fading. Nervously
you skitter back to the door you entered from and
franticly try the handle, but it is locked! You
decide to sit down in one of the seats to try and
relax. Suddenly, the lights flicker off and the
movie screen lights up and begins to count down
from ten. You freak out and scream then try to
run, but you end up tripping over the seat in
front of you. You black out and when you come
to, you see a blonde girl in a powder blue dress
talking to an oversized, giant, white rabbit
wearing a red vest. You stifle a scream, just as
the rabbit looks your way. You cross your
fingers and hope he wont see you. Your rational
side kicks in suddenly. Of course the rabbit
wont see you, you are hidden behind a bush and
there is no way a giant rabbit could actually
exist. That stuff only happens in movies like
Alice in Wonderland. Unfortunately the rabbit
sees you and starts coming toward you. You have
two options run away or face the giant rabbit.
If you run away see the next slide If you stand
up and face the rabbit go to slide 8.
4Running blindly away from the oversized, white
rabbit you slip on a rather large, red playing
card. It squeaks something that you cant
decipher, so you pick it up and tear it in half.
As you do so it bursts into flames. Quickly you
drop the burning card. Just as it falls to the
ground you hear trumpets sound from far away.
Suddenly two body-cards jump out of nowhere
scaring you witless. Youre carried to the Queen
of Hearts. She yells incoherently at you and the
body-cards. You then find yourself standing in
front of another gray door. Gladly you open it.
You once again find yourself in the gray circular
room. Closing the door you just came from, you
see that you have already marked this door with
and X. You walk to your right and open the
next unmarked door. Just then you remember to
put an X on it, so you wont go into it again.
St first it is dark and silent, but suddenly
ballroom music begins and light is shined onto a
dance floor. Soon you find yourself staring
straight at a beautiful woman dressed in a
beautiful dress dancing with an elegant
prince-like man. An echoing bell rattles the
walls and the women begins to run, dropping a
glass slipper on the floor. Her dress turns to
rags and she begins to cry as she runs towards
the exit of the ballroom. You decide you can
either follow the girl or leave the ballroom. If
you follow the girl go to next slide If you leave
the ballroom see slide 6
5You run after the beauty in rags and find her in
a carriage that resembles a pumpkin. You jump on
the back of the carriage just as it begins to
move at a lightning pace. The carriage carries
you to a dark alleyway where you get off you see
a gray door, but also a path. You can either go
through the door or down the path. If you go
through the door see next slide If you go down
the path go to slide 9
6You leave the ballroom and find yourself back in
the circular room. You enter the next door after
you write a large X on it. As soon as you
enter the room you hear whizzing noises. When
your eyes adjust to the light you see a battle
between Indians and Englishmen. Gunshots roar
past your face and arrows shoot back at the
bullets menacingly. You crouch behind a rock to
protect yourself, but notice a women and a
raccoon peeking through a bush. She stands up
and begins to run away, but an Indian and an
Englishman follow her. Curious, you follow the
woman. She leads you and the other two men to a
secluded area. The Indian begins to fight with
the Englishman and the women stands behind the
both of them wishing the fight would stop. You
can stop the fight or let it continue. If you
stop the fight go to next slide If you let the
fight continue see slide 10
7You find a large round rock and chuck it at the
two men. Luckily it hits the Indian square in
the temple. He collapses to the ground and the
Englishmen shoots him. Pocahontas cries, but
seems rather relieved and embraces John Smith.
Now that you have restored peace between the two
people, you feel that you should avert your eyes
and leave them alone. To your amazement a gray
door appears in between two trees and you gladly
open it. Now you are back in the circular room.
You reach for the next door. Upon opening the
door, you see familiar surroundings. You are
back in the circular room. You sigh un-happily.
You can either go into the door on the right or
across from you. If you go into the door on the
right see slide 12 If you go into the door across
from you see slide 13
8Taking a deep breath, you stand up in the bush
you had been recently crouching in. The rabbit
and girl jump slightly as they see you. You
nonchalantly flatten your shirt and smile
politely at them. The girl whispers nervously to
the giant rabbit, who scowls accordingly. Youre
taken aback by this response and slowly go up to
them and ask if they would be kind enough to
direct you toward the exit. You do this and the
oversized rabbit mumbles something about being
late. The blonde girl smiles kindly and says
softly that she doesnt think there is an exit,
but that you should watch out for the
Queen-of-Hearts. You thank them kindly and walk
toward a castle. Suddenly, a monstrous playing
card jumps out and attacks you! You flail and
scream violently. You just hate being attacked!
With the card glaring at you, you jump back and
run off with the card trailing close behind.
Chancing a glance behind you, you see the card
slowing down a bit. Running and looking back at
the card,, you laugh, but unexpectedly hit
something hard. You sorely stumble backwards and
realize it is a gray door! Happily you turn the
knob, open the door, and rush into a room.
Looking around you find youre in your own room
again! You sigh thankfully and climb back into
your bed.
9You run down the dark path and find Cinderella
weeping on a stump. Deciding poor, lonely
Cinderella needs some comforting, you cautiously
stroll over and put your hand lightly on her
shoulder. Startled she looks up. Before either
of you can say anything, an elderly woman in an
extravagant gown appears out of nowhere. Both
you and Cinderella gasp in surprise. The elderly
woman also looks a bit befuddled, but shrugs it
mildly off. She then exclaims she is youre
Fairy Godmother and will grant you one wish.
Cinderella wishes for the prince to propose. You
wish to be back in your room. Colors mix
together and you close your eyes, when you open
them you notice you are back in your room.
10Watching in the horrible bloody battle you gasp
in terror. Without thinking John Smith takes a
shot towards the sound. You feel a sharp pain in
your side and begin to breathe heavily. Looking
down you see blood gushing out of your stomach.
The pain becomes so severe that you pass out.
You never wake up again.
11Thinking twice about entering the door with the
recently written X, you cross the X out and
slide over to the door you first checked for
sound. You open the door and immediately hear
singing. Hi ho hi ho, its off to work we go
You remember this song from your early childhood!
You jump into the line of the singing dwarves
and sing along. This has been your dream since
you were 5 years old. You are so happy that you
dont realize the dwarves have stopped singing
and marching. You stumble into Dopey, who
stumbles into Grumpy, causing a chain reaction.
Finally, everyone is on the ground, but you. You
apologize and suggest marching and singing again.
They seem so nice that you ask if you can stay
with them. They reply, Of course! We would
love to have a 8th dwarf! Suddenly you shrink
into their stature, and your clothes become
dwarf-ish. You know you will never see your
family again, but you cant be bothered with
these small trivial things, you are now the 8th
dwarf! Congratulations! You are named the Dreamy
the 8th dwarf!
12Choosing the door on the right, you mark an X
on the door before entering it. Walking in
through the door you trip into freezing water.
Coughing and spluttering, you realize you can
breathe under water. Enjoying new talent you
look down and see your legs are gone, now you
have fins. You swim to the bottom of the ocean
into Atlantis. Ariel meets you with Flounder.
You are at a rock and talking about love
interests when Sebastion bursts out of a seaweed!
He begins to sing, including every specimen in
the ocean! Its better underwater, Ariel! as
he completes his song. Once again, you begin to
cough and splutter again. Ariel gasps and
screams your fins are turning into legs! She
grabs you your arm and swiftly swims to the
surface of the ocean. She lays you on the beach
and sings a song to you. All the while you were
thinking I hate Disney songs. but, no one
cares, and you are in the movie, so shut up and
continue with the scene. CUT! someone
screams. You find yourself staring at several
cameras. Behind those cameras lies a gray door.
You open it, with enthusiasm. You stumble into
the ugly, and boring, circular room that you are
starting to hate, no really, you are starting to
hate it, with a passion and you see a door that
says bathroom. You really gotta go, so you rush
into the door without thinking. Once youve
relieved yourself you and decide you can go into
one of two doors. One is to your left, the other
is to your right. If you go to your left see
slide 14 If you go to your right go to slide 15
13You open the door to your left and fall onto a
flying carpet. Gripping onto its edges, you
realize that this is from Aladdin. You love this
movie. That was random, but you do. You look
down and see a teal midriff and flowing teal
pants. Wow, this really sucks if youre a guy.
Turning your head to the side you see Aladdin
sitting and gazing happily at you. You squirm
uncomfortably and flip your long, thick, black
braid in his face. He splutters on hair and
starts to fall off the flying carpet. Feeling
considerate you gab his hands and pull him back
up, since you dont want to have to deal with
being charged with murder. Aladdin leans in to
kiss you but you violently push him off.
Screaming, he falls twenty feet down onto the Taj
Mahal and leaves a red splatter. Viciously you
cackle, Aladdin has always seemed a little whiny
to you. The carpet swiftly lands by a gray door,
how convenient. You hop off and run through the
door. You are safely in your own room! Good
job!
14Choosing to go into the door on your right, you
open the door! Immediately you gasp in surprise
there is a stamped of buffalos! Freaking out you
run in front of the heard and get trampled!
15You choose to go to youre right. Opening up the
door you see familiar surroundings. You are back
in your own room again! TADA!!