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Think aloud evaluation

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Live exercise: March madness! CS 6750 Spring 2004. Observing Users. Not as easy as you think ... CS 6750 Spring 2004. Example: Think aloud. March Madness! ... – PowerPoint PPT presentation

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Title: Think aloud evaluation


1
Think aloud evaluation
  • And other observational techniques

2
Agenda
  • Questions
  • Removed assessment in Part 3
  • Observational techniques
  • verbal protocols
  • think aloud
  • cooperative eval
  • Recording observations
  • Live exercise March madness!

3
Observing Users
  • Not as easy as you think
  • One of the best ways to gather feedback about
    your interface
  • Watch, listen and learn as a person interacts
    with your system

4
Observation
  • Direct
  • In same room
  • Can be intrusive
  • Users aware of your presence
  • Only see it one time
  • May use 1-way mirror to reduce intrusiveness
  • Indirect
  • Video recording
  • Reduces intrusiveness, but doesnt eliminate it
  • Cameras focused on screen, face keyboard
  • Gives archival record, but can spend a lot of
    time reviewing it

5
Location
  • Observations may be
  • In lab - Maybe a specially built usability lab
  • Easier to control
  • Can have user complete set of tasks
  • In field
  • Watch their everyday actions
  • More realistic
  • Harder to control other factors

6
Understanding what you see
  • In simple observation, you observe actions but
    dont know whats going on in their head
  • Often utilize some form of verbal protocol where
    users describe their thoughts

7
Engaging Users in Evaluation
  • Qualitative techniques
  • Think-aloud - can be very helpful
  • Post-hoc verbal protocol - review video
  • Critical incident logging - positive negative
  • Structured interviews - good questions
  • What did you like best/least?
  • How would you change..?
  • Identifying errors can be difficult

8
Verbal Protocol
  • One technique Think aloud
  • User describes verbally what s/he is thinking and
    doing
  • What they believe is happening
  • Why they take an action
  • What they are trying to do
  • Example setting the alarm clock

9
Think Aloud
  • Very widely used, useful technique
  • Allows you to understand users thought processes
    better
  • Potential problems
  • Can be awkward for participant
  • Thinking aloud can modify way user performs task

10
Cooperative approach
  • Another technique Co-discovery learning
    (Constructive interation)
  • Join pairs of participants to work together
  • Use think aloud
  • Perhaps have one person be semi-expert (coach)
    and one be novice
  • More natural (like conversation) so removes some
    awkwardness of individual think aloud
  • Variant let coach be from design team
    (cooperative evaluation)

11
Inputs / Outcomes
  • Need operational prototype
  • could use Wizard of Oz simulation
  • What you get out
  • process or how-to information
  • compare users (verbalized) mental model to
    designers intended model

12
Historical Record
  • In observing users, how do you capture events in
    the session for later analysis?

13
Capturing a Session
  • 1. Paper pencil
  • Can be slow
  • May miss things
  • Is definitely cheap and easy

Task 1 Task 2 Task 3
Time 1000 1003 1008
1022
S e
S e
14
Capturing a Session
  • 2. Recording (audio and/or video)
  • Good for talk-aloud
  • Hard to tie to interface
  • Multiple cameras probably needed
  • Good, rich record of session
  • Can be intrusive
  • Can be painful to transcribe and analyze

15
Capturing a Session
  • 3. Software logging
  • Modify software to log user actions
  • Can give time-stamped key press or mouse event
  • Two problems
  • Too low-level, want higher level events
  • Massive amount of data, need analysis tools

16
Alternative
  • What if thinking aloud during session will be too
    disruptive?
  • Can use post-event protocol
  • User performs session, then watches video
    afterwards and describes what s/he was thinking
  • Sometimes difficult to recall
  • Opens up door of interpretation

17
Issues
  • What if user gets stuck on a task?
  • You can ask
  • What are you trying to do..?
  • What made you think..?
  • How would you like to perform..?
  • What would make this easier to accomplish..?
  • Maybe offer hints
  • This is why cooperative approaches are used
  • Can provide design ideas

18
Example Think aloud
  • March Madness!
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