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Skills For Expanding Strategic Thinking

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Skills For Expanding Strategic Thinking 1st April 2004 Sarah Lewis & Stuart Schofield ++44 (0)20 8293 0017 sarahlewis_at_jemstoneconsultancy.co.uk – PowerPoint PPT presentation

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Title: Skills For Expanding Strategic Thinking


1
Skills For Expanding Strategic Thinking
  • 1st April 2004
  • Sarah Lewis Stuart Schofield

2
Course Objectives
  • By the end of the day, participants should
  • Be able to use physical constructions to express
    existing mental models and to explore future
    possibilities
  • Be able to use Appreciative Inquiry to
    co-construct attractive possible futures
  • Understand the relevance of such activities to
    strategic development
  • Have identified other opportunities to use these
    methods to create possibilities

3
Outline
  • Introduction to the Theory of Appreciative
    Inquiry and LEGO Serious Play
  • The A.I. Process - Discovery
  • The A.I. Process - Dreaming
  • Lunch
  • The Science of Serious Play
  • The A.I. Process - Design
  • The A.I. Process - Destiny
  • Reflections on the Day and End

4
Theoretical Basis
  • Constructionism
  • Constructivism
  • Social Constructionism

5
Constructivism and Constructionism
  • Constructivism
  • Developed by Jean Piaget
  • Knowledge is not acquired bit by bit, it is
    constructed into coherent robust frameworks
    called knowledge structures
  • we are theory builders, constructing and
    rearranging knowledge based on our experiences on
    the world
  • Constructionism
  • Developed by Seymour Papert (based upon Piagets
    work)
  • Learning happens when we are engaged in
    constructing products external to ourselves
  • Better learning does not come from finding better
    ways of teaching or instructing, but from giving
    the learner better opportunities to construct
  • Concrete thinking complementary to abstract
    thinking

6
Social Constructionism
  • Reality is socially constructed
  • We create our realities in relationship and
    communication
  • We see what we talk about
  • Its a multi-verse not a universe
  • Meaning is context bound
  • We seek always to make sense and to go on
  • Organisations are networks of conversation
  • The future is socially constructed
  • Strategy is a particular form of talk

7
Social Constructionist based methodologies
  • Working with metaphors and Stories
  • Lego Serious Play
  • Appreciative Inquiry

8
  • Metaphors and
  • Story-Making

9
Story-making Storytelling
  • Storytelling
  • The preferred sense-making currency of human
    relationships among internal and external
    stakeholders Boje (1991)
  • The lens though which action is understood
  • Socializing, bonding and organizational
    identification

10
Metaphors
  • The Metaphor
  • Understanding experience in terms of something
    else
  • Generating new ways of understanding
  • Metaphor for a metaphor
  • The torch
  • Casting light on some perspectives, but leaving
    others in the dark

11
  • An Introduction To Appreciative Inquiry

12
Appreciative Inquiry
Discover and Value the best of what is
Affirmative Topic Choice
Dreaming What might be
Destiny What will be
Design through Dialogue What should be
13
The four D model
  • Discovery Discover and disclose positive
    capacity
  • Dreaming A sense of how things could be
  • Design Creation of the ideal organisation
  • Destiny An inspired movement

14
  • An Introduction To Serious Play

15
(No Transcript)
16
LEGO Serious Play
  • What is LEGO Serious Play?
  • A dynamic approach to utilising metaphors and
    story-telling to generate strategic ideas
  • Why Use LEGO Serious Play?
  • Stimulates imagination in order to solve real
    business problems
  • Provides new insights into how your company
    operates today and challenges executives think
    about the future
  • Enables executives to communicate their issues
    and share perspectives - Making the most of the
    knowledge present in the room

17
  • Strategy As Socially Constructed

18
Strategy As Socially Constructed Stories
  • Both describe a sequence of events with classic
    archetypal figures (E.g. champions, sponsors, old
    guard and change agents )
  • Theres an implied author (traditionally the
    boss) an implied reader (us).
  • The telling of a story or strategy can
    fundamentally change peoples choices and
    actions, often in unconscious ways
  • Strategy is a creative process, not a deductive
    process
  • Emotions, beliefs, relationships and all things
    human play a part in strategy processes

19
Appreciative Inquiry
Discover and Value the best of what is
Affirmative Topic Choice
Dreaming What might be
Destiny What will be
Design through Dialogue What should be
20
  • Discovery

21
Discovery
  • Identifying the best of what is, what works
  • Creating and amplifying accounts of the good, of
    peak experiences
  • Affirming good things (by paying attention,
    appreciating)
  • Creating data
  • Creating a launch pad for the future
  • Creating strategic possibilities
  • Generating hope and other good emotions

22
  • Dreaming

23
Dreaming
  • Imagining possible futures, in detail (positive
    anticipatory images)
  • Using discovery launch pad
  • Affirming good things (by paying attention,
    appreciating)
  • Playing with possibility, creating data, creating
    change
  • Shared positive experience
  • Creating strategy
  • Generating hope and other good emotions

24
  • Strategy
  • The Science of Serious Play

25
The Building Blocks
Play always serves a purpose Metaphors StoryMakin
g
Play
Construction
Learning and Development Theories
Imagination
The source on new knowledge
26
Strategy As Imagination
  • Descriptive
  • Evoking images to describe the outside world
  • Identifying patterns and regularities in data
  • Creative
  • Seeing what is NOT there
  • Creating new ways of being
  • Challenging
  • Overturning the rules, wiping the slate clean
  • Starting afresh instead of building on what is
    there
  • De-constructing the known
  • New knowledge is created in the dynamic and
    unpredictable interaction between the three
    dimensions of imagination

27
Strategy as Mental Models Shared Visions -
Peter Senge
  • Shared Mental Models
  • Bring key assumptions about the business to the
    surface
  • Shared Vision
  • Top-Down visioning is always disappointing
  • Visions that are truly shared grow as by-products
    of interactions of individual visions
  • Advocacy an Enquiry
  • Advocates who can inquire into others visions
    open the possibility for the vision to evolve and
    become larger than our individual visions

28
  • Design

29
Design
  • Linking future and present
  • What are we doing now that makes that future
    (those futures) more or less likely?
  • Affirming good things (by paying attention,
    appreciating)
  • If we were like that, how would we be organized?
  • Shared positive experience
  • What can we do now, what can I do now?
  • Living strategy

30
  • Destiny

31
Destiny
  • Achieving coherence and co-ordination
  • Appreciating social nature of change, working
    with energy and flow - creative messiness
  • Appropriate processes of coherence (story, story
    board, action plan, provocative propositions)
  • Appropriate processes of co-ordination
    (communication, relationship, working parties,
    meetings)
  • Strategy in action

32
Destiny - Taking this forward
  • How will what you have done today affect what you
    will do tomorrow?
  • How will what you have done today affect your
    practice?
  • How would you describe any strategic
    inspirations,
  • affects, developments from today?
  • Work in pairs and present back any way you like
    talk, poem, mime, LEGO etc.

33
Role of consultant
  • Creative not curative
  • Focusing on what works, seeking the best
  • Working with stories, language, words, emotions,
    images
  • Affecting relationship and belief systems of
    meaning and action
  • Generous, curious, appreciative, systemic
    helping create useful accounts in the present
    about the past to enhance the future

34
Implications for managers and leaders
  • What you look for is what you will find
  • What you talk about is what you will create
  • More than one account can exist, none is the
    truth, all may be true
  • Conversation/communication contains moral order
  • Affect action through communication
  • Pull is more powerful than push
  • Emotion, belief and values are the bedrock of
    motivation
  • I want (desire) is more generative than I
    must (compulsion)
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