Title: CharlesFelix Chabert Per Einarsson Andrew Jones WanChun Ma1
1Relighting Human Locomotion with Flowed
Reflectance Fields
Charles-Felix Chabert Per Einarsson Andrew
Jones Wan-Chun Ma1 Bruce Lamond Tim Hawkins
Sebastian Sylwan Paul Debevec
USC Centers for Creative Technologies National
Taiwan University 1
2Introduction
- Live action performance mixed with computer
generated environment - Live Actors
- inherently photoreal
- lack of postproduction control
- Virtual Actors
- Labor intensive
- Hard to achieve photoreal results, hair, skin,
cloth... - full postproduction control
3Our Approach
4Related Work
- View Interpolation and Light Field
RenderingChen 93 Leveau Faugeras 94
McMillan Bishop 95 Seitz Dyer 96 Levoy
Hanrahan 96 Gortler 96 - Dynamic Light Field AcquisitionWilburn 2005
Yang 2002 Yu 2002 Zhang Chen 2004 - Image-Based RelightingDorsey 95 Nimeroff 94
Debevec 00 Wenger 05 - Free-Viewpoint VideoMoezzi 96 Rander 97
Matsusik 00 Carranza 03 Vedula
05 Zitnik 04 Theobalt 05
5Related Work
Wenger et al. SIGGRAPH 2005
6Related Work
1/30th of a second
7Related Work
8Light Stage 6
9Light Stage 6
2/3 of a 8m geodesic dome 931 dome lights 140
floor lights
2 meter wide working volume 3 high-speed cameras
10Capture
- Performance capture using 3 high speed cameras
- 36 locomotion cycles in 360 degrees rotation
- Metronome and tactile grooves keep motion
repeatable
Top
Middle
Bottom
11Capture
- Performance capture using 3 high speed cameras
- 36 locomotion cycles in 360 degrees rotation
- Metronome and tactile grooves keep motion
repeatable
Top
Middle
Bottom
12Capture
13Reflectance Field
- 26 directional lighting condition
- 40 lights per basis element
- 3 track frames
- 3 matte frames
1/30th sec
14Relighting
Grace Cathedral
26-element projection
Sum of weighted basis frames
Relit frame
Debevec et. al 2000
157D Data Set
- 2D images
- 2D lighting
- 2D viewpoint
- 1D time
- Walking Data Set
- Horizontal image resolution 320
- Vertical image resolution 448
- Lighting Basis per walk cycle 32
- Lighting conditions per basis 33
- Horizontal viewpoint 36
- Vertical viewpoint 3
- Total frames acquired 114,048
1/30th sec
8GB of image data per camera
16Optical Flow Fields
Image A
Image B
17Data Registration
- Temporally align each reflectance field using
optical flow BlackAnandan 91Wenger 05
Aligned
Reflectance field
18Data Registration
- Temporally align each reflectance field using
optical flow BlackAnandan 91Wenger 05
Aligned
Reflectance field
19Data Registration
32 walk cycle frames
36x3 viewpoints
20View Interpolation
turntable
360º
C0
Camera Array
C1
10º
C2
time
Ci
...
21View interpolation
C1
C0
22Flowed Reflectance Fields
For each locomotion frame 3 x 36 Reflectance
field data sets 108 Bidirectional horizontal
flow fields 72 Bidirectional vertical flow fields
23Flowed Light Field Interpolation
24Flowed Light Field Interpolation
25Flowed Light Field Interpolation
top view
current camera
26Flowed Light Field Interpolation
top view
p
current camera
27Flowed Light Field Interpolation
top view
p
current camera
28Flowed Light Field Interpolation
29Flowed Light Field Interpolation
Traditional Light Field Interpolation
30Flowed Light Field Interpolation
Flowed Light Field Interpolation
31Flowed Light Field Interpolation
32Matting
Matte frame
Track frame
33Matting
Matte frame
Track frame
34Relightable Shadow Maps
- For each locomotion step
- Voxel carved visual hull
- Model a 3x3m ground plane
- Trace ray toward each lighting basis element to
determine the occlusion
Visual Hull from matte images
Relightable shadow map
35Results
Captured Perfomance Data
Image Based Lighting Environment
36Results
37Results
38Results
39Conclusion
- 7D data set capture of a full human body
performance - Postproduction control over viewpoint and
illumination - Flowed Light Field Rendering algorithm
- Image-based approach produces photorealistic
results
40More Information
- Relighting Human Locomotion with Flowed
Reflectance FieldsPer Einarsson, Charles-Felix
Chabert, Andrew Jones, Wan-Chun Ma, Bruce Lamond,
Marc Bolas, Sebastian Sylwan, Tim Hawkins, Paul
Debevec EGSR 2006 - Relighting Human Locomotion with Flowed
Reflectance FieldsSIGGRAPH 2006 Animation Theater
41More Information
- Relighting Human Locomotion with Flowed
Reflectance FieldsPer Einarsson, Charles-Felix
Chabert, Andrew Jones, Wan-Chun Ma, Bruce Lamond,
Marc Bolas, Sebastian Sylwan, Tim Hawkins, Paul
DebevecEGSR 2006 - Relighting Human Locomotion with Flowed
Reflectance FieldsSIGGRAPH 2006 Animation
Theater - NEW Light Stage 6 Data Sets Online!http//gl.ict.
usc.edu/Data/LightStage/
42Thank you.
- Relighting Human Locomotion with Flowed
Reflectance FieldsPer Einarsson, Charles-Felix
Chabert, Andrew Jones, Wan-Chun Ma, Bruce Lamond,
Marc Bolas, Sebastian Sylwan, Tim Hawkins, Paul
DebevecEGSR 2006 - Relighting Human Locomotion with Flowed
Reflectance FieldsSIGGRAPH 2006 Animation
Theater - NEW Light Stage 6 Data Sets Online!http//gl.ict.
usc.edu/Data/LightStage/