Title: The Game of Go
1The Game of Go
- Gentlemen should not waste their time on trivial
games -- they should play go.
- -- Confucius,
- The Analects
- ca. 500 B. C. E.
Anton Ninno Roy Laird, Ph.D.
antonninno_at_yahoo.com roylaird_at_gmail.com
special thanks to Kiseido Publications
2JAPAN CHINA
KOREA
Go has several names. The Chinese call it
wei-chi, also spelled weiqi. In Korea its baduk.
Westerners generally use the Japanese word term
i-go, or just go, because Japanese pioneers like
Kaoru Iwamoto supported American go in the early
days.
3THE MOST POPULAR GAME IN THE WORLD TODAY Million
s of fans in Japan, China, Korea
Top players earn millions International tournamen
ts pay up to 400K
4THREE CLASSIC GAMES
BACKGAMMON Man vs. fate Element of chance Risk/
gambling (doubling cube)
CHESS Man vs. man War paradigm Perfect informa
tion
Attack -- Total victory
GO Man vs. self Open paradigm Share -- victory
by one point
Personal best
5THE ULTIMATE MERITOCRACY Go is the one game in w
hich . . . everyone starts out equal, everyone
begins with an empty board and with no
limitations, and what happens thereafter is . .
. only the quality of your own mind.
-- William Pinckard, Go and the Three Games
in The Go Players Almanac
6The traditional go board has a 19-line grid.
Beginners play on small 9 or 13-line boards.
7Go boards are made of wood. The pieces are ca
lled stones. The best stones are made of clams
hell and slate, but glass stones are less expe
nsive. Good stones are usually kept in wooden b
owls. The lids are used to hold any captured st
ones.
8Players take turns putting stones on the
361 intersections made by the 19-line grid. Black
goes first. Nine handicap points are used to
balance players of unequal skill. Each
intersection is a point of territory, and each
captured stone is also worth one point.
9Go players hold the stones between their first
and middle fingers, like chopsticks. They snap
them down on the board with a sharp click.
10The goal is to surround more points of territory
than your opponent. Players may surround and
capture their opponents stones.
11To be safe from capture, a group of stones must
have two eyes, meaning two or more, separate
empty intersections inside its walls.
12Players stake out the territory they want,
and then they fight and build walls to keep it.
13The game is over when neither player can find
anything else to do. Beginners often find it
difficult to know when a game is over. Each
player rearranges the opponents territory to
make counting easy.
14GO AND CHESS A Comparison Larger board, more pl
ays per game (200-300 vs. 50-60) Strategic v
s. tactical Simpler rules all pieces are equal
Becomes more complex as pieces fill the board
Blends competition with other elements
Win by one point, not total destruction
Universal ranks -- any two can play
No stalemates or draws -- a winner every time
15GOALS AND OBJECTIVES
16DEPTH OF COMPLEXITY Árpád Élo 43 levels
17COMPUTERS CANT PLAY! Go is so complex that the b
est programs routinely lose to talented children.
Computer programmers call it the last refuge of
human intelligence.
18HANDICAP THE GREAT EQUALIZER
Because the board is empty at the start of the
game, the stronger player can give his opponent a
head start to even things out. Nearly any two
opponents can play a game that either of them
could win..
19COMMERCIAL PROGRAMS Strongest ones are 6-8 kyu B
est ones make studying fun -- problems, games
Record and study your own games
20UNIVERSAL RANKING SYSTEM Similar to martial arts,
golf Rank yourself by playing ranked opponents
All serious players know their rank
Honest players will lose half of their games
Ultimately players compete with themselves
21GO ETIQUETTE Play to the opponents right hand
Thank you for teaching me Prisoners in the lid
Count the opponent's territory
Return your stones to the bowl
22GO ON THE INTERNET FREE! At least 1000 online an
y time of day or night Anonymous play Ratings ar
e 3-5 stones lower
23FREE SOFTWARE Igowin -- http//www.smart-games.co
m/igowin.html Handtalk -- http//www.yutopian.com
/go/ GnuGo (open source) -- http//www.gnu.org/so
ftware/gnugo/gnugo.html Game collections -- www.u
sgo.org/resources/internet.asp
24TIME CONTROL Regular time plus overtime (byo-yomi
) Asian style x periods of y seconds each Canad
ian style x stones in y minutes
25INTERNET GO SERVER The original -- since 1991 50
0 participants online at all times
Many strong players Simulcast important tournamen
ts Everyone sees everyone
26KISEIDO GO SERVER 400-1000 players of all levels
at any time Room-based environment Java-based --
runs on everything
27OTHER SERVERS YAHOO! GAMES 250-500 players at a
time, including lots of beginners and others who
like to play on a 9x9 board. ASIAN SERVERS Some
sites in China, Korea and Japan are enabled --
to varying degrees -- in English
TURN-BASED SERVERS Leave a message with your
next move instead of playing in real time
Find them all at www.usgo.org/resources/servers.
asp
28ADVICE FOR BEGINNERS Play quickly -- lose 100
games Play stronger opponents Ask for comments
Avoid repetitive thinking -- just try
something Keep your stones connected -- separate
White Think before ignoring a stronger players m
ove
29Go is at least 2000 years old, probably much
older. No one knows where it came from. Some
people think the board and stones were originally
used to foretell the future, or as a calculator.
30When you and I discuss philosophy, it is as if
we play go. If you do not answer, I will swallow
you up.
-- Zen Master Hongzhi ca. 700 A.C.E.
Painting with 17x17 board ca. 690 A.C.E.
31attributed to Kano Shoei (1519 - 1592)
THE FOUR ACCOMPLISHMENTS During Chinas golden a
ge (the Tang and Song dynasties ca. 700-1400
A.D.) the cultured person mastered four skills
painting, calligraphy, lute-playing and go.
32THE MINISTER OF GO Tokugawa Ieyesu, the first s
hogun, established four houses to study go and
compete in annual Castle Games of great
national importance. Each years winner became
the go-doroko (Minister of go), occupying a
cabinet-level position in the government.
33This fan from ca. 1800 shows two Chinese men
playing go while a young man looks on.
34Go became a common theme in 19th century ukiyo-e
prints. Here, Tadanobu, a famous samurai, fights
off his enemies with a go board.
35In this scene from The Tale of Genji, two women
reminisce about the brief relationships with the
Prince while playing go, and find peace.
36General Kuan Yu, the hero of The Romance of the
Three Kingdoms, plays go while a surgeon attends
his battle wounds. This ukiyo-e is by Katsushika
Oi, daughter of the great Japanese master
Hokusai,
37Repelling demons while playing go. (1861)
38Playing go with a demon (ca. 1835)
39WITH GO MAKE FRIENDS This scroll, commissioned by
an American traveler in Beijings Tiananmen
Square, uses the traditional Chinese
four-character proverb format to say that when
friends play go, their playing strengths and
their friendship both get stronger.
40CHAIRMAN MAO ON GO War is like a game of weiqi
. . . Strongholds built by the enemy and bases
by us resemble moves to dominate spaces on the
board. -- Selected Military Writings
41HENRY KISSINGER ON GO Chess has only two outcome
s draw and checkmate. The objective of the game
. . . is total victory or defeat and the battle
is conducted head-on, in the center of the board.
The aim of go is relative advantage the game is
played all over the board, and the objective is
to increase one's options and reduce those of the
adversary. The goal is less victory than
persistent strategic progress.
-- Newsweek, 11/8/04
42CITICORP CEO JOHN REED ON GO
Competition . . . is about positioning
yourself wisely over time, not wiping the other
guy out on specific products. I approach
competition like the Chinese board game go. You
see where the other players have put their chips,
and decide where to put your chips.
-- John Reed, Chairman, Citicorp
Harvard Business Review December 1990
43THE WAY OF GO Troy Andersen Global Local Owe
Save Slack Taut Reverse Forward Us Them Le
ad Follow
Expand Focus
44The Master of Go, Yasunari Kawabatas poignant
chronicle of this historic 1938 game between the
last honinbo and a brilliant young upstart, won
the Nobel Prize for literature.
45 A BEAUTIFUL GAME Russell Crowe plays brilliant,
unstable mathematician John Nash in A Beautiful
Mind, Oscar-winner for Best Picture of 2001. In
real life, Nash is a charter member of The
American Go Association.
46Trevanians 1979 best-seller chronicles the life
of Nicholai Hel, orphaned during WW I and raised
by a Japanese go master to become the worlds
most accomplished assassin.
47The Go Masters, an epic tale of an enduring
friendship between two great players -- one
Chinese, the other Japanese -- during World War
II , brought Japanese and Chinese film teams
together for the first time. It achieved wide
popularity but is not currently available.
48In Pi, a cult classic, a demented mathematician
tries to find a formula for the universe, using a
go board.
49HIKARU NO GO In this popular coming-of-age stor
y, the ghost of a famous player guides our hero
to the pinnacle of the go world -- or does he?
50GO IN AMERICA Chinese immigrants probably played
the first games in North America among themselves
here in the 1800s.
51Japanese professionals such as Kaoru Iwamoto
9-dan helped early US players, and The American
Go Association was formed in 1937. Most major US
cities have go clubs.
52THE IWAMOTO CENTER
Mr. Iwamoto was in Hiroshima on August 6, 1945.
After seeing the results of first atomic bomb, he
vowed to spread international peace and
understanding through go. He established Go
Centers in New York, Seattle, Amsterdam and Rio
de Janeiro.
53ITS A BIG CHALLENGE The number of possible go ga
mes has been estimated at 10761 (OMNI, June
1991), far more than the number of subatomic
particles in the known universe.
54RATINGS
Estimate based on current performance
To get a rating? Play in a rated tournament
Online ratings -- 3-5 ranks lower
55HOW DO YOU KNOW YOUR RANK? Beginners start at /-
30-35 kyu Kadoban -- win three in a row -1 ran
k 1 kyu shodan (black belt, new master) 7-d
an is the highest official amateur rank, but
some 7-dans are stronger than others
Pro ranks (Japan, China, Korea) 1-9 dan
56WHAT ABOUT EVEN GAMES? Evenly matched players cho
ose for color -- one takes a handful of stones,
the other guesses odd or even by placing one
or two stones on the board the winner takes
Black Black pays White 6.5 points komi for the pr
ivilege of making the first move
57GO IN THE WESTERN WORLD Did not transfer to Weste
rn culture Outside the box -- non-Western thoug
ht Lacks a decisive ending No culture-specific s
pinoffs
58Many books and websites want to help you learn
about go.
American Go Association - www.usgo.org