Title: The Communications Process
1The Communications Process
Noise
2Levels of Audience Aggregation
Market Segments
Individuals
3Encoding / Decoding Symbols
- Graphic
- Pictures
- Drawings
- Charts
- Musical
- Arrangement
- Instrumentation
- Voice or chorus
- Verbal
- Spoken word
- Written word
- Song lyrics
- Animation
- Action / motion
- Pace / speed
- Shape / Form
4Human Communicators
- Verbal
- Vocabulary
- Grammar
- Inflection
- Nonverbal
- Gestures
- Facial expression
- Body language
5How to Screw up the Communications Process
6External Influences on Consumers
Subculture
7Experiential Overlap
8The Selective Perception Process
Selective Exposure
Selective Attention
Selective Comprehension
Selective Retention
9Consumer Behavior
10Maslows Hierarchy of Needs
Physiological needs (hunger, thirst)
11Consumer Decision Process
Decision Process Stages
Psychological Processes
Problem Recognition
Motivation
Information Search
Perception
Alternative Evaluation
Attitude Formation
Purchase Decision
Integration
Postpurchase Evaluation
Learning
12Evaluation of Alternatives
Brand B
Brand E
Brand I
Brand F
Brand M
13How we learn attitudes
- And more importantly
- how to change them
14Consumer Attitudes
- Learned predispositions to respond toward an
objectan individuals overall feelings toward or
evaluation of an object.
- Consumers may hold attitudes toward
- Individuals
- Brands
- Companies
- Organizations
- Product categories
- Retailers
- Advertisements
- Media
15Advertising-Based View of Communications
Advertising Through Media
One-Way
Purchase Behavior
Attitudes
Knowledge
Preference
Conviction
Linear
Acting on Consumers
16Inverted Pyramid ofCommunications Effects
90 Awareness 70 Knowledge 40 Liking 25
Preference 20 Trial 5 Use
Cognitive
Affective
Conative
17Advertising and Movement Toward Action
18Consumer Learning Processes
- Cognitive Processes
- Intellectual evaluation comparing attributes with
values. - Behaviorist Learning
- Based on conditioning through association or
reinforcement. - Modeling Processes
- Based on emulation (copying) of respected
examples (celebrities).
19Cognitive Learning Process
Goal
20Classical Conditioning Process
Unconditioned stimulus (waterfall)
Association develops through contiguity and
repetition
21Instrumental Conditioning Process
Behavior (consumer uses product or service)
22Reinforcement
- Positive Reinforcement
- Add stimulus to reinforce behavior.
- Negative Reinforcement
- Remove an unpleasant stimulus after behavior (to
increase behavior) grounded until you clean your
room. - Punishment
- Grounded because you didnt clean your room.
- Extinction
- Behavior goes away because you dont have the
stimulus.
23Schedules of Reinforcement
Interval
Ratio
Fixed- Interval
Fixed- Ratio
High
Variable- Ratio
Variable- Interval
Low
24What to do when you want
25Models of the Response Process
Models
26Foote, Cone Belting Grid
Thinking
Feeling
1 Informative The Thinker
2 Affective The Feeler
High Involvement
3 Habit Formation The Doer
4 Self- Satisfaction The Reactor
Low Involvement
27Foote, Cone Belting Grid
Thinking
1 Informative The Thinker Car-house-furnishings-ne
w products Model Learn-feel-do
(economic?) Possible implications Test Recall
diagnostics Media Long copy format Reflective
vehicles Creative Specific information Demonstr
ation
High Involvement
28Foote, Cone Belting Grid
Feeling
2 Affective The Feeler Jewelry-cosmetics-fashion
goods Model Feel-learn -do (psychological?) Poss
ible implications Test Attitude
change Emotional arousal Media Large
space Image specials Creative Executional Imp
act
High Involvement
29Foote, Cone Belting Grid
Thinking
3 Habit formation The Doer Food-household
items Model Do-learn-feel (responsive?) Possible
implications Test Sales Media Small space
ads 10-second IDs Radio Point of
Sale Creative Reminder
Low Involvement
30Foote, Cone Belting Grid
Feeling
4 Self-satisfaction The Reactor Cigarettes,
liquor, candy Model Do-feel-learn
(social?) Possible implications Test Sales Media
Billboards Newspapers Point of
Sale Creative Attention
Low Involvement
31- Source,
- Message and
- Channel Factors
32The Persuasion Matrix
Independent variables The Communications
Components
Source
Message
Channel
Receiver
Destination
Source
X
Message presentation
Attention
X
X
Comprehension
X
Yielding
Retention
Behavior
33Source Attributes andReceiver Processing Modes
Source attribute
Process
34The Use of Celebrities
- Endorsements
- Testimonials
- Placements
- Dramatizations
- Representatives
- Identification
35Meaning, Movement andthe Endorsement Process
36Fear Appeals and Message Acceptance
Facilitating effects
Resultant nonmonotonic curve
Acceptance
Level of fear
Rejection
Inhibiting effects
37Use of Humor
- Aids attention and awareness
- May harm recall and comprehension
- May aid name and simple copy registration
- May harm complex copy registration
- May aid retention
- Does not aid persuasion in general
- May aid persuasion to switch brands
- Creates positive mood, enhancing persuasion
- Does not aid source credibility
- Is not effective in bringing about action, sales
38Use of Humor
- UNFAVORABLE TOWARD HUMOR
- Research directors
- Direct mail, newspapers
- Corporate advertising
- Industrial products
- Goods or services of a sensitive nature
- Audiences that are
- Older
- Less educated
- Down-scale
- Female
- Semi- or Unskilled
- FAVORABLE TOWARD HUMOR
- Creative personnel
- Radio and television
- Consumer non-durables
- Business services
- Products related to the humorous ploy
- Audiences that are
- Younger
- Better educated
- Up-scale
- Male
- Professional
39Message Recall and Presentation Order
Recall
Beginning
Middle
End