Title: Directions of Emergence. Reputation and Social Norms
1Directions of Emergence.Reputation and Social
Norms
- Rosaria Conte
- LABSS/ISTC-CNR
- AISB, Aberdeen, UK,
- April 1- 4, 2008
2Emergence
- An effect is said to be emergent when it is
generated by micro-level entities in interaction. - Apart from debates on
- Properties (such as unintentional, unpredictable,
unreducible Kim, 1995), etc. - Orders of emergence (1st-order and 2nd-order
emergence consciousness for Dennett is a second
order emergence, in the sense that it emerges
from the interactions of the parts of the mind
and, through its emergence, changes how the
system processes information. - Etc.
- it is generally perceived as an upward process
- What about way back?
- Existing theories of downward causation (such as
Emmeche et al,, 2000) are affected by debate
about reductionism and even by metaphysics
(Abdoullaev, ) - A downward notion of 2nd-order emergence has been
put forward (Gilbert), as implying recognition of
emergent effect (see also, Goldspink and Kay, in
ongoing symposium) emergent effect is
represented by agents, thus contributing to its
replication.
3Need for General Theory of Downward Causation
- Direct influence on behaviour (see Gilbert,
2002), new properties at lower level (e.g.,
stigma, exchange power,etc.). - 2nd order emergence, as recognition of emergent
effect, which contributes to replicate it
(clustering in segregation model, Gilbert, 2002).
Reputation is another example. - Immergence effect cannot even emerge unless it
- Immerges into the mind of generating entities
(Castelfranchi, 1998, Andrighetto et al., 2008) - modifying representations and operating rules.
- Norms are one example.
4Reputation
5From Image to Reputation through Gossip
- Reputation is the
- Emrgent effects ( reported on evaluation) of a
- Social process (gossip)
- Starting from social evaluation ( I image)
- Twofold effect
- On target stigma
- On gossipers
- social meta-belief about others evaluations
- Through multiple loops (meta-)belief gt gossip gt
retroacton gt meta-belief/stigma, etc.
6Why Bother?
- For evolutionary theorists (Dunbar, 1998
Panchanathan, 2001), reputation allowed the - evolution of indirect reciprocity and the
- enlargement of hominids settlements
7As a Meta-Belief
Image social evaluation Reputation
meta-evaluation. This implies
- No personal commitment of speaker about nested
beliefs truth value.
- No responsability about their credibility (I am
told that)
Implicit source of rumour
Indefinite author of evaluation
Rumours spread even when nobody believes them!
8Simulation-based Exploration
- What effect do such cognitive differences bear?
- Thanks to REPAGE, a tool developed at LABSS
(Sabater et al., 2005 see EU-funded eREP
Project, http//erep.istc.cnr.it/ ) - Simulations on multiagent stylized scenarios
9REP-AGE
- Memory includes
- Predicates from
- Experience (contract fulfilments)
- Communication from others (I and R)
- Organized in a network of dependencies,
specifying which predicates contribute to the
values of others - each predicate has a set of antecedents and a set
of consequents. - With new inputs, thanks to Detectors, if an
antecedent is created, removed, or its value
changes, predicate value is recalculated and
change notified to its consequents. - REPAGE runs on a JADE-X platform.
10Simulations with REPAGE
- Simulations run (Paolucci et al., 2007
Quattrociocchi et al., 2008) in simplified
markets, to explore trade-off of informational
cooperation - Communication is necessary to find good sellers.
- But agents have an incentive to cheat.
- Hence
- Fixed number of sellers and buyers (respectively
to 100 and 15), - Goods are represented by a 1-100 valued utility
factor - Variable quality sellers with finite stocks,
which, when exhausted, are replenished
automatically with random quality. - Buyers
- purchase,
- Ask for info from one another (which is the best,
which is the worst) - Answer by providing
- false/truthful info (info cheating rate)
- Tested (I) or untested information
11Experimental Conditions
- L1 market with only Image
- L2 same market with Image Reputation
- Explore respective performance, considering that
in L1 either - Tested image spreads, or
- Retaliation (when false image is transmitted),
- In L2,
- less retaliation is expected and
- more, although untested, information.
12Findings. Find Out Good Sellers
- The two curves present a different cyclic
behaviour - in L1 (blue) agents find more good sellers than
in L2 (red). - Peaks of each wave is interpreted as exhaustion
of stocks once a good seller is discovered,
buyers start to buy from this one until
extinction of stock. - Minimum value for each wave is interpreted as a
slow process of discovery.
13Average Quality
- Average products quality in 100 turns.
- L1 (blue, I only)
- L2 (red, I R).
- Both achieve optimal quality, with faster L2
convergence. - How is it possible?
- Information spreads
- more in L2
- Agents find less good sellers
- do not exhaust them
- try more information circulates more (and more
widely) - but what info quality?
14Uncertainty Vs Quality L1
Uncertainty ( I DONT KNOW answers) grows with
quality
15Uncertainty Vs Quality L2
In L2 (I R), opposite correlation,
uncertainty decreases with growing quality
16Evolution of Uncertainty L1
Evolution of uncertainty (I Don't Know) in 100
turns with only image circulating values remain
constantly high.
17Evolution of Uncertainty L2
18Preliminary Conclusions
- Although both achieve good quality
- But with reputation
- Uncertainty decreases information does not get
lost - No exhaustion of resources
- What is the use of reduced uncertainty, if
quality is the same? - Results indicate three directions for further
exploration - Reputation might favour and be compatible with
larger networks (effect to be checked with open
networks) - Information can be transmitted to future
generations (effect to be checked with evolution
of the market, spin-off, etc,). - What about not only scarce but also finite
resources? One might think that reputation is
more robust than image with non-self replenishing
resources.
19Norms
20Two Current Views
- Conventions (mainly bottom-up)
- Legal norms (mainly top-down)
- Open questions
- As to conventions
- What about social norms?
- Why are they enforced?
- What about mandatory social norms?
- As to legal norms
- How do they evolve?
- How do agents find them out?
- As to both
- What about a unifying view?
212-way Dynamics of Social Norms (EMIL project
http//emil.istc.cnr.it/ )
- Norm a behaviour that spreads thanks to the
spreading of normative beliefs and commands - Normative belief a belief that a given action ?,
in a given context, for a given set of agents, is
forbidden, obligatory, permitted, etc. - Normative command a command based upon a
normative belief (more precisely,a command that
wants to be adopted via the formation of a
normative belief).
22The Input
- Each input is presented as an ordered vector
consisting of four elements - Source (x)
- Modal (M) through which the message is presented
assertions (A), behaviours (B), requests (R),
deontics (D), evaluations (V), sanctions (S) - Observer (y)
- Action transmitted (a).
23N-Recognition Module
Board of Auth.
Y
N-bel
N
N-Board
gt vc D?, V? lt vc
E
B?, R?, A?
Input
24Why Bother?
- Simulations of norm-recognizers against social
conformers in different populations (Campennì et
al., 2008a, papers submitted to WCSS 2008b,
submitted to NORMAS) - The model
- Multi scenario world
- Four different multi-action scenarios (social
settings) - With one common two scenario-specific actions
(total nine actions). - Agents
- move from one scenario to the next
- are endowed with
- Personal agendas
- Individual fixed time of permanence in each
scenario - Two populations
- Social conformers follow actions most frequently
done in observation window (parameter). - Norm recognizers take input from others, form
beliefs and act based on those.
25Preliminary Findings
- Each colour represents one action
- Social conformers
- No difference within ticks
- Strong difference
- Among ticks (no belief)
- Among scenarios (no memory)
- More frequent action (dark blue) is distributed
throughout the simulation nothing emerges! - Norm recognizers
- Fuzzier
- Rows (autonomy)
- Columns (beliefs)
- After 60th ticks, one action common to all
scenarios something emerges - What is it? Lets look into agents beliefs
26Immergence
- At the 30th tick a normative belief starts to
spread as well - Immergence is earlier it takes time for effect
to emerge (loops). - What has happened in the meantime?
- Other normative beliefs were formed, although
earlier is more frequent - If same-norm agents get separated (genetic or
cultural drift) norm innovation! (equally
frequent norms might emerge in different
subpopulations). - If they then get re-united, which norm is going
to invade population? - Question for future studies -)
27Final Remarks
- Macrosocial regularities emerge and modify the
generating machines. - Different types and degrees of top-down
influence - agents recognize emerged effects
- sometimes effects dont emerge unless they
immerge. - Hence, we need to understand this process to
- Understand agents
- Understand different patterns of macrosocial
regularities - With reputation, observable marosocial effects of
reduced uncertainty might include larger
networks, higher stability, more robustness. - With social norms, observable macrosocial effects
of normative beliefs - actually include effective convergence across
scenarios, - Potentially, norm-innovation
28References
- Andrighetto, G., Conte, R.,Turrini, P., Paolucci,
M. (2007). Emergence In the Loop Simulating the
two way dynamics of norm innovation. In
Proceedings of the Dagstuhl Seminar on Normative
Multi-agent Systems, 18-23 March 2007, Dagstuhl,
Germany. - Andrighetto, G., Campennì, M, Conte, R.,
Paolucci, M. (2007). On the Immergence of Norms
a Normative Agent Architecture. In Proceedings of
AAAI Symposium, Social and Organizational Aspects
of Intelligence, Washington DC. - Conte, R., Andrighetto, G., Campennì, M,
Paolucci, M. (2007). Emergent and Immergent
Effects in Complex Social Systems. In Proceedings
of AAAI Symposium, Social and Organizational
Aspects of Intelligence, Washington DC. - Andrighetto, G., Campennì, M, Conte, R., Cecconi,
F. (2008). Conformity in Multiple Contexts
Imitation Vs Norm Recognition, The second World
Congress on Social Simulation (WCSS-08), George
Mason University, Fairfax - July 14-17, 2008.
Submitted. - Andrighetto, G., Campennì, M, Conte, R., Cecconi,
F. (2008). How Agents Find out Norms A
Simulation Based Model of Norm Innovation, 3rd
International Workshop ?on Normative Multiagent
Systems ?(NorMAS 2008), Luxembourg, 15-18 July,
2008. Submitted. - Andrighetto, G. Campennì, M. Conte, R. (2007).
EMIL-M MODELS OF NORMS EMERGENCE, NORMS
IMMERGENCE AND THE 2-WAY DYNAMIC, Technical
Report, 00507, LABSS-ISTC/CNR.