Title: Universal and Accessible Design Principles Synergisms among
1Universal and Accessible Design Principles
2Scope of the Discussion
- universal design and "accessible design" are
often used interchangeably - Both terms focus on designing products and
services so that as many people, with as broad a
spectrum of abilities as possible, can use them. - Yet "accessible design" and "accessibility" have
taken on legal meanings that force a distinction
to be drawn between universal and accessible
design. - In essence, accessible design is mandated by law
while universal design is not. - This presentation focuses on universal design.
3Example
Universal design principles embody accessible
design principles. However, accessible design
may not be universal design.
For Example This restaurant has the
mandated number of handicapped parking spaces
and a handicapped entrance. However, theparking
is in the back of the building by the garbage.
The handicapped entranceis near the handicapped
parking through the kitchen. These arrangements
satisfy the legal requirementsfor accessible
design, butdo not exemplify universal design.
Parking space
Handicapped Entrance
4Goals
- Goals
- Present the principles of universal design
- Provide a rational for each principle
- Provide examples for each principle
- Promote the principles so designers will be
inclined to utilize them -
5Principles
- Entities designed from a universal design
perspective are - Equitable
- Ergonomically Sound
- Perceptible
- Cognitively Sound
- Flexible
- Error-Managed (Proofed)
- Efficient
- Stable and Predictable
6Equitable
Equitable Universally designed entities should
be equitable in that the entities should provide
the same means of use for all users identical
whenever possible equivalent when not. The
products and processes should avoid segregating
or stigmatizing any users, making the design
appealing to all users.
7Equitable
Curb cuts eliminate discrimination and
stigmatization.
Everyone is better served
- people in wheelchairs
- people riding bicycles
- people pushing baby strollers
- people who have trouble with stairs
8Equitable
Ramps eliminate discrimination and stigmatization.
- Everyone is better served
- people in wheelchairs
- people who have trouble with stairs
9Equitable
Image Stabilizing Binoculars provide the same
means of use for all users.
- Microcomputer technology stabilizes the image for
- people who are tired
- people with arthritis
- people with neuro-muscular disabilities
10Ergonomically Sound
Ergonomically Sound The physical demands
associated with the use of an entity must be
within acceptable limits for a wide range of
users.
11Ergonomically Sound
Entrances and Corridors
- entrance ramps must not be so steep that
wheelchair users cannot move themselves (or be
pushed) up the ramp - appropriate space for easy wheelchair navigation
must be provided
12Ergonomically Sound
Doors
- Door knobs should be placed so that a door
without an automatic opener can be opened by a
person in a wheelchair. - The force required to open a door should allow a
wide range of people to physically open the door.
13Ergonomically Sound
Harmful and unnecessary lifting and carrying
should be avoided.
14Perceptible
Perceptible Designed entities must effectively
communicate necessary information to the user,
regardless of ambient conditions or the user's
sensory abilities.
Illustration taken from http//www.visualexpert.co
m/Resources/background.html
15Perceptible
16Perceptible
This device uses 10 different audible sounds.
They need to be perceptible to be functional.
17Perceptible
Emergency warning systems must be perceptible by
as many people as possible.
- Sounds
- loud
- attention-getting pitch alternating
intensity/pitch
- Lights
- bright
- vivid
- usually flashing
18Cognitively Sound
Cognitively Sound The cognitive demands of
designed entities must be within acceptable
limits for a wide range of users. Cognitive
demands include, but are not limited to memory
requirements, task complexity, language
complexity, and reaction times. Designers need
to build knowledge into the environment,
product, or process.
19Cognitively Sound
Large buildings house many departments, so
designers must provide cognitive supports to help
people navigate.
- Signage
- Color-coding schemes and path markers
- International icons for toilets,
restaurants,hospitals, etc.
20Cognitively Sound
International icons allow people of differing
nationalities, people who cannot read, and people
who are cognitively impaired to negotiate complex
environments.
21Cognitively Sound
TASK STRUCTURE should be appropriate to the task
neither too simple (leading to boredom) nor
complex (leading to error and frustration).
Instructions for setting the clock of a phone
answering system.
22Cognitively Sound
Assembly instructions for a chest of drawers.
- Clear
- Concise
- Uses pictures
This is from a Danish companythat distributes
internationally.
23Cognitively Sound
MATERIALS must support different learning styles
and human intelligences. Reading, performing
mathematical operations, or memorizing long
sequences of actions or codes places constraints
on who can perform a job.
24Cognitively Sound
- Analyzing the cognitive demands of jobs is more
difficult than analyzing physical activity,
especially because workers often develop complex
strategies to hide their inabilities. - Common problems
- Workers who cannot read
- Workers who are color blind
- Workers who cannot remember code or action
sequences - Cognitive issue(s) indicators
- increased errors
- decreased productivity
- other symptomatic indicators
25Flexible
Flexible Designing flexibility into an entity
increases the likelihood that the products,
systems, and environments can be used and
experienced by people of all abilities, to the
greatest extent possible, without adaptations.
26Flexible
The automotive industry has led the way in terms
of flexible design. Vehicles provide
- adjustable seats
- adjustable steering wheels
- adjustable floor pedal positioning
- adjustable mirror positions
- adjustable temperature
- adjustable lights for different areas of the
vehicle - adjustable distribution and intensity of music
27Flexible
Flexibility needs to be built into the workplace
and the interface between the worker and the job
process.
Text Telephone TTY
Braille Speakerphone
28Flexible
Agile Devices and Systems Provide Flexibility
Adjustable seating and positioning
29Flexible
- Flexibility arises from many sources
- times for starting and finishing a job
- tempo of the work
- the sequencing of different parts of the job
- conditions for participating in the work activity
- time and location where the work will occur
- technology for participating in various aspects
of the job - delivery channels for inventory
- materials / supplies
30Error Managed (Error Proofed)
Error Managed (Error Proofed) Entities must be
designed so that they support doing the right
thing. It is important to create a design
wherein errors can be managed. This applies
to consumers, workers, and students.
31Error Managed (Error Proofed)
- Error Proofing Strategies
- Do not allow the user to make an error.
Examples a) Microwave oven stops when the door
is opened.
b) Car will not start unless gear in
park/neutral. - Provide a warning that an error has or will
occur. Examples a) A buzzer sounds if car key
is left in ignition
when car door is opened.
b) Warning display for car high engine
temperature. - Provide easy way to correct errors if they
occur. Examples a) Microsoft Windows use of
the ltctrlgtz key stroke.
b) Undo option in word processor edit features.
32Error Managed (Error Proofed)
- Designers strive to eliminate errors when
consumers use their products and when workers
manufacture and assemble products in a production
system.
EXAMPLE Diesel fuel nozzle too large for
unleaded gas tank opening.
NoteColor Coding
33Error Managed (Error Proofed)
Ignition Keys
Steering Wheel
Door Locks
Lights
- Warning Lights
- Electrical
- Temperature
- Gas
- Door Open
- Seat Belts
-
Gear Shift
Todays cars exhibit a host of error proofing
features.
34Error Managed (Error Proofed)
- When doors open
- The microwave oven turns off
- The washer stops
- The dryer stops
35Error Managed (Error Proofed)
- In education, where people learn by making
mistakes, elements of the process not critical to
the learning objectives should be error-proofed.
Errors in the process segment associated with the
educational objectives should be managed so as to
facilitate the educational process.
36Error Managed (Error Proofed)
Error-Proof Setup and Preparation
Error-Proof End Activity Transition Clean Up
Manage Errors
37Error Managed (Error Proofed)
- Error-proofing is a core strategy for achieving
the objectives associated with lean production
and quality control programs. - For workers without disabilities, the
error-proofing strategies fight boredom, fatigue,
and other distractions. - For individuals with disabilities, the
error-proofing strategies provide an essential
dialogue between the job and person, enabling the
person to actually perform the job.
38Efficient (Muda Elimination)
Efficient (Muda Elimination) - Designed entities
need to be efficient in that they have reduced
as much of the non-value added activities as
possible and/or reasonable. In kaizen terms
one would say muda elimination (Imai, 1997).
Muda means waste in Japanese however, the
implications of the word include anything or any
activity that does not add value.(Imai, 1997)
39Efficient (Muda Elimination)
- Most discussions of universal design do not
include efficiency / muda elimination. - Muda elimination is a powerful universal design
concept that touches on issues not raised by more
typical discussions of universal design. - gtnon-value added activities such as
waitinggtslow, effortful operationsgtthe need to
consistently re-check actionsgttedious procedures - These non-value added activities not only
frustrate and antagonize most users, but also
render the products unusable for those with a low
tolerance for frustration.
40Efficient (Muda Elimination)
Reducing non-value added activity complements and
in some cases overlaps the other universal design
principles.
For example, by reducing both errors and the
physical demands of a job (lifting,
transporting), non-value added job components are
also reduced.
41Efficient (Muda Elimination)
Viewed as the elimination of any thing or any
activity that does not add value, muda
elimination has potential utility for consumer
product design.
- Examples of non-value added activity
- Waiting for a service provider
telephone customer service cue
emergency room service cue - Making errors or having to recheck actions
due to wrong or unclear operating
instructions in user manuals or assembly
instructions. - Excessive system configuration time.
- Having to re-enter all information in a
computer form if only one item needs to be
changed. - A large collection of features and options
that complicate product operations and are
rarely or never used. -
42Efficient (Muda Elimination)
Standardized work procedures Work Place
Organization work to reduce non-value activities.
A French term meaningeverything in its place
used by chefs and a coreconcept in their
training.
Reduce time spent searching for things, or
figuring outwhat or how to do something.
43Stable and Predictable
Stable and Predictable Designed entities need
to be stable and predictable in that users can
expect performance that supports the desired
activity. While each entity presents unique
requirements for stability and predictability, a
common theme across all designed entities is the
need to reduce the inherent variability of using
the entity.
44Stable and Predictable
Buildings and facilities
- Temperature
- Light
- Noise
- Electrical Power
Elevators, escalators, and all infrastructure
systems should be reliable. The common cause
variability of these elements should be very low,
essentially zero.
45Stable and Predictable
Self-managing features that help reduce common
cause variability and create more stable,
predictable environments for everyone
- workplace organization
- standardized work procedures
- utilizing visual controls
46WORKPLACE ORGANIZATION STANDARDIZED WORK
PROCEDURES VISUAL CONTROLS
Parking Lot
Tool Board
Desk
47Grooks 4, P Hein, Doubleday Company, Garden
City, N.Y. 1972
48Synergisms among the Universal Design Principles
49Synergisms among the Universal Design Principles
- Universal design principles work synergistically
and are best employed as part of a coherent
design strategy. - Equitability
- Ergonomic soundness
- Perceptibility
- Cognitive soundness
- Error management
- Flexibility
- Efficiency
- Stability and predictability
-
50Synergisms among the Universal Design Principles
TASK Read the dials and verify correct
operation based on meter readings.
The acceptable level is marked. Much less error
prone.
Least cognitively Demanding. Rotate meter dial
vertical alignment means acceptable. Also use
markers.
Read Interpret Very error prone.
51Conclusions
52Conclusions
The greatest benefits of universal design derive
from a conscious, systematic application of the
principles in that there are synergistic
interactions that come about with the
implementation of several principles.
- Equitability
- Ergonomic soundness
- Perceptibility
- Cognitive soundness
- Error management
- Flexibility
- Efficiency
- Stability and predictability
53Conclusions
- Universal design can be defined as the design of
entities that can be used and experienced by
people of all abilities, to the greatest extent
possible, without adaptations. - Universal design can be accessible design if it
is driven by legal mandates, but universal design
expands accessibility not simply because it is
mandated, but rather because it is seen as a goal
in its own right. - The universal design principles seek to enhance
human capabilities by supporting what people do
best and avoiding what is most difficult and
problematic.
54Conclusions
The European Concept for Accessibility Network
Makes the case for equating universal design
with good design. In discussing diversity in
the years 2000 and beyond they urge Europeans
to no longer talk about the specific needs of
certain categories of people, but talk about
human functioning. We should look at every aspect
of human functioning, without categorizing.
Accessibility will loose its stigma and become
a mainstream issue. We wont need terms like
Design for All or Universal Design anymore. We
will only refer to good design and bad design