Title: A Mobile Adventure
1A Mobile Adventure
- David Thorn
- Stuart Slater
- Wolverhampton University
2Overview
- Adventure Gaming
- Mobile Devices
- Communication Technologies
- Development Tools Technologies.
- The Future
3Mobile Adventure Gaming
4Currently
- Limited to single player experience on hand held
devices. - Some 2 player but usually through a link cable
and rare. - Many adventure games are more action adventure
than role playing games (RPGs). - Phone sales have increased by 23 in 2004 to 164
Million Phones.1
1 - http//www.tomshardware.com/hardnews/20041105_
152706.html
5Mobile Devices
6Mobile Devices - Java Enabled
- SYMBIAN Operating System
- Most Popular Nokia Series 60
- Screen size can be 176 208
Elder Scrolls Travels - ShadowKey (N-Gage,
Bethesda 2004 ) http//www.elderscrolls.com/home/h
ome.htm
7Java Devices Continued
- Content Delivery
- FTP download, MMC (N-gage), Bluetooth, USB cable.
- Preferred delivery method is a pay and download
through a provider such as Vodafone. - Costs typically 5 per game, exception is MMC
based N-gage around 30.
8Mobile Devices Microsoft Powered PDAs
- Microsoft Pocket PC Devices-
- Pocket PC 2002, 2003, 2003 2nd Edition.
- Up to 640480 Screen (IPAQ 4700, www.hp.com).
Ultima Underworld 1.0 by ZIO Interactive, Inc,
http//www.pocketgear.com/software_detail.asp?id4
042associateid8
9Mobile Devices Microsoft Powered Phones
- Microsoft Smart Phone Devices-
- Smart Phone 2002, 2003, 2003 2nd Edition.
- 65k TFT display
- (220x176 pixels)
10Pocket PC Devices
- Easily programmed with SDKs such as POCKET
PC2003 using C or embedded C. - Uses Visual Studio 2003 development environment.
- Emulators included plus ability to send directly
to target device.
11Mobile Devices Palm Powered
- Palm Operating System.
- Up to 64K Colours.
Dragons Bane, http//www.palmcreations.com/
12Mobile DevicesDedicated Games Hardware
13Mobile Devices - Nintendo DS
Nintendo DS (Dual Screen) DUE 2004 Expected to
sell 3.5 million units within 4 months of
release1. Game boy advance sales 511 Million
units.
1 www.gamingevolved.com
14Mobile Devices Sony PSP
1.8Gb DVD 480 x 272 screen 7.1 Audio
http//www.theregister.co.uk/2003/07/30/sony_detai
ls_playstation_portable_specs/
15Mobile Devices Tap Wave ZODIAC
Palm Powered PDA 3.8inch screen 65K
Colours Bluetooth Downloadable games or SD Card
Format, 6 Hours Battery life.
www.tapwave.com
Source, www.t3.co.uk, December 2004.
16Communication Technologies
17Bluetooth
- Advantages
- Can be very secure, needs partnerships to be set.
- Robust infrastructure compared to WI-FI.
- Used by N-Gage for some MMC based games.
- Disadvantages
- Low Range approx 10M
- High power usage.
18WI-FI
- Advantages
- Good distance 802.1g has around 100M capability.
- Hardware is low cost.
- Easy to incorporate into code.
- Disadvantages
- Security is a real issue.
- Power hungry.
- Interference is a real problem as operating
frequencies are of high use.
19GPRS
- Advantages
- Robust
- Tried and tested
- More suited to turn based games.
- Technology already in phones.
- Disadvantages
- Phone call costs
- For a permanently connected game a phone
connection would need to be made which is
expensive.
20Link Cable
- Common in consoles such as Game Boy but unusual
on phones and PDAs.
21Infra Red
- Advantages
- Very common on devices.
- Lower battery usage than other technologies such
as Blue Tooth.
- Disadvantages
- Needs line of sight
- Takes time to detect on target devices.
- Speed can be low.
22Common Development Tools and Technologies
23Tools 1 C
- Advantages
- Fast robust development language
- Easier migration for C, Visual Basic and Java
Programmers. - Reliable Emulators.
- Disadvantages
- Only Suitable for Microsoft powered devices.
- Limitations with 3D Games due to lack of support
for mobile graphics APIs such as DirectX
Mobile.
24Tools 2 Java/J2ME
- Advantages
- Its JAVA so code reuse can be very high.
- Industry Standard for Mobile Phones so large
marketplace. - Proven track record with mobile gaming.
- Disadvantages
- Code needs compiling and testing on each target
Device. - Emulators can be very FLAKY.
25Tools 3 Diesel/C
- Advantages
- Cross platform Symbian, Microsoft Pocket PC and
Microsoft DirectX PC development of games. - Common use of C so easy migration in mainstream
industry.
- Disadvantages
- Expensive costs to licence typically 10K euros.
- Only covers Nokia series 60 devices such as
N-Gage.
http//www.3darts.fi/mobile/
26Tools 3 Diesel/C
The rendering pipeline of DieselEngine SDK is
capableof handling more than 100 000 polygons
per second in real-time on Nokia Series 60
devices.1
Easy Integration of 3D Models such as the example
shown above, from the SDK.
1http//www.3darts.fi/mobile/de.htm
27The Future of Mobile Adventure Gaming.
28Currently
- Adventure games are single player or multiplayer
through Bluetooth or link cables. - No MMORPG games that could use GPRS or SMS
(Texting). - Games are bought outright with no monthly charge.
29The Near Future
- 3G Communication
- Dedicated Video Hardware by companies such as
NVIDIA.1 - Convergence of technologies and Platforms.
- New Wireless Technologies such as Intel WI-MAX.
- Potential to use public access points with phones
for playing games.
1 - http//www.techspot.com/story15573.html
30Continued
- Revenues from single/2 player linked games likely
to be easier to implement than MMORPGs. - MMORPGs will need to take advantage of
GPRS/texting in order to work but could be a
potentially untapped market.
31Questions?