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Product Lifecycle Management: Ideation and Innovation

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John N. and Connie Taylor Lecture Product Lifecycle Management: Ideation and Innovation Mileta M. Tomovic, PhD W.C. Furnas Professor Purdue University – PowerPoint PPT presentation

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Title: Product Lifecycle Management: Ideation and Innovation


1
Product Lifecycle ManagementIdeation and
Innovation
John N. and Connie Taylor Lecture
  • Mileta M. Tomovic, PhD
  • W.C. Furnas Professor
  • Purdue University

2
The Future of Knowledge Economy
  • The Knowledge Economy is being eclipsed by the
    Creativity Economy.
  • The new core competence is Creativity. It isn't
    just about math and science anymore. It's about
    creativity, imagination, and, above all,
    innovation. The knowledge is being commoditized.
  • The U.S. is the leader in the Creativity Economy
    - for the moment.

lthttp//www.businessweek.com/smallbiz/content/feb2
007/sb20070227_818588.htm?chansearchgt
3
Creativity Economy
  • The new forms of innovation driving Creativity
    Economy forward are based on an intimate
    understanding of consumer culture - the ability
    to determine what people want even before they
    can articulate it.

4
Innovation Definition
  • The successful exploitation of ideas, into new
    products, processes, services or business
    practices (DTI Innovation Unit)
  • It is about people creating value by
    implementing new ideas (Innovation Network)

http//www.principalvoices.com/business.html
http//www.thinksmart.com/mission/dna/
5
Components of Successful Innovation
  • A "people dependent", collaborative skill
    involving
  • scouting the future
  • generating new ideas
  • choosing the best
  • rapidly and effectively implementing and
  • then learning the lessons from successes and
    failures
  • in order to begin again

Enabling Innovative Organizations (EIO)
lthttp//www.mindman.net/innovation/index.aspgt.
6
The Importance of Being First-to-Market
  • Being first in any market category is going to
    give you the edge being the leader comes from
    being first.
  • It's much easier to get into the mind of
    consumers first that try to convince people you
    have a better product.

The Importance of Being First-to-Market
http//www.1000ventures.com/business_guide/product
_devt_new-to-the-world.html
7
Cycle of Innovation
  • Repeating innovation is critical to sustaining
    above average long term profits.

Innovation Creators lthttp//innovationcreators.co
m/wp/?p8gt.
8
Global Innovation Opportunities
  • The Internet and high-speed data networks offer
    solutions to typical innovation problems
  • creativity management
  • new product development
  • product life cycle management
  • enabling organizations to tackle the daily
    challenges of innovation

http//www.urenio.org/2005/12/01/intelligent-innov
ation/
9
Building Innovation as a Capability
  • Critical success factors in building Innovation
    as a capability within the Organization
  • Leadership and Followership
  • Climate and Environment
  • Structured Idea Management Process that gathers
    ideas from Employees, Customers and Supply Chain
    Partners

http//www.mindman.net/innovation/index.asp
10
People Drive Innovation
  • Revolutionary Thought Leaders
  • Revolutionary Thinking Seminar
  • Free to Win
  • Coaching

http//www.mindman.net/innovation/index.asp
11
Multidisciplinary Teams
  • Multidisciplinary teams are the heart of any
    innovation method.
  • Quite simply, great work is accomplished by Hot
    Teams.
  • Teams include people from various disciplines
  • Human Factors
  • Mechanical/Electrical Engineering
  • Manufacturing
  • Healthcare
  • Business Factors
  • Kid-Centric Design
  • Industrial Design
  • Environments
  • Interaction Design
  • Software Engineering   

http//www.ideo.com/about/index.asp?x1y1
12
Climate and Environment
  • Creating compelling visions
  • Ideation and Creativity sessions
  • Innovation Recognition Program
  • Positive Reinforcement System
  • Consulting

http//www.mindman.net/innovation/index.asp
13
Innovation Method
  • Observation
  • Brainstorming
  • Prototyping
  • Implementation

http//www.ideo.com/about/index.asp?x3y1
14
Observation
  • User observations are the starting point for
    every design program.
  • Designers are seasoned observers of people and
    how they interact with the world.
  • The users are engaged throughout the design
    process to evaluate the desirability of new ideas
    and possible solutions.

http//www.ideo.com/about/methods/info.asp?x1
15
Brainstorming
  • The best way to get a good idea is to get a lot
    of ideas." - Linus Pauling
  • "Be Visual. Defer judgment. Encourage Wild Ideas.
    Build on the Ideas of Others. Go for Quantity.
    One Conversation at a Time. Stay Focused on the
    Topic.
  • Brainstorming is not just a good idea but an
    inexhaustible source of inspiration and fresh
    thinking.

http//www.ideo.com/about/methods/info.asp?x2
16
Prototyping
  • Prototyping is the language of innovation.
  • Prototyping is problem-solving in three
    dimensions. One can prototype just about anything
    a new product or service, a website or a new
    space.

http//www.ideo.com/about/methods/info.asp?x3
17
Implementation
  • Implementation completes the cycle of ideation to
    drive the concept to its final form.
  • All the possibilities have been evaluated, the
    prototypes validated and refined, and what's left
    is to do it.
  • The project team performs detailed design and
    engineering, chooses manufacturing partners if
    necessary, and works with the client to perform a
    timely and successful launch.

http//www.ideo.com/about/methods/info.asp?x4
18
Examples of Successful Innovations
19
One Laptop per Child
  • One of the best design and innovation of 2006
    The 100-laptop project for the One Laptop per
    Child non-profit foundation

http//laptop.org/en/vision/index.shtml
20
New Bike Design for Toddlers
  • A new bicycle design SHIFT could erase the
    need for parents to hold on to the back of a
    two-wheel bicycle as their child learns how to
    ride

http//news.uns.purdue.edu/html4ever/2005/050428.S
him.bike.html
21
Innovation in Academic Environment
22
Bringing Innovation into Academia
  • National Innovation Initiative defines
    innovation as the intersection of invention and
    insight, leading to the creation of social and
    economic value.
  • US has historically been a leader in innovation
  • The economic success has been built on innovation
    and the ability to create fundamentally novel
    products and processes
  • Likewise, the future success will depend on our
    ability to quickly adapt to accelerating
    technological changes

Measuring Innovation in Academia, Michael Lovell,
School of Engineering, University of Pittsburgh
23
Academic Challenge
  • Unlike industry the primary product is human
    capital and intellectual property.
  • Present education challenge relates to global
    competition and the lack of new students entering
    the field of product design.
  • If things progress along the present course, the
    role of US engineers will be drastically
    different than in the past.

Measuring Innovation in Academia, Michael Lovell,
School of Engineering, University of Pittsburgh
24
Future Product Realization Program
  • Midwest Coalition for Comprehensive Engineering
    Design Education

25
Partners
  • Purdue University (W. Lafayette, Indiana)
  • Sinclair Community College (Dayton, Ohio)
  • Fox Valley Community College (Appleton,
    Wisconsin)
  • Butler Community College (Andover, Pennsylvania)
  • Mott Community College (Flint, Michigan)

26
Project Goal
  • Improve the quality of engineering technology
    education in the emerging area of Comprehensive
    Engineering Design through the development of
    course content and curricula delivered using
    traditional and emerging practices and
    technologies.

27
Enabling Communication and Feedback
PLM
manufacturing
service
design
28
(No Transcript)
29
Common Projects
  • Design Build Test

30
Future Directions
  • NSF Regional Center for Comprehensive Engineering
    Design Education.
  • NSF National Center for Comprehensive Engineering
    Design Education.

31
Q A
Source Rex LaRowe
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