Title: UNCW Text Message Applications
1UNCW Text Message Applications
- Jeff Brown, Leah Kraus,
- Tara Thompson, and Ron Vetter
- University of North Carolina Wilmington
- UNC TLT Conference
- March 13-20, 2009
2Outline
- ITSD and Faculty Collaborate
- Campus Involvement
- SMS Applications Development
- Gaming with SMS Dub Hunt
- Questions
3Value Add in the Hand -Collaborative Project
- UNCW Information Technology Systems Division
(ITSD) was exploring short message services for
reaching students - With timely information
- Where they want it
- When they want it
- Existing vendors offered one-way text messaging
and limited applications. - Faculty approached ITSD offering to develop
customized messaging applications.
4Faculty Start-Up Company
- UNCW would form an affiliated Research LLC to
contract with the faculty start-up and hold the
universitys equity interest in the for-profit
company. - Focus on the commercial development of advanced
texting applications originating from UNCW. - Decision made to create UNCW customized
interactive applications, NOT an emergency
notification system.
5Student Involvement
- Survey of 188 UNCW students
- 82 use text messaging
- 10 use web browser on their phone
- Students cite high cost of data plans as one
reason for not using web browsers - Texting is easier and faster than starting
browsers
6Mobile User Focus Group
- Pilot group of 18 students
- Age Range 18- 22
- Six different cell carriers
- 17 different phone models
- 7 fixed plans 11 unlimited plans
- Help to test SMS applications
- Provide input for future applications
7Staff Involvement
- Information Technology Systems (ITSD)
- Office of Transition Programs
- Office of Financial Aid
- Campus Activities and Involvement
- Career Center
- Greek, Housing, Library, etc
8Technology Assistance Center
- Trained TAC staff on SMS applications
- Developed and maintained web site
- Coordinated efforts to advertise text message
services at the university
9SMS Applications Development
- SMS Short Message Service
- Common Short Codes
- Message Aggregators
- SMTP (e-mail to SMS) Gateways
- SMS System Architecture
- Applications Developed Thus Far
10SMS Short Message Service
- Defined in 1985
- Purpose to allow simple communication between
mobile devices - First SMS message sent early 90s
- Can be used with automated systems, such as
ordering products and services, or participating
in contests
11SMS
- SMS is a service available on 95 of all mobile
phones - Message size
- 160 7 bit characters
- 140 8 bit characters
- 70 16 bit characters
- No formatting just straight text
12Common Short Codes
- Common short codes (CSCs) are numbers to which
text messages can be sent from a mobile phone. - Wireless subscribers send text messages to short
codes with relevant keywords to access a wide
variety of mobile content. - CSCs are compatible across participating carriers
and are currently defined as 5 or 6 digit
numbers. - Interactive SMS requires a CSC.
13CSC Types
- Vanity you select the digits
- Example 466453 for GOOGLE
- 1000 per month
- Random
- 500 per month
- Renting a CSC from http//usshortcodes.com does
not make it functional it must also be
provisioned by an Message Aggregator
14Message Aggregators
- Maintains connections with carriers message
centers. - Provide API for mobile content service providers
to connect to the aggregators servers. - Provision CSC with cell phone carriers
(provisioning takes approximately 3 months).
15SMTP Gateways
- Turn an Email into an SMS message through an SMTP
Gateway. - They are one-way ? the recipient cannot reply to
the message. - Carriers filter for spam and may block access to
the gateway. - Carriers provide this service for noncommercial
use and may discontinue the service at any time.
16SMS System Architecture
SMS
SMSC
SMPP
SS7
Content Server Software Apps
SMPP
API
SMS
SMSC
SMS Broker
SS7
SMPP
SMS
SMSC
Aggregator
Mobile User
Service Providers
Content Provider
17UNCW Applications (2007-08)www.uncw.edu/mobile
- Subscribe to receive daily campus events
- Text EVENTS to 90947
- Interactive shuttle bus information
- Text BUS ltroutegt to 90947
- Grade information (from Banner)
- Text GRADE ltcoursegt ltnumbergt to 90947
- Interactive movie schedule
- Text MOVIE to 90947
18UNCW Applications (2008-09)www.uncw.edu/mobile
- Outlook Mobile Services (FINAID, CAREER ASK)
http//oms.uncw.edu - Mobile Coupons http//CouponsToYourPhone.com
- Text-voting http//myMobEd.com/vote
- Dub Hunt http//DubHunt.com
- Coming soon SMS Locker, Dining Hall Menu
19Student Academic Projects
- Outlook Mobile Services
- Graduate student capstone project
- Undergraduate directed independent study
- Anonymous Police Tips
- iPhone RD Initiative
- Faculty/Staff/Student Collaboration
- Programming/Applications/Web Design
20- Dub Hunt is like a Scavenger Hunt
- Students play in teams
- Answer questions about UNCW
- Find campus buildings or landmarks
- Communicate via text message
21Goals of the Game
- Navigate campus
- Find buildings, landmarks, plaques
- Discover facts about the history of the
university - Work on a team
22Goals of the Game
- Answering questions requires finding something on
campus - Game requires each team to answer questions from
a variety of regions on campus
23System Design
- Built by student orientation leaders
- Question types numeric, multiple choice, short
answer - Short answer questions can have multiple answers
to improve machine grading
24System Design
- Question database determines nature of game.
- Area might not be region of campus, but
academic or even trivia area. - Game could be long lasting and require research.
25System Design
- Support for multiple institutions
- Multiple game instances at each institution
- Game instances persist across server restarts
26Web Interface
27Impact on the Community
- UNCW students (Seahawk Links) are using the game
to get incoming freshman involved on campus and
learning about campus resources. - Students learn teamwork and have fun making
friends and learning about the campus Dub Hunt
entertains and educates!
28Impact on the Community
- New question database will be used to help train
resident assistants for next year. - Used next year as part of orientation for
international students.
29Impact on the Community
- Andrea Dorow, director of OTP, had this to say
about Dub Hunt - We are extremely excited about Dub Hunt. The
orientation leaders and the Seahawk Links had a
blast and believe it will be a great tool to use
with the new students.
30Impact on the Community
- Dr. Steve Elliot, UNI 101 instructor
- It incorporated technology, it was an active
learning assignment, it demanded cooperative
skills, it enabled students to learn more about
campus, and it was FUN!
31Examples of Dub Hunt
32Dub Hunt Examples
33Beginning of a Game
34- Dub Hunt was entered in the ATT Big Mobile on
Campus Challenge for 2008 - Contest for mobile applications that
- were innovative
- addressed social networking, academic, or safety
security - ideally operated across multiple platforms
- included a business case, including distribution
concepts and plans - Dub Hunt was 1st Runner Up (2nd place)!
35Next Steps
- Developing a good question database is the
hardest part of offering Dub Hunt. - Our model of using student orientation leaders to
gather questions and administer games has worked
well.
36Next Steps
- Partner with other universities interested in
bringing this experience to their campuses - Export question development model
- License game server access
37- We are very happy with our choice of interactive
SMS instead of those other technologies. - Collaboration between Mobile Education and UNCW
has been very successful. - Text messaging is an innovative use of technology
that has had an impact on UNCW.
38 Mobile Education LLC Web site
http//myMobEd.com UNCW Text Message
Services Web site http//www.uncw.edu/mobile Dub
Hunt Web site http//DubHunt.com