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Mondo Sports

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Note: Computer sports games and simulations and fantasy leagues all grew out of ... 1990s-Fantasy Leagues develop. Sports Games: A Brief History ... – PowerPoint PPT presentation

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Title: Mondo Sports


1
Mondo Sports
  • Bringing it all Back Home
  • Baseball Cards, Sports Games, Fantasy Leagues,
    and Sport Culture

2
Mondo Sports
  • This discussion covers the role of several
    unusual media in bringing sports culture into
    American homes. You have the right to be a
    little weirded out by all this.

3
Early Sports Collectibles
  • Sports collectibles first allowed fans to take
    images of favorite players home with them.
    Later, they would allow fans to take home actual
    game used memorabilia. Sports collectibles and
    games have always been about giving fans the
    sense that they took part in the game, that they
    were part of the game. As such, they continue to
    bring a unique identification with sports culture
    and values directly into the lives of some fans.
    At times, this identification can border on the
    obsessive.

4
Early Sports Collectibles
  • 1890s Old Judge Cigarettes places pictures of
    National League ballplayers in their cigarette
    packs to promote sales.

5
Early Sports Collectibles
  • 1900-1950 Various companies put images of sports
    figures on cards (cigarette and cigar companies
    in particular) and on their products (e.g.
    Wheaties). Advertisers find that sports
    celebrities sell produce.

6
Sports Cards A Brief History
  • 1949-1951 Bowman Company produces baseball cards
    of popular players.
  • 1951-Topps Company produces baseball cards to
    promote their bubble gum. Topps will develop an
    exclusive agreement with Major League Baseball to
    produce baseball cards.

7
Sports Cards A Brief History
  • 1960s-Becket starts publishing the Becket
    Baseball Card Monthly, a journal that rates (and
    creates) the value of various baseball cards
    (later to expand to all sports cards).

8
Sports Cards A Brief History
  • 1981 Leaf Company and Fleer Corporation challenge
    Topps exclusive contract. They win a court
    battle by demonstrating that they are selling
    card packs that do not include bubble gum (thus,
    are distinct from Topps).

9
Sports Cards A Brief History
  • 1987-1993 The great baseball card boom. Baseball
    cards become valuable collectibles and heirlooms
    (for a few years, anyway).
  • New companies form (e.g. Upper Deck) and cards
    that once had been pinned between bicycle tire
    spokes were now treated like rare postage stamps.
    People pay thousands of dollars for cards with
    no intrinsic value.

10
Sports Cards A Brief History
  • 1994-2000 The great baseball card bust. Card
    values drop precipitously.
  • 2000-2004 Cards and collectibles. Card companies
    consistently place swatches of game used clothes,
    bats, and other items in card packs to sell
    something with intrinsic value.

11
Sports Games A Brief History
  • Sports games allowed people to bring the game
    home. Sports games followed the strategy of the
    sport with varying degrees of accuracy. Some
    modeled play on the actual performances of
    players (typically using crude statistical
    analyses).
  • Note Computer sports games and simulations and
    fantasy leagues all grew out of these initial
    attempts to bring the game home statistically.

12
Sports Games A Brief History
  • 1931-Clifford Van Beek produces National Pastime,
    the first game to create play directly from
    actual player statistics.
  • 1930s-1990s Ethan Allans Game of Professional
    Baseball is produced by various companies. It
    uses incredibly crude pie charts and spinners to
    create accurate baseball.

13
Sports Games A Brief History
  • 1951-Richard Seitz develops Van Beeks National
    Pastime into APBA Baseball, the first successful
    sports simulation game and the mother of all
    fantasy sports.

14
Sports Games A Brief History
  • 1958-Seitz creates a football version of the APBA
    game. The Big League Company develops two games
    (Big League and Negamco) using statistics to
    simulate baseball, football, and basketball.

15
Sports Games A Brief History
  • 1961-Strat-o-matic comes on the market, the
    greatest challenge to APBA as top sports
    simulation game.

16
Sports Games A Brief History
  • 1960s-1980s Sports simulation games develop
    cult-like followings. They spawn their own
    leagues, histories, records, and journals. At
    least one major novel is written about a
    simulation player who completely loses touch with
    reality, his board game becoming his real
    world.

17
Sports Games A Brief History
  • 1981-The first computer baseball simulation is
    created. Key baseball computer games Micro
    League Baseball, Earl Weaver Baseball, Tony
    LaRussa Baseball, Hardball.

18
Sports Games A Brief History
  • 1990s-Fantasy Leagues develop.

19
Sports Games A Brief History
  • 1990s-With the growth of computer baseball and
    fantasy leagues, simulation board games die. Of
    the hundreds of games produced, the only
    remaining games-APBA (barely surviving),
    Strat-o-matic (relatively stable), Dynasty League
    Baseball (struggling).
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