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IBS 540

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Title: IBS 540


1
IBS 540
  • Week 8

2
Budgeting and Cost Estimation
  • The budget serves as a standard for comparison
  • It is a baseline from which to measure the
    difference between the actual and planned use of
    resources
  • Budgeting procedures must associate resource use
    with the achievement of organizational goals or
    the planning/control process becomes useless
  • The budget is simply the project plan in another
    form

3
Estimating Project Budgets
  • In order to develop a budget, we must
  • Forecast what resources the project will require
  • Determine the required quantity of each
  • Decide when they will be needed
  • Understand how much they will cost - including
    the effects of potential price inflation
  • There are two fundamentally different strategies
    for data gathering
  • Top-down
  • Bottom-up

4
Top-Down Budgeting
  • This strategy is based on collecting the judgment
    and experiences of top and middle managers
  • These cost estimates are then given to lower
    level managers, who are expected to continue the
    breakdown into budget estimates

5
Bottom-Up Budgeting
  • In this method, elemental tasks, their schedules,
    and their individual budgets are constructed
    following the WBS or project action plan
  • The people doing the work are consulted regarding
    times and budgets for the tasks to ensure the
    best level of accuracy
  • Initially, estimates are made in terms of
    resources, such as labor hours and materials
  • Bottom-up budgets should be and usually are, more
    accurate in the detailed tasks, but it is
    critical that all elements be included

6
Bottom-Up Budgeting
  • Advantages
  • Individuals closer to the work are apt to have a
    more accurate idea of resource requirements
  • The direct involvement of low-level managers in
    budget preparation increases the likelihood that
    they will accept the result with a minimum of
    aversion
  • Involvement is a good managerial training
    technique, giving junior managers valuable
    experience

7
Budgeting
  • Top-down budgeting is very common
  • True bottom-up budgets are rare
  • Senior managers see the bottom-up process as
    risky
  • They tend not to be particularly trusting of
    ambitious subordinates who they fear may
    overstate resource requirements
  • They are reluctant to hand over control to
    subordinates whose experience and motives are
    questionable

8
Work Element Costing
  • The actual process of building a budget - either
    top-down or bottom-up - tends to be a
    straightforward but tedious process
  • Each work element in the action plan or WBS is
    evaluated for its resource requirements, and then
    the cost
  • Direct costs for resources and machinery are
    charged directly to the project.

9
TIME, QUALITY, BUDGET
10
TIME, QUALITY, BUDGET
  • Project managers must focus on three dimensions
    of project success.

11
TIME, QUALITY, BUDGET
  • Simply put, project success means completing all
    project deliverables
  • on time,
  • within budget,
  • and to a level of quality that is acceptable to
    sponsors and stakeholders.

12
stay within budget !
deliver on time !
deliver a quality product !
Rushing to deliver on a tight schedule means you
will have to sacrifice quality or increase your
budget to cover extra workers Delivering a
quality product could mean missing a deadline and
going over budget. Staying under budget may
allow you to deliver on time, but youll
sacrifice quality.
13
TIME, QUALITY, BUDGET
  • It is a project managers job to balance the
    competing sides of the triangle. To do this, you
    have to first define the three sides of the
    triangle, then identify how a change in one side
    will affect the other two.  

14
Determine The Project Deliverables
  • Determine the projects deliverable. You need to
    know the scope of the project and the
    expectations of the sponsor and customer. Put
    down in writing all of the original requirements.
    Anything not on this list is out of the scope of
    your project.

15
Schedule-Budget
  • Determine the projects schedule. Identify major
    milestones and delivery dates. When does the
    project begin and end?
  • Determine what it should cost to complete the
    projects original requirements in time to meet
    the delivery schedule.

16
The Triple Constraint
  • To be a successful project manager, you must
    actively manage the interactions between the
    three sides of the triangle throughout the
    project. In the end, no matter what trade-offs
    you make or how you put together scope, time, and
    cost, you will end up with a longsided triangle.
    But it will always be a triangle, and thats the
    point.  

17
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18
Links to read more
  • http//www.useit.com/alertbox/20030602.html
  • http//www.aabalonered.com/pdf/aaredwebmethod04100
    2.pdf

19
Usability Testing
20
Usability Tests Overview
  • The understanding of how an individual user
    navigates, finds information and interacts with
    your web site.
  • It s an one on one watch and learn approach.

21
What is Usability Testing?
  • One to two day process with 4-8 participants
  • 1-hour approx. per session
  • Pre-determined tasks performed
  • Test facilitator watches takes notes
  • Sometimes video taped
  • Sometimes watched by development team
  • Results show what is working and not working

22
Overview
  • "Two distinct advantages to formal testing it
    provides feedback for site development, and it is
    an educational opportunity for designers and
    engineers, allowing them to see firsthand the
    decision-making process of an average site
    visitor"
  • -Jupiter

23
Cost Comparisons
  • 0Informal testing, with friends/co-workers
  • 300 - 500Informal Testing, 2-days, outside
    participants
  • 1000Semi-formal testing, outside company finds
    prescreens participants
  • 2,000 - 10,000Formal, professional testing
    with experts laboratory orformal testing
    environment Human factors specialists,impartial
    and consistent. Trained to plan, set up,conduct,
    analyze and report results

24
User Centered Design
  • UCD is the practice of designing around the user
    identify specific usability needs and
    requirements
  • Referred to as human factors engineering or
    ergonomics
  • Focus on making the design fit the user, instead
    of user fitting design

25
The Earlier the Better
  • Conducting tests earlier in the process is
    cheaper and easier because
  • Able to identify problems and make changes early
    in development process
  • Testing wireframes or paper prototypes early in
    process doesn't affect time or budget
  • Testing an HTML protosite is helps identify
    structural navigational issues

26
Use the Appropriate Method
  • Usability Testing
  • Collects first hand data through observation
  • Used throughout development process
  • Task oriented, non-disputable result
  • Focus Groups
  • Collects opinions and feedback
  • Used early in the development cycle
  • Representative user and market
  • Good for overall layout, information designand
    navigation schemes
  • Surveys
  • Used throughout process
  • statistically significant feedback
  • Conducted by phone, mail or email

27
Identify Problem Areas Early?
  • Usability testing helps to identify problem areas
    within the site
  • Settle disputes with data instead of guesses
  • Provide real feedback with actual users
  • Low-cost for valuable results
  • What is obvious to you might not be obvious to
    the user
  • Minimize risk prior to launch

28
Goals and Objectives
  • Identify problem areas solution goals
  • Develop specific tasks to fit goals
  • Develop test plan (purpose, problem, profile)
  • Create task list
  • Test on co-worker or friend
  • Keep it simple
  • Plan on testing in user's own environment

29
  • Don't try and test your entire site at once

30
5 Step Process
  • Testing Overview

31
A basic plan will contain the following
  • 1. Overall Goals/Objectives2. Methodology3.
    Target Profile4. Testing Outline5. Specific
    Task List6. Final Evaluation/Reporting Structure

32
Conduct Test- What do you need?
  • Checkoff List
  • NDA ready for signing
  • http//www.secretsites.com/legal/set_legal.html
  • Batteries charged for video camera(along with
    camera and tapes)
  • Printout of site for easier notetaking
  • List of sequenced, predetermined tasks
  • Survey form ready for post-testing
  • Cash payment in envelope

33
Orientation Dos
  • Introduce yourself, explain why you are here
  • Explain your role as a silent observer
  • Explain you are not testing and there are no
    wrong answers
  • Explain participant can think aloud if desired
  • Keep session relaxed, use humor when appropriate
  • Stay impartial

34
Orientation Don'ts
  • Don't tell them what the tasks are in advance, or
    how many
  • Don't say "this is so easy" - no expectations is
    better
  • Don't rescue participants when struggling
  • Know when to 'give up' and list as failed task
  • Don't answer questions, but respond impartially

35
Collect Basic Data
  • Could they complete the task?
  • Did they need help?
  • How much time did it take? (track time through
    testing)
  • Stumbling blocks (problems/obstacles)
  • Overall observations, commentary
  • Sample user grid

36
Post Test Survey
  • Prepare survey on paper for user to fill in
  • Ask basic questions about how user felt overall
    about site graphics, logic, copy, navigation,
    etc.
  • Rate questions on a scale of 110
  • Gather data about overall effectiveness of site

37
Compile and Summarize Data
  • Gather data as you go
  • Transfer handwritten notes to computer
  • Write reports while test is still fresh in your
    mind
  • Summarize data in grid format showing results,
    problem areas and comments
  • Identify problem areas
  • Identify global or broad-scope issues
  • Identify specific task-oriented issues

38
What (minimum) equipment do you need to formally
test a web site?
  • Computer with Internet access
  • Person to monitor the test participant
  • where they went,
  • what they clicked,
  • how long did it take
  • A task, or list of tasks for the test participant
    to perform
  • Video camera (optimum 2 cameras) to capture
  • Participants face
  • Computer screen

39
Why videotape the session?
  • Documentation for other members of the
    development team
  • If something goes wrong, the test participant
    will have some reaction on face and on screen
  • Debriefing (end of session)
  • Tester monitor review session (run through
    video)
  • Stop video at interesting points to discuss
  • Reasons participant performed the task the way
    they did
  • What participant would like to happen

40
Layout of the room
41
PC is connected to notebook. Notebook displays
whatever happens on the participants PC
42
Video camera set to record notebook screen and
participant at PC (ideal setup would have 2
cameras)
43
The TV shows the video camera recording tester
test participant review this at the end of the
session
44
How many people do you test?
  • 5 people provide sufficient test results and
    feedback (Jakob Nielsen)
  • For Online _at_ RMIT
  • Group 1 (establishing benchmarks)
  • 5 novice users
  • 5 more experienced users
  • Group 2
  • 5 novice users after induction

45
How do you measure usability?
  • The product is usable if participants performed
    most of the tasks
  • Benchmarking (Group 1)
  • Quantitative n testers took x minutes to
    perform task 2
  • Qualitative comments/discussion, e.g., if
    everyone had problem with a task, to highlight
    design flaws. Or positive feedback.

46
What happens with the results?
  • Results are tabled as a report (to development
    team)
  • Feeds back into the design process
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