Title: Training Delivery: Tradition Instructional Approaches and Emerging Technologies
1Training Delivery Tradition Instructional
Approaches and Emerging Technologies
- Dr. Steve
- Training Development
- INP6325
2Instructional Techniques
- What instructional technique works best?
- No one size fits all solutions, only
generalities - Ex dont train motor skills using lecture format
- Why?
- Lack of generalizability most empirical
research tests a particular technique for a
particular skill - Criteria used evaluations tend to focus on
learning, not transfer
3Choosing Instructional Techniques
- What do you know about the potential trainees?
- What training do they currently use?
- What has/hasnt worked in the past?
- What instructional methods are preferred?
4Performance Support
- Continuum of possible performance support
mechanisms for learning how to use software
Near to Task
Far From Task
Classroom Training
OnlineTutorial
User Guides
Reference Manuals
Help Line
Online Help
Product Affordances
5Guidelines for Instructional Development
- Training Validity Instructional events that
comprise the training method should be consistent
with the cognitive, physical, or psychomotor
processes that lead to mastery - Active Learning Learner should be induced to
produce the capability - e.g. practice behaviors, recall info from LTM,
apply principles in doing task - Feedback Delivery All available sources of
relevant feedback should be used, should be
accurate, credible, timely, informative
constructive - Self-efficacy Instructional processes should
enhance trainee self-efficacy and expectations
that the training will be successful and lead to
valued outcomes - Trainee Aptitude Training methods should be
adapted to differences in trainee aptitudes and
prior knowledge
Adapted from research by Campbell More
guidelines in Swezey and Llaneras (p.546-7)
6Training Delivery
- On-the-Job Training (OJT)
- Most common form of training
- Typically unstructured
- Often used as the control group in training
evaluations - If experimental training not significantly
better, OJT is the default - Caution OJT may actually prevent optimal
performance and could cost organization in other
ways (job satisfaction, turnover, downtime, etc.)
7Training Delivery
- On-the-Job Training (OJT)
- Practice with actual equipment, in actual
setting, under operational conditions - Ex Food servers, cashiers, retail sales,
professors
8Training Delivery
- Embedded Training controlled exercises called
up and worked on by trainees operating actual
equipment (in training mode) - Provides employees opportunities to practice
skills in a variety of common situations to build
automaticity - Allows employees to practice skills relevant to
situations that might occur infrequently on the
job (meltdown at nuclear power plant). - Sometimes referred to as stimulation because
rather than simulate the equipment it injects
signals (stimuli) into the actual equipment - Ex Paper production monitor (in training mode)
indicates jamb, trainee must react quickly
9Training Delivery
10Training Delivery
- Apprenticeship Training Classroom (or textbook)
plus OJT shadowing - Common among skilled trades (plumbers,
electricians, carpenters, sorcerers, jedi
warriors - Apprentice shadows an experienced worker for a
given time period - Upon completion, apprentice may be given a test
- 1937 national Apprenticeship Act created by the
Federal bureau of Apprenticeship and Training
(DOL) to ensure apprenticeships were safe and
fair.
11Training Delivery
12Training Delivery
- Lecture Classroom style delivery of training
13Training Media
Click for bad example of Audio Air Force Training
Guide
- Audio-Visual (AV) Material videos, films, slide
presentations, used to present info multiple
times
14Training Media
- Programmed Instruction based on work of
behaviorists (e.g., Skinner) - Ex Skinners teaching machine provides
reinforcement for each correct response
gradually eliminates errors - Systematically displays information at learners
own pace - Learner is tested at end of each unit
- Information presented linearly or hierarchically
- Linear finish one section go to next in
sequence - Hierarchical or Branching correct responses
lead down one branch, incorrect responses lead
down different branch - More advanced learner could move thru larger
chunks of info
15Training Media
16Training Media
Example of CAI
- Interactive Multi-Media computer driven
training system using text, graphics, video,
auditory information - Computer-Assisted Instruction (CAI) /
Computer-Based Training (CBT)
17Training Media
- Interactive Multi-Media - Computer-Assisted
Instruction (CAI), Interactive Courseware (ICW),
Computer Based Training (CBT) - Trainee interacts directly with computer
- Computer presents instructional material
- Computer engages trainee in question and answer
- Provides immediate feedback/help identify sources
of mistakes - May store trainee progress/performance data
- Can adapt to individual differences in trainees
- May adapt instruction based on analysis of
trainee answers - May be used as tutorial or drill practice (no
material presented) - Tutorial may serve as stand-alone instruction
18Training Media
- Computer-Assisted Instruction
- Research findings
- Takes 300 hrs to produce 1 hr of CAI training
- Compare to 30 hrs for every 1 hr of classroom
instruction - Limited research database on learning with CAI,
research focus often on technology - Some studies show CAI faster than conventional
methods - Effectiveness similar to programmed instruction,
but learn in less time - Possible Hawthorne effect is threat to
generalizability - Traninees enjoy new technology, but novelty wears
off
19Training Media
- Interactive Multi-Media (CAI, CBT, ICW)
20Training Media
- Simulation imitation of actual environment
- imitation of the real environment
21Training System Fidelity
- Fidelity realism of the training device
- Physical Fidelity how realistic training device
appears - Functional Fidelity how well device trains
concepts - Fidelity Issues
- Expense more realism, greater cost
- Necessity many tasks can be learned as well or
better by simplifying task in training (lowered
fidelity) - Negative transfer if training environment is
very close to real environment, then things that
are different may lead to negative transfer.
22Training Media
- Virtual Reality simulated 3-dimensionally-modele
d, interactive, learning environment
23Training Media
- Distance Learning use of audio and data links
to present training to multiple sites
simultaneously
24Training Media
- Web-Based Instruction
- Training delivered(mainly text-based) via the
internet or intranet
Ex Human Factors Course http//prometheus.uwf.edu
25Training Media
Intelligent Tutor Examples See http//prime.jsc.na
sa.gov/math/
- Intelligent Tutoring Systems Computer-based
individualized instruction that diagnoses, then
addresses, learner weaknesses
26Attributes of Intelligent Tutors
- Generative the capacity to generate appropriate
instructional interactions at run time, based on
learner performance - Mixed-initiative the capacity to initiate
interactions with a learner as well as to
interpret and respond usefully to
learner-initiated interactions (natural dialogue) - Interactive the provision of appropriately
contextualized, domain relevant and engaging
learning activities - Student Modeling the capability to assess the
current state of a learners knowledge and the
implied capability to do something
instructionally useful based on the assessment - Expert Modeling the capability to model expert
performance and the implied capability to do
something useful based on the assessment - Instructional Modeling the capability to make
pedagogical inferences and decisions based on the
changing state of the student model, based on the
prescriptions of an expert model, or both - Self-improving the capability to monitor,
evaluate, and improve its own teaching
performance as a function of experience
27Training Media and Strategy Guidelines
Link to decision aid for selecting training media
- Simulation effective for teaching many tasks and
skills e.g., perceptual motor skills, conceptual
tasks, and team functions - Computer-based instruction provide capability to
review and branch and include skill diagnosis and
remediation - Sound provides helpful cues in instructional
presentations - these cues can be satisfied with relatively low
fidelity but extremely high timely executions - Induce Motivation Instruction should provide
feedback control of both stimulus and
reinforcement variables - Reduce Cognitive Load training features should
limit the number of stimuli (and extraneous
stimuli) presented at any one time to avoid
requiring inordinate attention from students
Guidelines are a subset adapted from Salvendys
Handbook of Human Factors and Ergonomics
28Guidelines for Enhancing Transfer
- Generalizability Provide practice in a variety
of stimulus situations so that a student may
generalize their knowledge - Transfer Goal Use a rote or algorithmic
approach if near transfer is the goal of
instruction - Visual Demonstrations Training which
incorporates visual demonstrations provides
positive transfer to real-world situations - Guided Training (training wheels) Gradually
decrease the amount of cues, prompts, and guides
such that none (that would not be found on the
job) remain at the end of training - Functional vs. Physical fidelity functional
fidelity appears to be a stronger influence in
transferring knowledge from the learning
environment to the operational setting