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TheoryDriven Design in HCI

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Title: TheoryDriven Design in HCI


1
Theory-Driven Design in HCI
  • Mary Czerwinski
  • Microsoft Research

2
Overview
  • Why theory, especially now?
  • Brief history of HCI, psychology and theory
  • The importance/role of theory
  • Examples of theory-driven research
  • How to do theory
  • Summary of benefits of theory to HCI

3
Why is it a good time to revisit theory?
Yesterday
4
Dichotic Listening Task (Cherry, 1953)
5
Cocktail Party Phenomenon
  • Cocktail party problem
  • How is it that out of a sea of voices we can
    focus on a single conversation?
  • Cocktail party effect
  • Moray (1959)
  • While you are usually unaware of identity of
    words in a non-attended conversation
  • A notable exception is your name

6
Attenuation Theory of Attention (Treisman, 1960)
  • Blocking out the irrelevant content easy until.
  • Its semantically meaningful or important to you

Hey, Mary!
7
Guidelines for Speech Communication Applications,
Cockpits, etc.
  • Provide a mechanism to pull one voice into
    focus
  • Mostly focusing on physical attributes of the
    message
  • Do not present too much information
    simultaneously
  • Provide enough time for the user to fully fuse
    streams if necessary

8
80s and 90s Personal Computer
9
User-Centered Theories in HCI
  • The Psychology of Human-Computer Interaction, by
    Card, Moran and Newell (1983)
  • Simon and Newells contributions to psychology,
    AI and HCI
  • Cognitive and perceptual psychology theories
    codified into guidelines
  • A LOT of theory from this era is used in HCI
    design practice today

10
And Then, Time Stood Still
  • Advances to GUI desktops arguably stalled
  • Lots of evolution on designs but less new theory
  • Do we need it?
  • Where are the breakthroughs?

Evolution
11
Today Ubicomp
12
Theoretical Guidance Missing
  • Social proxemics and etiquette?
  • Multi-cursor interaction?
  • New mental models?
  • New metrics for productivity and acceptance?
  • New artifacts?
  • Privacy?
  • New input approaches?

13
Tomorrow Today
  • Brain-computer interaction devices like BrainGate
  • Controlling objects with thought is becoming a
    reality
  • Good sciencenew theories?

14
(No Transcript)
15
VeriChip
  • FDA approved implantable chips
  • RFID tags
  • Rooted in the skin for accessing medical records
  • Privacy issues are becoming pervasive in our
    research
  • Philosophy-gtTheory-?

16
A Tools Stage of HCI
  • (Painting by Zdenek Burian)
  • Cro Magnons occurred 40,000 years ago
  • Hunted mainly with spears, (bow and arrows were
    later developed).
  • Made tools from blades of Flint stone, used for
    preparing animal skins.

17
ShneidermanWhy Theories in HCI?
  • Descriptive clarify terms, key concepts
  • Explanatory reveal relationships and processes
  • Predictive about performance and situations
  • Prescriptive convey guidance for decision making
    in design by recording best practice
  • Generative enable practitioners to create,
    invent or discover something new

18
Examples of Theory-Driven Research
  • Just a few examples
  • Not exhaustive!
  • Still, a tough task to identify well-known
    examples across all types of theory

19
Explanatory Theory Example
  • Normans seven stage model from POET (1988)
  • An approximate model with a continuous feedback
    loop
  • Forming the goal
  • Forming the intention
  • Specifying the action
  • Executing the action
  • Perceiving the state of the world
  • Interpreting the state of the world
  • Evaluating the outcome

20
Using the model predictively
  • Miyata Norman (1986)
  • Predicted interruptions between task execution
    and evaluation as less harmful when multitasking
  • Untested
  • In 2000, we decided to test this using IM and
    multiple tasks
  • Examined planning, execution and evaluation
    phases of tasks

21
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22
Attention-Based Principles of Notifications
  • Early in a task was the worst time to interrupt
    if you want user to remember
  • Make notifications situation-aware
  • Look for cognitive breakpoints in users
    interactions.
  • When possible, use smart monitoring
  • Monitor the user (what stage in task?)
  • Content of interruptionsimilar is better
  • Obvious privacy issues, etc.

23
Predictive Theory Examples
  • Large display research (Tan, Czerwinski
    Robertson, 2001-2003)
  • Most early research carried out around cockpit
    design
  • New hardware often necessitates the need for new
    software/interaction
  • Serendipitous gender and spatial cognition
    findings based on theories of perception and
    cognition

24
Dsharp Display
43"
11"
25
Prescriptive Theory Examples
  • Example Gestalt Theory of Perception
    (similarity, closure, good continuity,
    proximity/figure-ground)
  • Example Feature Integration Theory (Triesman et
    al., 80s), guided visual search and pop out
    effects
  • Utilized well in design guidelines today

26
Information Visualizer System
Analysis
Goals
UI Artifacts
COST STRUCTURE OF INFORMATION
INFORMATION WORKSPACE
ANIMATED GUI
Larger Workspace Denser Workspace
Access Costs
3D/Rooms Interactive Objects Cognitive Coprocessor
Interaction Costs
Highly Interactive
INFORMATION VISUALIZATIONS
Assimilation Costs
Information Visualization
CASE STUDIES
EXPLOIT HUMAN PERCEPTION
27
  • ACT-IF (Pirolli Card 99)
  • Theory based on information foraging, sensemaking
    and the scatter/gather approach
  • Published in Psychology Review

28
Scatter/Gather Document Browser
29
(No Transcript)
30
Generative Theory Examples
  • Shneiderman The future of HCI must be tied to
    more effective generative theories that enable
    HCI to become the bright shining source of
    innovation a much stronger role than the
    usability testers and refiners of ideas initiated
    by others.

31
Buxtons 3-State Model of Graphical Input (1990)
  • Model inspired Mackinlay, Card Robertson (1991)
    to write A Semantic Analysis of the Design Space
    of Input Devices
  • Hinckley et al. (1998) extended the ideas to add
    notation for continuous properties during state
    transitions of devices

32
Pointing and Fitts law The abcs of user
interfaces (Predictive and Generative)
  • Fitts law

33
Zhai et al. Laws of actions
  • Pointing
  • Crossing
  • Steering
  • Thank you Shumin!

34
Crossing more than dotting the is
Accot Zhai 2002
  • Why crossing?
  • increasing interaction vocabulary
  • Pen based computing
  • How does crossing compare with pointing?
  • What is the theoretical foundation of crossing?

35
Systematic comparison
Accot Zhai, CHI 2002
36
Crossing-based interfaces
Accot Zhai 2003
37
Law of steering
Accot Zhai 1997, 1999, 2001)
Rashevsky 1959, Drury 1971 Accot Zhai, 1997,
1999, 2001
38
Law of Steering - General form
TC a b IDC
W(s)
ds
C
39
Computing off the desktop
  • Desktop computing workstation interface
    foundation
  • Large and personal display
  • Input device (mouse)
  • Typewriter keyboard
  • HCI Frontier beyond the desktop
  • Interfaces without display-mouse-keyboard tripod
  • Numerous difficult challenges

40
Zhai, Hunter, Smith 2000 Zhai, Sue, Accot 2002,
Drews
  • Alphabetically Tuned and Optimized Mobile
    Interface Keyboard
  • (ATOMIK)

41
Limitations and hints from ATOMIK
  • Tapping one key at a time tedious. The stylus
    can be more expressive and dexterous.
  • Does not utilize language redundancy/statistical
    intelligence.
  • People tend to remember the pattern of a whole
    word, not individual letters.

42
Zhai et al.--Shark
43
Metrics DevelopmentSubjective Duration
Assessment
  • HCI and iterative usability metrics
  • Performance (task times, success rates)
  • Preference (user satisfaction questionnaires)
  • Usually correlated, but not always
  • Users notoriously positive w/ratings
  • Neilsen Levy (1994) need an average of 5 on a
    7 point scale

44
Ziegarnik Effect (1927)
  • People remember uncompleted tasks better than
    completed
  • Weybrew (1984) used time estimation
  • People overestimate time on unfinished tasks
  • People underestimate time on completed tasks
  • Van Bergen (1968) task has to be engaging or
    more difficult to get the effect

45
Spool (2001)
  • Found a strong correlation between perceived
    download time and whether users successfully
    completed their tasks on a site
  • When people accomplish task on a site, they
    perceive that site to be fast, and vice versa
  • Goes against emphasis on fast download times
    only, need to support users task most

46
MSN StudySDA Better Predictor of Difficulty than
User Satisfaction
47
So Are We in Good Shape?
  • Obviously, great work has come out of theory in
    HCI
  • Do we need more?

48
Why I Think Tomorrows HCI Needs Theory
  • Weve come full circle
  • Many new tools used both singly and by multiple
    people
  • Theory is one of the most important things we
    should be doing as a discipline
  • Not everyone needs to do it, but some of us have
    to!
  • A way to guarantee progress
  • Invite new disciplines to work with us
  • Cognitive neuroscientists, biologists, ethicists?

49
How to Do Theory?
  • Whittaker, Terveen Nardi (2000)
  • Adopt a reference task agenda
  • A set of well-defined tasks that candidate
    systems could be evaluated against like TREC
  • Even skeptics (Landauer, Carroll et al., Bannon)
    agree on the importance of having an adequate 
    descriptive base for HCI as a prerequisite for
    more theory development

50
Engestroms Activity System Model (1987)
  • Most human activities are collective ones taking
    place in rich social environments
  • Model used to explain collective activities and
    cooperative work, including cultural conventions
    and established rules

51
Activity Theory and HCI
  • Transformation of tools, rules and divisions of
    labor is key
  • Utilized more in CSCW community
  • Exacty how Activity Theory is operationalized in
    studies is a common problem
  • Can provide a framework to reinterpret the
    concept of user needs and society

52
Challenges to Theory Building
  • Advancing technology
  • Influence of individual differences
  • Contextual effects
  • Longitudinal effects
  • New metrics needed
  • But paradigms exist that can be leveraged

53
Its Good for Your Career!
  • Top 10 Most Frequently Cited CHI Authors
  • Stu Card (484 citations)
  • Bill Buxton (351)
  • Thomas Moran (344)
  • Ben Shneiderman (322)
  • Hiroshi Ishii (298)
  • Brad Myers (287)
  • Jakob Nielsen (286)
  • Allen Newell (222)
  • Jock Mackinlay (217)
  • George Robertson (215)

54
Conclusion
  • Benefits of a theoretical approach to HCI
  • Move our community toward a solid, scientific
    discipline
  • Identify gaps in the design space
  • Engage in a communal discussion about design
  • Career advancement
  • Innovation

Holy Grail for HCI
55
Thank You!
56
Tom Ericksons Poem
  • Theory Theory A Designer's View Theory weary,
    theory leery, why can't I be theory cheery? I
    often try out little bits, wheresoever they might
    fit. (Affordances are very pliable, though what
    they add is quite deniable.) The sages call this
    bricolage, the promiscuous prefer menage... A
    savage, I, my mind's pragmatic, I keep what's
    good, discard dogmatic.
  • //
  • Oddly now, I'm theory cheery -- I find I have a
    theory theory! Neither holy grail, nor deep
    disgrace, theory's useful in its place,
    (Framing, talking, predicting, bonding, evoking
    discourse--Others responding) Like goals and
    methods, plans and actions, theory's situated,
    not pure abstraction. So make your theory a
    public way, where passers by may pause and stay
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