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F O O T B A L L 2000 Offense: General Information T a b l e o f C o n t e n t s THE UNCONQUERABLE SOUL F O O T B A L L PRIDE. – PowerPoint PPT presentation

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Title: F O O T B A L L


1
F O O T B A L L
  • 2000 Offense
  • General Information

2
T a b l e o f C o n t e n t s
  • Trinity H.S. Offensive Philosophy
  • The Unconquerable Soul
  • Huddle
  • Huddle Tempos
  • Emergency Calls
  • 6 Second Rule
  • Basic alignments
  • Cadence
  • At the Line of Scrimmage
  • Identifying defenses
  • Fronts

Coverages
  • Formations
  • Motion Shifts

4 Wide
11 Group
23 Group
Other Groups/Calls
Term Summary
3
THE TRINITY OFFENSE
  • The THS Offense is built on three basic
    principles
  • Attack with multiple personnel groups,
    formations, and movement.
  • Gain leverage, create good matchups and blocking
    angles.
  • Make full use of all skilled players, showcase
    what they do best!
  • Control and dictate game tempo by sustaining
    first down after first down with consistent,
    relentless play.
  • Use a complete toolbox that allows us to
    capitalize on any defensive weakness and play
    downhill with high-percentage plays
  • Understand each situation and play smarter than
    our opponent.
  • Expect to score each time we take possession of
    the ball!
  • Dictate to the defense, make them uncomfortable!
  • Use all parts of the field, sideline to sideline,
    short and deep. Make use of a complete arsenal
    that includes Power, Misdirection, Perimeter
    runs, Screens, Play Action, and Tricks.

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THE UNCONQUERABLE SOUL
- a poem about mental toughness trinity
football-
Out of the night that covers me, Black as the
Pit from Pole to Pole, I thank My God for the
Strength in me, For my Unconquerable Soul. In
the fell clutch of Circumstance, I have not
winced nor cried aloud. Under the Bludgeonings of
Chance, My head is bloody, but unbowed. Beyond
this place of wrath and tears Looms but the
Horror of the shade, And yet the menace of the
years Finds, and shall find, me, unafraid. It
matters not how strait the gate, How charged with
punishments the scroll, I am the master of my
fate I am the Captain of my Soul. INVICTUS
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The Huddle A brief, efficient business meeting
  • How we conduct and break the huddle sets the tone
    for how we will play once the ball is snappedit
    must be disciplined, focused, and unified!
  • The Center sets the location of the huddle, then
    calls the business meeting to order by giving the
    down and distance situation.
  • Sprint to it and out of it! Create TEMPO!
  • Once the quarterback enters the huddle, he
    assumes COMPLETE control of the business meeting.
    NO ONE else talks!

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The Huddle A brief, efficient business meeting
1. Center sets the huddle, calls down and
distance .
2. Substitutions sent from sideline, incoming
subs call out personnel group or name of person
being subbed for. Replaced player exits
ONLY when he sees his replacement approach the
huddle!
3. Quarterback enters and takes control of the
huddle, saying eyes up. All ten men make
eye contact with the Quarterback!
11! 11!
4. Quarterback calls formation, motion, and play .
5. QB does NOT give a cadence it is understood
to be on SET HIT unless he calls False.
F
H
Y
X
Z
R G
R T
L G
L T
C
6. If anyone is unclear on the play at all, they
ask the QB to repeat himself by saying Check .

Eyes up.
7. QB prepares to break the huddle .
Right Out, Z5, 16 Counter Trey
8. All eleven players break the huddle on
ROCKS! and sprint to the line of
scrimmage .
Ready...
Ball
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Huddle Tempo
  • We have two types of huddle tempo, and also two
    kinds of no-huddle tempo! Each do a particular
    job in certain situations in a game!
  • Our HUDDLE tempos are Normal Huddle, and Four
    Minute Huddle
  • Normal Huddle Designed to keep us in normal
    game rhythm. We generally should be out of the
    huddle by 15 on the play clock. Brisk,
    business-like pace.
  • Four Minute Huddle Designed to protect a lead
    and run clock. Emphasis on staying in bounds,
    protecting the ball, making first downs, no
    penalties! We will be out of the huddle on
    normal time, but the QB will slow the pace of
    getting set, starting the cadence with
    approximately 07 on the play clock!
  • Our NO HUDDLE tempos are On the Line and
    Speed.
  • On the Line All calls are made on the L.O.S.,
    but were not in a hurry. We can take our time
    and manipulate defenses with the threat of
    running a play at any time. Receivers move in to
    hear the play, then move out to their positions.
  • Speed Used to speed up the game and conserve
    time. All calls at the L.O.S., NO dummy calls,
    NO motion! We can huddle if the clock is stopped
    if we choose.

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From the Huddle to the Line The Six Second
Rule
  • The most important six seconds of a football play
    happen BETWEEN the huddle and the line of
    scrimmagehow you prepare yourself during this
    time will determine the success of the play!
  • The Six Second Rule is a simple mental routine
    that each position has that allows them to do
    their thinking before the play so that they can
    be prepared, confident, and aggressive once the
    play begins, and be ready for anything that might
    happen!
  • The actual routine varies by position, but its
    basic elements are
  • WHAT IS MY JOB (or basic assignment) on this
    play?
  • What, if anything, should I do with my ALIGNMENT
    to help me do this job?
  • What is the DEFENSEs basic alignment?
  • Based on the defense I see, what will my FIRST
    2-3 STEPS off the ball be?
  • What ADJUSTMENTS might I have to make, based on
    the defense, to get my job done?

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Basic Alignments


2
2
2
2
Y
H
F
  • BASE ALIGNMENTS SPLITS
  • Offensive Line 2 foot splits!
  • X Wide Receiver position on the left, ON the
    ball, on the numbers
  • Z Wide Receiver position on the right, ON the
    ball, on the numbers
  • H Inside Receiver position on left, 4 yards
    outside T, OFF the ball
  • Y Inside Receiver position on right, 4 yards
    outside T, OFF the ball
  • F Fullback position, straight behind QB, 6
    yards deep

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The Cadence Basic Information
  • The cadence is a critical way for us to gain an
    edge! The team that gets off the ball usually
    wins each play!
  • Basic formula Number/Number, Number/Number,
    Set, Hit!
  • Example 1-22, 4-661-22, 4-66Set, HIT!
  • QB must call each set of numbers clearly to both
    sides!
  • There will be a slight pause between Set and
    Hitoffensive linemen and backs must anticipate
    HIT right after set, and get off the ball on
    the H sound in Hit!
  • Receivers always move only when they see the ball
    move!
  • We can change or check to plays using a live
    number in the first digit
  • In the above example (1-22, 4-66), if 1 were
    our live digit that week, the play would be
    changed to 22if 4 were our live digit, the
    play would be changed to 66. If neither were
    live, then we have made a dummy call and the
    play is unchanged.

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The Cadence Types
  • Basic cadence
  • Unless we use a False cadence (see below), our
    plays will always be run on Set Hit! The
    quarterback may use the number call prior to the
    Set Hit either as a dummy call or to change the
    play, or he may go without the numbers and simply
    go on Set Hit. These two possibilities would
    sound like this
  • Without number calls Set, Hit
  • With number calls (live or dummy) 2-17, 4-64 -
    2-17, 4-64 - Set, Hit
  • False cadence
  • No play called in the huddle - just the formation
    and False
  • We DO intend to run a play, but only after trying
    to draw the defense offside first!
  • QB goes through normal cadence sequence with two
    Hit calls, then starts the cadence over
  • QB will then go through a normal cadence
    sequence, using a live number to call the play.
  • Ball is snapped on the first HIT of the second
    cadence!
  • Example (Assume 3 is the live number of the
    week)
  • 1-65, 4-40 - 1-65, 4-40, Set HIT! HIT!
  • 6-21, 3-74 - 6-21, 3-74, Set HIT!
  • Ball is snapped, 74 is run!

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At the Line of Scrimmage
J
C
C
Uncovered
Split
3
Solo
3
H
Y
1
3
F
1a. Offensive Linemen get in their stance and
ready to get off the ball immediately!
1b. Quarterback gets to the line quickly, gets
hands under center to force the defense to lock
into final position
2a. Center calls basic front structure (Even,
Odd, Split, Bear) Guards call techniques over
them
2b. Receivers make coverage calls
3. Linemen make calls specific to the play being
run
4. Quarterback begins cadence
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Gap Identification
Most all defenses base their schemes around the
idea that they will defend gaps, or potential
holes between offensive linemen. Those gaps
are labeled using letters, beginning with A and
working out in the following fashion
A GAP - Between Center and Guard
B GAP - Between Guard and Tackle
C GAP - Between Tackle and Tight End
D GAP - Between Tight End and Wing
E GAP - Outside the Wing
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Defensive Front Techniques
When identifying the location of players in the
defensive front, we describe them in terms of the
technique theyre playing. Understanding these
different locations, or techniques is critical
to us for a number of reasons It provides a
very strong clue as to what gap a man is
responsible for, as well as the defenders around
him It determines for linemen, in many cases,
what their first two steps will be and how
theyll go about doing their job Often, it
determines which way well check a play to
insure the best chances of success!
Special note Defenders aligned in a linebacker
position have a 0 added as a second digit to
their technique. For example, a linebacker
aligned 4-5 yds deep over a guard would be called
a 20 technique, or a Deep 2
0 Technique - Head up on the Center
4 Technique - Head up on a Tackle
0 Cheat or Shade - Aligned on one of Cs
shoulders
5 Technique - Outside shoulder of tackle
1 Technique - Inside shoulder of Guard
7 Technique - Inside shoulder of Tight End
2 Technique - Head up on a Guard
6 Technique - Head up on a Tight End
3 Technique - Outside shoulder of a Guard
9 Technique - Outside shoulder of a Tight End
4i Technique - Inside shoulder of Tackle
8 Technique - Head up on a Wing player
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Defensive Cores
The next step in identifying defenses is to
classify the front structure in terms of its
core. The core refers to the how defenders
are aligned within the A and B gaps. There
are only four basic cores, as identified by the
Center at the line of scrimmage, and they provide
a great deal of information as to how the rest of
the defense is being played around it and how we
want to block! The cores are named and
identified as follows
V
V
V
V
V
V
V
V
V
V
V
V
V
-Center has a down lineman on him (0 or
Shade) -Either one or both of the guards does NOT
have a down lineman on him. --------------------
------------ Core is Odd
-Center has a down lineman on him (0 or
Shade) -Both Guards also have a down lineman over
them (usually 2 or 3 tech). -------------------
------------- Core is Bear
-Center has no down lineman on him, but both
guards do. -There is only ONE player aligned at
LB depth from B gap to B gap. -------------------
------------- Core is Even
-Center has no down lineman on him, but both
guards do. -There are TWO players aligned at LB
depth from B gap to B gap. ----------------------
---------- Core is Split
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Default or Base Formation and Personnel Group
  • Our basic personnel grouping is 4, meaning 4
    wide receivers.
  • They line up as follows unless a word tells one
    of them otherwise!

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TRIPS Call
H
Y
H
F
  • Moves H or Ywhichever is away from the callover
    to the middle position on the side opposite their
    normal alignment
  • Example 1 TRIPS RIGHT moves H to the middle
    position on the right

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TRIPS Call
H
Y
Y
F
  • Moves H or Ywhichever is away from the callover
    to the middle position on the side opposite their
    normal alignment
  • Example 1 TRIPS RIGHT moves H to the middle
    position on the right
  • Example 2 TRIPS LEFT moves Y to middle
    position on left

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BUNCH Call
X
H
Y
Z
F
  • Same as Trips, except the man coming over (H or
    Y) is ON the ball, and the outside receiver steps
    OFFall three receivers Bunch within 1-2 yards
    of each other, with the widest man being 4-5
    yards outside the tackle.
  • Example 1 BUNCH RIGHT H on the ball in the
    middle on the right, Z off, all receivers bunch.

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BUNCH Call
Z
Y
H
X
F
  • Same as Trips, except the man coming over (H or
    Y) is ON the ball, and the outside receiver steps
    OFFall three receivers Bunch within 1-2 yards
    of each other, with the widest man being 4-5
    yards outside the tackle.
  • Example 1 BUNCH RIGHT H on the ball in the
    middle on the right, Z off, all receivers bunch.
  • Example 2 BUNCH LEFT Y on the ball in the
    middle on the left, X off, all receivers bunch.

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Default or Base Formation
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RON and LOU Calls
X
Z
Y
H
Y
Z
F
  • Moves H or Ywhichever is to from the callto a
    position on the ball, and their partner to the
    outside (X or Z) off the ball
  • Example 1 RON--Y aligns ON the ball, Z aligns
    OFF.

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RON and LOU Calls
X
Z
H
H
Y
X
F
Moves H or Ywhichever is to from the callto a
position on the ball, and their partner to the
outside (X or Z) off the ball
  • Example 1 RON--Y aligns ON the ball, Z aligns
    OFF.
  • Example 2 LOU--H aligns ON the ball, X aligns
    OFF.

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NEAR Call
X
X
Z
Y
H
H
Y
Z
F
Moves X the inside receiver position, 3 yards off
the tackle but still on the ball, and H to the
outside position, split to the numbers, off the
ball!
Moves Y up on the ball, and Z off, while staying
in the same relative positions.
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Moving the Fullback
X
Z
Y
SLOT
SCAT
SLIP
STUD
SOFT
STRONG
F
F
  • We can also add words that move F from his base
    position
  • To move him to an inside WR spot on the right, we
    say SCAT
  • To move him down to a wing, 1 yard by 1 yard off
    the Right Tackle, we say STUD
  • To move him over to a wing, 1 yard by 1 yard off
    the Left Tackle, we say SLOT
  • To move him to an inside WR spot on the left, we
    say SLIP
  • To offset him behind the tackle on the left, we
    say SOFT.
  • To offset him behind the tackle on the right, we
    say STRONG.

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Tight End Groups / Sets / Calls
X
Y
Z
F
  • To substitute a TIGHT END in at the Y position,
    we will call for 11 personnel group (1 TE, 1
    back) prior to the play being signaled
  • As a basic rule, this substituted Y will align as
    a Tight End, ON the ball, on the RIGHT side
  • Z aligns in his normal spot, except off the ball
  • F X are unaffected, unless another word is
    added to move them
  • We call this basic alignment RIGHT

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Tight End Groups / Sets / Calls
X
Y
Y
Z
F
  • To keep everyone in the same place as RIGHT,
    but flex the Y out into a Nasty split position
    of 8 to 9 feet, we call ROCK instead of
    RIGHT.
  • ROCK alignment shown
  • Exact same as Right for everyone except Y!

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Tight End Groups / Sets / Calls
X
Y
Z
SLOT
OUT
OUTSIDE
WING
WIDE
WIDER
UNDER
OVER
F
  • We then add a word to tell H where to align

H
  • If we dont say anything after RIGHT, he lines
    up right behind the QB, 4 ½ yards deep
  • To set him 1 yard by 1 yard off the Left Tackle,
    we say SLOT
  • To set him halfway between the left tackle X,
    we say OUT
  • To set him outside of X, we say OUTSIDE
  • To set him 1 yard by 1 yard off Y, we say WING
  • To set him halfway between Y and Z, we say WIDE
  • To set him outside Z, we say WIDER
  • To put him in the backfield, offset left, 4 ½
    yards deep, we call UNDER
  • To put him in the backfield, offset right, 4 ½
    yards deep, we call OVER

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Tight End Groups / Sets / Calls
X
Y
Z
ZIP
FLIP
FLOP
CLOSE
F
  • We can also add words to move Z...

Z
  • To move him down to a spot 1 yard by 1 yard off
    Y, we say CLOSE
  • To move him over to a spot 1 yard by 1 yard off
    the Left Tackle, we say ZIP
  • To move him over to a spot halfway between the
    left tackle X, we say FLIP
  • To move him all the way over to a spot outside of
    X, we say FLOP

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Tight End Groups / Sets / Calls
X
Y
TIGHT
BIG
F
  • or X

X
  • To put him in a tight end position on the left,
    in a three-point stance, we say TIGHT
  • To move him over to the right, ON the line as a
    Split End BIG

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2 Back - 3 Wide Group / Sets / Calls
X
Z
H
Y
  • To substitute a RUNNING BACK in at the H
    position, while leaving a RECEIVER at the Y
    position, we will call for 23 personnel group
    (2 back, 3 WR) prior to the play being signaled

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2 Back - 3 Wide Group / Sets / Calls
REX
LEX
X
Z
Y
Y
Y
Y
Z
X
RAY
LARRY
Z is off the ball in Rex
X is off the ball in Lex
  • In this grouping, Y is moved with a series of R
    and L words
  • To set him in the inside position on the Right,
    off the ball, we call RAY
  • To set him in the inside position on the Left,
    off the ball, we call LARRY
  • To set him in the inside position on the Right,
    on the ball, with Z off, we call REX
  • To set him in the inside position on the Left, on
    the ball, with X off, we call LEX

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2 Back - 3 Wide Group / Sets / Calls
X
Z
Y
Split F on Ys side, H away
Weak H on Ys side, F away
F
H
F
F
H
  • The two backs (H F) are then arranged as
    follows
  • By default (if we dont give them a word), they
    align in a SPLIT set, with
  • F in a halfback position to the call (same side
    as Y) and
  • H in a halfback position away from the call
    (opposite Y)
  • Halfback position means 4 1/2 to 5 yards deep
    over the tackles inside leg!
  • To exchange them and put H on Ys side with F
    away, we call WEAK

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2 Back - 3 Wide Group / Sets / Calls
Additional calls can move H and F as
follows Note Unlike Split Weak, these
calls are not relative to Y. They are the same
regardless of where Y aligns!
BLUE call
BROWN call
UNDER call
OVER call




















F
H
H
F
H
H
F
F
  • H lines up in Right halfback position, 4 1/2
    yards deep over the inside leg of the T.
  • F lines up directly behind Center, 4 1/2 yards
    deep
  • Both backs 2 pt stances!
  • H lines up in Left halfback position, 4 1/2 yards
    deep over the inside leg of the T.
  • F lines up directly behind Center, 4 1/2 yards
    deep
  • Both backs 2 pt stances!
  • H lines up in left halfback position, 4 1/2 yards
    deep over the inside leg of the T, uses a 3 point
    stance.
  • F lines up in his norml spot, 6 to 6 1/2 yards
    deep
  • H lines up in right halfback position, 4 1/2
    yards deep over the inside leg of the T, uses a 3
    point stance.
  • F lines up in his norml spot, 6 to 6 1/2 yards
    deep

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OTHER CALLS
Example 1 Basic formation with SQUEEZE call
  • X H, Y Z Squeeze together. Inside most
    receivers (H Y in this case) align at 3-5 yards
    off the tackle/TE, and X Z align one yard
    outside of them.
  • SQUEEZE CALL
  • Tells anyone in a Wide Receiver position to
    reduce their split to within 1 yard of each other
    starting at 3-5 yards outside the tackle.

36
OTHER CALLS
Example 2 Trips Left SQUEEZE
  • H Z are the inside most receivers on their
    side, and align 3-5 yards off the T/TE. X Y
    squeeze their alignment down to within 1 yard of
    the next guy inside them.
  • SQUEEZE CALL
  • Tells anyone in a Wide Receiver position to
    reduce their split to within 1 yard of each other
    starting at 3-5 yards outside the tackle.

37
OTHER CALLS
Example 3 Right Wing Soft Flop SQUEEZE
  • X is the inside most receiver, sets 3 yds off
    tackle. Z squeezes down 1 yard off him.

Y
X
Z
H
  • SQUEEZE CALL
  • Tells anyone in a Wide Receiver position to
    reduce their split to within 1 yard of each other
    starting at 3-5 yards outside the tackle.

38
OTHER CALLS
Example 4 Right Wider SQUEEZE
  • Z is the inside most SPLIT receiver, sets 3-5
    yards off tackle. H squeezes down a yard outside
    him.

X
Y
Z
H
  • SQUEEZE CALL
  • Tells anyone in a Wide Receiver position to
    reduce their split to within 1 yard of each other
    starting at 3-5 yards outside the tackle.

39
FORMATION Summary
- C l I c k h e r e t o r
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MOTION Moving Players to Spots on the Field
COMMUNICATING MOTION
The way we do this is to simply say WHO we want
to go in motion (H, Y, F, X, or Z) and WHERE on
the field we want him to end up. The spots on
the field we can send motion men are numbered IN
CONJUNCTION WITH OUR HOLE NUMBERS as follows
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MOTION Moving Players to Spots on the Field
COMMUNICATING MOTION
For example, if the phrase H4 is added on to
the end of a formation, we are literally
saying, H, line up as the formation calls, then
go in motion to the 4 spot.
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42
MOTION Moving Players to Spots on the Field
COMMUNICATING MOTION
Or, if the phrase Y9 is added on to the end of
a formation, we are literally saying, Y, line up
as the formation calls, then go in motion to the
9 spot.
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43
MOTION Moving Players to Spots on the Field
COMMUNICATING MOTION
Technique note On most motion, the motion man
should use a shuffle technique as he completes
his course. In other words, as he gets to the
final 2-3 steps prior to reaching his spot, he
squares his shoulders to the line of scrimmage
and shuffles, allowing him to attack defenders
more effectively and maintain the timing of
plays.
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F O O T B A L L
  • PRIDE.

DISCIPLINE.
ACHIEVEMENT.
LOYALTY.
45
F O O T B A L L
  • 2000 Offense
  • Running Game

46
T a b l e o f C o n t e n t s
  • Run Game Families
  • Assignment Summary
  • 12-13 Draw
  • 16-17 Trey
  • 18-19 Option
  • 2 Back Blast/Lead Series

21-22
23-24
25-26
  • 28-29 Jet
  • 42-43 Zone
  • 44-45 Stretch
  • 46-47 Counter
  • 48-49 Toss
  • Perimeter Blocking Calls

WR Calls 1
WR Calls 2
H-B/OL Adjustments
47
RUNNING GAME FAMILIES
  • The easiest way to learn the running game is to
    understand that all of our runs basically fall
    into one of 4 families, or schemes, or basic
    ways we assign people to block!
  • These basic families are Gap, Zone, Reach,
    and Base. If you know which of these families
    a play falls into, you have a pretty good idea
    how were going to get defenders blocked!
  • In GAP family plays, frontside blockers block
    back one Gap, looking for the opportunity to
    double team combo on defensive linemen back to
    linebackers. We will pull one or two blockers
    from the backside to kick out and/or lead through
    the hole frontside.
  • 46-47 Counter and 16-17 Counter Trey are our
    Gap plays
  • In ZONE family plays, covered and uncovered
    linemen work together to get movement on a
    defensive lineman, working up to the nearest
    linebacker, stepping frontside to do so.
  • 42-43 and 18-19 Option are our Zone plays
  • In REACH family plays, all linemen reach one
    gap to their frontside, looking to Reach and
    Overtake a down lineman in front of him, or
    Reach, Rip, and Run on a wide railroad track to
    intersect a flowing linebacker.
  • 44-45 Stretch, 28-29 Jet, and 48-49 Toss are our
    Reach plays
  • On BASE blocked plays, linemen drive block the
    lineman or linebacker over them. It is generally
    a man on man scheme. Generally, the H-Back is
    assigned to block a linebacker frontsidethe
    lineman whose LB is taken by H blocks backside,
    potentially using a Slam and Slide on his way.
  • 12-13 Draw, 21-22 Blast, 23-24 Blast, and 25-26
    Lead are Base plays.

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RUN GAME Summary Table
12-13 DRAW
16-17 CTR TREY
18-19 OPTION
21-22-23-24 BLAST
25-26 LEAD
28-29 JET
42-43 ZONE
44-45 STRETCH
46-47 COUNTER
48-49 TOSS
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12-13 DRAW Base Family
  • 12 13 Draw take advantage of linebackers who
    get into their pass drops too deep too quickly,
    opening up running lanes in front of them!
  • This is primarily a play we will run against 5
    defenders in the box, unless the 6th defender (a
    LB) really removes himself quickly!
  • The basic rule for all linemen is to show pass
    for one count by raising their chest and showing
    their hands, then to go drive block the DL or LB
    over them in whatever direction that defender
    wants to go.
  • Any time we get a 1 technique or a heavy 2
    technique, the Center and Guard will execute a
    Fold block to handle that defender and the
    Middle or Frontside LB!
  • The Draw will be a good 1st down or 2nd and long
    call against people who play heavy coverage on
    those downs!
  • KEYS to a successful play
  • The QB does a GREAT job selling pass with his
    eyes on 1st 2 steps!
  • FB stays low and does NOT raise up prior to
    taking ball!
  • Linemen SHOW HANDS to help give LBs the wrong
    key!
  • Linemen use wide splits and good drive blocks to
    create running lanes!

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12-13 DRAW
FS Outs Release inside, Recognition Stalk. Use
Roadrunner technique to get him upfield past
you, then reset your hips and stalk him.
12 DRAW v. Split
FS Ins Release inside, Recognition Stalk. Use
Roadrunner technique.
C
C
Roadrunner technique
FS TE Pass set, then Base.
R
BASE RULES Block the man on you whichever way
he wants to go. If uncovered, release to the
first LB over to inside you. Use his leverage
movement against himblock becomes an A, B, or C
DRIVE. You cannot be wrong unless you LOSE
CONTACT! Drive your feet and finish the block!
This is true one-on-one blocking!!
W
S
SS
E
T
E
T

Fold
Throw Go

FS T Pass set, then Base.
FS G Pass set, then Base. MUST dig your man
out of the hole!
CENTER Pass set, then Base. In an even
defense, call Fold with G covered by the 1 or 2
technique, Dead Step back to seal the 1 while the
G Folds around to the LB.
Step out low, show pass set
BS G Pass set, then Base. If covered by a 1
or 2 technique, you should get a Fold call,
which tells you to step tightly around the Cs
block on the DL, keeping your shoulders square
and blocking the first LB frontside .
BS Ins Release inside, Recognition Stalk. Use
Roadrunner technique.
BS T Pass set, then Base. If you get a Split
call, make a Throw and Go call, telling other
linemen that you will club the E after
pass-setting and work up to the extra LB on your
side.
FB Step backside, staying low, showing a pass
set. As the QB turns to you, give him a good
pocket and eye blocks on LBs. Take ball, press
the block on the 1st down lineman, make 1 and
only 1 cut off blocks on LBs, then get North
South!.
BS TE Pass set, then Base.
QB Take two full pass drop steps, making eye
contact with the backside LB as you do. As you
take your third step, turn to find the FB, who
will be sliding underneath you. Look ball into
his stomach, follow with your eyes, then set up
for pass convincingly.
BS Outs Release inside, Recognition Stalk. Use
Roadrunner technique.
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Trips Rt Empty 13 QB
v. FCGC
Right Out 12 Draw
v. Split
J
J
C
C
C
C
M
S
R
R
S
W
FS 1
N
T
T
E
E
T
T
E
E
W
FS 2


FSTE
FST
FSG
C
BSG
R
J
BST
R
J
BSTE
C
M
C
Z
S
W
M
C
C
BSWR
N
D
T
T
T
T
E
E
N

Lex Over 13 Bob
v. Even
Trips Lt Y6 13 Draw
v. Odd
FSHB Load arc if TE
52
16-17 Counter Trey Gap Family
  • 16 17 Counter Trey is a meat and potatoes
    play that gives us good blocking angles on the
    frontside and power through the hole with two
    pullers from the backside at the point of attack!
  • We generally like to run this play to a 3
    technique side to allow us to get a strong double
    team to open up the hole!
  • This play will always be successful if we do two
    things Get MOVEMENT on frontside double teams,
    and SHUT OFF backside penetration!
  • We can and will use a variety of sets and motion
    to get different people in a position to help
    SEAL the backside!
  • This play should be very good on any down, at any
    spot on the field if we execute!
  • KEYS to a successful play
  • Frontside blockers are patient on double teams
    and get movement.
  • The C and backside Slot shut down penetration!
  • Pulling linemen run full speed courses!
  • The Fullback stays in the cheeks of the pulling
    tackle and makes a strong L cut!

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16-17 TREY
BS TE Punch C gap to EMOL.
FS TE Gap rules far LB. 6 or 9 doesnt
count as covered. If T is uncovered call Arc
(Arc to support player) or Lock to tell G T
to lock on Dbl b/c youre coming down to LB.
16 COUNTER TREY v. Split
GAP RULES Far Backer Frontside linemen
responsible for the GAP inside them! First step
will always be a 6 flat step to that gap! If
Im uncovered, I call Double and look to try to
Double Combo with the lineman inside me to the
2nd LB inside us! We will stay on the combo
until the LB threatens the hole vertically! If
the DL over my man to the inside disappears
inside by alignment or movement, then my block
becomes a Down block to the 2nd LB. If Im
covered by an inside shade, I B Drive him down!
If he slants away from me, I work up to a LB! If
Im covered by a head-up player or an outside
shade, I expect a Double call from the man
outside of me! He and I will Double Combo to the
first LB inside us! If my man slants inside, it
becomes a B Drive block for me! If I also have
a DL on my inside gap, I must call B, B, B !
to the man behind me to wave off the Double and
tell us both to B Drive the man inside us! The
Center, if uncovered, will always DEAD block with
a flat step back to Backside A gap. He must
ensure that the 1st DL backside does not get
penetration!
C
C
R
W
S
SS
T
E
T
E

Dead
Gap Double
Gap

L cut off outside foot!
Stay in the cheeks of the T...
FS T Gap rules far LB. 4 or 5 doesnt count
as covered.
FS Outs Inside stalk man on. Alert for Bomb
call!
FS G Gap rules far backer
FS Ins Inside stalk man on.
CENTER Gap rules. If covered, can stay part of
Dbl Combo unless A or B gap is threatened by a DT
or DE. If gap is threatened, make Down call to
FSG Dead block.
BS Outs Convoy, cut off deep middle 1/3 saf. TD
Block!
BS Slot By alignment or motion, seal off
E.M.O.L. backside!
BS G Pull through hip of C,Long Trap
E.M.O.L. frontside. Use inside-out head position
DIG HIM OUT of the hole.
FB Step laterally backside, gather on 2nd step,
take handoff deep over top of QB and get in phase
with pulling tackle. L cut and explode off
kickout, make final break if needed off Ts block
on LB, get North South as quickly as possible.
BS T Pull and lead through first available
hole on the frontside to frontside LB. Should
maintain a 1 x 1 relationship with G to keep from
being knocked off. Eyeball LB on your course for
run-throughs. Keep shoulders on an angle through
hole, do not square up!
QB Step 5 or 7 oclock opposite call, get
depth, turn and hand ball to FB. Follow handoff
with eyes 1-2 steps, boot out and find E.M.O.L.
backside!
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Right Slot Flop 16 Trey
v. Bear
Split Rex Z5 16 Special
v. Split
J
J
C
C
C
M
W
S
R
S
W
C
FS 1
N
T
T
E
R
E
T
T
E
E
FS 2


FSTE
FST
FSG
C
BSG
J
BST
R
J
BSTE
C
C
C
M
C
Z
R
S
W
M
BSWR
N
D
E
E
T
T
E
E
N

Larry Under 17 Trey
v. Even
Bunch Lt H Crazy 16
v. Odd
FSHB Load arc if TE
55
18-19 Option Zone Family
  • 18-19 Option is an all-purpose, simple Option
    play that allows us to improve our blocking
    angles by optioning a defender (the End Man On
    the Line of Scrimmage) instead of blocking him!
  • This is a very useful play against any type of
    man-under coverage, and will be one of our 1
    checks at the line of scrimmage away from an
    overloaded sideit gives us an easy way to take
    advantage of defensive mistakes!
  • We can use 18-19 in a number of situations
    depending on what were seeing defensively, but
    it can certainly be an effective Red Zone play,
    Goal Line play, and is a great tool on any blitz
    down!
  • KEYS to a successful play
  • Penetration is shut off from the frontside guard
    back!
  • The FS Tackle or TE gets a good rip takes a
    good angle to seal the FS LB!
  • The QB gets depth and takes a good attack angle
    at the DE!
  • The Fullback stays in pitch phase on his Tether!

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18-19 OPTION
FS Outs Outside stalk man on. Alert for Bomb
call!
FS Ins Outside stalk man on. KEY block! Must
maintain!
18 OPTION v. Split
FS TE Rip inside E.M.O.L., waddle up, pick off
1st LB inside you. If you think youll have
trouble cutting off his pursuit, call Back to
tell FS T/G that youre going to the 2d LB back!
C
C
ZONE RULES If Im covered, and the next man
back is covered, I call SOLO and drive block
the man over me. My first step will be 6
inches! If Im covered, and the next man back is
uncovered, I call TEAM... he I work together
to block the down lineman on me and the nearest
LB. My first step will be 6 inches! If Im
uncovered, I expect a TEAM call from the man in
front of me! My first step will be 12
inches! TEAM blocks stop penetration! Frontside
TEAM blockers must combo to the first LB behind
the one the TE is blocking! Be alert for a BACK
call which puts you on the frontside most LB!
R
W
S
SS
T
E
T
E



Team
Team
Lock
4-5 yd TETHER
FS T If no TE is outside you, rip through DL
over you, pick off first flowing LB that shows
insde you at the 2nd level. Alert BACK call v.
wide or fast 1st LB (see TE rules).
If you have a TE outside you, use Zone rules,
alert BACK.
FS G Zone rules. Alert BACK call!
BS WR Convoy, cut off deep middle 1/3 saf. TD
Block!
CENTER Zone rules. If TEAMING w/BSG, call
LOCK if no LB to combo back to and stay on the
double team!
BS Slot Inside cut off the man over you..
FB Pause, get in and stay in option phase with
QB, as if tied to him on a 5 yard tether,
slightly out in front. Upon getting pitch, think
hash-numbers-sideline off the block on the CB.
If you dont get it early, stay in pitch phase
until the whistle blows.
BS G Zone rules, alert to make or receive a
LOCK call.
BS T Zone rules, alert to receive LOCK call.
QB Pre-read E.M.O.L to know where your option
key is. Check step back, getting depth on 1st
step, then attack downhill to outside shoulder of
E.M.O.L. We WANT to pitch the ball! If you get
him pinned or drawn to you, step off the impact
line, make a good pitch with eyes and wrist snap.
If he feathers, turn N/S decisively, cover ball,
drop shoulders.
BS TE Zone rules, alert to receive LOCK call.
H (BF/Wing/Slot) Get on the next RR track
outside the T /TE and block support. Attack his
outside shoulder, maintain contact, drive to
sideline if he widens .Crack tells you to block
the CB.
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Right Wide Big 18 Alley
v. Bear
Split Lex Squ (Gun) 19 Option
v. Split
J
J
C
C
C
C
W
S
M
S
R
R
FS 1
N
T
T
E
E
T
T
E
E
W
FS 2


FSTE
FST
FSG
C
BSG
J
J
BST
R
C
C
BSTE
C
M
C
R
S
W
M
Z
BSWR
T
T
T
T
E
E
W
S
N

Lex Over 18 Crack
v. Even
H6 19 Option
v. Odd
FSHB Load arc if TE
58
21-22-23-24 BLAST 25-26 LEAD Base Family
  • 21-22, 23-24, and 25-26 are all hardball plays
    that employ man-on-man drive blocking, and allow
    us to control the game physically! They are run
    from 2-back sets or single-back sets where a man
    in motion acts as the second back!
  • 21-22 and 23-24 are referred to as Blast plays
    because the H-Back leads up on the frontside
    Linebacker 25-26 is known as aLead play
    because H kicks out the End Man on the Line of
    scrimmage.
  • We will run 21-22 to a 3 technique 23-24 to a 1
    technique 25-26 anytime we feel a Def. End is
    playing too wide and/or upfield and giving us a
    good kick out angle.
  • Anyone whose normal Base assignment is taken by
    a Blasting or Leading H-Back works back to the
    first LB backside!
  • Anyone working back to a LB can Slam a DL on
    his way back to help his buddy! This is NOT a
    combo as he Slides off to the LB after one good
    punch!
  • KEYS to a successful play
  • The offensive line makes this play a very
    personal matter and drives each of their men
    downfield until the whistle blows!
  • The leading H-Back takes the proper course, plays
    with a low pad level, and gets movement with his
    Lead or Blast block.
  • The Fullback picks his hole, lowers his pads, and
    finishes the run!

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- t o 25-26 LEAD d I a g r a m -
- t o 21-22-23-24 BLAST d I a g r a m -
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21-22 23-24 BLAST
FS Outs Inside stalk man on. Alert for Bomb
call!
FS Ins Inside stalk man on.
21 23 BLAST v. Split
FS TE Base.
BASE RULES Block the man on you whichever way
he wants to go. If uncovered, release to the
first LB over to inside you. Use his leverage
movement against himblock becomes an A, B, or C
DRIVE. If the man in your Base rule happens to
be the man the H-Back is blocking (FSLB in
21-22-23-24 E.M.O.L. in 25-26), work back to the
next LB backside! Any blocker working back to a
LB should take a 6 step inside first! If the
lineman inside you has a head-up or outside down
lineman on him, Slam that lineman and Slide off
to your LB! This is NOT a Combo for
movement! You cannot be wrong unless you LOSE
CONTACT! Drive your feet and finish the block!
This is true one-on-one blocking!!
ONE cut, DROP your pads, FINISH the run North
South!
C
C
W
S
SS
R
T
T
E
E


FS T Base.
FS G Base.
CENTER Base. Can call Fold to a Backside 1
technique if you think the angle is better.
BS G Base. Can request a Fold from the Center
if youre having a tough time digging the 1
technique out.
FB Deepen as much as your speed allows. Follow
the course of the H-B into the hole, make one
cut off his block on the LB, drop your pads and
finish the run North South. Do NOT get cute.
Steps for 23-24 are exactly like 43-42. First
step for 21-22 is a drop step in place with your
frontside foot.
BS T Base.
BS TE Base.
BS Outs Convoy middle 1/3. Alert for BOMB
situations.
QB Get the ball to the FB as deep as possible,
look it into his pocket, follow for 1-2 steps,
boot out. Steps on 23-24 are the same 5oclock/7
oclock steps you use on 43-42 on 21-22, step
almost straight behind you to 730 or 530 to
clear a path along the midline for the H-B and
FB.
BS Ins Inside stalk the man over you. Cut him
off.
H BLAST the FS LB out of the hole! Course on
21-22 is right off Cs hip off Gs outside hip
in 23-24. Lower pads, deliver a blow through your
hips, finish with your feet!
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25-26 LEAD
FS Outs Inside stalk man on. Alert for Bomb
call!
FS Ins Inside stalk man on.
25 LEAD v. Split
FS TE Base. Your man could well be the H-Bs.
BASE RULES Block the man on you whichever way
he wants to go. If uncovered, release to the
first LB over to inside you. Use his leverage
movement against himblock becomes an A, B, or C
DRIVE. If the man in your Base rule happens to
be the man the H-Back is blocking (FSLB in
21-22-23-24 E.M.O.L. in 25-26), work back to the
next LB backside! Any blocker working back to a
LB should take a 6 step inside first! If the
lineman inside you has a head-up or outside down
lineman on him, Slam that lineman and Slide off
to your LB! This is NOT a Combo for
movement! You cannot be wrong unless you LOSE
CONTACT! Drive your feet and finish the block!
This is true one-on-one blocking!!
C
C
W
S
SS
R
T
T
E
E

  • Man in base rule is Hs!
  • Go to LB!

FS T Base. Your man could well be the H-Bs.
FS G Base.
L cut off Hs block just as you would on 46-47!
CENTER Base. Can call Fold to a Backside 1
technique if you think the angle is better.
BS G Base. Can request a Fold from the Center
if youre having a tough time digging the 1
technique out.
FB Deepen as much as your speed allows.
Lateral step, crossover, attack Hs inside leg,
eye block on FSLB as you do. Make a strong L cut
off Hs block up into the hole, cutting straight
up if no one crosses your face, or back one lane
if FSLB crosses you. Explode through the hole
finish the play!
BS T Base.
BS TE Base.
BS Outs Convoy middle 1/3. Alert for BOMB
situations.
QB Get the ball to the FB as deep as possible,
look it into his pocket, follow for 1-2 steps,
boot out. Steps on 23-24 are the same 5oclock/7
oclock steps you use on 43-42 on 21-22, step
almost straight behind you to 730 or 530 to
clear a path along the midline for the H-B and
FB.
BS Ins Inside stalk the man over you. Cut him
off.
H LEAD the play through the inside earhole of
the E.M.O.L! Take a tight course right off
FST/TEs outside hip, keep inside leverage on
EMOL, kick him out, finish with feet, work your
butt out of the hole!
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Right Wide Y5 25 Wham
v. Bear
Slot Rt Split (Gun) 26 Lead
v. Split
J
J
C
C
C
C
W
S
M
S
R
R
N
T
T
E
E
T
T
E
E
W


R
J
R
J
C
C
C
C
Z
S
W
M
M
S
T
T
W
T
T
E
E
N


I Larry 21 Blast
v. Even
Lex Under 23 Alley
v. Odd
FSHB Load arc if TE
62
28-29 Jet Reach Family
  • 28-29 Jet is a FAST way to attack the perimeter
    and get an athlete running in open space! The
    pace of the play makes blocking for frontside
    linemen much easier! The angles involved make
    pursuit for enemy linebackers much harder!
  • Ball carriers must recognize that, while blocked
    like other Reach family plays, this is
    different for them because it is a true SPRINT to
    the corner! We do not want to cut up on this
    play until weve reached the edge of the field!
  • We can use a number of formation variations and
    perimeter blocking adjustments to shorten the
    defensive edge and help the outside blockers do
    their jobs more effectively! Crack, Door,
    and Ed schemes are examples of this, as are
    different types of Squeeze sets.
  • Anytime we face a team that relies on interior
    blitzes, doesnt pursue well, or has limited team
    speed, we will run this play heavily. It can be
    used from Goalline to Goalline, and on virtually
    any down and distance up to 3rd and Long!
  • KEYS to a successful play
  • The FS Tackle or TE takes a GREAT 1st step and
    shuts off any upfield push
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