Title: Design for Ergonomics
1Design for Ergonomics
- MPD575 DFX
- Jonathan Weaver
2Development History
- Originally developed by Cohort 1 students
Stephen Earl, Paul Geisler, Larry Rhein - Revised by Cohort 2 students Winnie Jimenez,
Sergio Munoz, Dave Paddock Lester Weitman.
3Design for Ergonomics
- Introduction to DFE
- DFE Process
- Key Principles of DFE
- Examples
- DFE Software
- DFE Hardware
- DFE Case Studies
- References
- Supplemental Readings
4Design for Ergonomics
- Introduction to DFE
- DFE Process
- Key Principles of DFE
- Examples
- DFE Software
- DFE Hardware
- DFE Case Studies
- References
- Supplemental Readings
5Introduction to DFE
- Ergonomics is .The science of matching
things to people. - It pays to be precise about how things suit
people. It is the difference between taking a
guess and taking a measurement.
6Introduction to DFE
- Ergonomics was created in 1949 from the Greek
words - ERGO Work
- NOMOS Natural laws
- Scientific study of humans interacting within
their environment
7Introduction to DFE
- Ergonomics considers the physical and mental
aspects of people in relation to a product. - By adding objective data about people into the
design process, a product or environment can be
designed so that all users are considered, not
just those that resemble the designer.
8Introduction to DFE
- Ergonomics is all about quality
- The fact that something can be used is just not
sufficient it should be easy to use. - Just because most people find it easy is not
sufficient either a large and known percentage
of people should be able to use it easily.
9Introduction to DFE
- The outcome of applying Ergonomics is generally
one or more of - User success
- User satisfaction
- Speed
- Safety
- Reliability
10Introduction to DFE
- Some Dos and Donts of using Ergonomics
- DONT
- Dont think about most people or the average
since that will lead to low standards. - Dont speculate. Try to recognize when you dont
know something about the people you are designing
for. - Dont design the product for yourself. Use
objective data about people.
11Ergonomic Differences
- 50th percentile U.S. male gt 95th percentile
U.S. female - U.S. female stature resembles Japanese male
stature
1900
1800
1700
Height (mm)
1600
U.S., German Swedish Males
1500
1400
1300
1200
12Introduction to DFE
- Some Dos and Donts of using Ergonomics
- DOS
- Decide who is going to use the design age, sex,
reach, strength, etc. - Focus on how different the worst-case users are
from you. - Make explicit what the users goals will be as
they use the product, and what will measure
success.
13Introduction to DFE
- Some Dos and Donts of using Ergonomics
- DOS
- Consider what happens to people outside the
formal design range - Work out what users will need to know before they
can complete the tasks. Build the learning into
the product, or design out the need for it. - Take account of stress and competing demands on
the users attention. Especially important when
designing labels.
14Introduction to DFE
- Human Factors engineering Ergonomics are
commonly used interchangeably. - Human Factors is a discipline that optimizes the
relationship between the technology and the
humans. - Anywhere you find technology and people
interacting together, there will be a need for
some form of human factors and ergonomics.
15Introduction to DFE
- Human Factors engineering Ergonomics considers
the variation within a user population and manner
in which this will affect individual and group
performance for a given task. - These variations include gender, age, sex, visual
mental capabilities, and strength.
16Introduction to DFE
- Both Human Factors Ergonomics are
interdisciplinary sciences that deal with - Human characteristics
- Capabilities and limitations for the purpose of
designing products to achieve ease of use - Comfort
- Convenience
- Health and safety
17Technical Fields that Interact with Ergonomics
Ind. Design
Envir. Medicine
Applied Physiology
Anthropometry
Engineering
Ergonomics
Statistics
Psychology
Dynamics
Oper. Research
18Introduction to DFE
Psychology - Experimental psychologists who study
people at work to provide data on such things as
Human sensory capacities, Psychomotor
performance, Human decision making, Human error
rates, Selection tests and procedures, Learning
and training. Anthropometry - An applied branch
of anthropology concerned with the measurement of
the physical features of people. Measures how
tall we are, how far we can reach, how wide our
hips are, how our joints flex, and how our bodies
move. Applied Physiology - Concerns the vital
processes such as cardiac function, respiration,
oxygen consumption, and electromyography
activity, and the responses of these vital
process to work, stress, and environmental
influences.
19Introduction to DFE
Environmental Medicine - Concerned with such
environmental factors as noise, illumination,
temperature, humidity, g-forces, radiation, and
noxious gases and fumes, and their effects on
health and human performance. Engineering -
Provides information on electrical, mechanical,
and chemical characteristics of elements and
systems and principles of design, construction,
and operation of structures, equipment, and
systems. Statistics - For summarizing large
amounts of data on human measurements and human
performance, and to design sampling schemes and
experiments for the conduct of human studies and
performance measurements.
20Introduction to DFE
Operations Research - Quantitative methods for
the analysis of the performance of manpower,
machinery, equipment, and policies in government,
military, or commercial spheres. Industrial
Design - The design, color, arrangement, and
packaging of equipment to combine functionality
and aesthetically satisfying appearance.
21Introduction to DFE
Guides to Designing for Ergonomics Standards and
Codes Standards - A set of rules, conditions, or
requirements that define terms classify
components, specify components specify
materials, performance, or operations delineate
procedures or define measurements of the
quantity or quality of materials, products,
systems, services, or practices. Standards can be
classified as being safety or performance
based. Examples of Standards Federal and
Military Standards Company Standards Foreign
Standards
22Introduction to DFE
Standards cont.- The most commonly used
Standards for use by human-factors professionals
OSHA Standards Prepared by the Federal
Occupational Safety and Health Administration MIL-
STD-1472D Military Standard dealing with
human-factors consideration in the design of
equipment. NASA-STD-3000 Slightly broader range
of topics than the MIL-STD. ANSI/HFS 100-1988 -
Deals specifically with h.f. principals and
practices in the design of visual display and
terminals, associated furniture, and the office
environment in which they are placed.
23Introduction to DFE
Standards cont.- American National Standards
Institute (ANSI) - The most commonly used and
most well recognized organization for standards.
The organization is a federation of trade
associations, technical societies, professional
groups, consumer organizations, and industries
that serves as the United States clearinghouse
for voluntary standards activity at the national
level. Limitations of Standards Typically
establish only minimum requirements. They are
often too general. They usually have to be
tailored. The do not explain the
Systems-Engineering Process.
24Introduction to DFE
Codes Primarily concerned with safety matters,
codes contain many regulations and
recommendations that directly or indirectly
address human-factor issues. Examples of
codes National Electrical Safety Code Life
Safety Code BOCA National Building Code BOCA
National Mechanical Code OSHA
25DFE Process
- Introduction to DFE
- DFE Process
- Key Principles of DFE
- Examples
- DFE Software
- DFE Hardware
- DFE Case Studies
- References
- Supplemental Readings
26DFE Process
- Why Ergonomics?
- Olden Days Tools machinery made by
individuals for themselves or a select few. - 20th Century Mass Production
designed for the average user.
27DFE Process
- Our vehicles are manufactured for the masses.
They are, therefore, tailored specifically to no
one. - Ford Motor Design Center
(Ford Motor Company quote).
28DFE Process
- WHY NOW?
- Global Markets reaching consumers with wider
range of physical attributes. - More competition can provide customers a choice
of an easier to use product. - Can be severe long term consequences -
unacceptable level of absenteeism,
dissatisfaction, complaints, accidents and
under-use of product. -
29DFE Process
(Six principle areas of Ergonomic study, along
with several examples of each).
30DFE Process
- We see that human characteristics are extremely
relevant to ergonomics, and those that are most
frequently measured by ergonomists are - Physical characteristics
- Psychological characteristics
- Biological characteristics
(The 3 primary areas of study).
31Key Principles of DFE
- Introduction to DFE
- DFE Process
- Key Principles of DFE
- Examples
- DFE Software
- DFE Hardware
- DFE Case Studies
- References
- Supplemental Readings
32Key Principles of DFE
- Interface Reference Model (simple but eloquent)
(Primary interfaces are adjacent, others are
secondary).
33Key Principles of DFE
- Input / Output Communication Model
(Shows that the outputs of one are the inputs of
the other, and visa versa).
34Key Principles of DFE
- System Design Model
- Statement of objectives
- Separation of functions
- Allocation of functions
- Human devel. User/machine
Interface Hardware devel. - System Integration
(Ergonomics should be part of the complete
process, but are most intense in red areas).
35Key Principles of DFE
- Key principles of DFE VDC specific
- Vehicle Design Center recommends three distinct
guideline segments - Controls Guidelines
- Display Guidelines
- Seat Guidelines
36Key Principles of DFE
- The Controls Guidelines determine
- Fundamental Criteria
- Visibility, Interpretability, Accessibility,
Operability - Mode Criteria
- Continuous, Discrete, Binary, Data entry
- Design Recommendations
- Natural, Convenient, Feedback, Stereotype, Blind
reach - Arrangement Criteria
- Emergency/Frequency, Grouped, Interference,
Stereotype
37Key Principles of DFE
- The Display Guidelines determine
- Fundamental Criteria
- Visibility, Interpretability
- Mode Criteria
- Quantitative, Qualitative, Range, Binary status
- Design Recommendations
- Simplest, Least precise, Stereotype,
Distance/angle - Arrangement Criteria
- Emergency/Frequency, Compact, Standards, Grouped
38Key Principles of DFE
- The Seat Guidelines determine
- Comfort Criteria
- Contour, Suspension firmness, Posture, Support
- Accommodation Criteria
- Width, Length, Height, Depth, Angle
- Convenience Criteria
- Adjustments, Self-evident, Pivots, Placement
- Miscellaneous Criteria
- Entry/Egress, Progressive resistance, Irritants
39Key Principles of DFE
- Key principles of DFE generic
- Identify the clients needs
- Identify the users needs
- Consider operator OP/machine IP
- Consider operator IP/machine OP
- Identify ergonomic issues affecting design
- Evaluate ergonomic design effectiveness
40Key Principles of DFE
- Process Principles Summary effective
ergonomic design begins at the onset of the task. - Identify the needs of the client user
- Incorporate into statement of objectives
- Maintain proportionate ergonomic effort
- Evaluate ergonomic effectiveness
41Key Principles of DFE
DFE requires teamwork! Communication is a very
important factor, inside and outside of the
team. Success relies on the knowledge,
resources, and support of people outside your
team and outside your organization (final
customer/user)
42Ergonomics Team Members
Ergonomics Committee
Purchasing
Management
Materials
Engineering
DFE Team
Accounting
Marketing
Quality
Health and Safety
Medical
43Reactive Versus Proactive
PD
Job 1
Availability of Funds ()
44Reactive Versus Proactive
- The diagram shows the relationship between cost
and time - Ergonomic solutions will be more complex and will
need more money as the design nears
completion. - Normally, ergonomics analysis is applied to
existing products and then reaction plans are
developed. - Proactive gives the option to see and resolve
problems when the resources (people, money, etc.)
are available - The cost of ergonomic changes is inversely
related to the availability of funds.
45Ergonomic issues into a Product Development
Milestone
Concept Phase
J1
Final Program Status Lessons Learned are
identified fed forward for Continuous
Process Improvement
Ergo Issues that are Product related
Ergo Issues that are Process related
Assigned to Product Engineers for Evaluation
Resolution
Assigned to Process Engineers/Product Specialists
for Evaluation Resolution
Current Production Jobs in Plant with Similar
Product
Ergonomics Team Assigned to Complete Reviews
Job Improvement Cycle
46Key Principles of DFE
- The chart shows the DFE roll into Product
Development milestone considering similar
products or processes. - Ergonomic issues can be fixed when the cost of
such fixes is relatively low. - DFE gives the option to apply ergonomics
principles into the PD planning process.
47DFE Rules for LEAN
- The change to Lean is a very good opportunity to
improve ergonomics. - The next twelve rules together with a team work,
are important to improve process ergonomics - Avoid bending forward at the waist
- Keep the work close to your body
- Avoid twisting your trunk
- Avoid lifting or working above shoulder height.
- The work height depends on the task and the
operator.
48DFE Rules for LEAN (contd)
- 6. Keep the duration of muscle effort short
- 7. Minimize walking distances.
- 8. Lift or lower only loads less than 40 pounds.
- 9. Bend the tool not the worker.
- 10. Maintain your tools and equipment.
- 11. Keep work in front of worker
- 12. Changes Postures and motions.
49EXAMPLES
- Introduction to DFE
- DFE Process
- Key Principles of DFE
- Examples
- DFE Software
- DFE Hardware
- DFE Case Studies
- References
- Supplemental Readings
50GOOD EXAMPLES
Good ergonomic designs
51GOOD EXAMPLES
Computer Hardware Design Example The KEYBOARD
The keyboard on the left is the standard
computer keyboard. The keyboard on the right is
called a left handed keyboard, which has the
numeric keypad on the left hand side.
52GOOD EXAMPLES
Split Keyboards Product on the left has an
integrated mouse feature. Product on the right
has an integrated wrist rest.
53GOOD EXAMPLES
Adjustment for wrist splay in the horizontal
plan 0-30, continuously variable. Adjustment
for wrist pronation - vertical tenting 0-30,
continuously variable. Keyboard on left has
larger space bars, while keyboard on the right
still incorporates the wrist rests.
54GOOD EXAMPLES
Larger keys for individual with limited hand
mobility or individuals with large hands. Keys
put in alphabetic order for children. Keyboard on
the right integrates the use of a trackball.
55GOOD EXAMPLES
Optimal split-your arms go out straight in front
of you. Lateral tilt so thumbs are effectively
elevated. Built-in, padded palm supports.
56GOOD EXAMPLES
Reduce wrist stresses associated with Carpal
Tunnel Syndrome. Move mouse clicks to your feet.
Macros up to 13 keystrokes.
57GOOD EXAMPLES
Computer Hardware Design Example Continued The
MOUSE
Various sizes for right and left hand users.
Thumb button for double clicking and scrolling
without moving the mouse.
58GOOD EXAMPLES
Designed as a pilot stick, it encourages a
natural, vertical hand position with the thumb
pointing upwards. A full 1.5 inches of length
adjustment and low lateral profile and a raised
palm rest.
59GOOD EXAMPLES
Is the trackball for user preference or another
attempt to redesign a bad problem?
60GOOD EXAMPLES
Computer Hardware Design Example The KEYBOARD
and MOUSE FIXERS
Wrist rests for the keyboard and mouse.
61GOOD EXAMPLES
Reduce wrist stresses associated with Carpal
Tunnel Syndrome. If the keyboard and mouse were
designed correctly in the first place, would you
need to correct them?
62BAD EXAMPLES
Examples of where Ergonomics was not applied
63BAD EXAMPLES
There are two problems with these doors. Handles
are designed for pulling rather pushing. The two
sets of doors work in opposite ways.
Photograph courtesy of www.baddesigns.com
64BAD EXAMPLES
Commonly used handle types for this style of door.
The problem is you dont know which end of the
handle to push.
Photograph courtesy of www.baddesigns.com
65BAD EXAMPLES
Photograph courtesy of www.baddesigns.com
Manufacturers package both the shampoo and
conditioner in nearly identical bottles. Should
be able to easy separate the two without too much
difficulty.
66BAD EXAMPLES
Photograph courtesy of www.baddesigns.com
Other than the letter difference in these labels,
these two bottles of Insulin types. This could be
serious if one selects the wrong type.
67BAD EXAMPLES
Photograph courtesy of www.baddesigns.com
Photograph courtesy of www.baddesigns.com
The problem is that the handle to move the
cabinet is very close to the top drawer and is
more obvious than the actual drawer handle.
68BAD EXAMPLES
Which light would choose ?
Photograph courtesy of www.baddesigns.com
There are so many traffic lights at this
intersection, one would have to wonder how many
people get confused when they arrive at this
intersection.
69BAD EXAMPLES
Photograph courtesy of www.baddesigns.com
The outlet here is just below the mirror over a
sink. You cannot plug it as shown as it hits the
mirror, and you cannot flip it up-side-down
because the prongs do not match up.
70BAD EXAMPLES
Photograph courtesy of www.baddesigns.com
These cupholders block access to the radio and
cassette player. Not only hard to use the radio,
but increase the risk of spilling something into
the cassette player.
71BAD EXAMPLES
Photograph courtesy of www.baddesigns.com
Two very common mechanical pencils. The problem
with the top one is that you would constantly be
taking off the cap and when you use the eraser
you would keep advancing the lead. The bottom one
has a simple button to advance the lead.
72BAD EXAMPLES
Frustrated with VCR cases ?
Photograph courtesy of www.baddesigns.com
It is suppose to be easy when you return the VCR
tape back to the holder. Very common mistake
people make when returning the tape to the case
is that there is only one way to put it back into
the case.
73BAD EXAMPLES
OUTCH watch out for that bar
How many times have you been in this situation ?
Most turn styles like this one do not take in
consideration the various heights of individuals.
Photograph courtesy of www.baddesigns.com
74BAD EXAMPLES
IS IT 40 MPH OR 40 RPM ?
Photograph courtesy of www.baddesigns.com
This poorly designed instrument cluster has the
speedometer and the tachometer using the same
scaling. The only item helping in choosing
between the two is the odometer.
75BAD EXAMPLES
Photograph courtesy of www.baddesigns.com
Photograph courtesy of www.baddesigns.com
The older stove top controls on the left are more
difficult to determine which one controls each of
the four burners, while the newer style on the
right matches the pattern of the burners.
76BAD EXAMPLES
Photograph courtesy of www.baddesigns.com
People generally expect the controls to be close
to the device. Here the CD buttons are close to
the tape player and the tape player controls are
close to the CD player.
77BAD EXAMPLES
TRUNK
FUEL
Photograph courtesy of www.baddesigns.com
Separating these controls would make inadvertent
opening of the trunk less likely. The greater the
separation, the less likely it would be to
accidentally open the trunk lid when opening the
fuel door.
78BAD EXAMPLES
Photograph courtesy of www.baddesigns.com
Which button should I push ? There are so many
different labels and displays on these pumps, it
makes it very difficult to find the start button.
79BAD EXAMPLES
The first required action to use this Glue Stick
product is the removal of the cap. The cap in
this case is the small dark end, typically
leading consumers to try to remove the large
white feed-end first. Solution label, resize.
80BAD EXAMPLES
The two vertical controls are difficult to
differentiate due to location, lighting, and
texture. Being the primary switch for the vehicle
dome light, the left control could be more
accessible. Solution relocate or change texture.
81BAD EXAMPLES
The left control makes excellent use of color to
identify temperature-mix. The right control makes
no use of color, perpetuating waste by
inadvertent use of the vehicle AC compressor.
Solution add color indicators.
82BAD EXAMPLES
The solid arrow on the left indicates the
direction to push to engage the windshield washer
pump, but so do the hollow double arrows on the
right. Solution reposition hollows arrows.
83BAD EXAMPLES
Photograph courtesy of www.baddesigns.com
Photograph courtesy of www.baddesigns.com
Two different wiper controls made by the same
manufacturer, the only problem is that they are
not consistent in their operation.
84BAD EXAMPLES
Traditionally, rearview mirror levers give no
indication of which position is normal and
which is for filtered viewing. Have you ever
experienced this anomaly? Solution add symbols,
different mechanism.
85BAD EXAMPLES
As can be seen from these examples, gas cap
location may differ from vehicle to vehicle,
sometimes even within the same manufacturer.
86BAD EXAMPLES
Photograph courtesy of www.baddesigns.com
This gas cap door is hard to determine which end
you would select to open the door. Good designs
would have a lip on the door to grab onto.
87BAD EXAMPLES
A real life example of bad visual effects which
we have all seen and most of us are guilty of.
If it doesnt convey the message, is it worth
putting in?
88BAD EXAMPLES
Everyone is E237 has had initial difficulties in
determining which switch controls the projector
screen, and just which lights the other switches
control. Solution label or reposition.
89BAD EXAMPLES
This steering wheel exhibits good and bad
ergonomic design. The cruise controls are
lighted, well textured, and easily defined. The
horn button is unlit, not easily defined, yet is
more likely needed during an emergency.
90BAD EXAMPLES
While a display may be artistically balanced,
this is not a guarantee of good ergonomic design.
Note the same degree of smudge on the green label
as on the yellow switch. Solution combine,
reposition, change colors.
91GOOD vs. BAD EXAMPLES
Good and bad ergonomic designs
92GOOD vs. BAD EXAMPLES
This is a bad application of ergonomics because
lifting put a strain on the back of the user
This is a good application of ergonomics because
it puts less strain on the back of the user
93GOOD vs. BAD EXAMPLES
This is a bad application of ergonomics because
in order to operate this device the User need to
apply pressure downward on the handle in order to
raise the vehicle placing strain on the upper arm
and shoulder as well as the back
This is a good application of ergonomics because
you rotate the handle placing less strain on the
arm and back muscles.
94GOOD vs. BAD EXAMPLES
This is a bad application of ergonomics because
in order to make juice you must apply a twisting
pressure on the orange that places a strain on
the wrist
This is a good application of ergonomics because
you simply utilize downward pressure that doesnt
place a severe strain as the other juicer
95GOOD vs. BAD EXAMPLES
This is a bad application of ergonomics because
pulling on a line through a pulley places strain
on the upper arms and back
This is a good application of ergonomics because
you are basically winding the sail up by means of
a winch ratchet arrangement which places less
strain on the upper body
96GOOD vs. BAD EXAMPLES
This weed puller shows a good application of
ergonomics because it doesn't place any undue
strain on the user's body.
97GOOD vs. BAD EXAMPLES
This weed puller is an example of bad application
of ergonomics, because it places a strain on the
upper legs and lower back of the user.
98Design for Ergonomics
- Introduction to DFE
- DFE Process
- Key Principles of DFE
- Examples
- DFE Software
- DFE Hardware
- DFE Case Studies
- References
99Design for Ergonomics
- DFE Software
- ErgoManagerTM (human perf. analysis)
- JACKTM (human modeling simulation)
- SAFEWORK (virtual human modeling)
- PeopleSize (anthropometry software)
100ErgoManager
- ErgoManager is a suite of software solutions for
use within an office environment - ErgoSURE - assesses postural risk.
- ErgoSentry - a customizable work pacing
and reinforcement tool for individual workflow
management and employee training. - Surveyor - collects data for reporting on user
and company-wide ergonomic tendencies.
101ErgoManager
Ergonomic Management Tools
Keyboarding and Mousing Activity Monitoring and
Break Tool
Postural Assessment Tool
Electronic Data Collection
(The 3 main modules and 6 sub-modules that make
up the ErgoManager software product).
102Why use ErgoManager?
ErgoManager
- Improve Office Productivity
- Improve Worker Efficiency
- Improve Worker Comfort, and
- ErgoSURE
- ErgoSentry ErgoAnalyzer, UserNotes,
Computer-based Training, Guardian More - Surveyor
- How To Do Manuals
103Why use ErgoManager ? (cont.)
ErgoManager
- Interactive Educational Training Tool
- Customizable
- Quick easy to use
- Simple Web-like interfaces (ergonomic)
(An example of typical web-like hypertext is
shown).
104ErgoSURE?
ErgoManager
(ErgoSURE allows easy quantification of
employees work posture).
105ErgoSURE?
ErgoManager
- Analyze injury potential
- Consistent
- Quick easy to use
(ErgoSURE covers complete upper-body evaluation).
106ErgoSURE?
ErgoManager
- Systematically assess posture
- Record how an employee is working
(Allows easy logging of performance data).
107ErgoManager
ErgoSURE?
Reporting and analysis from ErgoSure? RULA
Rapid Upper Limb
Assessment Scoring Best Low
Score Worst High Score
(And allows individual and group statistical
tracking and display).
108ErgoSentry?
ErgoManager
- Computer-based Training
- Workpacing Education
- Ergonomic Monitoring
- Simple Visual Indicator
(ErgoSentry green bar charts are used to display
higher-stress timeframes).
109ErgoSentry - ErgoMap
ErgoManager
- Interactive Training Tool
- Customizable
- Quick easy to use
(An example of a click-on Ergo Map used to
educate workers on ergonomic ramifications).
110Surveyor?
ErgoManager
- Gather important information from employees
- Electronic and networked
- Fully Customizable
- Quick easy to use
(One example of many surveys and quizzes used to
develop performance and trend metrics from).
111ErgoManager
Surveyor?
- Measure ANY influence on productivity
(Metric reporting capabilities on an individual,
group, and division basis are possible).
112ErgoManager
Surveyor?
- Measure ANY influence on productivity
(Data compilation and transmittal can be
transmitted to the home base for final
evaluation).
113ErgoManager
- ErgoManagerTM Summary EM will improve office
productivity, worker comfort, reduce risks, and
achieve compliance. - Cornell University Study EM improves users
productivity 10 to
40 - Reduce risks of RSIs and associated costs
- Reduce employee turnover, provide increased sense
of well-being and improved morale - Compliant with existing and future state and
federal regulations
114Design for Ergonomics
- DFE Software
- Magnitude (human performance analysis)
- JACKTM (human modeling simulation)
- SAFEWORK (virtual human modeling)
- PeopleSize (anthropometry software)
115- JACKTM is an ergonomics and human factors product
that helps enterprises improve the ergonomics of
their product designs and workplace tasks by
providing - Biomechanically accurate Digital Humans
- Placement of DH in your virtual environment
- Task assignment to DH
- Performance analysis of DH
116(Shows blue range for left arm spine back, red
range for right arm spine back forward, and
green range for the summation or virtual
interior).
117- Why use Digital Humans? Because many enterprises
are presently facing a barrage of similar
problems - Shorten design times
- Reduce development costs
- Improve quality
- Increase productivity
- Enhance safety
118(DH shows realistic and complex joint and body
interaction with a virtual product concept).
119- Digital Humans in product design allows you to
gain insight about the customer. - Positioning and comfort
- Visibility
- Ingress egress
- Reaching and grasping
- Foot pedal operation
- Multi-person interaction
- Strength assessment
120- This added customer insight allows you to realize
these benefits during PD process - Faster time to market
- Higher product quality
- Reduced development costs
- Safer products
- Improved productivity
121- The basic principles of JACKTM
- Build a virtual environment
- Real-time, CAD/CAE models
- Create a digital human
- 68 joints, 33 spine hands, 135 DOF, NASA
anthropomorphic studies - Define DH size and shape
- SAE, frame, height, body segment extremes
- Position DH in your virtual world
- Posture, behavior, environmental relationship
- Assign your DH tasks
- Field of view, movement, size and component
swapping - Analyze DH performance
- View cones, reach, test fit, force, torque
122(Shows 2 body size reach envelopes from 2
different seat positions, and relationship to
virtual product concept).
123- Task Analysis Toolkit
- Lower back force analysis
- Strength analysis
- Metabolic energy expenditure
- Fatigue/recovery time analysis
- Posture analysis
124(Can measure and analyze lower-back stress from
X-repetitions of virtual product ingress/egress
cycles).
125- Occupant Packaging Toolkit
- SAE packaging guidelines
- Comfort assessment
- Advanced reach analysis
- Advanced anthropometry
- Specialized part libraries
126(Even sophisticated virtual product scenarios
can be coupled with complex DH interactions).
127- JACKTM Summary digital human modeling software,
supports and promotes - Virtual concept evaluation
- Earlier targeting of population segments
- DH descriptor combinations
- Interfaces with CAE CAD work
- Reduced PD cycle
- Faster ergonomic product to market
128Design for Ergonomics
- DFE Software
- Magnitude (human performance analysis)
- JACKTM (human modeling simulation)
- SAFEWORK (virtual human modeling)
- PeopleSize (anthropometry software)
129The Human Modeling Software
for Advanced Ergonomic Design
130GENICOM CONSULTANTS Inc.
Founded in 1984, Genicom Consultants Inc. is
known as a center of competence in Human Modeling
around the world as well as a development firm.
- Genicom has basically two divisions
- RD division in which they develop products such
as SAFEWORK, the most complete human
modeling software available commercially - Human factors consulting division in which they
analyze, correct and design workstations.
131- SAFEWORK is a software tool which creates virtual
humans of various percentiles to study fit and
accessibility in a workstation. Features include - Mannequins with 103 anthropometric variables
- Numerous forms of analysis (postural,reach,
etc.) - Simulate tasks by using animation
- Transparent interfacing to most CAD systems
132SOFTWARE BREAKDOWN
- Anthropometry
- Postural Analysis
- Libraries Concepts
- Vision
- Animation
- Collision Detection
133(No Transcript)
134(Example of a simulation where the individuals
are entering into a bus).
135(Highlighted area shows how driver is effected by
the surroundings of drivers area).
136(User is able to select a given variable and
allowed to edit the various dimensions).
137(Profile editor allows the user to choose from
the various types of body builds)
138(Side view of driver station showing the critical
dimensions with the model used)
139(No Transcript)
140Basic Scene
(Examples of human models used in the postural
analysis module of the software)
141Single Range of Motion
(Postural analysis of the human thigh area)
142Coupled Range of Motion
(Postural analysis of the human thigh area and by
adding movement to leg)
143Postural score and limitation database
(Statistical data on the area in which the user
is examining)
144(No Transcript)
145(Demonstration of the capabilities of the library
functions of the software)
146(Demonstration of the capabilities of the library
functions of the software)
147(Demonstration of the capabilities of the library
functions of the software)
148(No Transcript)
149(Ambinocular vision view of what the user would
see if sitting at the control desk)
150(Vision attribute selection window allowing the
user various display options)
151(No Transcript)
152(Animation editor allow the user modify, delete,
and add various animations
153(No Transcript)
154(Collision detection editor allows used to see
interferences with in a product)
155(Collision detection editor allows used to see
interferences with in a product)
156(No Transcript)
157Summary of Why People Use SAFEWORK ?
- User Friendly Environment
- Full 3D Mannequin Representation
- Access to Standard Population Statistics
- Posture Analysis
- Virtual Viewing
- Animation Capabilities
158Design for Ergonomics
- DFE Software
- Magnitude (human performance analysis)
- JACKTM (human modeling simulation)
- SAFEWORK (virtual human modeling)
- PeopleSize (anthropometry software)
159- What is PeopleSize ?
- PeopleSize is .. a software package which gives
data on human sizes through a virtual interface. - The main advantage of of the program is that you
visualize the item you are designing in relation
to the human body.
160- How does the process work?
- Point and click three step process
- Select the measurements you want by pointing and
clicking on any triangle of the color
illustrations of the human body - Visualize the item you are designing in relation
to the human body
161Step One
Select the nationality, age group, and percentile
value. Example UK male, 18-64, 1st percentile
162Step Two
Click on the icon you desire to see the larger
illustration. Choose from full body views to
individual body parts to even full body infant
views. Views available vary depending on
population data.
163Step Three
Click on the various triangles to select the
dimension you want. Each triangle is a
measurement landmark. Over 280 dimensions to
choose from.
164Output Dialog
As you select each dimension, the output dialog
gives you dimensions for the population you
specified in Step One. Automatic adjustments are
added for clothing and sitting slump.
165Examples
Full body, front view seated position Each arrow
represents a critical measurement
166Examples
Full body, front view Each arrow represents a
critical measurement
167Examples
Head front view Each arrow represents a
critical measurement
168Examples
Hand positions various Each arrow represents a
critical measurement
169Examples
Hand front view Each arrow represents a
critical measurement
170Examples
Full body, side view (infant) Each arrow
represents a critical measurement
171Client List companies using PeopleSize -
American Airlines - London Transport - British
Airways - Ministry of Defense - British Rail
Research - Motor Industry Research - Ford Motor
Company - Nissan Motor Group - Hewlett Packard -
Scandinavian Airlines - Jaguar - Transport
Research Labs - Land Rover - Volvo BV
172Summary of PeopleSize
- Check current designs against different
populations and user groups - Ensure new designs fit the desired percentages
of the population - Look-up data to create or justify designing
specifications - Saves time by having all the data in one package
- See the effects of clothing on your users
173Design for Ergonomics
- Introduction to DFE
- DFE Process
- Key Principles of DFE
- Examples
- DFE Software
- DFE Hardware
- DFE Case Studies
- References
- Supplemental Readings
174DFE Hardware
- IETM (Interactive Electronic
- Technical Manuals)
- Third Age Suit - Design Center
- Vehicle Bucks
- NVH Partial-Mannequin
- Anthropomorphic Mannequins
- Articulating Mannequins
175Design for Ergonomics
- Introduction to DFE
- DFE Process
- Key Principles of DFE
- Examples
- DFE Software
- DFE Hardware
- DFE Case Studies
- References
- Supplemental Readings
176DFE Case Studies
- DFE Case Studies
- IETM (Interactive Elect. Tech. Manuals)
- Third Age Suit - Design Center
- Jaguar X
- OSHA Refrigerator Assembly
177DFE Case Studies
- DFE Case Studies
- IETM
- Third Age Suit - Design Center
- Jaguar X
- OSHA Refrigerator Assembly
178DFE Case Studies
- Why IETM? (Interactive Electronic Technical
Manual) - Aircraft innovation rise
- Demanding civilian, military, and FAA
requirements - Aircraft maintenance plateau
- Increased demands on mechanics
- Unmanageable technical manual volumes
- Greater risk potential
- Need for Innovation in aircraft maintenance
179DFE Case Studies
(Aircraft maintenance is a layered problem)
180DFE Case Studies
( as well as a circular problem).
181DFE Case Studies
182DFE Case Studies
- Transitional Milestones
- Hardware
- Existing record playback equipment
- Software
- User/media interaction - hypertext, hypermedia
- Ergonomics (Key)
- Technician OP / Device IP
- Device OP / Technician IP
- Customer
- Tech, Civilian, Military, FAA
(As of 1998, filled stars indicate solutions,
empty stars indicate areas still needing
resolution).
183DFE Case Studies
- Ergonomics (Key)
- Technician OP / Device IP
- Speech recognition, joysticks, head-mounted gyro
184DFE Case Studies
- Ergonomics (Key)
- Device OP / Technician IP, HDMs
(Consumer PD finally delivered a translucent
monocular which could meet OP/IP needs).
185DFE Case Studies
- Milestone Achievements
- Hardware
- Record personal playback
- Software
- User/media interaction, hypertext, hypermedia
- Ergonomics
- IP / OP IP / OP
- Customer
- Technician, Civilian Military aviation, FAA
(Since 1998, ergonomics has delivered a complete
solution, now under Customer review).
186DFE Case Studies
- IETM Summary a quality ergonomic solution will
more likely to result in - Increased morale
- Maintained quality level
- Increased productivity
- Improved safety
- Improved competitive position
187DFE Case Studies
- DFE Case Studies
- IETM
- Third Age Suit - Design Center
- Jaguar X
- OSHA Refrigerator Assembly
188DFE Case Studies
- Why the Third Age Suit?
- To gain insight into the physical capabilities of
customers in the 3rd age demographic - To let young engineers and designers experience
the effects of the aging process, by actually
wearing the suit - To attempt to maintain our competitive position
189DFE Case Studies
- Third Age Suit - Design Center
- (Show Video if Possible)
190DFE Case Studies
- Third Age Suit Summary
- To proactively improve our overall design process
by taking advantage of promising new tools and
methodologies to stay competitive. - To more accurately consider the needs of the
population in the 3rd age range. - Though not easy to properly fit to ones
individual body, the insight gained from the
accelerated aging effect is extremely worthwhile.
191DFE Case Studies
- DFE Case Studies
- IETM (Interactive Elect. Tech. Manuals)
- Third Age Suit - Design Center
- Jaguar X
- OSHA Refrigerator Assembly
192DFE Case Studies
- Jaguar X-Type
- Recognized ergonomics would provide competitive
advantage. - Provided owners with extensive seat steering
wheel adjustability. - Carefully positioned all control switches.
- Even designed in switch feel sound.
193DFE Case Studies
194DFE Case Studies
- DFE Case Studies
- IETM (Interactive Elect. Tech. Manuals)
- Third Age Suit - Design Center
- Jaguar X
- OSHA Refrigerator Assembly
195DFE Case Studies
- OSHA Recommendations for Assembly
- Use slip resistant gloves to avoid increasing
grip force required for lifting. - Reach zones gt waist lt shoulder
- Trigger Grips gt2 fingers distributes force
- Use cushioned mats (anti-fatigue) to reduce lower
back injuries. - Rotate people thru different operations, to avoid
stressing one muscle group.
196DFE Case Studies
- OSHA Refrigerator Assembly
197Design for Ergonomics
- Introduction to DFE
- DFE Procedures
- Key Principles of DFE
- Examples
- DFE Software
- DFE Hardware
- DFE Case Studies
- References
- Supplemental Readings
198References
- Burgess, John H (1986). Designing for Humans
The Human Factor in Engineering, Petrocelli
Books, Princeton, New Jersey. - Woodson, Wesley E. and Conover, Donald W. Human
Engineering Guide for Equipment Designers,
Second edition, University of California Press,
Berkley,1964. - Chapanis, Alphonse (1965). ManMachine
Engineering, Wadsworth Publishing, London.
199References
- Chapanis, Alphonse (1996). Human Factors in
Systems Engineering, John Wiley and Sons, Inc.,
New York, NY, USA - Kantowitz, Barry and Sorkin, Robert (1983). Human
Factors, Understanding People-System John Wiley
and Sons, Inc., New York, NY, USA - McCormick, Ernest J (1970). Human Factors
Engineering, McGraw-Hill Co., New York, NY, USA
200References
- OBrien, Thomas G. and Charlton, Samuel G.
(1996). Handbook of Human Factors Testing and
Evaluation Lawrence Erlbaum Associates,
Publishers, Mahwah, New Jersey, USA - Andreasen, Myrup/S. Kahler/T. Lund "Design for
Assembly", Second edition, IFS Publications/Spring
er-Verlag, Berlin, Heildelberg, New York, Tokio.
1988
201References
- Woodson, Wesley E. and Conover, Donald W. Human
Engineering Guide for Equipment Designers,
Second edition, University of California Press,
1964 - OReilly Associates, Inc. 2000
www.patientcenters.com/wheels/news/adaptive.html - SAE 2000-01-0169 Ergonomic Consideration in
Steering Wheel Control - SAE 2000-01-2167 A Generic Process for Human
Model Analysis
202References
- SAE 1999-01-1913 Measuring of Human
Anthropometry, Posture and Motion - SAE 2000-01-2156 Digital Humans and
Electromagnetic Motion Capture - SAE 2000-01-2165 Application of the 3-D CAD
Manikin RAMSIS to Heavy Duty Truck Design at
Freightliner Corporation - Human Factors and Ergonomics, Wright State
University, www.web2.cs.wright.edu
203References
- NexGen Ergonomics, www.nexgenergo.com
- Cornell University Ergonomics, www.ergo.human.corn
ell.edu - Human Factors International, www.humanfactors.com
- Darnell, M. J. Bad Human Factor Designs,
www.baddesigns.com - Open Ergonomics, PeopleSize 2000, www.openerg.com
- SAFEWORK, www.safework.com
204References
- Ford Adv. Engrg Design Dept., 1997, A Human
Factors Design/Evaluation Manual - Galer, Ian A. (1987), Applied Ergonomics Handbook
- University of Pennsylvania, Center for Modeling
Simulation, http//www.upenn.edu/computing/printou
t/archive/v12/4/jack.html
205References
- University of Pennsylvania, JACK Home Page,
http//www.cis.upenn.edu/hms/jack.html - EAI, Engineering Animation Inc.,
http//www.transom.com/ - Magnitude, Computer Ergonomic Software,
http//www.magnitude.com/main/about.html - Human Factor Issues in Aircraft,
http//members.aol.com/geo13/ietm.htm
206References
- The Ergonomics Society http//www.ergonomics.org.u
k - Ergonomics
- http//www.ergonomics.org
- Human Factors Ergonomics Society
http//www.hfes.org - OSHA (Success stories case abstracts)
- http//www.osha-slc.gov/SLTC/ergonomics/index.
html
207Design for Ergonomics
- Introduction to DFE
- DFE Procedures
- Key Principles of DFE
- Examples
- DFE Software
- DFE Hardware
- DFE Case Studies
- References
- Supplemental Readings
208Supplemental Readings
- 1996 Human Factors Ergonomics Societys 40th
Annual Proceedings Presidential Address - Good Ergonomics is Good Economics by Hal W.
Hendrick - Available _at_ www.hfes.org
209Supplemental Readings
- The Ergonomics Societys overview of ergonomics,
from their web homepage Available _at_
www.ergonomics.org.uk - Additional articles identified by Cohort 2
students will be made available as further
readings.