Title: IBS 540
1IBS 540
2Budgeting and Cost Estimation
- The budget serves as a standard for comparison
- It is a baseline from which to measure the
difference between the actual and planned use of
resources - Budgeting procedures must associate resource use
with the achievement of organizational goals or
the planning/control process becomes useless - The budget is simply the project plan in another
form
3Estimating Project Budgets
- In order to develop a budget, we must
- Forecast what resources the project will require
- Determine the required quantity of each
- Decide when they will be needed
- Understand how much they will cost - including
the effects of potential price inflation - There are two fundamentally different strategies
for data gathering - Top-down
- Bottom-up
4Top-Down Budgeting
- This strategy is based on collecting the judgment
and experiences of top and middle managers - These cost estimates are then given to lower
level managers, who are expected to continue the
breakdown into budget estimates
5Bottom-Up Budgeting
- In this method, elemental tasks, their schedules,
and their individual budgets are constructed
following the WBS or project action plan - The people doing the work are consulted regarding
times and budgets for the tasks to ensure the
best level of accuracy - Initially, estimates are made in terms of
resources, such as labor hours and materials - Bottom-up budgets should be and usually are, more
accurate in the detailed tasks, but it is
critical that all elements be included
6Bottom-Up Budgeting
- Advantages
- Individuals closer to the work are apt to have a
more accurate idea of resource requirements - The direct involvement of low-level managers in
budget preparation increases the likelihood that
they will accept the result with a minimum of
aversion - Involvement is a good managerial training
technique, giving junior managers valuable
experience
7Budgeting
- Top-down budgeting is very common
- True bottom-up budgets are rare
- Senior managers see the bottom-up process as
risky - They tend not to be particularly trusting of
ambitious subordinates who they fear may
overstate resource requirements - They are reluctant to hand over control to
subordinates whose experience and motives are
questionable
8Work Element Costing
- The actual process of building a budget - either
top-down or bottom-up - tends to be a
straightforward but tedious process - Each work element in the action plan or WBS is
evaluated for its resource requirements, and then
the cost - Direct costs for resources and machinery are
charged directly to the project.
9TIME, QUALITY, BUDGET
10TIME, QUALITY, BUDGET
- Project managers must focus on three dimensions
of project success.
11TIME, QUALITY, BUDGET
- Simply put, project success means completing all
project deliverables - on time,
- within budget,
- and to a level of quality that is acceptable to
sponsors and stakeholders.
12stay within budget !
deliver on time !
deliver a quality product !
Rushing to deliver on a tight schedule means you
will have to sacrifice quality or increase your
budget to cover extra workers Delivering a
quality product could mean missing a deadline and
going over budget. Staying under budget may
allow you to deliver on time, but youll
sacrifice quality.
13TIME, QUALITY, BUDGET
- It is a project managers job to balance the
competing sides of the triangle. To do this, you
have to first define the three sides of the
triangle, then identify how a change in one side
will affect the other two.
14Determine The Project Deliverables
- Determine the projects deliverable. You need to
know the scope of the project and the
expectations of the sponsor and customer. Put
down in writing all of the original requirements.
Anything not on this list is out of the scope of
your project.
15Schedule-Budget
- Determine the projects schedule. Identify major
milestones and delivery dates. When does the
project begin and end? - Determine what it should cost to complete the
projects original requirements in time to meet
the delivery schedule.
16The Triple Constraint
- To be a successful project manager, you must
actively manage the interactions between the
three sides of the triangle throughout the
project. In the end, no matter what trade-offs
you make or how you put together scope, time, and
cost, you will end up with a longsided triangle.
But it will always be a triangle, and thats the
point.
17(No Transcript)
18Links to read more
- http//www.useit.com/alertbox/20030602.html
- http//www.aabalonered.com/pdf/aaredwebmethod04100
2.pdf
19Usability Testing
20Usability Tests Overview
- The understanding of how an individual user
navigates, finds information and interacts with
your web site. - It s an one on one watch and learn approach.
21What is Usability Testing?
- One to two day process with 4-8 participants
- 1-hour approx. per session
- Pre-determined tasks performed
- Test facilitator watches takes notes
- Sometimes video taped
- Sometimes watched by development team
- Results show what is working and not working
22Overview
- "Two distinct advantages to formal testing it
provides feedback for site development, and it is
an educational opportunity for designers and
engineers, allowing them to see firsthand the
decision-making process of an average site
visitor" - -Jupiter
23Cost Comparisons
- 0Informal testing, with friends/co-workers
- 300 - 500Informal Testing, 2-days, outside
participants - 1000Semi-formal testing, outside company finds
prescreens participants - 2,000 - 10,000Formal, professional testing
with experts laboratory orformal testing
environment Human factors specialists,impartial
and consistent. Trained to plan, set up,conduct,
analyze and report results
24User Centered Design
- UCD is the practice of designing around the user
identify specific usability needs and
requirements - Referred to as human factors engineering or
ergonomics - Focus on making the design fit the user, instead
of user fitting design
25The Earlier the Better
- Conducting tests earlier in the process is
cheaper and easier because - Able to identify problems and make changes early
in development process - Testing wireframes or paper prototypes early in
process doesn't affect time or budget - Testing an HTML protosite is helps identify
structural navigational issues
26Use the Appropriate Method
- Usability Testing
- Collects first hand data through observation
- Used throughout development process
- Task oriented, non-disputable result
- Focus Groups
- Collects opinions and feedback
- Used early in the development cycle
- Representative user and market
- Good for overall layout, information designand
navigation schemes - Surveys
- Used throughout process
- statistically significant feedback
- Conducted by phone, mail or email
27Identify Problem Areas Early?
- Usability testing helps to identify problem areas
within the site - Settle disputes with data instead of guesses
- Provide real feedback with actual users
- Low-cost for valuable results
- What is obvious to you might not be obvious to
the user - Minimize risk prior to launch
28Goals and Objectives
- Identify problem areas solution goals
- Develop specific tasks to fit goals
- Develop test plan (purpose, problem, profile)
- Create task list
- Test on co-worker or friend
- Keep it simple
- Plan on testing in user's own environment
29- Don't try and test your entire site at once
305 Step Process
31A basic plan will contain the following
- 1. Overall Goals/Objectives2. Methodology3.
Target Profile4. Testing Outline5. Specific
Task List6. Final Evaluation/Reporting Structure
32Conduct Test- What do you need?
- Checkoff List
- NDA ready for signing
- http//www.secretsites.com/legal/set_legal.html
- Batteries charged for video camera(along with
camera and tapes) - Printout of site for easier notetaking
- List of sequenced, predetermined tasks
- Survey form ready for post-testing
- Cash payment in envelope
33Orientation Dos
- Introduce yourself, explain why you are here
- Explain your role as a silent observer
- Explain you are not testing and there are no
wrong answers - Explain participant can think aloud if desired
- Keep session relaxed, use humor when appropriate
- Stay impartial
34Orientation Don'ts
- Don't tell them what the tasks are in advance, or
how many - Don't say "this is so easy" - no expectations is
better - Don't rescue participants when struggling
- Know when to 'give up' and list as failed task
- Don't answer questions, but respond impartially
35Collect Basic Data
- Could they complete the task?
- Did they need help?
- How much time did it take? (track time through
testing) - Stumbling blocks (problems/obstacles)
- Overall observations, commentary
- Sample user grid
36Post Test Survey
- Prepare survey on paper for user to fill in
- Ask basic questions about how user felt overall
about site graphics, logic, copy, navigation,
etc. - Rate questions on a scale of 110
- Gather data about overall effectiveness of site
37Compile and Summarize Data
- Gather data as you go
- Transfer handwritten notes to computer
- Write reports while test is still fresh in your
mind - Summarize data in grid format showing results,
problem areas and comments - Identify problem areas
- Identify global or broad-scope issues
- Identify specific task-oriented issues
38What (minimum) equipment do you need to formally
test a web site?
- Computer with Internet access
- Person to monitor the test participant
- where they went,
- what they clicked,
- how long did it take
- A task, or list of tasks for the test participant
to perform - Video camera (optimum 2 cameras) to capture
- Participants face
- Computer screen
39Why videotape the session?
- Documentation for other members of the
development team - If something goes wrong, the test participant
will have some reaction on face and on screen - Debriefing (end of session)
- Tester monitor review session (run through
video) - Stop video at interesting points to discuss
- Reasons participant performed the task the way
they did - What participant would like to happen
40Layout of the room
41PC is connected to notebook. Notebook displays
whatever happens on the participants PC
42Video camera set to record notebook screen and
participant at PC (ideal setup would have 2
cameras)
43The TV shows the video camera recording tester
test participant review this at the end of the
session
44How many people do you test?
- 5 people provide sufficient test results and
feedback (Jakob Nielsen) - For Online _at_ RMIT
- Group 1 (establishing benchmarks)
- 5 novice users
- 5 more experienced users
- Group 2
- 5 novice users after induction
45How do you measure usability?
- The product is usable if participants performed
most of the tasks - Benchmarking (Group 1)
- Quantitative n testers took x minutes to
perform task 2 - Qualitative comments/discussion, e.g., if
everyone had problem with a task, to highlight
design flaws. Or positive feedback.
46What happens with the results?
- Results are tabled as a report (to development
team) - Feeds back into the design process