Title: Mondo Sports
1Mondo Sports
- Bringing it all Back Home
- Baseball Cards, Sports Games, Fantasy Leagues,
and Sport Culture
2Mondo Sports
- This discussion covers the role of several
unusual media in bringing sports culture into
American homes. You have the right to be a
little weirded out by all this.
3Early Sports Collectibles
- Sports collectibles first allowed fans to take
images of favorite players home with them.
Later, they would allow fans to take home actual
game used memorabilia. Sports collectibles and
games have always been about giving fans the
sense that they took part in the game, that they
were part of the game. As such, they continue to
bring a unique identification with sports culture
and values directly into the lives of some fans.
At times, this identification can border on the
obsessive.
4Early Sports Collectibles
- 1890s Old Judge Cigarettes places pictures of
National League ballplayers in their cigarette
packs to promote sales.
5Early Sports Collectibles
- 1900-1950 Various companies put images of sports
figures on cards (cigarette and cigar companies
in particular) and on their products (e.g.
Wheaties). Advertisers find that sports
celebrities sell produce.
6Sports Cards A Brief History
- 1949-1951 Bowman Company produces baseball cards
of popular players.
- 1951-Topps Company produces baseball cards to
promote their bubble gum. Topps will develop an
exclusive agreement with Major League Baseball to
produce baseball cards.
7Sports Cards A Brief History
- 1960s-Becket starts publishing the Becket
Baseball Card Monthly, a journal that rates (and
creates) the value of various baseball cards
(later to expand to all sports cards).
8Sports Cards A Brief History
- 1981 Leaf Company and Fleer Corporation challenge
Topps exclusive contract. They win a court
battle by demonstrating that they are selling
card packs that do not include bubble gum (thus,
are distinct from Topps).
9Sports Cards A Brief History
- 1987-1993 The great baseball card boom. Baseball
cards become valuable collectibles and heirlooms
(for a few years, anyway).
- New companies form (e.g. Upper Deck) and cards
that once had been pinned between bicycle tire
spokes were now treated like rare postage stamps.
People pay thousands of dollars for cards with
no intrinsic value.
10Sports Cards A Brief History
- 1994-2000 The great baseball card bust. Card
values drop precipitously.
- 2000-2004 Cards and collectibles. Card companies
consistently place swatches of game used clothes,
bats, and other items in card packs to sell
something with intrinsic value.
11Sports Games A Brief History
- Sports games allowed people to bring the game
home. Sports games followed the strategy of the
sport with varying degrees of accuracy. Some
modeled play on the actual performances of
players (typically using crude statistical
analyses). - Note Computer sports games and simulations and
fantasy leagues all grew out of these initial
attempts to bring the game home statistically.
12Sports Games A Brief History
- 1931-Clifford Van Beek produces National Pastime,
the first game to create play directly from
actual player statistics.
- 1930s-1990s Ethan Allans Game of Professional
Baseball is produced by various companies. It
uses incredibly crude pie charts and spinners to
create accurate baseball.
13Sports Games A Brief History
- 1951-Richard Seitz develops Van Beeks National
Pastime into APBA Baseball, the first successful
sports simulation game and the mother of all
fantasy sports.
14Sports Games A Brief History
- 1958-Seitz creates a football version of the APBA
game. The Big League Company develops two games
(Big League and Negamco) using statistics to
simulate baseball, football, and basketball.
15Sports Games A Brief History
- 1961-Strat-o-matic comes on the market, the
greatest challenge to APBA as top sports
simulation game.
16Sports Games A Brief History
- 1960s-1980s Sports simulation games develop
cult-like followings. They spawn their own
leagues, histories, records, and journals. At
least one major novel is written about a
simulation player who completely loses touch with
reality, his board game becoming his real
world.
17Sports Games A Brief History
- 1981-The first computer baseball simulation is
created. Key baseball computer games Micro
League Baseball, Earl Weaver Baseball, Tony
LaRussa Baseball, Hardball.
18Sports Games A Brief History
- 1990s-Fantasy Leagues develop.
19Sports Games A Brief History
- 1990s-With the growth of computer baseball and
fantasy leagues, simulation board games die. Of
the hundreds of games produced, the only
remaining games-APBA (barely surviving),
Strat-o-matic (relatively stable), Dynasty League
Baseball (struggling).