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Dice Games: Probability and Pascal by Lauren McCluskey Founders of Probability Theory Pascal from: Mathematicians by www.2july-maths.co.uk/powerpoint/mathematicians ... – PowerPoint PPT presentation

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Title: Dice Games: Probability and Pascal by Lauren McCluskey


1
Dice Games Probability and Pascal by Lauren
McCluskey

2
  • This power point was made with help from
  • Bayesian Learning Application to Text
    Classification Example spam filtering by Marius
    Bulacu prof. dr. Lambert Schomaker
  • Mathematicians by www.2july-maths.co.uk/powerpoint
    /mathematicians.ppt
  • Basic Models of Probability by Ron S. Kenett,
    Weizmann Institute of Science Probability
  • Introduction to Information Theory by Larry
    Yaeger, Professor of Informatics, Indiana
    University
  • Access to Math, Probability published by
    www.pearsonlearning.com
  • www.2july-maths.co.uk/powerpoint/mathematicians.pp
    t
  • www.mtsu32.mtsu.edu11208/Chap9Pres.ppt

3
Founders of Probability Theory
Blaise Pascal (1623-1662, France)
Pierre Fermat (1601-1665, France)
They laid the foundations of the probability
theory in a correspondence on a dice game. From
Bayesian Learning Application to Text
Classification Example spam filtering by Marius
Bulacu prof. dr. Lambert Schomaker
4
Pascal from Mathematicians by www.2july-maths.co.
uk/powerpoint/mathematicians.ppt
  • Blaise Pascal
  • 1623 - 1662
  •   
  • Blaise Pascal, according to contemporary
    observers, suffered migraines in his youth,
    deplorable health as an adult, and lived much of
    his brief life of 39 years in pain.
  • Nevertheless, he managed to make considerable
    contributions in his fields of interest,
    mathematics and physics, aided by keen curiosity
    and penetrating analytical ability.

5
Pascal from Mathematicians by www.2july-maths.co.
uk/powerpoint/mathematicians.ppt
  • Probability theory was Pascal's principal and
    perhaps most enduring contribution to
    mathematics, the foundations of probability
    theory established in a long exchange of letters
    between Pascal and fellow French mathematician
    Fermat.  

6
Basic Models of Probability by Ron S. Kenett,
Weizmann Institute of Science
The Paradox of the Chevalier de Mere - 1
Game A
Success at least one 1
7
Basic Models of Probability by Ron S. Kenett,
Weizmann Institute of Science
The Paradox of the Chevalier de Mere - 2
Game B
Success at least one 1,1
8
Basic Models of Probability by Ron S. Kenett,
Weizmann Institute of Science
The Paradox of the Chevalier de Mere - 3
Game B
Game A
P (Success) P(at least one 1)
P (Success) P(at least one 1,1)
Experience proved otherwise !
Game A was a better game to play
9
Basic Models of Probability by Ron S. Kenett,
Weizmann Institute of Science
The Paradox of the Chevalier de Mere - 4
The calculations of Pascal and Fermat
Game A
Game B
P (Failure) P(no 1)
P (Failure) P(no 1,1)
P (Success) .518
P (Success) .491
What went wrong before?
10
Sample Space for Dice from Introduction to
Information Theory by Larry Yaeger
  • Single die has six elementary outcomes
  • Two dice have 36 elementary outcomes

11
1/61/61/61/6 (1/6)4 or .518
  • While

12
1/361/361/36 (1/36)24 or .491
1/36 chances
13
Apply it!
  • When to sit and when to stand?
  • How many times can we roll one die before we get
    a 1?
  • Try this

14
S.K.U.N.K.
  • Stand up.
  • 2. Someone rolls a die.
  • 3. Sit down Keep your score.
  • OR
  • Remain standing Add it up.
  • But

15
Watch Out!
  • 4. If youre standing on 1 Score 0!
  • 5. New round Stand up.
  • 6. Repeat 5 times one round for each letter in
    the word S.K.U.N.K.

16
Reflection
  • What is your winning strategy?
  • Why will this work?
  • Remember

17
Sample Space for Dice from Introduction to
Information Theory by Larry Yaeger
  • Single die has six elementary outcomes
  • Two dice have 36 elementary outcomes

18
Apply It!
  • When to roll and when to stop?
  • How many times can we roll 2 dice before we roll
    a 1 or a 1, 1?
  • Try this

19
PIG
  • Take turns rolling 2 dice.
  • Keep rolling Add it up.
  • Stop Keep your score.
  • But

20
Watch Out!
  • 4. Roll 1 Lose your turn.
  • Roll 1, 1 Lose it ALL! (Back to 0!)
  • 5. Get a score of 100 You WIN!

21
Reflection
  • What is your winning strategy?
  • Why will this work?
  • Remember

22
Sample Space for Dice from Introduction to
Information Theory by Larry Yaeger
  • Single die has six elementary outcomes
  • Two dice have 36 elementary outcomes

1/36 chances
23
Sample Space for Dice from Introduction to
Information Theory by Larry Yaeger
  • Single die has six elementary outcomes
  • Two dice have 36 elementary outcomes

11/36 Chances To roll 1 1
24
The Addition Rule
from Introduction to Information Theory by Larry
Yaeger
  • Now throw a pair of black white dice, and ask
    What is the probability of throwing at least one
    one?
  • Let event a the white die will show a one
  • Let event b the black die will show a one

25
Basic Models of Probability by Ron S. Kenett,
Weizmann Institute of Science
P(1 with 2 dice) ?
To add or to multiply ?
26
Independent Events
  • Independent events two events with outcomes that
    do not depend on each other. (from Access to
    Math, Probability)

27
Independent Events Either /OR
  • When two events are independent, AND either one
    is favorable, you add their probabilities.
  • Example
  • What is the probability that I might roll a 1 on
    the black die? 6/36 or 1/6
  • What is the probability that I might roll a 1 on
    the white die? 6/36 or 1/6
  • What is the probability that I will roll either 1
    black OR 1 white 1? 12/36 or 1/3.

28
Independent Events Either /OR
  • This is true when the die are rolled one at a
    time, if, however, you roll them together, then
    1W and 1B cannot be counted twice. So the
    probability of rolling a 1 is 11/36 instead of
    12/36.

29
Sample Space for Dice from Introduction to
Information Theory by Larry Yaeger
  • Single die has six elementary outcomes
  • Two dice have 36 elementary outcomes

11/36 Chances To roll 1 1
30
Independent Events And Then
  • When two events are independent, BUT you want to
    have BOTH of them, you multiply their
    probabilities.
  • Example
  • What is the probability that I will roll a
    1, 1? P(1) 1/6 P(1) 1/6 or 1/61/6
    1/36.
  • The P(1,1) 1/36 because there is only ONE way
    that I can do this.

31
1/361/361/36 (1/36)24 or .491
1/36 chances
32
Dependent Events
  • Dependent events a set of events in which the
    outcome of the first event affects the outcome of
    the next event.
  • (from Access to Math, Probability)

33
Dependent Events
  • To find the probability of dependent events,
    multiply the probability of the first by the
    probability of the second (given that the first
    has occurred).
  • Example You have the letters M A T and H in
    an envelope. What is the probability that you
    will pull a M then a A?

34
Dependent Events
  • P(M) ¼ because there are 4 cards and
  • P(A after M) 1/3 because there are NOW only 3
    cards left
  • so
  • ¼ 1/3 1/12.

35
Apply It!
  • Put the letters M A T and H in an envelope
    and pull them out 1 at a time.
  • Replace the card then do it again.
  • (Repeat 20 times.)
  • Record your results.
  • Think about it what would happen if you hadnt
    replaced the cards each time?
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