Title: IEEE 802.15 <subject>
1Project IEEE P802.15 Working Group for Wireless
Personal Area Networks (WPANs) Submission Title
Applications of Body Area Network Date
Submitted 14 March, 2008 Source Chunhui
Zhu, Huai-Rong Shao, Xiangping (Sandra) Qin
Company Samsung Electronics Address 75 W.
Plumeria Dr. San Jose, CA 95131,
USA Voice1-408-544-5667, FAX
1-408-544-5667, E-Mailc.zhu_at_samsung.com Re
15-08-0069-01-0006-call-for-application-tg6 A
bstract This document is a response to
call-for-application of TG6. Purpose For
consideration as applications of Body Area
Network. Notice This document has been prepared
to assist the IEEE P802.15. It is offered as a
basis for discussion and is not binding on the
contributing individual(s) or organization(s).
The material in this document is subject to
change in form and content after further study.
The contributor(s) reserve(s) the right to add,
amend or withdraw material contained
herein. Release The contributor acknowledges and
accepts that this contribution becomes the
property of IEEE and may be made publicly
available by P802.15.
2Applications of Body Area Network
- Chunhui Zhu
- Samsung Electronics
3Outline
- Application Categories
- Application Scenarios
- On The Road
- At Home
- At Work
- In the Car
- Anywhere
- BAN and Its Long-Term Potential
- Ubiquitous Health Care
- Beyond Five Senses
- Fashion and Wearable Technology
- Portable 3D and Virtual World Applications
- Wearable Computer and New HCI Devices
4Application Categories
- Applications in terms of Message Types
- Sensory data
- Regular data files
- Real-time, streaming audio signals
- Real-time, streaming video signals
- Positioning and location information
- Application in terms of Industries
- Medical, Fitness and Health Care
- Consumer Electronics
- Personal Computers
- Defense/Emergency services
- Sports
5Application Scenarios
- On The Road
- At Home
- Entertainment
- Networking
- At Work
- In the Car
- Anywhere
6On the Road (1/2)
- Connecting PC and CE products
- Interconnect all portable devices one would
carry. - Central devices
- UMPC, wearable display, headset/headphone
- Connection type
- Mostly portable to portable device to form a BAN
- Examples
- When on the road, such as in subway, bus or
airplane, BAN allows one to form a network in
his/her vicinity. For instants, a PMP, a
headphone and a wearable display can form a
personal Body Area Theater. - In many case, the portable devices can share
their I/O devices. For instants, the MP3 player
and the cell phone can share the same headset.
7On the Road (2/2)
The major application of BAN is to connect all
wireless portable devices locally to form a
self-sufficient network around human body.
Devices within a BAN can then share resources
such as processing power, storage space and
Internet connectivity.
8At Home Entertainment (1/2)
- Connecting A/V products
- Central devices
- Big-screen TV
- Home theater system
- Connection type
- Portable to portable device
- Portable to stationary device
- Examples
- Streaming AV signal from portable devices to
external big displays and audio systems. - Show pictures stored in DC to big screen TV
- Playback video clips stored in UMPC, PMP,
camcorder on big screen TV and home theater
system - Playback MP3 stored in MP3 players in home audio
systems - Make 3G video calls using big screen TV and home
audio systems.
9At Home Entertainment (2/2)
3G Mobile Phone
MP3 Player
DC
Home Theater System
TV
UMPC
Game Console
PMP
Camcorder
10At Home Networking (1/2)
- Connecting PC and CE products
- Sync portable devices to home PC systems.
- Central devices
- Home PC or server
- Printer and Scanner
- Connection type
- Mostly portable to stationary device
- Examples
- Transfer image and video clips taken by digital
camera, cell phone and camcorder to home PC
systems - Transfer audio and video files from PC to PMP and
MP3 players. - Backup and restore files between digital camera,
UMPC, PMP, MP3 and other devices to removable
storage devices - Connect BAN-enable wireless keyboard to PC, UMPC,
and smart phone and PDA.
11At Home Networking (2/2)
3G Mobile Phone / Mobile TV
MP3 Player
Removable Storage
Printer
DC
UMPC
Game Console
PMP
Camcorder
12At Work (1/2)
- Connecting PC and CE products
- Integrating PC, communication and CE devices to
make a more productive office environment. - Central devices
- Office PC
- Connection type
- Mostly portable to stationary device
- Examples
- Use office PC as a gateway to allow portable
devices to connect to the Internet - Connect your laptop PC to the projector in the
meeting room - Connect your desktop telephone to your PC so that
you can make and answer phone calls using either
device. - For example, you find a contact in the address
book in your PC. You click on the contact, your
phone then makes the call for you automatically. - As another example, your phone rings while you
are listening to the music. Your PC pop-up a
window telling who is calling. Instead of picking
up the phone, you answer the call by clicking the
button on your PC screen and using your headset. - You sync your Smartphone or PDA to your PC
through BAN connection.
13At Work (2/2)
14In the Car
- Connect portable devices to car stereo and
control system - Monitor your health condition for a safe drive,
e.g. allow the car to generate an alarm if the
driver become sleepy or drunk. - Transmit personal profile to the car such as
seat, mirror and steering wheel positions. - The car transmits driving statistics and
maintenance data to the BAN. - Destination can be transferred from the
smartphone contact database to the car GPS
system. - The GPS Map and car data can be displayed in the
glasses (HUD like) - Play music in stored in MP3 players through car
stereo system.
15Anywhere
- Positioning and personal item tracking.
16BAN and Its Long-Term Potential
- BAN will be able to support, directly or
indirectly, the following business and technology
trends. - Ubiquitous Health Care
- Beyond Five Senses
- Augmented sensing capability by body sensors
- Fashion and Wearable Technology
- Portable 3D and Virtual World Applications
- Wearable Computer and New HCI Devices
17Ubiquitous Health Care (1/3)
- Body Senor Network
- Bedside monitoring
- Implantable medical devices
- Swallowable devices for drug delivery and imaging
- Wearable sensors, such as EEG, ECG, blood
pressure, body temperature, - Hearing aids
- Elderly and Disabled People Care
- Glucose level monitor
- Wellness/Fitness Monitoring
- Heart rate, respiration monitoring
- Temperature sensor
- Pacing information
18Ubiquitous Health Care (2/3)
- The aging of population is another fact that is
happening in many countries. - In US and European countries, retired parents
usually dont live with children. A system that
can continuously monitor the health condition of
elder people and share information with remote
children or hospital will have great market. - As an effort of catching this trend, Microsoft
has rolled out its free service on the web on
Personal Health Records that allow patients to
collect and share their health data and allow
doctors to access this data. - BAN is the best technology for collecting this
kind of health information.
19Ubiquitous Health Care (3/3)
With this convenient way, elderly people can know
their health condition without frequent doctor
visits. Meanwhile, doctors can still access the
data and give their patients advises base on
their data.
Blood pressure gets back to normal.
Blood pressure gets too high.
20Beyond Five Senses Augmented Senses
- We human being perceive and interact with outside
world through sight, sound, smell, taste and
touch. - With body sensors and BAN, we can
- Extend our five senses. For example, with
infrared sensor or small camera on our backs, we
can sense whether there are malicious people
hiding in the dark or following us at night. - Create new sensing capabilities we have never
had. For example, with GPS or other positioning
systems, we can find local information not only
through our eyes and ears, but also through these
positioning information and database.
- BAN enables the sharing of sensed information or
received positioning information among all
devices in the network. Therefore the information
can be processed by any wearable devices and
hence provide us more value added information. - BAN not only allow us to know ourselves better
(through body sensors for health monitoring), but
also know our environment better.
The LifeClipper Project
21Fashion and Wearable Technology
- One of the major trends in the fashion industry
is clearly the convergence of fashion and
wearable electronic device, the so-called
"Wearable Technologies. - It was predicted that within the next 10 years we
could see 20 of garments with electronic
components in them (prediction made in 2003). - The ISPO 2007 Summer show in Munich, Germany was
a good demonstration of the trend. The event is
the world's biggest trade show for sporting goods
and showcases the latest trends and fashions for
sports enthusiasts. - This trend strongly indicates the advent of the
wearable era and BAN can play a big role
connecting these devices wirelessly.
223D, Virtual World Game and BAN
- 3D display and virtual world technology are also
among important emerging technologies. - Portable devices nowadays can run 3D games and
display 3D contents on their screens. - One big application in this domain is 3D gaming
using portable devices, such as cell phones. - To control or interact with virtual world games,
many non-conventional human-computer interface
devices have been developed, such as gesture
recognition devices or sensor-equipped devices
like WII controller. - BAN provides a perfect method to connect these
HCI devices to cell phones.
Samsung B710 is able to display 3D images
Nokia N93 is able to play 3D games
23Wearable Computer and BAN (1/3)
- The vision
- a mobile computer should not just be a machine
that we put into our pocket when we plan on doing
some office work while on the road. - Instead, it will be an integral part of our every
day outfit (hence wearable), always operational
and equipped to assist us in dealing with a wide
range of situations. - The Definition of Wearable Computer
- A wearable computer is a computer that is
subsumed into the personal space of the user,
controlled by the user, and has both operational
and interactional constancy, i.e. is always on
and always accessible. Most notably, it is a
device that is always with the user, and into
which the user can always enter commands and
execute a set of such entered commands, and in
which the user can do so while walking around or
doing other activities. - - by Steve Mann, May 12, 1998
24Wearable Computer and BAN (2/3)
Ubiquitous Computing
- The Evolution of Computer Platform
Wearable PCs
Personal Computing
Enterprise Computing
Mainframes
Mini-computers
Notebooks
Desktop PCs
Handhelds
Wearable computing has the potential to be the
next stage of the computing revolution. The
'wearable revolution' could well influence on our
lives as profoundly as the emergence of the PC
and the Internet.
25Wearable Computer and BAN (3/3)
- Challenges of Wearable Computer
- The main issues on the way to a truly wearable
computer are - adequate miniaturized input devices,
- unobtrusive, see through displays with high
resolution and low power consumption, - a user interface that is adequate for augmented
reality wearable applications, - compact, low power computer systems capable of
dealing with the high signal processing and
graphics load encountered in wearable computing,
- miniaturized sensors,
- a wireless network technology for the
interconnection of the wearable components
distributed over the users body (body area
network)
BAN can help removing these cables.
26Thank You !