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Turnin it up a notch

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If necessary, turn your entire body, as on any other out of bounds play. ... It's always best to face the play with your shoulders parallel to the action. ... – PowerPoint PPT presentation

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Title: Turnin it up a notch


1
Turnin it up a notch
  • By Einar Bolstad
  • NoAFF
  • NFLE LJ 150

2
  • This presentation deals with some things that,
    in my mind, separates the good officials from the
    even better officials.
  • This is based on my own game experience, things
    I see when I review officials for EFAF and things
    told to me by officials and instructors at
    different levels.
  • So, in no particular order, here are a few
    things that I hope you already do, or will start
    doing.

3
  • Assist in penalty enforcement
  • Too many times the crew leaves this completely
    to the
  • Referee, which is not correct. While the entire
    crew would probably not be downgraded for an
    enforcement mistake, it is a crew responsibility.
    The calling official should briefly discuss
    penalty enforcement with the Referee, with the
    Umpire listening in, and he will make sure the
    penalty is correctly enforced. The Linesman will
    move together with the Umpire when he enforces
    the penalty, and the Line Judge will remain at
    the enforcement spot until the Umpire has
    measured it off, and will then double check the
    distance. This should ensure correct enforcement
    of all penalties.

4
  • Back out to your position
  • Get into the habit of never turning your back on
    the ball/players prior to the snap whenever
    possible.

5
  • Always officiate the play to its full conclusion,
    including dead ball action, before geting a ball.
  • Stuff happens after the ball is dead. Make sure
    those players in your area of responsibility are
    not candidates for fouling before getting a ball.
    Officiating is your primary job, ball handling is
    always secondary.

6
  • Keep players in view after ruling on a score
  • Too many times you see officials thinking they
    have to freeze in a TD signalling pose and look
    straight into thin air when ruling a TD. Your job
    is still to officiate, just like any other dead
    ball or out of bounds situation. Turn your head
    to follow the players in the end zone or outside
    it. If necessary, turn your entire body, as on
    any other out of bounds play. Your signal will be
    visible no matter which way you turn. Same thing
    applies on incomplete passes and similar
    situations.

7
  • Wing officials, try to stay parallel to the
    sideline as much as possible (side step)
  • Its always best to face the play with your
    shoulders parallel to the action. That gives you
    the best peripheral view and gives you a better
    chance of seeing the whole play and action around
    it. A nice side step motion also makes it easy to
    transition to a nice and accurate square off when
    taking the spot. However, if the play is getting
    away from you, do turn to not get too far behind.
    If possible, try to get back to a side step the
    last couple of steps.

8
  • Be aware of when to use signals to sell the call,
    and when its not necessary
  • Your signals must be clear and crisp. On tight
    calls, you should use your body language and
    signals to sell the call. To be able to sell the
    call on tight plays you must save your big
    signals until you actually need them. On normal
    incomplete passes, 1 or 2 signals is enough and
    should be given in a calm unhurried manner,
    preferably while standing still. This makes you
    look calm and in control. Overselling obvious
    calls puts you in the same position as the boy
    who cried wolf. Add extra signals when necessary,
    such as a catch signal, tap the ground, sweep
    arms out of bounds etc.

9
  • Recognize post play situations when tempers may
    flare and nip it in the bud
  • After a big play, a hard hit or similar, players
    sometimes tend to get in each others face. You
    need to be aware of situations when tempers may
    flare and move to a position where they can see
    you, getting between them if necessary, thereby
    detering them from fouling. Another prime example
    of when you should show your stripes is when a WR
    and DB jog back towards the LOS after an
    incomplete pass. Many times, the DB will try to
    get into the WRs head, sometimes even taunting
    him. Deep officials should get between them and
    jog back with them for a while, until they split
    up.

10
  • Use cross field mechanics if working on a
    sideline
  • Using cross field mechanics is the mark of an
    experienced official. On some plays involving a
    catch and progress, often close to a sideline, it
    can be difficult for that official to get a good
    spot. The official on the other side can have a
    flatter angle and can be able to more accurately
    judge the receivers progress. The backside
    official should take progress and show the
    playside official that he has a spot by moving
    clearly into the field, up to the hash if
    necessary. Playside official must recognize
    potential cross field situations and be ready to
    look for it. Nevertheless, he must be prepared to
    take a spot of his own.

11
  • Know the number(s) of your key(s), and preferably
    the player facing him
  • This makes it easier to clarify post play
    questions regarding formations, such as who was
    eligible on a SKF play. Remembering players
    number can make it easier to get the number in
    case he fouls. You must also always know if your
    key can legally block low and in or not, and be
    able to tell other officials about this after the
    play.

12
  • Wing officials should program the distance to
    the LTG before the snap
  • This aids you in stopping the clock when it
    should and the mental preparedness might also
    help in spotting the ball. Remember, in our
    mechanics, the LTG should be treated as the goal
    line mechanically for the wings on 3rd and short
    (and 4th and short when going for it). To be able
    to move to the line while watching the action
    means that you must know where it is before the
    snap.

13
  • U should keep R informed of the result on long
    plays
  • The R may not, and often should not, know what
    the result of a long play was, completion, score,
    interception and so on. The Umpire can help him
    out and keep him informed.

14
  • Take pride in getting the clock right on close
    sideline plays
  • The clock is very important. As a wing or deep
    wing, you will have many plays that involve the
    sideline. You must get the clock status correct
    on these plays. If the ball is dead close to the
    sideline (and clock should continue to run),
    about 3 yards or less, give the wind signal.

15
  • Wing officials must help R with clock status on
    first down plays ending near the sideline
  • The R will often not know if the runner went out
    of bounds on a play resulting in a first down
    close (in or out) to a sideline. The covering
    official must communicate this to the R. He
    should, without R asking for it, use
    supplementary signals to inform him if the clock
    is to be started on the snap (OOB) or on the RFP
    (inbounds). He can also help signal this by
    spotting the ball clearly out of bounds or
    inbounds.

16
  • Do not rush calls where other officials angles
    can be important
  • Often, especially on a larger crew, most plays
    will be covered by officials from several angles.
    If unsure, do not rule on the play until you have
    checked with other officials if they have a
    better angle. Eye contact is often sufficient, so
    this may take no more than a second, but can save
    the crew from an embarrassing situation or even
    an incorrect ruling.

17
  • Clean up behind the play
  • Officials finding themselves on the backside of
    a play or trailing far behind can not relax.
    Instead, they must pick up blocks and hits behind
    the play. On a run away from the wing official,
    he could be in the best position to see for
    example a clip against a pursuing defender. He
    could also pick up a hit against the QB fading
    away after a hand-off. On long plays, R will have
    clean up. On a long return, BJ would get the same
    job, after the play has moved away from him
    sufficiently.

18
  • Indicate direction after change of possession
  • After COP in your area, you must, after you
    stopped the clock, signal direction. Be sure not
    to make a premature or incorrect signal but you
    must let everyone know what happened. You are
    also responsible to make sure the Referee gets
    informed as he often will not know what the
    result of the play was.

19
  • And some bigger things...

20
  • Use reverse mechanics properly
  • When there is a change of possession, L/LJ
    switches mechanics with FJ/SJ and preferably,
    they'll keep the normal cushion. In order for a
    reverse mechanic situation to be officiated
    properly, it's important that this is done
    correctly. If not, blocks ahead of the play and
    the goal line will not be handled correctly.

21
  • HL/SJ and LJ/FJ (and BJ) keep their cushion
  • To ensure that all plays are boxed in and that
    the goal line is covered, the deep officials must
    keep their distance, approx. 20 yards (BJ 25
    yards), during the play. The first step of a
    FJ/SJ/BJ should be backwards, until you get a
    good read of the play. If it's a running play,
    slow down and read how it develops. Sometimes
    it's best to freeze during a run, but be sure you
    read it properly. If it's a pass play, keep
    moving ahead of the play. If you are standing
    still while the ball is in the air, except if you
    are on the GL/EL, it might be to late to get in
    position.

22
  • Keep your head up and get a wide angle view if
    possible after the play
  • Too often, late hits, especially players hitting
    opponents around the pile, are missed because the
    official spotting, and other officials, are too
    focused on the spot and the players in the pile.
    Yes, the runner must be protected from late hits,
    but don't forget the other players around the
    pile. Most of these hits that we miss are made by
    the offense.

23
  • Keep your sideline clear
  • You are in charge of your sideline and you must
    keep it clear. This is necessary to give yourself
    the space you need to officiate the play without
    running the risk of running into someone and miss
    something, or even getting injured. This is also
    a safety rule that protects all participants from
    injury. Dont throw a flag if they move back when
    asked before the play, but dont be afraid to use
    a Sideline Warning either. Running into someone
    in the 6 foot area during the play should result
    in an immediate flag.
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