Title: Media in the Past
1Media in the Past
- The development of media across time and space
shows how restrictions have come and gone,
fuelling creativity as each new medium has
matured - Theatre - the modern concept of a play dates to
the 16 century, and allowed text to be
transformed in real time...
2Media in the Past (cont)
- Television - Live broadcasts were the only option
before the 1960s, now they are a rare treat! TV
Plays originally consisted of pointing a camera
at a theatre stage!!!
3Media in the Past (cont)
- Video - the ability to record broadcasts is 20-30
years old, but we take for granted the ability to
view programmes when we want to, and can cheaply
produce our own material, which lead to
innovations in TVproduction...
4Media in the Past (cont)
- Computers Cable - We are finally returning to
media that expect or demand us to be there in
real time! - Now, lets look at the
- Present and the Future
5The Present - Synthetic Characters
Interactive Teletubbies
Microsoft's Barney (!)
Capable of two-way comms with a PC via a radio
interface
http//www.microsoft.com/products/hardware/actimat
es/ http//www.current.org/tech/tech801b.html
6The Future - Synthetic Characters
SWAMPED! is an interactive experience in which
instrumented plush toys are used as a tangible,
iconic interface for directing autonomous
animated characters. http//characters.www.media.m
it.edu/groups/characters/projects.html
7The Present - The mobile Internet
http//www.palm.com/
http//www.psion.com/
http//www.nokia.com/
8The Future - Interaction by Implants
On Monday 24th August 1998, at 400pm, Professor
Kevin Warwick underwent an operation to
surgically implant a silicon chip transponder in
his forearm.
A receiver picking up this signal can be
connected in to an Intelligent Building network.
On picking up the unique, identifying signal, a
computer can operate a range of devices, such as
doors, lights, heaters or even other
computers. What is not mentioned was the pain
involved, and the massive doses of anti-biotics
that were needed to prevent infection!!!
9Case Study 3D Technologies
Mike Reddy, School of Computing (from an original
lecture designed in conjunction with Geoff
Elliott)
103D Technologies - Java
- True platform independent
- Ideal for web as viewed within an applet
- A class library (e.g. Java3D) in development
- Currently labour intensive
- Need to create code from scratch
- Much less intuitive or interactive than VRML
- Java3D is not an accepted standard yet
113D Web Technologies -VRML
- Virtual Reality Modelling Language
- VRML 1 3D objects, textures links
- VRML 2 Movable objects, interactivity
- Viewed in Browser (e.g. CosmoPlayer and Netscape)
12Example VRML
VRML V1.0 ascii Separator Material
ambientColor 0.2 0.2 0.2
diffuseColor 0.8 0.8 0.8
specularColor 0 0 0
emissiveColor 0 0 0 shininess
0.2 transparency 0
Material AsciiText
string "This is a cool demo world!"
spacing 1 justification CENTER width 0
AsciiText Separator
13VRML in Education
- CollegeNet
- The Student Genome Project
VRML in Business
- Visinet
- Blaxxun Corporation
14CollegeNet http//www.collegenet.com/vrml/
15Education - The Student Genome Projecthttp//www.
cat.nyu.edu/sgp/
- MOOs - objective oriented Multi User Domains,
such as Science MOO - A virtual, text-based, multi-user world for
social interaction - Virtual Interaction - multimedia-based meetings,
activities - Implemented in Shockwave, Java and VRML
16http//www.cat.nyu.edu/sgp/vrml/index.html
17http//www.cat.nyu.edu/sgp/vrml/index.html
18http//www.cat.nyu.edu/sgp/vrml/index.html
19Visinethttp//www.eimc.brad.ac.uk/research/visine
t.html
- Demonstrate collaboration across networks using
3D visualisation systems. - European funded project (4m)
- Achievements
- 10 sites 4 countries
- up to 155 Mbs
- Virtual environment for working
20http//barny.eimc.brad.ac.uk/visinet/HomePage.htm
l
21Blaxxunhttp//www.blaxxun.com/vrml
- Create your own virtual worlds
- Share virtual experiences over internet
- Team working, shopping, advertising
- Create you personal Avatar(s)
- 3D or image-based
- automated behaviours and gestures
22http//www.cybertown.com/main_ieframes.html
23http//www.blaxxun.com/vrml/home/ccpro.htm
24http//www.blaxxun.com/vrml/home/ccpro2.htm
25Creating Avatars
- Complete object must fit within 1-2 m
- Origin (0,0,0) in head
- One texture and 500 Polygons allowed
26Creating Avatars (cont)
- Programmable Gestures defined
- Yes/No - Smile/Laugh/Grin - Hello/Goodbye
27Useful Urls for VRML
- http//www.web3d.org/vrml/vrml.htm
- http//hiwaay.net/crispen/vrml/index.html
- http//funsan.biomed.mcgill.ca/warrick/
- masters/publications/CMBEC22/slideshow/
283D Technologies -QuickTime http//www.apple.com/q
uicktime/
- Viewed in Browser (e.g. QuickTime Plug-in and
Netscape). - QuickTime 1 Simple video and audio.
- QuickTime 2 3 (plus MIDI, MPEG, objects,
panoramas, interactive hotspots, URL aware,
hybrid file types. - QuickTime 4 (plus Streamed media, Scripted
interactivity, Flash, MP3, etc).
29QuickTime
- Movie Trailers
- Interactive Objects
- Navigable panoramas
- Embedded Multimedia
30Useful URLs for QuickTime
http//www.comp.glam.ac.uk/pages/staff/mreddy/qtvr
/ http//www.apple.com/quicktime/ http//wrinklein
time.org/ http//www.armchair-travel.com/
31Where to look for changing standards?
The W3C (World Wide Web Consortium) was founded
in October 1994 to lead the World Wide Web to its
full potential by developing common protocols
that promote its evolution and ensure its
interoperability. The Consortium is led by Tim
Berners-Lee, creator of the World Wide Web, and
Jean-François Abramatic. http//www.w3.org/