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Artificial Intelligence

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Title: Artificial Intelligence


1
Artificial Intelligence
Chester
2
What is AI?
  • Artificial Intelligence is the mental capacity
    exhibited by an artificial (non-natural,
    man-made) entity to reason, plan, solve problems,
    think abstractly, comprehend ideas and language,
    and to learn.
  • Intelligent Agent (IA) When an AI system
    interacts and learns from its working
    environment, a software agent that shows a kind
    of artificial intelligence.

3
Characteristics of An Intelligent Agent
  • When interacting with the environment it should
    be able to learn and improve.
  • To be able to adapt when it is connected to a
    larger network and also to adapt in real time,
    this means that there is a time deadline for the
    event to occur.
  • To be able to learn quickly after absorbing a
    large amount of data.
  • To accommodate new rules and ideas for problem
    solving.
  • Has an ideal memory capacity that can remember
    and retrieve data and knows what to do with it
    without needing human input.
  • Has parameters and variables to represent things
    like short and long term memory, age, and
    forgetting among others.
  • To be able to analyze itself in things like how
    it behaves, errors its made and successes it has
    achieved and is able to adapt accordingly.

4
History of AI1950s
  • Began in the 50s as an experimental field.
  • Allen Newell and Herbert Simon founded first AI
    lab at Carnegie Mellon University in Pittsburgh,
    Pennsylvania.
  • 1956 John McCarthy coins the term Artificial
    Intelligence at the Dartmouth Conference.
  • 1956 Allen Newell, J.C. Shaw and Herbert Simon
    demonstrate first AI program called Logic
    Theorist.
  • 1958 John McCarthy invents Lisp programming
    language.
  • 1959 John McCarthy and Marvin Minsky founded the
    Massachusetts Institute of Technology (MIT) AI
    Lab.

John McCarthy
5
1960s
  • 1961 James Slagle from MIT used Lisp to write
    SAINT which could solve college freshman level
    Calculus problems.
  • 1963 ANALOGY is written by Thomas Evans. It
    showed that computers could solve analogy
    problems found on IQ tests.
  • 1964 Danny Bobrow from MIT showed that computers
    could understand natural language good enough to
    solve algebra word problems.
  • 1967 Richard Greenblatt from MIT writes
    MacHack the first knowledge-based program that
    plays chess and could achieve a class-C rating
    playing in tournaments.
  • 1969 Shakey the Robot, the first mobile robot
    is built at the Stanford Research Institute (SRI).

6
1970s
  • 1971 Terry Winograd from MIT combines his
    SHRDLU program with a robotic arm. Demonstrated
    that computers can understand and act on English
    sentences in a world restricted to childrens
    blocks.
  • 1972 Alain Colmerauer and Robert Kowalski
    develop the Prolog programming language as an
    alternative to Lisp.
  • 1973 Freddy Robot was built at the University
    of Edinburgh, it used visual perception to locate
    and assemble models.
  • 1973 Lighthill report is published, it gave a
    negative verdict on AI research which prompted
    the British government to no longer support
    research except for at two universities.

7
1970s continued
  • 1974 Mycin is presented by Edward Shortliffe,
    it could diagnose infectious blood diseases and
    recommend treatment.
  • 1978 Mark Stefik and Peter Friedland demonstrate
    MOLGEN, showed that object-oriented programming
    representing knowledge could plan gene-cloning
    experiments.
  • 1979 The Stanford Cart is built by Hans Moravec.
    It is the first autonomous vehicle and
    successfully crosses a room filled with chairs
    acting as obstacles and circumnavigates the
    Stanford AI Lab all without human guidance.
  • 1979 The American Association for Artificial
    Intelligence (AAAI) is created. Its first
    national conference is held at Stanford in the
    early 80s.

The Stanford Cart
8
1980s
  • 1982 The Fifth Generation Computer System
    project begins. It is a initiative by Japans
    Ministry of International Trade and Industry
    aimed at making the first fifth generation
    computer with AI attributes.
  • 1989 Dean Pomerleau creates ALVINN (An
    Autonomous Land Vehicle in a Neural Network), it
    managed to drive a car coast-to-coast in the
    United States under computer control for 2800 out
    of 2850 miles.

9
1990s and Beyond
  • Major advances in every field of AI.
  • Gerry Tesauro creates TD-Gammon a backgammon
    playing program that showed that reinforcement
    learning is a good enough to challenge
    world-class championship players.
  • 1993 Fifth Generation Computer System project
    is cancelled.
  • 1997 Deep Blue, a chess playing program from
    IBM beat world champion Garry Kasparov. First
    RoboCup robot soccer tournament is held with 40
    teams entered.
  • Late 90s Web crawlers become essential for
    search engines to be effective by allowing fast
    searches responses.
  • 2000 Robopets are introduced, they behaved
    like real pets and could interact with people.

10
Example of AI TodayThe Sims 2
  • The AI must keep the needs of each sim satisfied
    by having them interact with objects that will
    fill that need.
  • AI determines who gets along with who based on if
    they share the same interests and if their
    relationship is ready for the social interaction
    being done.
  • AI reacts to important events appropriately by
    being happy during happy events and sad for sad
    events, etc.

11
Social Issues
  • If we push the development of technology too far
    we may find ourselves in a situation similar to
    what the humans in movies like The Matrix, I,
    Robot, Terminator, and Stealth are in. We
    may have to deal with rogue and hostile robots
    who have developed enough to be as smart if not
    smarter than we are.
  • Sometimes it is better to have the human touch in
    some situations instead of the calculating
    precision of machines. It will be very difficult
    and possibly even impossible to program in human
    traits such as compassion, pity, charity,
    remorse, etc.

12
Conclusion
  • AI has the potential to do great good for us or
    it may overcome and destroy us.
  • We should be careful and aware of how far we are
    willing to go in advancing AI and understand what
    the implications might be, because playing God
    should not be taken lightly.
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