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Theresa Pittappilly

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Title: Theresa Pittappilly


1
Cognition in Interface Design
  • Theresa Pittappilly

2
What is Cognition?
  • Process of awareness and thought
  • Experimental Cognition
  • A state of mind in which we perceive, act, and
    react to events around us effectively and
    effortlessly -e.g. reading a book, having a
    conversation
  • Reflective Cognition
  • Involves thinking, comparing and decision-making.
    This leads to new ideas and creativity e.g.
    designing, learning and writing a book.

3
What is Cognition?
  • Can be described in terms of specific kinds of
    processes
  • Attention
  • Perception and recognition
  • Memory
  • Learning
  • Reading, speaking and listening
  • Problem-solving, planning, reasoning,
    decision-making

4
What is Cognition?
  • Attention Process of selecting things to
    concentrate on, at a point in time from the range
    of possibilities available.
  • Information presentation is vital. For example
    there is a tendency to use lots of color, sound
    and graphics that can be distracting.
  • Good example www.google.com
  • Bad example http//www.havenworks.com/

5
What is Cognition?
  • Perception Refers to how information is
    acquired from the environment via the different
    senses and transformed into experiences of
    objects, events, sounds and tastes (Roth, 1986).
  • For example icons and graphics should enable
    users to readily distinguish meaning.
  • Bad example http//www.youtube.com/watch?vw_TgB
    JEHTuQ

6
What is Cognition?
  • Memory Involves recalling various kinds of
    knowledge that allow us to act appropriately.
  • A filtering process takes place to figure out
    what gets further processed and memorized.
  • People are better at recognition than recall.
    Certain kinds of information are easier to
    recognize than others (e.g. pictures)
  • Rather than having users memorize command names,
    GUIs provide visually-based options that users
    can browse though till they find what theyre
    looking for.

7
What is Cognition?
  • Learning How people use computer-based
    applications.
  • People find it easier to learn through doing
    than by following an instruction manual.
  • GUIs are good environments for supporting active
    learning. They provide users with explanatory
    support as well as allowing users to undo their
    actions.

8
What is Cognition?
  • Reading, speaking and listening These are three
    forms of language processing. The meaning of
    phrases is the same regardless of the mode with
    which it is conveyed.
  • The ease of using these different processes
    depends on the person, task and context.
  • For example you may need to allow the size of
    text to be increases without affecting the
    formatting.
  • Keep the length of speech-based menus to a
    minimum.

9
What is Cognition?
  • Problem-solving, planning, reasoning and
    decision-making These involve reflective
    cognition, which includes thinking about what to
    do, what the options are, and what the
    consequences will be.
  • For example provide simple and memorable
    functions to aid in the above processes. Good
    example www.cheapflights.com

10
Analytical Evaluation
  • Inspections e.g. Heuristic evaluation
  • Predictive Models - GOMS

11
Analytical Evaluation
  • Heuristic Evaluations A set of usability
    principles used by experts to evaluate
    user-interface elements. Tailored to different
    interactive products. Developed by Jacob Nielsen.
  • Visibility of systems
  • Match between the system and the real world
  • User control and freedom
  • Consistency and standards
  • Error prevention

12
Analytical Evaluation
  • Heuristic Evaluations (continued)
  • Recognition rather than recall
  • Flexibility and efficiency of use
  • Aesthetic and minimalist design
  • Help users recognize, diagnose and recover from
    errors
  • Help and documentation
  • 3-5 evaluators are recommended.

13
Analytical Evaluation
  • GOMS Used to model the knowledge and cognitive
    processes involved when users interact with
    systems. It stands for
  • Goals The state the user wants to achieve
  • Operator Cognitive processes and physical
    actions that need to be performed
  • Methods Learned procedures for accomplishing
    the goal.
  • Selection rules To determine which method to
    select when they are multiple for a given task.

14
Analytical Evaluation
  • GOMS (continued)
  • Advantage Allows comparative analyses to be
    performed for different interfaces relatively
    easily.
  • Disadvantage Scope. It can only model tasks
    that involve a small set of highly routine tasks.
    It only predicts expert performance does not
    allow for errors to be modeled.

15
Analytical Evaluation
  • Other inspections models
  • Cognitive walkthrough
  • Paper prototype
  • The keystroke level model
  • Fitts Law

16
  • Thank you!
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