Title: Sequential Rationality
1Chapter 5
2Example 1 should we offer the position?
- A candidate to the computer science department
has - already written 11 research papers, and the
- department would like to decide on whether to
- make her a job offer based on the quality
- of the papers.
- There are 11 committee members who are each given
one paper to read in order to make a
recommendation. - Initially, each paper may be "good" or "bad" with
equal probabilities, and the department has
chosen to make an offer to a candidate if he has
a majority of "good" papers. - Committee member values the correct
recommendation of the committee, at 1000 to him,
but values the time he needs to spend on reading
the paper at 400.
3Example 1 should we offer the position?
- A simple mechanism asks all the committee
members, simultaneously, for their
recommendations. The strategy tuple where all
agents choose to read the papers and report
truthfully is not an equilibrium. - Consider the perspective of agent 1 assuming
all agents - replied (truthfully, or not), then agent 1 can
alter the outcome - only if the other 10 replies split evenly
between 0 and 1 - which has a probability of approximately 0.25.
- Therefore, by guessing, and assuming all other
agents compute, - he will gain 0.25 X 500 0.75 X 1000 875.
- 25 of the time the right decision is made (as
he has a 50 chance of guessing right) and 75 of
the time he gets the right decision as the others
make the correct decision. - However, by computing an agent gains
1000-400600, and so player 1 has no incentive
to compute (the same for all 11 agents). - .25600 .75600 600
4Example 1 should we offer the position?
- This elicitation mechanism will also fail if
only agent 1 has the above cost and all other
agents have zero costs (the same analysis will
hold for agent 1). - If however agents 2,3,.,11 are asked first for
their recommendations, and agent 1 is approached
only if there is a tie among the ten
recommendations, then all agents will have enough
incentive to invest the effort as 100 of the
time you are asked you gain 600 as compared to
500 for guessing! -
- This illustrates the power of sequential
mechanisms.
This motivates the careful discussion of
sequential elicitation mechanisms, i.e. the
construction of mechanisms that approach agents
in a well designed sequence. Goal is to change
the way the game is played so there is no
temptation to shirk! This is the positive outcome
of the study! We arent trying to teach you to
be a shirker, but to devise mechanisms to
de-incentivize shirking.
5- Subgame perfection ensures that the players
continue to play rationally as the game
progresses. - We have a problem with imperfect information,
however, as we might not have subgames at all. - sequential equilibrium a pair (?,µ) where ? is
a behavior strategy profile and µ is a system of
beliefs consistent with ? such that no player can
gain by deviating from ? at any member of the
information set.
65.1 Market for Lemons
- Two player game in which one player has more
information than the other. - Like my example of forgetting which cards had
been played, but in this case, one player just
knows more. - Selling cars.
- ph is the reservation price (least he is willing
to accept) for a high quality car. - pl is the reservation price (least he is willing
to accept) for a low quality car.
7- Similarly, the buyer has similar reservation
prices - H highest price he is willing to pay for high
quality car. - L highest price he is willing to pay for a low
quality car. - Look at sequential game when a seller puts a car
on the market. Nature reveals the quality of the
car to the seller, but the buyer doesnt know it. - Seller must decide whether to ask ph or pl.
- Buyer doesnt know price.
8buy
(p-ph, H-p)
2
not
X
(0,0)
ph
1
(p-pl, L-p)
buy
2
not
pl
Y
(0,0)
G
(p-ph, H-p)
Nature
ph
buy
2
B
not
M
(0,0)
1
pl
(p-pl, L-p)
buy
2
not
(0,0)
N
9- Note, there are no subgames.
- What should player 2 do?
- If price is close to ph, could assume the car is
of high value. If close to pl, could assume the
car is of low value. - The seller knows this. Both would agree to split
the profit in half, so gains would be equal. - BUTWhy not just charge a high price for every
car! - So now the buyer doesnt know what to do.
- Could assume has equal likelihood of being high
or low (uniform distribution)
10- His expected value is
- ½(H-p) ½(L-p)
- Since he needs a postive expected value
- ½(H-p) ½(L-p) gt0
- p ? ½ (HL)
- If offered a high price, he believes he is at
node X with probability ½ and at node Y with
probability ½. - But if he gets such a low offer, he knows he
isnt at X or Y, but at N.
11Consider a case by case analysis
- Case 1 ½(HL) ? ph
- Both types of cars could really be for sale, so
buyer will buy at this price. - Case 2 ½(HL) lt ph
- No high quality car can be sold for that price,
so you are at node N. Buyer insists on somewhere
between pl and L, as he knows he is looking at a
low quality car. - Equilbrium which is driven by consistent
beliefs
12(No Transcript)
13- Lets take another look. utilities (seller,
buyer) - Lots of prices could be offered not just ph or
pl. - Use line to represent infinite number of nodes
(p-ph, .5(HL)-p)
Like before only assume equally likely you have
Good as Bad car
buy
X
not
price, p
(0,0)
Good
Nature
(p-pl, .5(HL)-p)
Bad
buy
Y
price, p
not
(0,0)
14- Case 1 ½(HL) gtph
- u1(p,s) p-ph (if s(X) buy)
- p-pl (if s(Y) buy)
- 0 (if s(X) not buy)
- 0 (if s(Y) not buy)
- u2(p,s) ½(HL)-p if s buy
- 0 if s not buy
- Optimal stategy
- p ½(HL) s buy if ½(HL) ? p
- not buy if ½(HL)
ltp
15- Case 2 ph gt ½(HL)
- Seller knows that buyer will never buy a car at a
price greater than ½(HL) so only low-quality
cars are on the market. - u1(p,s) p-pl (if buy)
- 0 (if not buy)
- u2(p,s) L-p (if buy)
- 0 (if not buy)
- p L
- S buy if L gt p
- not buy if L lt p
16- Notice no subgames
- role of beliefs is critical.
17Lets look again using different valuesExample
of adverse selection the market for lemons
You want to buy a used car. There are two types
of cars good cars and lemons.
18Example of adverse selection the market for
lemons
Suppose the seller always knows what type of car
they are selling. What happens in the market
depends on whether buyers can also tell the type
of car.
19The market for lemons case 1 symmetric
information (Both can tell a lemon)
20The market for lemons case 2 asymmetric
information
Suppose the buyer cannot tell a good car from a
lemon before they buy. Will you buy if the price
is at least 8,000? NO! At this price, every
seller will want to sell. But this means that if
you buy a car it has a 60 chance of being a
lemon (worth 6,000 to you) and a 40 chance of
being good (worth 10,000 to the buyer). So the
expected value of a car to the buyer is 7,600.
So you will not pay more than 8,000 for a car
with an expected value of 7,600!
21The market for lemons case 2 asymmetric
information
Suppose the buyer cannot tell a good car from a
lemon before they buy. Will you buy if the price
is between 6,000 and 8,000? NO! At this price,
only the sellers of lemons will want to sell.
Every car being offered is a lemon and you will
not pay more than 6000. So we expect that the
market will have a price of between 3,000 and
6,000 with only lemons sold
22The market for lemons case 2 asymmetric
information
23Adverse selection
- So the problem of adverse selection can lead to
the complete collapse of the market for good cars - A similar problem faces insurance companies and
the market for loanable funds. -
- Adverse selection can also lead to statistical
discrimination.
24Responses to adverse selection
- Note that the problem of adverse selection harms
the un-informed parties and some of the informed
parties. - In the lemons example, it meant that buyers could
not buy good cars. But also sellers of good cars
could not get a reasonable price for their cars. - Un-informed buyers may try to overcome the
information asymmetry by searching for more info - Informed sellers may try to overcome the problem
by - Warranties
- Signaling
25- Example job-market model of bilateral
uncertainty uncertainty on both sides. - Workers are uncertain about what job descriptions
advertised by firms really mean - Firms are uncertain about the qualifications of
workers before they are interviewed. Both types
of uncertainty can be resolved, but both
processes are costly. Intermediaries (recruiters)
can perform the job matching but only at the cost
of transforming the firms objectives between the
parties.
26- Each branch has an associated probability
firms info sets Knows what fits, but cant tell
if good person
good person, fits
employee info sets Knows if hes good or bad but
cant tell it hes a fit.
bad person, fits
good person, doesnt fit
bad person, doesnt fit
27(No Transcript)
28Information and market failureCan you answer
these questions?
- Why does a new car lose about one quarter of its
value when you drive it away from the dealer?
(cant convince others it is a good car) - Why do manufacturers of products that almost
never break down still offer warranties? (need to
convince others the product is good) - Why is car insurance more expensive for all
younger drivers? (paying more of the actual cost
of converage) - Why do insurance companies make you pay the first
part of any claim (the deductible)? (No
temptation to let a flood water set so you get
all new furniture. No temptation to be careless.)
29Information and market failure
- There are two basic types of information
asymmetry that can lead to market failure - Adverse selection one party to a deal has
private information that affects the value of the
deal - Moral Hazard one party to a deal has to take an
action that cannot be perfectly monitored by the
other party. The action affects the value of the
deal. Called a moral hazard as there may be an
incentive to do something immoral (dishonest)
like shirk at your job.
30- Moral hazard can be present any time two parties
come into agreement with one another. Each party
in a contract may have the opportunity to gain
from acting contrary to the principles laid
out by the agreement. - For example, when a salesperson is paid a flat
salary with no commissions for his/her sales,
there is a danger that the salesperson may not
try very hard to sell because the wage stays the
same regardless of how much or how little the
owner benefits from the salesperson's work.
31- Sometimes people do better than break even when
misfortune strikes, and this possibility has
greatly interested economists. - If the misfortune costs a person 1000, but
insurance will pay 2000, the insured person has
no incentive to avoid the misfortune and may act
to bring it on. - For example, if you have full replacement costs
on your house insurance, you may be happy when
grape juice ruins your 10 year old carpet.
Obviously, deliberately throwing grape juice to
get insurance reimubursement is illegal. - This tendency of insurance to change behavior
falls under the label moral hazard.
32Adverse Selection
Asymmetric information is feature of many markets
- some market participants have information
that the others do not have 1) The hiring
process a worker might know more about his
ability than the firm does - the idea is
that there are several types of workers -
some are more productive than others are 2)
Insurance insurance companies do not observe
individual characteristics such as
driving skills 3) Project financing
entrepreneurs might have more information about
projects than potential
lenders 4) Used cars sellers know more about
the cars quality than buyers Adverse selection
is often a feature in these settings - it
arises when an informed individuals decisions
depend on his privately held information in a way
that adversely affects uninformed market
participants
.
33Warranties
Lets return to our car market example. Remember
that buyers are willing to pay up to 10,000 for
a good car but only up to 6,000 for a lemon. The
problem is which is which? Suppose that good
cars never break down. However, a lemon breaks
down often (that is why it is a lemon). Say
lemons break down 80 of the time. Fixing a
broken down car is expensive about 5,000.
Suppose now that a car seller offers you the
following deal Buy the car for 9,000. If it
breaks down, the seller will not only fix your
car for you but also pay you 3,000 in cash as
compensation Should you buy the car? But, have
you ever been offered that good of a warranty?
345.2 Beliefs
- beliefs are in important in finding solution to a
game without subgames. - beliefs must be consistent with the way game is
played. - For example, in the Star Trek/Game Theory book
gift example you needed to know the likelihood
a gift would be offered given the type of book.
The game structure is key to deciding which
beliefs you need to formulate. - System of beliefs assigns probability
distribution to nodes in the information set.
(What node do I think I am at) - Use µ to represent that probability
- Behavior strategy ? for a player is the
probability he will take each edge. (mixed
strategy what edge will I take) - completely mixed strategy at every node, every
choice is taken with positive probability
35Example 5.2
- Player 1 plays a with .1
- Player 2 plays T with .1
- Player 1 plays L and L with .1
(4,2)
.001
.1
L
R
.1
.9
T
(0,3)
.009
E
.1
X
B
L
.9
(1,7)
.1
.009
F
a
R
.9
(3,0)
(2,6)
.081
O
L
.1
G
b
.1
T
.9
.9
R
(2,4)
.081
Y
B
.9
(3,5)
.081
L
.1
H
R
.9
(4,3)
.729
36- Note, than in general, the probability you are at
E is .01. - The conditional probability of p(EX) .1 as
once you know you are at X, the probability of E
is greater. - In the book example, the probability of giving a
gift could be different depending on what the
book is. A person might be MUCH more likely to
give Star Wars as a gift than Game Theory.
375.3 Bayes Consistent
- A system of beliefs µ is said to be Bayes
consistent with respects to a mixed behavior
profile ? if µ can be generated by ?. - In other words, you beliefs about probabilities
make a behavior profile reasonable. - For example, if I1E,F and I2G,H
- if µ(EI1) µ(GI2) 0 and
- µ(FI1) µ(HI2) 1
- µ(X) 0, µ(Y) 1
38Example 5.2 This means
- O-gt Y -gt H -gt (4,3) is a good plan.
(4,2)
.1
L
R
.1
.9
T
(0,3)
E
.1
B
X
L
.9
(1,7)
.1
F
a
R
.9
(3,0)
(2,6)
O
L
.1
G
b
.1
T
.9
.9
R
(2,4)
Y
B
.9
(3,5)
L
.1
H
R
.9
(4,3)
395.4 Expected Payoff
- We compute expected payoff in the regular way
multiply the payoff by the probability you get
it.
40(4,2)
1
.6
Example 5.6
N
(0,3)
.4
E(I2NF) .2E(N) .8E(F)
.2
2
(1,7)
.6
.8
X
F
.4
(2,6)
The value player 1 uses for E(X) use HIS beliefs
and his strategy.
(3,0)
1
(2,4)
G
(3,5)
Y
H
(4,3)
415.5 Sequential Equilibrium
- Sequential Equilbrium a pair (?,µ) where ? is a
strategy profile and µ is a system of beliefs
consistent with ? such that no player can gain by
deviating from ?. - Note that what I believe may not be exactly the
case, as I am not privy to the other persons
strategy. My strategy must be consistent with
what I believe to be true.
42Kreps-Wilson
- Every sequential game with imperfect information
has a sequential equilibrium. - I interpret that to mean, that given my
understanding that is the stable thing to do.
It might not be the right thing, but given what I
know, I can do no better.
43(4,2)
1
L 1
Example 5.10
N
(0,3)
R 0
T 1/2
2
(1,7)
.
B 1/2
X
F
(2,6)
a 0
(3,0)
L 1/6
1
(2,4)
R 5/6
G
b 1
(3,5)
Y
H
(4,3)
Can show equilibrium by seeing if can gain with
other strategy.
44Warranties
A GOOD SELLER CAN MAKE SUCH AN OFFER
Dont buy
(0,0)
Breakdown under warranty (zero chance)
Buyer
Offer deal
Good seller
(-7,000, ?)
Buy
Dontoffer deal
No breakdown (100)
(0,0)
(1000,?)
45Warranties
But the buyer can infer this the seller of a
lemon would not offer the deal.
Dont buy
(0,0)
Buyer
Offer deal
Breakdown (80)
Lemon seller
(-2,000, ?)
Buy
Dontoffer deal
No breakdown (20)
(0,0)
(6,000, ?)
46Warranties
Dont buy
(0,0)
Buyer
Offer deal
Breakdown (80)
Lemon seller
Expected payoff for lemon seller if buyer
accepts offer is -400. So if the lemon
seller will not offer deal!
Buy
Dontoffer deal
No breakdown (20)
(0,0)
47Warranties
- So the warranty works
- Only the good sellers will offer the warranty
- Buyers can buy the car with the warranty, sure
that they are buying a good car (and will never
need to use the warranty) - But it is not worth while for the sellers of
lemons to offer the warranty their cars break
down and the warranty costs more than the
increased price that they receive for their cars
48Signaling
- The warranty is an example of a signal that the
good seller can send to the buyer. - In our example here the signal had no cost to the
good seller, but was expensive for the bad
seller. This is not generally the case. - This is a Good Car sign is ineffective every
type of seller will use it, and it will provide
no new info - For a signal to work it requires three features
- It must be less costly to the good type than to
the bad type. - Even given the cost, it must be better for the
good type to distinguish themselves than be
mistaken for a bad type. - The cost to the bad type must be high enough so
that they do not want to pretend to be a good
type
49Other examples the early career rat race
- Suppose there are ordinary and talented workers
- Your boss can observe the quality of your work
but not how difficult you found the task - If everyone spends the same time, the talented
workers will be recognised and gain promotion - So the ordinary workers work harder to try and
appear to be talented - So to distinguish themselves, the talented
workers also have to work hard
50Other examples the early career rat race
- What will be the outcome?
- Could get a separating equilibrium. This is where
the signal works. The talented workers work too
hard but are recognised. The ordinary workers
just give up. - Or could get a pooling equilibrium. In this
situation, the ordinary workers work hard and
talented workers work normally. The boss
interprets ordinary performance as a sure sign
of lack of talent. But the boss cannot infer
anything from exceptional work because everyone
is doing it!
51Signaling
- Signaling can overcome information problems
- But it can be costly to the good type who is
trying to distinguish themselves - Choosing the wrong signal just means copying by
the bad type. Despite the cost of the signal
there is no gain in information - So it is important to carefully choose your
signaling strategy. It needs to be low cost to
you and high cost to others, so that it will be
believed and cannot be jammed by the bad
types.
52Moral hazard
- While Adverse selection is about private
information, moral hazard is where one party can
take a hidden action that affects the value of a
transaction - For example
- Precaution with car and household insurance
- Employees
- Outsourcing of services
- Regulation
53Example of moral hazard
You can work hard or slack. Working hard adds
1000 per week to firm value but has a personal
cost of 100. Slacking has no personal cost but
only adds 300 to firm value. If you do not work
for this firm you can get a job elsewhere for
400 per week
Work hard
Hire you at w per week
(1000 - w, w - 100)
You
Firm
Slack
Dont hire you
(300 - w, w)
(0, 400)
54Example of moral hazard
If the firm just offers you a fixed wage then by
roll back it is better for you to slack
Work hard
Hire you at w per week
(1000 - w, w - 100)
You
Firm
Slack
Dont hire you
(300 - w, w)
(0, 400)
55Example of moral hazard
Knowing this, the firm will not want to pay you a
wage of more than 300. But given such a low wage
you are better off working elsewhere Notice that
this is inefficient. If you could commit to work
hard, there is 500 extra value that can be
shared (1000 - 400 (outside wage) - 100 (cost
of hard work))
Work hard
Hire you at w per week
(1000 - w, w - 100)
You
Firm
Slack
Dont hire you
(300 - w, w)
(0, 400)
56Example of moral hazard
This problem can be overcome if the firm can
either observe your effort OR if the firm can
observe your individual added value perfectly. In
this case, the firm can offer you a contingent
wage wh if work hard and ws if slack.
Hire you at wh and ws per week
Work hard
(1000 - wh, wh - 100)
You
Firm
Slack
Dont hire you
(300 ws, ws)
(0, 400)
57Example of moral hazard
- How does the firm calculate the best wh and ws to
offer so that you will work hard? - The firm faces an individual rationality
constraint. You must receive at least as much by
working hard for the firm as if you decided not
to work for the firm - If you do not work for the firm you receive 400
per week - If you work hard for the firm you receive wh -
100. - So you will only accept a wage contract that
leads you to work hard if overall you receive at
least 400 (your outside offer). - This means that wh gt 500
58Example of moral hazard
- The firm also faces an incentive compatibility
constraint. You must prefer to work hard for the
firm than slack - If you work hard for the firm you receive wh -
100. If you slack you receive ws. - This means that the firm must set wh gt ws 100
59Example of moral hazard
- So the firm faces two constraints when setting
your (contingent) wage contract - wh gt 500
- wh gt ws 100
- What is the profit maximising wage contract for
the firm? - wh 501, ws lt 401
60Example of moral hazard
Notice that now it is better for you to work hard
than to slack.
Hire you at 501 if work hard and 100 if slack
Work hard
(499, 401)
You
Firm
Slack
Dont hire you
(200, 100)
(0, 400)
61Example of moral hazard
Notice that now it is better for you to work hard
than to slack. So the firm now knows that if you
accept the contract then you will work hard.
Hire you at 501 if work hard and 100 if slack
Work hard
(499, 401)
You
Firm
Slack
Dont hire you
(200, 100)
(0, 400)
62Example of moral hazard
And the firm makes as much profit as possible
given that it must beat your outside option.
Hire you at 501 if work hard and 100 if slack
(499, 401)
Firm
Dont hire you
(0, 400)
63Example of moral hazard
- Notice that the firm could also achieve an
outcome where you work hard by paying you an
output based contract (e.g. the firm pays you
50 of your value added so you receive 500 if
work hard and 150 if slack). - More generally, moral hazard analysis forms the
basis of incentive contracting - Issues of observability
- Issues of risk sharing
64Signaling game set-up
- Imagine there are two types of people in the
world, but that type is private information know
only to individual - people who good at business but not at art
(business people) - people who are very talented at art but not
business (artists) - Employers want to hire business people not
artists - Businesses pay very well such that artists would
like to have business jobs - How should businesses find business people?
65How do businesses find business people?
- One solution is to ask people, are you a
business person or an artist? - What will business people say?
- What will artists say?
- Is there a signal business people can send?
- What if wearing a suit signals that one is a
business person? What will artists do? - Is there a credible signal business people can
send that businesses will believe?
66Credible signals
- A signal is credible if it is costly enough such
that artists will not want to invest in signaling - One potential credible signal is going to
business school - Interestingly, the signal works even if business
school does not affect business peoples
productivity
67Signaling game set-up
- ½ the people in the world are business people and
½ are artists - Business people are worth 5 to businesses, while
artists are worth 4. - (But wont get paid this much as then there would
be no profit to business.) - There are only enough business jobs for ½ the
people in the world - Firms pay 3 to anyone they hire, regardless of
type (since this is unobservable) - Business school is free however, it costs 1 of
effort from business people and 4 of effort from
artists (artists dislike business school) - Interesting assumption School does not change
the productive capacity of the workers
68Signaling game Starting point is at
center.Utility (individual, company)
Business people
3,2
2,2
H
H
B School
No B School
company pays 3 but gets 5 value, so profit is
2
50
0,0
-1,0
N
N
-1 individual is paid nothing and loses
investment of 1 in education
Nature
H
H
3,1
-1,1
50
B School
No B School
N
N
0,0
-4,0
Artists
69Equilibrium
- Business people go to business school, artists do
not and firms only hire business school graduates - This is the only equilibrium in this game, no one
can do better by changing their strategy given
what other players do - Note that if everyone goes to school the expected
value for artists is 2½ (etc. etc.) - If they hire an artist, he gets same utility with
or without an education. If they dont hire an
artist, lose with education, but same is true of
business person. Difference is that companies
remove the hiring option for those without a
business degree. - Note the role of business school in this game
- Business people dont learn anything useful in
business school in this set-up - However business school is still a socially
useful institution since it allows business
people to send credible signals to potential
employers
70Incentive Schemes
- Salary and bonus contracts can compensate for
information asymmetry - Often, this is unreasonable
- Employees unwilling to assume risks
- Contracts must be perfectly balanced
- May be better to settle for low effort
- Today
- The flip side are bonuses going to good
employees or just lucky ones? - Signaling screening
71Leakages
- IBM Variable Pay
- Bonus of 10 of annual earnings if
- annual objectives are met in key areas
- Internal Memo
- We observe, across divisions, performance in
line with expectations through about March.
Performance declines consistently in later
months.
72Leakages
- If bonus is tied to
- Increases over last year
- Reduce this years growth
- Output / Quantity
- Reduce quality
- Average customer satisfaction
- Reduce number of service calls
- How would you rate teacher evaluations?
- If score is tied to percent of happy, stop
unhappy from replying. - If score is only on how happy, give everyone As
and require no work. - Homework helps students to learn, but gives
poorer evaluations and takes a ton of instructor
time.
73Example Incentives Market Conditions
- Patent races over high-profit pharmaceuticals
worth up to 2 billion - Resource devotion ranges from twenty to sixty
hours per employee, with staff of fifty per
project (low level to high level) - Project time frame 6 months
74Market Conditions
- Independent labs contracted
- Average cost of labor 16/hour
- Chance of success
- Minimally 1
- Maximally 2.5
75Cost Calculations
- Extra cost to lab of high effort
- 40 hours / week / employee
- x 25 weeks time frame
- x 16 / hour _
- 16,000 / employee
-
76To entice high effort
- Costs
- 16,000 per employee in costs
- Benefits
- 1½ extra chance of success (2½ - 1)
- Incentive compatibility
- .015 x bonus gt 16,000
- bonus gt 1.1M
77To entice high effort
- Bonus per employee must be greater than 1.1
million - Fifty employees, so total bonus must be greater
than 55 million - Final conclusion 75 million bonus to be safe
78Extra Profit if it Works
- Value of extra chance of success
- 0.015 x 2B 30M
- Cost of bonus
- 0.025 x 75M 2M
- Benefit of plan
- 30M 2M 28M
79Problem
- Ignoring individual incentives
- Analysis assuming that entire group works hard
or does not - Quick Dirty Check
- If fifty people working hard increases chance of
success by 1.5, each person, on average,
increases chance by only 1.5/50 0.03 - Each person earns a bonus of 75M/50 1.5M
80Conclusion
- A persons value of extra time
- 1.5M x 0.03 450
- A persons cost of extra time
- 16,000
- NOT EVEN CLOSE!
81Signally example Auto Insurance
- Half of the population are high risk drivers and
half are low risk drivers - High risk drivers
- 90 chance of accident
- Low risk drivers
- 10 chance of accident
- Accidents cost 10,000
82Pooling
- An insurance company can offer a single insurance
contract - Expected cost of accidents
- (½ .9 ½ .1 )10,000 5,000
- Offer 5,000 premium contract
- The company is trying to pool
high and low risk drivers - Will it succeed?
83Self-Selection
- High risk drivers
- Dont buy insurance (.9)(-10,000) -9K
- Buy insurance -5K
- High risk drivers buy insurance
- Low-risk drivers
- Dont buy insurance (.1)(-10,000) -1K
- Buy insurance -5K
- Low risk drivers do not buy insurance
- Only high risk drivers self-select into the
contract to buy insurance
84Adverse Selection
- Expected cost of accidents in population
- (½ .9 ½ .1 )10,000 5,000
- Expected cost of among the insured
- .9 (10,000) 9,000
- Insurance company loss 4,000
- Cannot ignore this adverse selection
- If only going to have high risk drivers, might as
well charge more (9,000)
85Screening
- Offer two contracts, so that the customers
self-select - One contract offers full insurance with a premium
of 9,000 - Another contract offers a deductible, and a lower
premium
86How to Screen
- Want to know an unobservable trait
- Identify an action that is more costly for bad
types than good types - Ask the person (are you good?)
- But attach a cost to the answer
- Cost
- high enough so bad types dont lie
- Low enough so good types dont lie
87Screening
- Education as a signaling
and screening device - Is there value to education?
- Good types less hardship cost
88Example MBAs
- How long should an MBA program be?
- Two types of workers
- High and low quality
- NPV of salary
- high quality worker 1.6M
- low quality worker 1.0M
- Disutility per MBA class
- high quality worker 5,000
- low quality worker 20,000
89High Quality Workers
- If I get an MBA
- Signal I am a high quality worker
- Receive 1,600,000 - 5,000 N
- If I dont get an MBA
- Signal I am a low quality worker
- Receive 1,000,000
- 1,600,000 5,000 N gt 1,000,000
- 600,000 gt 5,000N
- 120 gt N
90Low Quality Workers
- If I get an MBA
- Signal I am a high quality worker
- Receive 1,600,000 - 20,000 N
- If I dont get an MBA
- Signal I am a low quality worker
- Receive 1,000,000
- 1,600,000 20,000 N lt 1,000,000
- 600,000 lt 20,000N
- 30 lt N
91Hiding from Signals
- Suppose students can take a course pass/fail or
for a letter grade. - An A student should signal her abilities by
taking the course for a letter grade separating
herself from the population of Bs and Cs. - This leaves Bs and Cs taking the course
pass/fail. Now, B students have incentive to take
the course for a letter grade to separate from
Cs. - Ultimately, only C students take the course
pass/fail. - If employers are rational will know how to read
pass/fail grades. C students cannot hide!
92(No Transcript)
93Bayesian games
- A game has incomplete information when players
know different things about payoffs (or other
relevant information) - Remember information is imperfect if players
know different things about (prior) moves. - Applications include competition between firms
with private information about costs and
technology, auctions where each potential buyer
may attach a different valuation to the item,
negotiations with uncertainty about the other
partys preferences or objectives, etc. in
short, any real economic situation! - The basic trick that lets us handle such games
is to reduce incomplete to imperfect information
by adding a chance player whose move chooses the
payoffs.
94- With a simple but brilliant trick Harsanyi
allows us to turn any game of incomplete
information into a much more manageable game of
imperfect information. - The Harsayni trick is used in a game (especially
an extensive-form game) in which at least one
player at the time of making a decision does not
know what moves or choices were made previously
by other players.
95Suppose that two players, Callum and Rowena, are
playing the following game
96- But whereas Rowena has complete information, i.e.
knows every entry in each cell in the above
matrix, Callum knows only his own payoffs, i.e.,
97- At this point Callum follows Harsanyis
suggestion first, to consider all the Rowenas
payoffs that he considers likely (i.e., with a
positive probability). For simplicity, lets
suppose that, according to Callum, Rowena can be
of only two types. If shes of type 1, then her
payoffs are as in the following matrix
98If instead shes of type 2, then the payoffs
matrix looks like this
99- Second, Callum attaches to each type a subjective
probability. For example, Callum may - assume that Rowena is Type 1 with a probability
of 2/3. - Third, Callum formulates an extensive-form game
with imperfect information whereby at the initial
node Nature chooses Rowenas type with Callums
probabilities and informs Rowena (but not Callum)
of her true type, i.e., Callum draws the
following tree
100(No Transcript)
101- Fourth, Callum computes the normal form of the
above game and locates any Nash equilibria. These
equilibria are called Bayesian Nash Equilibria - A Bayesian Nash equilibrium is a NE of the game
where Nature moves first, chooses players types
from a distribution with probability p(t ) and
reveals ti to player i. - Rowena still doesnt know Callums type, but she
can compute a strategy based on what she knows.
102Another example
- Friend or foe player 2 does not know whether
player 1 is friendly or not - Which dilemma player 2 does not know which of
the following Prisoners Dilemmas is being played
103Bayesian Game Example
- Two players, two types. If they are the same
type, they play Prisoners Dilemma. If they are
of different types, they play Battle of the
Sexes. The joint distribution of types is given
by p, and the resulting game matrix is shown
below.
104Best replies
- Compute best replies for each type of each
player, e.g. - if type 1 of player 1 plays Top expected PO is
- If he plays Bottom instead ( 0), payoff is
- Simplifying and comparing, we get
- To use, apply appropriate prior probability. Ex
independent, equally likely types, all ps ¼,
and cut off values above are 1 for each
strategy of pl. 1 and 2/3 for each strategy of
player 2 each type of pl. 1 plays B unless
opposite type of player 2 plays L with
probability 1. - Only pure strategy equilibria (0,0,0,0),
(1,0,1,0), (0,1,0,1), (1,1,1,1).
105Sequential rationality
- Due to presence of information sets, need to
redefine rationality by moving from a strategy b
to an assessment (b, m) consisting of a strategy
b and a system of beliefs m. - Informal definitions
- (b, m) is sequentially rational if for every
information set Ii, bi(Ii) is a best reply given
the beliefs m. - (b, m) is strategically consistent if m is
derived from b via Bayes Rule wherever
applicable. - (b, m) is structurally consistent if m at every
information set is derived from some strategy b
via Bayes Rule. - (b, m) satisfies common beliefs if all players
share the same belief about the cause of every
unexpected event. - The outcome of an assessment conditional on an
information set I is a distribution O(b, mI)
over the set Z of terminal histories. It assumes
independence (multiply probabilities) which is
supported by perfect recall specifically, if h
is in Z