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Title: IEEE 802.15 <subject>


1
Project IEEE P802.15 Working Group for Wireless
Personal Area Networks (WPANs) Submission Title
Applications of Body Area Network Date
Submitted 14 March, 2008 Source Chunhui
Zhu, Huai-Rong Shao, Xiangping (Sandra) Qin
Company Samsung Electronics Address 75 W.
Plumeria Dr. San Jose, CA 95131,
USA Voice1-408-544-5667, FAX
1-408-544-5667, E-Mailc.zhu_at_samsung.com Re
15-08-0069-01-0006-call-for-application-tg6 A
bstract This document is a response to
call-for-application of TG6. Purpose For
consideration as applications of Body Area
Network. Notice This document has been prepared
to assist the IEEE P802.15. It is offered as a
basis for discussion and is not binding on the
contributing individual(s) or organization(s).
The material in this document is subject to
change in form and content after further study.
The contributor(s) reserve(s) the right to add,
amend or withdraw material contained
herein. Release The contributor acknowledges and
accepts that this contribution becomes the
property of IEEE and may be made publicly
available by P802.15.
2
Applications of Body Area Network
  • Chunhui Zhu
  • Samsung Electronics

3
Outline
  • Application Categories
  • Application Scenarios
  • On The Road
  • At Home
  • At Work
  • In the Car
  • Anywhere
  • BAN and Its Long-Term Potential
  • Ubiquitous Health Care
  • Beyond Five Senses
  • Fashion and Wearable Technology
  • Portable 3D and Virtual World Applications
  • Wearable Computer and New HCI Devices

4
Application Categories
  • Applications in terms of Message Types
  • Sensory data
  • Regular data files
  • Real-time, streaming audio signals
  • Real-time, streaming video signals
  • Positioning and location information
  • Application in terms of Industries
  • Medical, Fitness and Health Care
  • Consumer Electronics
  • Personal Computers
  • Defense/Emergency services
  • Sports

5
Application Scenarios
  • On The Road
  • At Home
  • Entertainment
  • Networking
  • At Work
  • In the Car
  • Anywhere

6
On the Road (1/2)
  • Connecting PC and CE products
  • Interconnect all portable devices one would
    carry.
  • Central devices
  • UMPC, wearable display, headset/headphone
  • Connection type
  • Mostly portable to portable device to form a BAN
  • Examples
  • When on the road, such as in subway, bus or
    airplane, BAN allows one to form a network in
    his/her vicinity. For instants, a PMP, a
    headphone and a wearable display can form a
    personal Body Area Theater.
  • In many case, the portable devices can share
    their I/O devices. For instants, the MP3 player
    and the cell phone can share the same headset.

7
On the Road (2/2)
The major application of BAN is to connect all
wireless portable devices locally to form a
self-sufficient network around human body.
Devices within a BAN can then share resources
such as processing power, storage space and
Internet connectivity.
8
At Home Entertainment (1/2)
  • Connecting A/V products
  • Central devices
  • Big-screen TV
  • Home theater system
  • Connection type
  • Portable to portable device
  • Portable to stationary device
  • Examples
  • Streaming AV signal from portable devices to
    external big displays and audio systems.
  • Show pictures stored in DC to big screen TV
  • Playback video clips stored in UMPC, PMP,
    camcorder on big screen TV and home theater
    system
  • Playback MP3 stored in MP3 players in home audio
    systems
  • Make 3G video calls using big screen TV and home
    audio systems.

9
At Home Entertainment (2/2)
3G Mobile Phone
MP3 Player
DC
Home Theater System
TV
UMPC
Game Console
PMP
Camcorder
10
At Home Networking (1/2)
  • Connecting PC and CE products
  • Sync portable devices to home PC systems.
  • Central devices
  • Home PC or server
  • Printer and Scanner
  • Connection type
  • Mostly portable to stationary device
  • Examples
  • Transfer image and video clips taken by digital
    camera, cell phone and camcorder to home PC
    systems
  • Transfer audio and video files from PC to PMP and
    MP3 players.
  • Backup and restore files between digital camera,
    UMPC, PMP, MP3 and other devices to removable
    storage devices
  • Connect BAN-enable wireless keyboard to PC, UMPC,
    and smart phone and PDA.

11
At Home Networking (2/2)
3G Mobile Phone / Mobile TV
MP3 Player
Removable Storage
Printer
DC
UMPC
Game Console
PMP
Camcorder
12
At Work (1/2)
  • Connecting PC and CE products
  • Integrating PC, communication and CE devices to
    make a more productive office environment.
  • Central devices
  • Office PC
  • Connection type
  • Mostly portable to stationary device
  • Examples
  • Use office PC as a gateway to allow portable
    devices to connect to the Internet
  • Connect your laptop PC to the projector in the
    meeting room
  • Connect your desktop telephone to your PC so that
    you can make and answer phone calls using either
    device.
  • For example, you find a contact in the address
    book in your PC. You click on the contact, your
    phone then makes the call for you automatically.
  • As another example, your phone rings while you
    are listening to the music. Your PC pop-up a
    window telling who is calling. Instead of picking
    up the phone, you answer the call by clicking the
    button on your PC screen and using your headset.
  • You sync your Smartphone or PDA to your PC
    through BAN connection.

13
At Work (2/2)
14
In the Car
  • Connect portable devices to car stereo and
    control system
  • Monitor your health condition for a safe drive,
    e.g. allow the car to generate an alarm if the
    driver become sleepy or drunk.
  • Transmit personal profile to the car such as
    seat, mirror and steering wheel positions.
  • The car transmits driving statistics and
    maintenance data to the BAN.
  • Destination can be transferred from the
    smartphone contact database to the car GPS
    system.
  • The GPS Map and car data can be displayed in the
    glasses (HUD like)
  • Play music in stored in MP3 players through car
    stereo system.

15
Anywhere
  • Positioning and personal item tracking.

16
BAN and Its Long-Term Potential
  • BAN will be able to support, directly or
    indirectly, the following business and technology
    trends.
  • Ubiquitous Health Care
  • Beyond Five Senses
  • Augmented sensing capability by body sensors
  • Fashion and Wearable Technology
  • Portable 3D and Virtual World Applications
  • Wearable Computer and New HCI Devices

17
Ubiquitous Health Care (1/3)
  • Body Senor Network
  • Bedside monitoring
  • Implantable medical devices
  • Swallowable devices for drug delivery and imaging
  • Wearable sensors, such as EEG, ECG, blood
    pressure, body temperature,
  • Hearing aids
  • Elderly and Disabled People Care
  • Glucose level monitor
  • Wellness/Fitness Monitoring
  • Heart rate, respiration monitoring
  • Temperature sensor
  • Pacing information

18
Ubiquitous Health Care (2/3)
  • The aging of population is another fact that is
    happening in many countries.
  • In US and European countries, retired parents
    usually dont live with children. A system that
    can continuously monitor the health condition of
    elder people and share information with remote
    children or hospital will have great market.
  • As an effort of catching this trend, Microsoft
    has rolled out its free service on the web on
    Personal Health Records that allow patients to
    collect and share their health data and allow
    doctors to access this data.
  • BAN is the best technology for collecting this
    kind of health information.


19
Ubiquitous Health Care (3/3)
With this convenient way, elderly people can know
their health condition without frequent doctor
visits. Meanwhile, doctors can still access the
data and give their patients advises base on
their data.

Blood pressure gets back to normal.
Blood pressure gets too high.
20
Beyond Five Senses Augmented Senses
  • We human being perceive and interact with outside
    world through sight, sound, smell, taste and
    touch.
  • With body sensors and BAN, we can
  • Extend our five senses. For example, with
    infrared sensor or small camera on our backs, we
    can sense whether there are malicious people
    hiding in the dark or following us at night.
  • Create new sensing capabilities we have never
    had. For example, with GPS or other positioning
    systems, we can find local information not only
    through our eyes and ears, but also through these
    positioning information and database.
  • BAN enables the sharing of sensed information or
    received positioning information among all
    devices in the network. Therefore the information
    can be processed by any wearable devices and
    hence provide us more value added information.
  • BAN not only allow us to know ourselves better
    (through body sensors for health monitoring), but
    also know our environment better.

The LifeClipper Project
21
Fashion and Wearable Technology
  • One of the major trends in the fashion industry
    is clearly the convergence of fashion and
    wearable electronic device, the so-called
    "Wearable Technologies.
  • It was predicted that within the next 10 years we
    could see 20 of garments with electronic
    components in them (prediction made in 2003).
  • The ISPO 2007 Summer show in Munich, Germany was
    a good demonstration of the trend. The event is
    the world's biggest trade show for sporting goods
    and showcases the latest trends and fashions for
    sports enthusiasts.
  • This trend strongly indicates the advent of the
    wearable era and BAN can play a big role
    connecting these devices wirelessly.

22
3D, Virtual World Game and BAN
  • 3D display and virtual world technology are also
    among important emerging technologies.
  • Portable devices nowadays can run 3D games and
    display 3D contents on their screens.
  • One big application in this domain is 3D gaming
    using portable devices, such as cell phones.
  • To control or interact with virtual world games,
    many non-conventional human-computer interface
    devices have been developed, such as gesture
    recognition devices or sensor-equipped devices
    like WII controller.
  • BAN provides a perfect method to connect these
    HCI devices to cell phones.

Samsung B710 is able to display 3D images
Nokia N93 is able to play 3D games
23
Wearable Computer and BAN (1/3)
  • The vision
  • a mobile computer should not just be a machine
    that we put into our pocket when we plan on doing
    some office work while on the road.
  • Instead, it will be an integral part of our every
    day outfit (hence wearable), always operational
    and equipped to assist us in dealing with a wide
    range of situations.
  • The Definition of Wearable Computer
  • A wearable computer is a computer that is
    subsumed into the personal space of the user,
    controlled by the user, and has both operational
    and interactional constancy, i.e. is always on
    and always accessible. Most notably, it is a
    device that is always with the user, and into
    which the user can always enter commands and
    execute a set of such entered commands, and in
    which the user can do so while walking around or
    doing other activities.
  • - by Steve Mann, May 12, 1998

24
Wearable Computer and BAN (2/3)
Ubiquitous Computing
  • The Evolution of Computer Platform

Wearable PCs
Personal Computing
Enterprise Computing
Mainframes
Mini-computers
Notebooks
Desktop PCs
Handhelds
Wearable computing has the potential to be the
next stage of the computing revolution. The
'wearable revolution' could well influence on our
lives as profoundly as the emergence of the PC
and the Internet.
25
Wearable Computer and BAN (3/3)
  • Challenges of Wearable Computer
  • The main issues on the way to a truly wearable
    computer are
  • adequate miniaturized input devices,
  • unobtrusive, see through displays with high
    resolution and low power consumption,
  • a user interface that is adequate for augmented
    reality wearable applications,
  • compact, low power computer systems capable of
    dealing with the high signal processing and
    graphics load encountered in wearable computing,
  • miniaturized sensors,
  • a wireless network technology for the
    interconnection of the wearable components
    distributed over the users body (body area
    network)

BAN can help removing these cables.
26
Thank You !
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