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Immersive Experiences for Team Training

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See, touch, talk to each other. Personal synthetic stereo view of VE, with ... No encumbrances beyond 'sunglasses' 4 FPB 7/26/04. Today's VEs for Team Training ... – PowerPoint PPT presentation

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Title: Immersive Experiences for Team Training


1
Immersive Experiences for Team Training
  • PROPOSAL FOR AN NSF SCIENCE AND TECHNOLOGY CENTER
  • JUNE 2005-JUNE 2010-JUNE 2015
  • 5.2 M/YEAR (including matching)
  • UNC, UCF, Morehouse Medical College
  • Will know March, 2005

2
Our Vision for Capability
3
The Goal
  • Whole team in one space
  • See, touch, talk to each other
  • Personal synthetic stereo view of VE, with some
    real objects
  • No encumbrances beyond sunglasses

4
Todays VEs for Team Training
  • Superbly successful for vehicle drivers
  • Everything reachable is real
  • Everything virtual is out-the-window
  • User is unencumbered
  • Fine for groups sharing one viewpoint
  • Pretty good for some solo training
  • Quite poor for teams with individual viewpoints

5
Four Thrusts of the Center
  • Training science
  • University of Central Florida
  • Radical immersive environments
  • Collaboration with real trainers
  • Morehouse College of Medicine
  • UNC Trauma Surgery, Emerg Medicine
  • U.S. Coast Guard Trg. Facil. Yorktown
  • U-Drive-It Facility to change practice

6
Our Vision for Immersive Display
  • Five-year
  • CAVE-like
  • but ceiling projectors
  • 4 eyes, then 8 eyes with individual images
  • Ten-year
  • Full autostereoscopic for 8 eyes
  • Lots of pixels on the walls
  • Flys-eye lenses

7
Our Vision for Image Generation
  • Five-year
  • PC cluster with graphics cards
  • Ten-year
  • New light-field rendering architecture
  • 4-D frame buffer all views from one rendering

8
Our Vision for Tracking
  • Wide-area full-body tracking
  • Tracking of tools as well as people
  • Many approachesnet will be hybrid
  • New theoretical approach for design
  • Obviate head-tracking
  • Acoustic spread-spectrum tracker
  • Video tracking with sub-imposed skeletal models

9
Our Vision for Scenario Generation
  • FAA System enhanced with branching
  • Model acquisition by laser and video
  • Scenario capture by computer vision
  • First in UNC Emergency Room
  • Next at USCG TF Yorktown
  • Next in streets of Atlanta

10
Our Vision for Interaction
  • Mixed real and virtual
  • Objects
  • People (autonomous agents)
  • Collision detection
  • Proper physical responses
  • Novel interaction techniques
  • Imperceptible redirectionwalking, hand
  • Passive haptics (e.g., ledge floor in pit)

11
Redirected Walking Razzaque
Blue perceived path Red actual path
12
Basic VE Science Questions
  • What is an effective VE?
  • How can we measure effectiveness?
  • What makes a VE effective?
  • Can VEs effectively train small teams?

13
Our Vision for Basic Science of VEs
  • Measure effectiveness of the illusions
  • Physiological measures of stress
  • Behavioral measures
  • Subjective measures
  • Training and training transfer measures

14
Physiological Measures Stress
15
Some ResultsHigh-Order Bits
  • We can measure how scared you get
  • Really walking really matters
  • Latency really matters
  • Frame-rate matters up to 30 fps
  • Global illumination gt Local
  • 3-D sound seems no better than 2-D
  • Touching something gtgt touching nothing
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