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CDIO Activities in Unified Engineering

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Evaluate and explain the effects of engineering in a wider ... Low Riders .02 .4. 22.5. 21. 1. 25. Captain Hook .09. 2.45. 26. 25. 10. 24. Team 6 [guest pilot] ... – PowerPoint PPT presentation

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Title: CDIO Activities in Unified Engineering


1
CDIO Activities in Unified Engineering
  • Wed 13-Jun-02
  • CP Coleman

2
Today
  • Unified Engineering
  • System Problems
  • Concepts we teach
  • Teamwork
  • The CDIO Aerial Competition
  • Comments

3
Unified Engineering Structure
  • 4.5 Disciplines
  • Materials Structures
  • Dynamics
  • Thermodynamics Propulsion
  • Fluids
  • Signals and Linear Systems
  • Plus System Problems
  • 4 subjects worth of time
  • 2 Fall 2 Spring
  • http//web.mit.edu/16.unified/www/

4
Structure of System Problems
2.5 Professional Skills
2.4 Personal Skills
3.1Teamwork
2.1 Problem Solving 2.2 Knowledge
Discovery 2.3 System Thinking
3.2 Communication
5
Fall 2001 System Problem Objectives
  • Formulate multi-disciplinary models.
  • Plan and conduct experimental investigations.
  • Use models to evaluate designs.
  • Evaluate and explain the effects of engineering
    in a wider social context.
  • Communicate engineering results in oral
    presentations and written reports
  • Objectives are to be achieved through class
    assignments

6
Spring 2002 System Problem Objectives
  • Apply lecture disciplines to CDIO of an aerospace
    system.
  • Develop engineering design, reasoning, teamwork,
    and communication skills.
  • Develop engineering product development skills.
  • Measure and meter assignments to avoid past
    student time over runs.
  • HAVE FUN!
  • Objectives are to be achieved through class
    project

7
System Problem Assignments
Fall 2001
Spring 2002
8
CDIO Educational Spiral
16.8X
16.62X
R/C Aircraft
Rocket
Glider
16.00
9
2002 Requirements and Resources
  • Develop a system to participate in an aerial
    competition
  • System must be ready by late April 2002 - early
    May 2002
  • Fly two laps empty and then as long as possible
    with egg payload
  • Dont crack or break egg during handling,
    loading, flight, landing
  • 5 people, 9 weeks, 4hrs/person/week, kit,
    supplies, flight training

10
Kit Diversity Aircraft Dragonfly
http//www.flydma.com/old/planes.html
11
Spring 2002System Problem Process
  • Flying lessons in Fall01 and Jan02.
  • Gave kit and offered flying lessons.
  • Assembled and flew kit. Took data.
  • Modify design to meet functional requirements.
  • Build.
  • Test.
  • Fly in pre-competition and competition.

12
Spring 2002System Problem Schedule
13
CDIO
Mens et Manus Conceive, Design Implement, Operate
14
Systems
  • People,
  • Product,
  • Process
  • Deliver
  • functionality

15
CDIO
  • Groups of people
  • conceive
  • design
  • implement and
  • operate
  • systems

16
CDIO
  • Getting groups
  • of people to
  • conceive
  • design
  • implement and
  • operate
  • systems isnot easy

17
Keys for Success
  • Project Mgmt
  • Time
  • Resources
  • Risk
  • Teamwork
  • Communication
  • Coordination
  • Roles Responsibilities
  • Motivation!
  • Design
  • Process
  • Analysis
  • Tools
  • FRDIARRC
  • Tools
  • WBS
  • Gantt Chart
  • Tools
  • Comm Plan
  • Roles Resp
  • Ground Rules
  • Effective Mtgs

18
Teamwork
  • Teamwork

19
Teamwork Communication Plan
  • Communication Plan
  • Where is everyone?
  • How can I contact you?
  • What is the best way to contact you?
  • When are you available?
  • How are we all going to keep in touch?
  • Where is our project information going to be
    stored?

20
Teamwork Roles ResponsibilitiesGround Rules
  • Roles Responsibilities
  • Who is doing what?
  • Ground Rules
  • How do we interact with each other?
  • How are we going to treat each other?
  • Any undisclosed assumptions about behavior?
  • How would I like for you to communicate with me?
  • Roles decided at beginning of meeting
  • Be on time for arrival and breaks
  • Be prepared for discussion and decisions
  • Dont shoot the messenger
  • Turn your cellular phone off

21
Teamwork Effective Meetings
  • Effective Meetings
  • Never meet without an agenda!
  • If you are meeting w/o an agenda make one up
    first thing!
  • Try facilitation.
  • Assign facilitator, note taker, and timekeeper
    for every meeting.
  • Rotate responsibilities!
  • Keep it simple!!

22
Expectations
  • We decided we'd try doing without a
    "facilitator", "time-keeper", and "note-taker"
    for now and see how it goes. If meetings aren't
    being productive, we can always add them in
    later, but we don't think we'll need them for
    now.
  • The main expectation/assumption we came up with
    was that everyone should show up on time to our
    meetings.

23
Expectations
  • We expect from each member not only to put in the
    required amount of work each week but to follow
    through with what they say they will do, respect
    team members, and be able to trust each member of
    the team.
  • We decided as a team that winning isnt
    everything, we will give winning a fair shot, but
    do not expect to say up nights, and burn
    ourselves out in order to win.

24
Ground Rules in Action
  • Communication
  • Youre ugly.
  • I feel that you are communicating in an
    insulting manner.
  • Okay, I feel that you are ugly.
  • Thats much better.

25
Teamwork
  • Teamwork

26
When its good
  • I am so proud of our plane and my group! We make
    an excellent plane that actually flew and we were
    able to keep our sanity throughout it all. We
    didnt fight (too much) and I made some really
    great friends. ? So our plane didnt carry as
    much payload as we expected it to, but it flew
    happily and I was happy with it.

27
When its good
  • Yes Im proud of the system, especially the
    ability of our team to work together to
    accomplish what we set out to do. We could have
    spent a little more time but instead we decided
    to stay sane. That was also a primary goal, and
    Im glad we ended up not being at each others
    throats.

28
When its good
  • I believe that as a team we worked extremely well
    together. We were tolerant with each other,
    always trying to maintain constructive criticism
    and respect each others opinion, in every
    situation. We learned to depend on each other
    very much and had to pull each other out of the
    hole

29
When its bad
  • Uh, you have to ask? Group dynamics.

30
When its bad
  • There were frustrating momentsThe dynamic of my
    group when we sat together to do a System Problem
    did not work the way I like. Basically it was a
    disorganized meeting, with everybody giving ideas
    but without really reaching a consensus. We could
    spend 1 or 2 hours without doing any productive
    work

31
When its bad
  • When we had to divide up the work on the design
    problems, it seemed like we all just did our
    stuff and attached it in one ugly mess to turn
    itAnother period of unorganization was
    building the plane. We never knew exactly when we
    were going to meet.I guess thats more of a
    problem of communication, though

32
2001 Requirements and Resources
  • Develop a system to participate in an aerial
    competition
  • System must be ready by early May 2001
  • Fly four laps two empty and two with payload
  • Complete laps in shortest time
  • Carry as much weight as possible
  • 5 people, 9 weeks, 4hrs/person/week, kit,
    supplies, flight training

33
  • Systems
  • people,process,product

34
(Mis) Communication
35
(Mis) Communication
36
(Mis) Communication
37
Communication
  • What was the most gratifying or professionally
    satisfying part of the project?
  • Winning, especially when no one else believe we
    could.

38
2001 Requirements and Resources
  • Develop a system to participate in an aerial
    competition
  • System must be ready by early May 2001
  • Fly four laps two empty and two with payload
  • Complete laps in shortest time
  • Carry as much weight as possible
  • 5 people, 9 weeks, 4hrs/person/week, kit,
    supplies, flight training

39
2001 Metric
  • Metric
  • L1 L2/(1mp/ma)L3
  • L1 empty lap time sec
  • L2 weighted lap time sec
  • mp/ma mass of payload/mass of empty aircraft
  • L3 pit crew time and/or repair time. 3min max
    regardless of actual. sec

40
2001 Performance
41
2001 Performance
42
2002 Performance
43
2001 and 2002 Performance
Lesson Learned Teaching the 0 is important!
44
2001 and 2002 Performance
45
Comments
  • Hands-on activity increases understanding and
    motivates learning!
  • Activities need to evolve to include software,
    autonomy, and communication.
  • Some faculty have questions about the long term
    educational value of these activities...
  • ... Some do not! ?

46
Observations
  • Hard to beat a good design (even if you are
    smart!)
  • Delivering systems is tough!
  • Teaching the 0 is nontrivial and important!
  • You only learn systems by doing
  • You only learn teamwork by doing
  • Focus less on product its a system!
  • No one best way to deliver functionality
  • Engineering is a people activity!

47
Closing Quote
  • What was the most gratifying or professionally
    satisfying part of the project?
  • Winning, especially when no one else believe we
    could.

48
Systems
  • People
  • Product
  • Process
  • Deliver
  • Functionality!

49
2001 System Problem Pictures
50
2001 System Problem Pictures
51
2001 System Problem Pictures
52
2001 System Problem Pictures
53
2001 System Problem Pictures
54
2001 System Problem Pictures
55
2001 System Problem Pictures
56
2002 System Project Pictures
57
2002 System Project Pictures
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