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Digital Dungeon Master

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What is Dungeons & Dragons? Fantasy role-playing game ... Topic 1 - History of Dungeons and Dragons. Topic 2 - Classic Style Game ... – PowerPoint PPT presentation

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Title: Digital Dungeon Master


1
Digital Dungeon Master
  • Transition Phase Presentation

2
Digital Dungeon Master
3
Digital Dungeon Master
The Team
AIDAN MCQUAYProject Leader ALFRED
PENAFLORIDADBA GORDON MERKELLead Network
Technologist JESSICA VINCENTProgrammer NATHAN
PROKOPOWICHNetwork Technologist TIM HIEBERTLead
Programmer
4
Digital Dungeon Master
What is Role-Playing?
  • Communal story-telling
  • Game Master acts as lead story-teller
  • Directs flow of the narrative
  • Takes on roles of people and characters outside
    of main party
  • Makes decisions and interprets game rules GOD!
  • Players act as principals in the story
  • Take on personality of their character
  • Tell the story as interpreted through their
    characters eyes
  • Dice-based, pen-and-paper systems
  • All information stored on paper character
    sheets, story outline, etc
  • Rules are read and interpreted by the Game
    Master
  • Dice of various sizes and number used to
    generate random numbers

5
Digital Dungeon Master
What is Dungeons Dragons?
  • Fantasy role-playing game
  • Lord of the Rings style settings and stories
  • Characters interact with other human and
    non-human entities
  • Typical stories involve slaying of dragons and
    other monsters
  • Magic prevalent over technology
  • Castles and Dungeons are prominent venues for
    the stories
  • Originally published in 1973 by TSR
  • The ORIGINAL role-playing game
  • Published under Open Gaming License by Wizards of
    the Coast D20 System
  • Game Master referred to as Dungeon Master DM

6
Digital Dungeon Master
What is the Digital Dungeon Master?
  • Networked, digital representation of the pen and
    paper role-playing experience
  • Provides an interface for common tasks
  • Dice rolling
  • Conversation public and private
  • Tracking and maintenance of character statistics
  • Information retrieval database lookups
  • Game session storage and restoration
  • Provides framework for the game regardless of
    location issues
  • Story development and decision making still rests
    with DM
  • Text based as opposed to oral
  • Supplements as opposed to replaces traditional
    tools and techniques

7
Digital Dungeon Master
Purpose
  • Review transition phase
  • Demonstration and overview of project website and
    repository
  • Demonstration of download and install of RC1
  • Review transition phase and related
    documentation, including user instruction and the
    problem reporting process
  • Review of lessons learned

8
Digital Dungeon Master
Objectives
  • By the end of this presentation we hope that you
    will have a good understanding of
  • Role-playing and DD in particular
  • The purpose and features of the DDM
  • The state of the project at the point of
    software release and available support

9
Digital Dungeon Master
Topics
Topic 1 brokensource Project Website
Repository Aidan Topic 2 Installing the DDM
Aidan Topic 3 Implementation Strategy
Alfred Topic 4 Problem Report Process
Alfred Topic 5 HELP! User Manual HTML
Support Nathan Topic 6 User Training
Nathan Topic 7 Ongoing Support Jess Topic 8
Lessons Learned Tim
10
Digital Dungeon Master
Topic 1 brokensource Project Website
Repository Jess
brokensource project repository and website
11
Digital Dungeon Master
Topic 2 Installing the DDM Aidan
brokensource DDM Software Application
12
Digital Dungeon Master
Topic 3 Implementation Strategy Alfred
  • Very simple implementation due to small,
    self-contained nature of application
  • Enumeration of database with real data
  • Application made available for public download
    from website
  • User documentation created and made available for
    download from website
  • Problem reporting and support strategy established

13
Digital Dungeon Master
Topic 4 Problem Report Process Alfred
  • Documented on project website and in user
    documentation
  • Email submission
  • Form provided
  • Name contact information email address and
    phone number
  • Product Version
  • Error message if any
  • What was done prior to the error/bug occurring
  • Description of the error/bug
  • Resolution user would like to see
  • Added to DDM bug-tracking forum for internal
    process management
  • Application updated and tested
  • Documentation and support materials updated
  • Notice of update posted to project website and
    updates released to public

14
Digital Dungeon Master
Topic 4 Problem Report Process - Webpage
15
Digital Dungeon Master
Topic 4 Problem Report Process - Form
16
Digital Dungeon Master
Topic 4 Problem Report Process - Bug Tracking
Forum
17
Digital Dungeon Master
Topic 5 HELP! User Manual HTML Support
Nathan
  • Installation Instructions included in DDM setup
  • User Manual in MS Word format on CD
  • Comprehensive HTML help in the application
  • Application interface help
  • Game rules

18
Digital Dungeon Master
Topic 5 HELP! User Manual HTML Support

19
Digital Dungeon Master
Topic 5 HELP! User Manual HTML Support
20
Digital Dungeon Master
Topic 6 User Training Aidan
  • Two day training period 12 Hours Total
  • Initial portion covers conventional RPG play
    styles and character generation
  • Following portions build on this foundation, but
    using DDM to implement
  • Topics Covered
  • Topic 1 - History of Dungeons and Dragons
  • Topic 2 - Classic Style Game
  • Topic 3 - Review (Comment and Questions)
  • Topic 4 - The Digital Dungeon Master
  • Topic 5 - New Style Game
  • Topic 6 - Review (Comments and Questions)

21
Digital Dungeon Master
Topic 7 Ongoing Support Jess
  • Formal support period lasting 6 months Mar 1,
    2004 Aug 31, 2004
  • Team hours allocated
  • Problem reporting from users and stake-holders
    with acknowledgements
  • Regular maintenance and updates to application
  • Changes and updates to accompanying support
    documentation and website
  • Informal support after 6 months Sept 1, 2004
  • Team hours NOT allocated
  • Problem reporting from users and stake-holders
    no acknowledgements
  • Sporadic maintenance and updates to application
  • No Changes or updates to accompanying support
    documentation and website
  • Informal support is not guaranteed and will occur
    if and when time allows
  • Support will be provided for the current release
    version only!

22
Digital Dungeon Master
Topic 8 Lessons Learned Tim
  • Coordination and Communication
  • Many tasks occurring concurrently
  • Important to keep lines of communication open
  • Prevents duplication of effort
  • Documentation
  • Effective and thorough
  • Prevents confusion and other problems
  • Facilitates preparation of user support documents
  • Time Management
  • Prevents rushed and/or sloppy work
  • Avoids delays due to slipped tasks impacting on
    dependents
  • Expect to learn a lot more during the support
    period

23
Digital Dungeon Master
In Closing
  • We hope that we have a provide a thorough
    explanation of our project, including
  • Role-playing and DD in particular
  • The purpose and features of the DDM
  • The state of the project at the point of
    software release and available support

24
Digital Dungeon Master
Thank You.
25
Digital Dungeon Master
the end.
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