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Why Play Games? Games Sense A Model

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Why Play Games? Games Sense A Model Playsport (TOP play TOP sport) and Teaching Games for Understanding, equals Games Sense There is no right way to coach But we are ... – PowerPoint PPT presentation

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Title: Why Play Games? Games Sense A Model


1
Why Play Games?Games SenseA Model
  • Playsport (TOP play TOP sport) and Teaching Games
    for Understanding, equals Games Sense

2
There is no right way to coach
  • But we are able to identify coaching approaches
    that are inappropriate.
  • Some approaches, and particularly the traditional
    ones, often do not produce the outcomes we
    require.
  • Often methods that produce short term results are
    in the longer term disadvantageous.

3
My Football (Soccer)
  • Scoring the winning goal in the FA Cup
  • How did I learn to play football?
  • How did you learn to play RL?

4
A change in the way we educate our coaches.
  • Learners learn
  • Coaches only help that process, sometimes

5
Traditionally great nations
  • Football (Soccer) Brazil
  • The UK premier leagues who are the play makers?
  • Basketball USA
  • Cricket Sri Lanka/Australia
  • Hockey Australian Women (designer games)
  • Rugby Union New Zealand
  • Sailing UK
  • Play or situational practice

6
Observational Learning
  • Incidental observational learning
  • (Different from the demonstration)
  • Which models work best?
  • Structuring sessions

7
Some thoughts on the young. Why did we change the
way we taught and coached.
  • Technical model suited average talented wasting
    their time, less able convinced yet another
    sport they could not do.
  • Frustration when can we play a game?
  • Technique did not occur in the game little
    development.
  • Youngsters did not know why they were doing
    things no challenge in the game.
  • We were producing players who did not understand
    the game they played and did not make good
    decisions

8
1994 Year of the Coach (Australia)
  • We (Australia) are beating you (Poms) at most
    things so please come and talk to us about the
    areas where you think we have got it wrong.
  • Documented shift in NZ coaching. (Kidman)
  • Games Sense was developed over a number of
    interactive workshops.

9
Games Sense (Australia recognised the value of
the approach, quickly followed by the New
Zealanders)
  • It makes sense to play games playsport
    TOPplay/TOPsport consider this for the entry
    coach/teacher!
  • Making sense of games teaching games for
    understanding (TGfU)! As confidence is gained the
    coach can start to accelerate the learning in the
    game.

10
Why might it be useful for community coaches? Why
now?
  • The community coach is faced with many of the
    problems of the teacher
  • - large mixed ability groups,
  • - players who do not yet understand the reasons
    for intensive skill practice.
  • - players who value interacting with their
    friends.
  • - players who just want to play.

11
Why might it be valuable for performance coaches
now?
  • Coaches of performance players realise
  • -we have worked very hard to improve the machine
    conditioning, TECHNICAL ANALYSIS nutrition,
    massage, physio, etc. GREAT
  • -BUT have we spent enough time on perception and
    decision making that are key in some sports.
  • -we know that much of our isolated technical work
    does not transfer to the game,
  • -we know the truly greats are self motivated.
  • -we know a great performance on competition is
    the amalgam of many things

12
So what is Teaching Games for Understanding
(TGfU) does it help?
  • Following an appropriate warm up, the players
    enter a game, selected for a particular learning
    effect. GAME FORM
  • The coach ensures the players really understand
    what they are trying to do. GAME APPRECIATION
  • Questions are posed to challenge players ability
    to assess options. TACTICAL AWARENESS
  • The player then has to decide What To Do and How
    To Do It. DECISION MAKING
  • The individual movement, for that individual
    occurs. SKILL, not technique. (The performance
    can be assessed)

13
Key aspects
  • Does the game challenge (appropriately)?
  • Learning outcomes, this is not just playing a
    game (valuable as that is!).
  • Let the game ask questions. If you ask the
    question, use SHOW ME dont tell me.
  • Principles of Games (Space/time)
  • The common answer It depends.

14
So what is playsport TOP play TOP sport
  • It was said TGfU is too difficult for the Level 1
    coach or non-specialist teacher.
  • Key at this stage is management and motivation.
  • A series of progressive games that children can
    almost set up themselves.
  • LETs GO AND SEE
  • PRACTICAL

15
So why does it work?Let us see how it fits
what we know about skill and game
developmentA bit of science
16
Some thoughts from the researchers
  • To become good at something you have to do it a
    lot.
  • Key is why would you do it a lot? What are the
    motivations?

17
Observation of traditional technique dominated
lessons - underlying motivations not met
  • Affiliation
  • Competence
  • Sensation
  • THE GOOD TEACHER/COACH COULD OVERCOME SOME OF
    THESE ISSUES, EVEN WITH TRADITIONAL COACHING
  • Many youngsters are taught by less experienced
    teachers and coaches.

18
Some thoughts from the researchers
  • Transfer from the practice to the game.
  • more well learned the skill
  • greater similarity between practice and play
  • used in the same way conditions similar.
  • Bob Christine Un of North Carolina
  • ? Can the skill be learnt in a game.
  • Technique and Skill Barbara Knapp

19
Why are Skill Acquisition scientists interested
in Games Sense TGfU
  • Dynamic systems/ coupling
  • (Dynamics of Skill Acquisition a constraint led
    approach Keith Davids, et al 2007)

20
What do researchers tell us about decision making?
  • To think or not to think!
  • The limited concentration channel.
  • (autonomous action)
  • When the body knows what to do disrupt it at
    your peril. Care with the very skilled.

21
Key aspects when coaching
  • Allow thinking time. Handling information.
  • simplify the technical demand (volleyball -
    badminton, tennis)
  • -simplify the tactical demand rugby rounders
  • - use waiting players particularly in team games.

22
Dont be flattered by the great session!
  • The Basketball Experiment.
  • Performance or Learning?
  • Challenging memory
  • Delay
  • Interference
  • CONDITIONED GAMES.

23
In the UK now
  • Children have most of their experiences in adult
    organised/controlled environments.
  • Because we know more than them we want to TELL
    them everything. (Parents expect this!!! Educate
    them)
  • Coaches of junior sides are often judged by the
    success of that team not by their production of
    adult players.
  • We have to let children play and we need to step
    back.
  • The Cricket DVD

24
Robson (NZ) 2005
  • With our community coaches it seems logical to
    use a Games Sense (TGfU) approach in our weekly
    sessions, because we can make progress in the
    development of the game fairly quickly.
  • Couple this with giving the youngsters back the
    backyard games, that encourage them to have lots
    of goes at the skills.

25
New Zealand Rugby- Guardian Saturday July 2nd
2005 Darren Shand
  • in the past nine months . ethos a more
    formal shift than in the whole of the preceding
    century
  • ..austere, narrow minded, coach dominated
    regimes have gone the way of the dodo
  • .. in 1999 and 2003 inability on the field to
    make correct decisions at the correct times
  • Wayne Smith a PE teacher

26
A Change in the Way we train coaches.
  • We spent too much time on how to deliver
    demonstration, clarity of voice, technical
    analysis, etc.
  • We told and showed too much
  • We neglected how people learnt (VARK), also what
    motivated them.
  • We failed to challenge

27
Revisit motivation
  • Working it out together AFFILIATION
  • I can play this playing well (tactically)
    appropriately for me (technically) is it bad if
    it is right for the individual? COMPETENCE
  • Game can be exciting (if you like competition),
    tiring (if you play to be active), frustrating
    (if you play golf) - SENSATION

28
Thoughts for further enquiry
  • Winston Churchill Fellowships ltWCMT.orggt
  • www.tgfu.org
  • Lynn Kidmans books Decision Making
  • Athlete Centred Coaching,
  • The INNER GAME - Gallwey

29

30
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