Online Multiplayer Game Development - PowerPoint PPT Presentation

1 / 30
About This Presentation
Title:

Online Multiplayer Game Development

Description:

Game aggregators & player-matching: TEN/Pogo, Mplayer, Battle.net, GameSpy, MS ... own games using proprietary software tools. World of Warcraft: players can ... – PowerPoint PPT presentation

Number of Views:315
Avg rating:5.0/5.0
Slides: 31
Provided by: kevinra
Category:

less

Transcript and Presenter's Notes

Title: Online Multiplayer Game Development


1
Online Multiplayer Game Development
Jeannie Novak Founder, Indiespace MACWORLD July
20, 2003 http//indiespace.com http//jeannie.com
2
Goals
  •  History of game development
  • Features of multiplayer game development
  • Roles responsibilities of game development
    team
  • Genres
  • Platforms systems
  • Game theory
  • Storytelling
  • Character design
  • Scene design
  • Level design
  • User interface design
  • Community design
  • Music sound design
  • Future trends

3
History
  • PLATO Spacewar, Airfight, Talk-O-Matic, Avatar,
    Oubliette
  • Dialup Electronic Arts (Modem Wars), Sierra
    Network Xerox PARC
  • Text adventures Adventure, Zork
  • 2D Macintosh Uninvited, Shadowgate
  • Online Services CompuServe, Genie AOL
    (QuantumLink) Islands of Kesmai, Air Warrior,
    Habitat
  • LAN Doom, Quake, Diablo
  • Console Playstation, Game Boy, Gamecube, Xbox,
    Dreamcast              
  • Game aggregators player-matching TEN/Pogo,
    Mplayer, Battle.net, GameSpy, MS Gaming Zone,
    Sony Station
  • MMORPGs Everquest, Asherons Call, Dark Age of
    Camelot, Earth Beyond, World of Warcraft, The
    Sims Online
  • Mobile gaming Nokias N-gage

4
Game Development Team
  • Producer
  • responsible for entire project creative,
    technical and commercial
  • accomplished through facilitation of other team
    members
  • Designer
  • responsible for creative control of project
    how it generates entertainment value
  • game design is designers expression and plan of
    this vision
  • Programmer
  • responsible for technical aspects of project
    expressed in code design
  • Artist
  • responsible for managing large amount of art in
    most projects, and interpreting designers vision
    into specific graphic and audio expressions

5
Genres
  • Action
  • Adventure
  • Simulation
  • Casual
  • Toy
  • Fighting
  • Sports
  • Educational
  • Puzzle
  • FPS Firs t-person shooter
  • RPG Role-Playing Game
  • RTS Real-Time Strategy (vs turn-based)
  • MMORPG Massively Multiplayer Online Role
    Playing Game

6
Platforms Systems
  • Console (XBOX, PS2)
  • Computer (LAN-based)
  • Mobile
  • Online (MMORPG)

7
Features of MMORPGs
  •  Mutual design
  • Dynamic
  • Persistent
  • Social interaction
  • Simulation
  • Subscription-based

8
MMORPG Game Theory
  • Prosumerism (individual/active)
  • Coopetition (social interaction)
  • Simulation (problem-solving)
  • Open system
  • Dynamic
  • Persistent
  • Communication system
  • Global
  • Hyperlink
  • Immersive
  • Hunter-gatherer

9
Storytelling
  • Features of compelling storylines
  • Game storytelling vs cinematic storytelling
  • Story treatment plotting
  • Narrative vs interactive storytelling
  • Collaborative non-linear storytelling    

10
Character Design
11
Character Design
12
Character Design
13
Character Design
14
Character Design
15
Scene Design
16
Scene Design
17
Scene Design
18
Game Storyboarding
19
Level Design
20
Level Design
21
Level Design
22
Level Design
23
User Interface Design
24
User Interface Design
25
User Interface Design
26
Music Sound Design
  • Unique features of game audio
  • Composition, production, implementation
  • Music licensing work-for-hire
  • Software options
  • Roles music supervisor, composer, music editor,
    post-production supervisor

27
Customization
  • 1) Customization
  • Dark Age of Camelot customizable character
  • appearances trade skills through practice
  • Ultima Online players create own shops
  • and hire character vendors to sell their wares
  • decorate virtual homes variation allows
  • learners to construct meanings individually
  • Neverwinter Nights players can build their
  • own games using proprietary software tools
  • World of Warcraft players can build their
  • own games using proprietary software tools

28
Social Interaction
  • 2) Team-building
  • The Sims Online success based on social
  • interaction, avatars, chat, roommates better
  • than living alone
  • Everquest altruism, friendships, learning
  • through interaction
  • Earth Beyond when up to 6 players join
  • forces temporarily, they all gain bonuses
  • benefits greater to those who cooperate

29
Simulation
  • 3) Simulation
  • Americas Army recruiting tool simulates
  • Army career path 400,000 copies downloaded
  • during first weekend
  • Ultima Online functioning virtual ecology
  • closed economic system limited resources
  • Civilization III found a civilization, grow it,
  • and dominate planet match wits against
  • historical figures diplomacy, trade, culture,
  • combat
  • The Sims Online simulating real life

30
Future Trends
  • Millennial Generation
  • collective
  • Internet technology
  • online communication
  • Mobile Gaming
  • types
  • strengths limitations
  • unique features
  • Online Distance Learning
  • active learning
  • social interaction
  • problem-solving
Write a Comment
User Comments (0)
About PowerShow.com