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CrystalMobile: multimedia framework for mobile platforms

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CrystalMobile: multimedia framework for mobile platforms www.crystalmobile.com Kim A. Bondarenko Crystal Reality LLC, CSA kim_at_crystalreality.com Computer Technology ... – PowerPoint PPT presentation

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Title: CrystalMobile: multimedia framework for mobile platforms


1
CrystalMobile multimedia framework for mobile
platforms
www.crystalmobile.com
Kim A. BondarenkoCrystal Reality LLC, CSA
kim_at_crystalreality.com
Computer Technology DepartmentSaint-Petersburg
State University ofInformation Technology,
Mechanics and Optics,
Russia
2
Introduction
  • Application of video technologies on mobile
    platforms is very wide.
  • - entertainment and adult industry
  • - information communications
  • - collecting of private videos
  • - etc.

3
Problems
  • Mobile platforms have not enough memory space for
    full-quality videos and GPRS channels have no
    required bandwidth capacity.
  • CPUs are too slow for application of complex
    algorithms.

4
Why to compress video?
  • Uncompressed video occupies huge amounts of data.
    For example, for storing of one minute quality
    video with 320x240 resolution with 15 frames per
    second it is needed 320x240x3x15x60 200 MBytes
    of data.
  • Powerful CPU platforms allowed the implementation
    of complex algorithms giving 100-500 compression
    ratio.

5
Common ideas of video compression
  • Superfluous information.
  • Neglect of the insignificant details for
    human-eye.

6
Superfluous details that are considered in CM
Video
  • The low space correlation of picture. In any
    image, near lying pixels have little difference
    between them.
  • The low time correlation of picture. In any video
    clip there are a lot of close frames with little
    difference between them.

7
Low space correlation
Normal Picture
Half resolution
8
Low time correlation
  • Normal Picture

Difference between two following frames
9
The details that are insignificant for human-eye
  • The human eye almost does not analyze the color,
    but very good differentiate brightness of the
    image.
  • Insignificant noisy movements of image parts are
    mostly invisible for human-eye.
  • The disturbances on noisy image part are weakly
    differentiated.

10
Chroma vs color
1/8 of color
1/8 of chroma
11
Insignificant movements
  • Normal picture

The picture with random distortion
12
The disturbances on noise
  • Normal Picture

Disturbances on noise (red)
13
YUV Colorspace
  • During the translation into YUV-color every pixel
    (RGB vector) is multiplied by 3x3 matrix.
  • As the result, the Y brightness channel and two
    U and V color compositions are determined.
  • CME uses confidant transformations with integers
    it gives significant performance improvements
    on most platforms.
  • Meanwhile, the resolution of U and V channels is
    divided by two along each axis. As human eye does
    not differentiate colors as good as brightness,
    its possible to reduce the detalization of color
    planes twice.

14
Low time correlation of the video
  • B, I and P frames.
  • The definition of context change and the division
    of video streams into blocks (sandwiches). The
    encoding is done by sandwiches of 1-3 frames.

15
B, I and P frames
16
Frame processing. Macroblocks.
  • Every frame in sandwich is divided into 16x16
    blocks (macroblock).
  • Every macroblock consists of 4 brightness blocks
    of 8x8 and two color blocks 8x8, since the color
    resolution of the frame is divided by two.
  • Most processing methods operate on macroblocks.

17
Motion compensation
  • Motion compensation is intended for prediction of
    the motion on the picture. It uses low time
    correlation between close frames.
  • CME Video provides motion compensation of 16x16
    blocks with bi-linear interpolation.

18
Motion compensation
Frame from the stream
Motion vectors
19
I-frames
  • Encoder analyses whole frame to find images
    cannot be predicted from the history. These
    frames should be stored as independent data
    blocks, I-frames.
  • Positioning is precise to I-frames, so I-frames
    periodicity should be at least one I-frame for 30
    seconds.

20
Wavelets (DWT)
  • The images are passed the 2D wavelet
    transformation. Every frame is passed by
    bicubic/bilinear wavelet transformation. The main
    advantage of the format is about wavelet
    transformation is applied to separated images in
    the picture.
  • The smoothing is done by bicubic/bilinear
    interpolation, there are no effects of DCT. The
    pictures on the next slide show the difference
    between the losses using DCT (left) and bicubic
    wavelet composition(right) using the same bitrate.

21
DCT vs Wavelets
  • DCT

Wavelets
22
Quantization
  • The sandwich is passed through the process of
    quantization every point is rapidly divided by
    the definite number from vector of quantization.
    Every element of vector of quantization is
    correspondent to some frequency of wavelet
    composition. On this step, the most loss is
    occurring

23
Storing the coefficients
  • Each frame is passed to zero-quantors extraction
    by applying quadro-tree processing. After
    quantization most number of small coefficients is
    zeroed, that is why quadro-tree processing is
    very efficient on this step its the main part
    of compression
  • After group encoding, 16 data blocks of each
    frame are compressed using Huffman method.

24
The current status of CME Engine
  • Video codec of CME Engine is done.
    High-performance audio codec is under
    development.
  • The current implementation uses fixed-point ANSI
    C without any proprietary libraries.

25
Symbian 6.1 platform
  • CME Engine perfectly runs on Symbian 6.1 platform
    (Nokia Series 60 phones). There is a room for
    tuning video parameters, but overall playback is
    good.
  • Release version of player software for Symbian
    platform is ready and was offered to public on
    01.10.2003.

26
Player is working on Nokia3650
  • Encoding on PC
  • Realtime playback on Nokia Series60 family
  • High quality of the video

27
Results comparisons
  • CM Video has better quality than H.263 and MPEG1
    with the same bit rate.
  • CM Video technical parameters
  • - 176x144 10fps on Nokia3650/7650
  • - 1 Mb per minute bitstream for good quality.

28
Standard video formats players
  • MPEG1. Unusable for mobiles.
  • H.263 Video Recorder for Nokia from Hantro Oy and
    Emuzed.
  • Real Video. Real Player for Nokia from Real
    Networks.

29
Crystal Reality LLC www.crystalreality.com
  • Founded in March 2003
  • 900.000 downloads of Crystal Player Professional
  • Very strong user community in Europe, Russia and
    USA
  • Crystal Mobile Engine was developed during July
    2003 Sept 2003
  • 3 fulltime and 2 part time developers are now
    employed
  • Develops mobile technologies for the future
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