ResearchAarkstoreEnterprise Mobile Gaming Piracy Market Analysis, Initiatives and Solutions to Defeat Game Piracy in 3G, LTE and the Cloud Ecosystem.pptx - PowerPoint PPT Presentation

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ResearchAarkstoreEnterprise Mobile Gaming Piracy Market Analysis, Initiatives and Solutions to Defeat Game Piracy in 3G, LTE and the Cloud Ecosystem.pptx

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Title: ResearchAarkstoreEnterprise Mobile Gaming Piracy Market Analysis, Initiatives and Solutions to Defeat Game Piracy in 3G, LTE and the Cloud Ecosystem.pptx


1
ResearchAarkstoreEnterprise Mobile Gaming
Piracy Market Analysis, Initiatives and
Solutions to Defeat Game Piracy in 3G, LTE and
the Cloud Ecosystem              
  • Aarkstore announce a new report
    ResearchAarkstoreEnterprise Mobile Gaming
    Piracy Market Analysis, Initiatives and
    Solutions to Defeat Game Piracy in 3G, LTE and
    the Cloud Ecosystem        through its vast
    collection of market research report.

2
  • Overview
  •  
  • With mobile gaming taking on an increasingly more
    prominent role among gamers, and representing an
    increasingly important source of revenue for game
    developers, the issue of mobile gaming privacy
    has become a very hot topic. Pirated games are by
    definition those games that have stolen
    intellectual property in the form of a look-alike
    game, core design, engineering, or even actual
    software.
  •  
  • Billions of dollars are at stake to the rightful
    owners of mobile game offerings. Furthermore, a
    single successful piracy can create a manifold
    effect from the gamer's perspective as their as
    their mobile/wireless device may be compromised
    and/or their private data may be leaked,
    including bank account credit card information.
  •  
  • This research evaluates the mobile security
    ecosystem as it pertains to piracy, mobile gaming
    vulnerability patterns/behaviors, piracy
    incidents case studies by platform, vendor
    solutions, country specific gaming market
    security issues, business impact of piracy, and
    strategies to protect security and reduce piracy
    threats.
  •  
  • Countries Analyzed in the Report

3
  •  
  •  
  • USA, UK, France, Germany, Russia, India, China,
    Japan, Australia, Emerging Asia, Europe, North
    America, Latin America, and Africa
  •  
  • Target Audience
  •  
  • Mobile network operators
  • In-app virtual currency providers
  • Social and location game providers
  • Government and regulatory institutions
  • Mobile game developers and publishers
  • Mobile network infrastructure providers
  • Mobile anti-virus and security software
    providers
  • Content and application mediators and
    aggregators
  •  
  • For more information please visit link
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