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Social Media for Public Engagement

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Title: Social Media for Public Engagement


1
Social Media for Public Engagement
  • Luke Walker
  • TakingITGlobal.org

2
Consider your situation
  • Purpose What are you trying to achieve?
  • Audience Who are you targeting and what are they
    using?
  • Access What are the limitations in terms of
    hardware, software, and bandwidth?
  • Norms best practices Who has tried this before
    and what can you learn?
  • Ownership How much deeply can you/do you want to
    rely on external platforms (for audience or
    functionality) vs. your own (for sustainability)

3
Synchronous Tools
  • IM
  • Text-based (mostly) chat between known contacts,
    video
  • Skype/telephony
  • Cheap calling, conference calls, video
  • Webconferencing
  • Training, showcasing, presenting

4
Synchronous Tools (links)
  • IM - the big two
  • Americans use AIM (AOL) http//www.aim.com
  • The big one elsewhere MSN/Windows Messenger
    (Microsoft) http//get.live.com/messenger/overvie
    w
  • Growing fast - Google Talk http//www.google.com/
    talk
  • Skype http//www.skype.com
  • Web Conferencing
  • http//www.elluminate.com
  • http//www.adobe.com/products/acrobatconnectpro/
  • Open source option (?)

5
Tagging
  • Folksonomies User-defined, social categorization
    of web content
  • Tags can help organize and agglomerate content
    about YOU
  • Links
  • http//del.icio.us
  • Search for nptech (techsoup.org)

6
Blogs
  • Reverse chronological
  • Often informal
  • Online diaries/journals or op-ed columns
  • Blogosphere

7
Blog (links)
  • http//www.google.ca/blogsearch
  • http//www.technorati.com/
  • http//www.blogger.com
  • http//www.livejournal.com
  • http//www.wordpress.com / .org
  • http//www.moveabletype.com

8
Wikis
  • Internal communications
  • Reporting
  • Knowledge transfer/archive
  • External communications
  • Audience participation
  • Rapid deployment

9
Wikis (links)
  • http//www.wikipedia.org
  • http//www.mediawiki.org
  • http//www.wikispaces.com
  • http//www.socialtext.net

10
Media Sharing
  • Organized by tags
  • Social networking element
  • User rating/favouriting/interestingness common
  • Different sites have different acceptable use/IP
    policies - read them! They affect who controls
    yours content

11
Media Sharing (links)
  • http//www.flickr.com
  • http//www.youtube.com
  • http//www.teachertube.com

12
Social Networking
  • Focus on creation/maintenance of identity
    relationships
  • Most allow for the creation of groups,
    identification of causes, give special status to
    NGOs and political orgs

13
Social Networking (links)
  • http//www.facebook.com
  • http//www.myspace.com
  • http//www.orkut.com
  • http//www.meetup.org
  • Event planning
  • http//www.takingitglobal.org
  • Social network for social good
  • http//www.tiged.org - platform for schools

14
Virtual Worlds
  • What
  • 3D environments
  • May be games (but not necessarily)
  • Users have avatars/in-world identities
  • Examples
  • Second Life
  • - Non-Profits in Second Life
  • Second Life http//secondlife.com/
  • Teen SL http//teen.secondlife.com/

15
Virtual Worlds (links)
  • Non-Profit Commons
  • http//www.nonprofitcommons.org
  • http//npsl.wikispaces.com/
  • Global Kids
  • http//www.holymeatballs.org

16
Issues to consider
  • Platform You dont own it
  • Community You need to know the norms
  • Viral spread You dont control it
  • Longevity You cant predict fads

17
Platform Ours, not Yours
  • Commercial sites are commercial
  • Your information IS being used for their purposes
    (read the terms of service)
  • As featured/functionality are added or changed,
    functions you depend on may disappear
  • Support may be difficult or impossible,
    particularly with free/ad-supported services

18
On Online Communities
  • Understanding how to use a tool isnt enough you
    need to know how other people use it
  • Violating norms, language standards, etc can
    deligitimize your presence very
    quicklyexperienced users can sniff out newbies
    very quickly

19
Viral Spread Seed It Watch It
  • Most social media/Web2.0 sites promote content
    based on popularity
  • Popular content spreads
  • You can drive up your contents popularity using
    your networks/contacts/friends (get the ball
    rolling)
  • Controlling your brand/content/image becomes
    increasingly difficult the further it spreads

20
Longevity Have a backup plan
  • Online services appear and disappear everyday,
    because of
  • Ownership changes
  • Shifts in trends/popularity/user demand
  • Advertising dollars disappearing/ losses
  • Facebook/MySpace are not the first socal
    networks, and wont be the last
  • Use these tools to support your presence online,
    not as your sole presence (when possible)
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