Ambient Occlusion for Particles - PowerPoint PPT Presentation

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Title:

Ambient Occlusion for Particles

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Movie 1 (show off some data sets) Movie 2 (use with direct lighting and shadows) ... Using 20 R14K processors on an SGI Origin 3800 (muse.sci.utah.edu) ... – PowerPoint PPT presentation

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Title: Ambient Occlusion for Particles


1
Ambient Occlusion for Particles
  • Encode global information in textures for use
    during rendering

2
Computes level of obscurances
3
Results
  • Movie 1 (show off some data sets)
  • Movie 2 (use with direct lighting and shadows)

4
Precomputation Time and Memory
Bullet
Fireball
Foam
543,088 33 min. 132 MB
955,000 66 min. 233 MB
952,755 261 min. 232 MB
7,157,720 12 hours 1,747 MB
  • Using 20 R14K processors on an SGI Origin 3800
    (muse.sci.utah.edu). Textures were 16x16 with 49
    samples per texel.

5
Impact on Performance
  • 10 slower than direct lighting alone.
  • However, using only the ambient occlusion values
    can yield as good as or better performance than
    direct lighting alone.

6
Images
Direct Lighting only
Direct lighting with ambient occlusion textures
Ambient occlusion textures only
Cylinder 22
Bullet 6
Fireball 11
7
Impact on Performance
  • 10 slower than direct lighting alone.
  • However, using only the ambient occlusion values
    can yield as good as or better performance than
    direct lighting alone.

8
Ingredients for Edges
  • Image buffer
  • Depth buffer
  • Edge detection kernel
  • Threshold for zero crossings

Laplacian kernel
9
Movies
  • Movie 1 (Varying the threshold and changing the
    view point and field of view)
  • Movie 2 (Time varying data)

10
Performance
A
B
C
D
E
11
Silhouette and Ambient Occlusion Examples
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