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PROBLEM SOLVING

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Wolfgang Kohler. One of the founders of the Gestalt school of ... Kohler's Conclusion. Believed insight. putting the two ... Consider Kohler's experiments ... – PowerPoint PPT presentation

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Title: PROBLEM SOLVING


1
PROBLEM SOLVING
  • SEARCH

2
Characteristics of Problem Solving
  • Much of the work in AI problem solving is based
    on work cognitive psychology, or human problem
    solving.

3
Three consistent features of problem solving
episodes
  • Goal directedness
  • behavior is organized toward achieving a goal.
  • Subgoal decomposition
  • decomposing the original goal into subtasks, or
    subgoals. These subtasks or subgoals are often
    easier to accomplish, yet by achieving them we
    move towards our goal.
  • Operator selection
  • An operator is an action that will achieve a goal
    (or subgoal). By sequencing together several
    operators, we can achieve the goal.

4
Early Work in Problem Solving
  • The most prominent early work on problem solving
    was conducted by a group of mainly German
    psychologists, "Gestalt" psychologists, in the
    early 1900's.

5
Wolfgang Kohler
  • One of the founders of the Gestalt school of
    Psychology.
  • While trapped on the island of Tenerife in the
    Atlantic Ocean during World War I, he studied the
    subjects available to him - a colony of captive
    chimpanzees.
  • Sultan was his most prized subject.

6
Example Experiment
  • One problem was for Sultan to get bananas from
    outside his cage.
  • Not difficult when given a stick long enough to
    reach the food.
  • When given two short sticks, neither long enough
    to reach the food, he was not successful.
  • First Sultan tried to reach bananas with the two
    sticks,
  • When he realized that approach wouldn't work, he
    gave up and sulked in his cage for awhile.
  • Then, he got up and went over to the sticks, put
    one inside the other to create one long pole, and
    got the bananas - problem solved.

7
Kohlers Conclusion
  • Believed insight
  • putting the two poles together
  • is necessary to solve problems.
  • Solutions were often preceded by a period of
    intense thinking incubation (sulking) by the ape.

8
Functional Fixedness
  • A primary premise of Gestalt psychology is that
    human problem solvers get stuck when trying to
    solve problems because they cannot change their
    problem solving set.
  • Human problem solvers can change their problem
    solving set when they are given direction
    (hints), have a flash of insight (ah-ha).

9
Does Insight Occur?
  • Associationist argue that insight (ah-ha) does
    not occur.
  • Covert behavior.
  • Thorndike experimented with cats in a Puzzle Box.
    Cats exhibited simple trial and error behavior
    to get out of the box.
  • Humans substitute mental trial and error for the
    physical trial and error process.

10
Problem Representation
  • Join all the dots by drawing four straight lines
    without removing your pencil from the paper (all
    lines are connected).
  • . . .
  • . . .
  • . . .

11
The Importance of Problem Representation
  • A key factor in problem solving.
  • It is often necessary to reorganize the problem,
    changing the way it is represented to be able to
    solve it.
  • Thinking processes are often unnecessarily
    restricted by a poor representation.

12
Search
  • In AI, problem solving is often seen as a process
    of searching the problem space for a solution.

13
State
  • The state of the problem space must be
    represented so that we know
  • Initial State - starting point
  • Goal State - destination, what the situation must
    look like to be done.
  • State Transition - operators, ways to move around
    the problem space.
  • Similar to Human Problem Solving

14
Three consistent features of problem solving
episodes
  • Goal directedness
  • behavior is organized toward achieving a goal.
  • Subgoal decomposition
  • decomposing the original goal into subtasks, or
    subgoals. These subtasks or subgoals are often
    easier to accomplish, yet by achieving them we
    move towards our goal.
  • Operator selection
  • An operator is an action that will achieve a goal
    (or subgoal). By sequencing together several
    operators, we can achieve the goal.

15
Other Search Definitions
  • Search space - is the set of state that may be
    reached by applying legal operators.
  • Problem - find a sequence of states that lead
    from the initial state to the goal state.

16
Finding the Solution
  • A matter of searching the problem space.
  • States may
  • Have already occurred at a higher level. Stop!
    In a loop!
  • Identical states may appear on two branches at
    the same level. Develop only one branch.
  • Be illegal. Stop!
  • Goal State. Stop! Problem Solved!
  • None of the above. Keep looking.

17
Search Example
  • Consider Kohler's experiments with Sultan.
  • Suppose a bunch of bananas is hanging from the
    center of the ceiling, out of Sultan's reach.
  • A chair is under the window and Sultan is at the
    door the room.
  • How can Sultan get the bananas?

18
Search Example
  • In the actual experiments, the chimpanzees had
    difficulty until they reorganized the problem
    space by moving the crate under the bananas.
  • This is called the monkey and banana problem, it
    appears in most Prolog and many AI texts.

19
How to Solve in Prolog
  • First, design a state representation
  • What do we need to keep track of?
  • horizontal position of monkey
  • vertical position of monkey
  • position of box
  • has/has not banana
  • state (horizontal, vertical, box, banana)

20
Initial and Goal States
  • Initial Sultan is at the door and on the floor,
    the box is at the window and he does not have the
    bananas
  • state (atdoor, onfloor, underwindow, hasnot)
  • Goal Sultan is under the bananas, on the chair,
    the box is under the bananas, and he has the
    bananas.
  • state(middle, onbox, middle, has).

21
Operators
  • Allow changes of state
  • Key is Prolog is to define the possible state and
    allow Prolog to find the path (string of
    operators) that yields the goal state.
  • Monkey and Banana operators
  • walk on the floor
  • climb the box
  • push the box around
  • grasp the banana

22
See Prolog Handout
23
Direction of Search
  • Two general search approaches
  • Data-driven search
  • Goal-driven search

24
Data-driven search
  • also called "forward chaining" or "forward
    reasoning"
  • start with the initial state, and work forward
    applying the various operators until the goal
    state is reached - if a solution exists.

25
Goal-driven search
  • reverse of data driven
  • also called "backward chaining" or "backward
    reasoning"
  • start at the goal and work backward to find a
    path to the initial state
  • operators must be inverted

26
Comparison of Data and Goal Driven Strategies
  • Goal-driven (or backward chaining) search
    strategies are often more efficient because they
    search a smaller portion of the search space.
  • For efficiency, prefer to search as small a part
    of the search space as necessary to find a
    solution.
  • In human problem solving, we find experts
    generally work forward, while novices work
    backward.

27
Search Strategies
  • Two general search strategies
  • breadth first
  • depth first

28
Breadth-first Search
  • Each node is examined in order
  • Each level of a search is filled out completely
    before proceeding to the next level.
  • Requires a great deal of memory
  • The solution path that is found is guaranteed to
    be the shortest path.
  • But, rarely used in AI due to memory requirements.

29
Depth-first Search
  • The most recently encountered node is expanded
    first.
  • Search downward all possible levels before
    backtracking to a node on a higher level.
  • Exploring one path completely before looking at
    other nodes, requires less memory (to record open
    states).
  • However, fully exploring branches that do not
    hold a solution is very time consuming.

30
Human Problem Solving
  • Studies of computer programmers found that
    experts study a computer program in a
    breadth-first fashion - study all modules on one
    level before proceeding further down the calling
    hierarchy.
  • Novice programmers study programs in a depth
    first fashion, studying all lower modules in a
    calling hierarchy before studying other modules
    at the higher level.

31
Sample Structure Chart
Expert programmer using breadth-first search
would search in the following pattern Top 1 2
3 1.1 1.2 2.1 2.2 3.1 3.2 1.1.1 1.1.2
3.1.1 3.1.2. Novice programmers using
depth-first search would search in the following
pattern Top 1 1.1 1.1.1 1.1.2 1.2 2 2.1
2.2 3 3.1 3.1.1 3.1.2.3.2.
32
Bounded Depth-First Search
  • Alternative to the basic strategies to gain some
    of the advantages of both
  • Follow depth-first search, but limit the number
    of levels that are searched down before
    terminating the search on that node.
  • If reach X levels without finding a solution,
    stop and backtrack.
  • Weakness
  • if the solution is below X levels will not find
    the solution.
  • Modify to search X 1 levels if all X levels are
    search without yielding a solution.
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