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User Interface Research

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Title: User Interface Research


1
User Interface Researchat Microsoft Mary
Czerwinski
2
Research Strategy
Exploit Technology Discontinuities
Leverage Human Capabilities
Compelling Task Information Access
3
Engaging Human Abilities
communication
perceptual
motor
cognitive
  • understand complexity
  • new classes of tasks
  • less effort

Helps User
4
Data Mountain
Strongest cue ... relative size
Subject Layout of 100 Pages
5
Motivation Task
  • Large information spaces are hard to navigate
  • Users develop Personal Information Spaces
  • Familiarity and customization
  • WWW ? Favorites/Bookmarks
  • File System ? Desktop icons
  • Average user

6
Motivation Technology
  • Apply Information Visualization and 3D User
    Interface techniques
  • Aim to leverage human abilities
  • Spatial memory
  • 3D Perception
  • Pattern recognition
  • Spatial Memory is the focus
  • Does it work in Desktop 3D?

7
3D UI Hypotheses
  • Advantages
  • Easier to evoke spatial metaphor
  • Easier to engage spatial memory
  • Display more information
  • Disadvantages
  • Need for camera manipulation
  • People get lost
  • Need for high-DOF input device?

8
A Sweet Spot?
  • Use 3D Visuals
  • Apply 3D cues
  • Occlusion, Relative Size, Shadows
  • Spatialized Audio
  • 2D Interaction technique
  • No egocentric navigation
  • Objects come to the user

9
Video
10
Whats New Here?
  • Space is topologically 2D, allowing 2D
    Interaction technique
  • Direct manipulation placement to tap spatial
    memory?
  • Deeper Processing
  • Physical Objects

11
Usability Study Design
  • DM Pilot with 10 users
  • 22 users in the test
  • All experienced with IE4
  • Half used IE, half the Data Mountain
  • 100 web pages from Top50 roulette
  • Phases Store, Re-organize, Retrieve
  • Incorrect retrievals not discouraged
  • Four cueing conditions

12
Cueing conditions
13
Pilot Results
  • Pilot essential for design iteration
  • Video showed post-pilot Data Mountain
  • Fixes
  • Prevent page loss due to occlusion
  • Provide visual correspondence between title
    pop-up and thumbnail
  • Spatialize audio

14
Usability Study 1 Results
  • Organizing times comparable
  • Reliably faster (26) retrieval with Data
    Mountain, averaged across all cues
  • DM as fast as IE or faster in all conditions
  • DM users had fewer incorrect retrievals
  • IE users did better with Title than All
  • DM users leveraged all information

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Informal Observations
  • Oh, thats over there
  • Layouts are very personal
  • Users invent adjust categs as they go
  • Categories used very similar across users
  • Low cost of interrogation is important
  • Titles, Thumbnails, Open Hierarchy
  • Landmarks and 3D cues could be better

20
Grouping mechanism
  • Users did fine
  • without a grouping mechanism
  • without category labels
  • without multi-level hierarchy
  • Users grouped anyway
  • Some sub-grouping possible seen
  • Some labeled with salient thumbnails

21
Open Questions
  • Relative contribution of Visual Cues vs. Spatial
    Memory?
  • Other ways to leverage deeper processing
  • Scalability
  • Manual placement means incremental use
  • Light-weight deeper hierarchy?
  • Multiple Data Mountains ? mental overlay?

22
Study 2
  • Better determine the contribution of spatial
    location memory
  • Examine longevity of memory for cued web pages in
    DM
  • Track user satisfaction

23
Thumbless Data Mountain
24
Study 2 Methods
  • Brought back old users after 6 months
  • Reran through retrieval phase of original study
  • Every other block of 10 trials, turned off the
    thumbnail images during retrieval
  • DVs RT, incorrects, failures, subjective
    ratings, and cue rankings

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29
Cue Ranking Results
  • On average, thumbnail images ranked most helpful
    (avg. 1.8)
  • Mouse-over text (avg. 2.0) next, then...
  • Spatial location of the web page (avg. 2.2)
  • Spatialized audio feedback ranked least helpful
    cue (avg. 4.0).
  • These differences were significant as determined
    by a Kruskall-Wallis nonparametric test,
    chi-square(3) 24.02, p lt .001.

30
Subjective Measures
31
Study 3 Visualizing Implicit Queries
  • 2 studies examined Implicit Queries effect
  • on info management
  • on info retrieval
  • Visualized with Data Mountain
  • 3D, spatial layout of web pages
  • Pages similar to currently selected page
    highlighted

32
Implicit Queries (IQ) Performance Benefits
  • IQ users (IQ1 2)
  • built more categories
  • took longer organizing
  • faster finding pages
  • Retrieval far more frequent implies IQ faster
    overall

IQ1,2 use different similarity metrics
33
Future Work
  • Multi-item dragging
  • Help users keep layout tidy
  • Web pages live
  • Continue researching deeper processing
  • Computer generated spatial layouts
  • Landscaped terrain--better landmarks

34
3D UI Conclusions
  • Exploration of Desktop 3D sweet spot
  • Prototype already outperforms existing GUI in
    effectiveness
  • Usability test informs design evolution
  • System low on policy lets users choose an
    organization
  • Spatial memory does work in Desktop 3D

35
Camera-Based Head-Motion Parallax
  • Motion parallax is one of strongest 3D depth cues

36
Glances
  • Novel 3D navigation technique
  • Lightweight, ephemeral
  • Two-handed
  • Non-dominant hand used for glance gesture
  • Low-cost awareness of surrounding area

37
Toolspaces
  • Objects attached to virtual body
  • Glances used to get to toolspaces
  • Multiple uses
  • 3D widgets
  • Information store
  • Object transport

38
Video
39
3D UI Timetable
  • 1/99 85 of new PCs ship with 3D
  • 6/99 expect 100 will ship with 3D
  • Turn over installed base
  • 5 years if only driven by games
  • 3 years if we have compelling non-game apps
  • Target 2002 MS shipping 3D capable apps
  • 3D Shell 3D Visualizations

40
Microsounds
  • Experimentally verified heuristics for creating
    sounds for human computer interaction
  • If you dont have much to say, dont take too
    long to say it.
  • How short can a sound be and still be
    distinguishable and meaningful?
  • The answer is lt50ms
  • Sounds were distinguishable one from another
  • Coded intuitive negative-neutral-positive
    distinctions

41
Microsounds
  • Useful for
  • Increasing user awareness of interface events and
    state without disrupting the users attention.
  • Visually impaired.
  • Next steps
  • Experimentally test coding power of pitch
    relationships in lt80ms Microsounds
  • Use Microsound techniques to sonify the state of
    Web transactions

42
Audio UI Timetable (?)
  • Necessary hardware available now
  • Virtualize audio devices system level mixing 6
    mo. to 1 yr
  • OS events available for sonification 1 yr
  • Consistent use of audio in MS apps 1 yr
  • Authoring for 3rd party 2 yr

43
The TouchMouse
  • Sense hand contact via capacitance
  • Input modality for awareness
  • New events Touch, Release
  • For Palm area
  • for button, wheel, thumb,
  • Goal use sensors to enhance simplify UI
  • Zero activation force Passive sensing
  • Flexible form factor Its paint. Sense touch on
    curved surfaces, tight spaces, moving parts, ...

44
Whats a TouchMouse Good For?
  • Example UI always up vs. maximum doc real estate
  • Most widgets only useful if youre holding mouse
  • So fade in / out portions of display via touch
  • Just use mouse the same way you always have
  • Test users loved it Easy just does the right
    thing

45
Sensors on WinCE Palm-sized PCs
  • Touch-sensing PsPC w/ touchpad
  • Help overcome limited screen real estate
  • Lightweight actions for efficient access to cmds
  • Make better use of both hands
  • Past successes Sharing data, handedness, tilt
  • Sensing enables new UIs with better awareness of
    context and thus can potentially both simplify
    enhance the users computing experience.

46
Summary
  • Identify and engage human abilities
  • Exploit technology discontinuities
  • Result easier access to more complexity
  • Result dramatic increase in user base
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