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A Mobile Adventure

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Mobile Devices Microsoft Powered Phones. Microsoft Smart Phone Devices ... Dedicated Games Hardware. Mobile Devices - Nintendo DS. Nintendo DS (Dual Screen) DUE 2004 ... – PowerPoint PPT presentation

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Title: A Mobile Adventure


1
A Mobile Adventure
  • David Thorn
  • Stuart Slater
  • Wolverhampton University

2
Overview
  • Adventure Gaming
  • Mobile Devices
  • Communication Technologies
  • Development Tools Technologies.
  • The Future

3
Mobile Adventure Gaming
4
Currently
  • Limited to single player experience on hand held
    devices.
  • Some 2 player but usually through a link cable
    and rare.
  • Many adventure games are more action adventure
    than role playing games (RPGs).
  • Phone sales have increased by 23 in 2004 to 164
    Million Phones.1

1 - http//www.tomshardware.com/hardnews/20041105_
152706.html
5
Mobile Devices
6
Mobile Devices - Java Enabled
  • SYMBIAN Operating System
  • Most Popular Nokia Series 60
  • Screen size can be 176 208

Elder Scrolls Travels - ShadowKey (N-Gage,
Bethesda 2004 ) http//www.elderscrolls.com/home/h
ome.htm
7
Java Devices Continued
  • Content Delivery
  • FTP download, MMC (N-gage), Bluetooth, USB cable.
  • Preferred delivery method is a pay and download
    through a provider such as Vodafone.
  • Costs typically 5 per game, exception is MMC
    based N-gage around 30.

8
Mobile Devices Microsoft Powered PDAs
  • Microsoft Pocket PC Devices-
  • Pocket PC 2002, 2003, 2003 2nd Edition.
  • Up to 640480 Screen (IPAQ 4700, www.hp.com).

Ultima Underworld 1.0 by ZIO Interactive, Inc,
http//www.pocketgear.com/software_detail.asp?id4
042associateid8
9
Mobile Devices Microsoft Powered Phones
  • Microsoft Smart Phone Devices-
  • Smart Phone 2002, 2003, 2003 2nd Edition.
  • 65k TFT display
  • (220x176 pixels)

10
Pocket PC Devices
  • Easily programmed with SDKs such as POCKET
    PC2003 using C or embedded C.
  • Uses Visual Studio 2003 development environment.
  • Emulators included plus ability to send directly
    to target device.

11
Mobile Devices Palm Powered
  • Palm Operating System.
  • Up to 64K Colours.

Dragons Bane, http//www.palmcreations.com/
12
Mobile DevicesDedicated Games Hardware
13
Mobile Devices - Nintendo DS
Nintendo DS (Dual Screen) DUE 2004 Expected to
sell 3.5 million units within 4 months of
release1. Game boy advance sales 511 Million
units.
1 www.gamingevolved.com
14
Mobile Devices Sony PSP
1.8Gb DVD 480 x 272 screen 7.1 Audio
http//www.theregister.co.uk/2003/07/30/sony_detai
ls_playstation_portable_specs/
15
Mobile Devices Tap Wave ZODIAC
Palm Powered PDA 3.8inch screen 65K
Colours Bluetooth Downloadable games or SD Card
Format, 6 Hours Battery life.
www.tapwave.com
Source, www.t3.co.uk, December 2004.
16
Communication Technologies
17
Bluetooth
  • Advantages
  • Can be very secure, needs partnerships to be set.
  • Robust infrastructure compared to WI-FI.
  • Used by N-Gage for some MMC based games.
  • Disadvantages
  • Low Range approx 10M
  • High power usage.

18
WI-FI
  • Advantages
  • Good distance 802.1g has around 100M capability.
  • Hardware is low cost.
  • Easy to incorporate into code.
  • Disadvantages
  • Security is a real issue.
  • Power hungry.
  • Interference is a real problem as operating
    frequencies are of high use.

19
GPRS
  • Advantages
  • Robust
  • Tried and tested
  • More suited to turn based games.
  • Technology already in phones.
  • Disadvantages
  • Phone call costs
  • For a permanently connected game a phone
    connection would need to be made which is
    expensive.

20
Link Cable
  • Common in consoles such as Game Boy but unusual
    on phones and PDAs.

21
Infra Red
  • Advantages
  • Very common on devices.
  • Lower battery usage than other technologies such
    as Blue Tooth.
  • Disadvantages
  • Needs line of sight
  • Takes time to detect on target devices.
  • Speed can be low.

22
Common Development Tools and Technologies
23
Tools 1 C
  • Advantages
  • Fast robust development language
  • Easier migration for C, Visual Basic and Java
    Programmers.
  • Reliable Emulators.
  • Disadvantages
  • Only Suitable for Microsoft powered devices.
  • Limitations with 3D Games due to lack of support
    for mobile graphics APIs such as DirectX
    Mobile.

24
Tools 2 Java/J2ME
  • Advantages
  • Its JAVA so code reuse can be very high.
  • Industry Standard for Mobile Phones so large
    marketplace.
  • Proven track record with mobile gaming.
  • Disadvantages
  • Code needs compiling and testing on each target
    Device.
  • Emulators can be very FLAKY.

25
Tools 3 Diesel/C
  • Advantages
  • Cross platform Symbian, Microsoft Pocket PC and
    Microsoft DirectX PC development of games.
  • Common use of C so easy migration in mainstream
    industry.
  • Disadvantages
  • Expensive costs to licence typically 10K euros.
  • Only covers Nokia series 60 devices such as
    N-Gage.

http//www.3darts.fi/mobile/
26
Tools 3 Diesel/C
The rendering pipeline of DieselEngine SDK is
capableof handling more than 100 000 polygons
per second in real-time on Nokia Series 60
devices.1
Easy Integration of 3D Models such as the example
shown above, from the SDK.
1http//www.3darts.fi/mobile/de.htm
27
The Future of Mobile Adventure Gaming.
28
Currently
  • Adventure games are single player or multiplayer
    through Bluetooth or link cables.
  • No MMORPG games that could use GPRS or SMS
    (Texting).
  • Games are bought outright with no monthly charge.

29
The Near Future
  • 3G Communication
  • Dedicated Video Hardware by companies such as
    NVIDIA.1
  • Convergence of technologies and Platforms.
  • New Wireless Technologies such as Intel WI-MAX.
  • Potential to use public access points with phones
    for playing games.

1 - http//www.techspot.com/story15573.html
30
Continued
  • Revenues from single/2 player linked games likely
    to be easier to implement than MMORPGs.
  • MMORPGs will need to take advantage of
    GPRS/texting in order to work but could be a
    potentially untapped market.

31
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