Design Tools - PowerPoint PPT Presentation

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Design Tools

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Informal tools for web site design. Informal tool for speech UI design ... Informal tool for speech UI design. Informal tools for cross-device design. 26 October 2004 ... – PowerPoint PPT presentation

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Title: Design Tools


1
Design Tools
  • Ron B. Yeh
  • 26 October 2004

2
Reading Research Papers
  • Selective Attention )
  • Or alternatively, selective inattention to the
    details, or less important sections
  • Read with a purpose
  • Read with questions in mind
  • Read Abstract and Conclusion first
  • Scan through Figures/Captions first

3
Goals for this Quarter
  • CHI Student Poster Submission, OR
  • CHI Short Paper if more motivated )

4
Project Milestone 1 -- November 4
  • Ideation -- Many designs brainstormed
  • sketches with little blurbs
  • storyboards
  • Evidence why solution you settle on is a good one
  • Contextual Inquiry?
  • Other evidence?
  • What goals does your interface serve?
  • See list from last Thursday (efficiency, safety,
    control)
  • Describe a user value hypothesis, based on
    above
  • Propose a method to evaluate that hypothesis
  • Email this to cs376_at_cs.stanford.edu

5
Best Practices for Designing Interfaces
  • Iterative design
  • Getting it right the first time is hard
  • Prototyping tools can be the key to success

Test
Design
Analyze
6
Outline
  • Informal user interfaces
  • Informal tools for web site design
  • Informal tool for speech UI design
  • Informal tools for cross-device design

7
Early Stage User Interface Design
  • Brainstorming
  • put designs in a tangible form
  • Incomplete designs
  • illustrate important examples
  • Sketching other informal representations
    important

8
Informal vs. Formal Representations
  • Informal visual representation
  • communicates unfinished
  • encourages creativity
  • faster to create
  • Formal visual representation
  • communicates finished
  • inhibits creativity (detailing)
  • slower to create

9
Informal User Interfaces
  • Take advantage of natural input modalities
  • speaking
  • writing
  • gesturing
  • sketching
  • Minimize recognition of the input
  • allow users to work communicate naturally
  • document rather than transform

10
Informal UI Example
  • Sketchup Video 2 min

11
Informal Prototyping Evaluation Tools
12
Outline
  • Informal user interfaces
  • Informal tools for web site design
  • Informal tool for speech UI design
  • Informal tools for cross-device design

13
Investigation into Web DesignInformation
Architecture Comes First
  • Interviews w/ 11 professional designers
  • Post-Its large surfaces (i.e., affinity
    diagrams)
  • haptic UI
  • brainstorming
  • collaborative
  • persistent
  • immersive
  • hard to share, edit, make digital

14
Investigation into Web Design Multiple Views
  • Designers create representations of sites at
    multiple levels of detail
  • Web sites are iteratively refined at all levels
    of detail

Site Maps
Storyboards
Schematics
Mock-ups
15
Sketching
All designers sketched
  • ... at all levels

16
Designers OutpostA Tangible Interface for
Designing Information Architectures
  • Combines the physical virtual
  • physical post-its, virtual feedback
  • Supports existing practice
  • affordances of paper
  • collaboration
  • large, persistent representation
  • Adds advantages of e-media
  • editing, reuse, history, distribution
  • hand-off later to other tools

17
DENIM Designing Web Sites by Sketching
  • Integrates multiple views
  • site map storyboard page sketch
  • Supports informal interaction
  • sketching,
  • recognizes pages links, not content

18
Video
OUTPOST DENIM Videos 3 minutes
19
Outline
  • Informal user interfaces
  • Informal tools for web site design
  • Informal tool for speech UI design
  • Informal tools for cross-device design

20
SUEDEInformal Prototyping for Speech-based UIs
  • Supports design practice
  • example scripts
  • Wizard of Oz
  • error simulation
  • iterative design (design-test-analysis)
  • Informal user interface
  • no speech recognition or synthesis
  • need not be programming expert
  • fast fluid design

21
(No Transcript)
22
(No Transcript)
23
Video
SUEDE Video 2 minutes
24
SUEDE Summary
  • SUEDE supports speech-based UI design
  • moving from concrete examples to abstractions
  • embeds iterative design
  • informal interface supports fast fluid design
  • designers need not be speech technology experts
  • Status
  • downloaded over 1000 times
  • used by several companies for designing
    telephone-based speech UIs
  • Download at http//guir.berkeley.edu/suede

25
Outline
  • Informal user interfaces
  • Informal tools for web site design
  • Informal tool for speech UI design
  • Informal tools for cross-device design

26
Design Patterns
  • Design is about finding solutions
  • unfortunately, designers often reinvent
  • hard to know how things were done before to
    reuse solutions
  • design patterns allow designers to reuse what
    works well
  • First used in architecture Alexander
  • Communicate design problems solutions
  • how to create a beer garden where people
    socialize
  • how big doors should be where
  • how to use handles
  • Not too general not too specific
  • use solution a million times over, without ever
    doing it the same way twice

27
Web Design Patterns
  • Communicate design problems solutions
  • how to make e-commerce sites where people return
    buy
  • how to create a shopping cart that supports check
    out
  • how to create navigation bars for finding
    relevant content

28
Pattern Solution
  • Captures essence on how to solve problem
  • Navigation bar
  • Generality of solution fits informal approach!

29
Damask
30
Video
Damask Video 2.5 minutes
31
Summary
  • Iterative design is the key to good UIs
  • Informal tools are the key to iterative design
  • Berkeley built several tools to support
  • Web Design (Outpost Denim)
  • Speech UI Design (Suede)
  • Multimodal, Cross device UI Design(CrossWeaver
    Damask)
  • Positive results from evaluations community
    reaction

32
  • Much of this material is based on James Landays
    2002 research overview talk
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