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Gaming in Libraries

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Many adults and teens equate games as a medium with movies, books and music. ... Orange County Library. Using a Game to Advertise Services ... – PowerPoint PPT presentation

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Title: Gaming in Libraries


1
Gaming in Libraries
  • New Trends

2
What We Are Going to Cover
  • Brief Recap of Why Games are Important
  • Examples of the Marketing Potential of Games in
    Libraries
  • Examples of Things You Can Do in Your Library

3
Why Should I Care About Games?
  • Whats the average game players age?
  • 33
  • What percentage of people over the age of 50 play
    video games?
  • 24
  • Who is a bigger part of the game playing
    population women over 18 or boys between 6 and
    17?
  • Women over 18 (31)
  • Boys are 20

Numbers from the Entertainment Software
Association's 2007 Sale, Usage and Data Survey
4
What Does This Mean?
  • Many adults and teens equate games as a medium
    with movies, books and music.
  • Games appeal to all ages and both genders

5
What is Happening Now
  • How many libraries have some form of in-house
    game activity?
  • 40
  • What percentage of the librarians surveyed
    reported that attendees returned to the library
    for non-game related activities?
  • 76

Go Back to Start Gathering Baseline Information
about Gaming in Libraries by Scott Nicholson,
Associate Professor, Syracuse University School
of Information Studies.
6
What Does It All Mean?
  • Games Have Become Common in Libraries
  • Libraries Are Using Games to Reach New Customers
  • Games Have Educational Value

7
Educational Value of Games
  • Many games are intellectually rich environments
  • Games arent in place of literary activities
    they are a reading and writing activity
  • Promotes a variety of career skills
  • Modding
  • Teaching
  • Positive social interaction

8
(No Transcript)
9
Using Games to Teach Customers and Staff
  • Lets them work at their own pace
  • Makes learning more fun
  • Students with certain learning styles will retain
    the information better
  • Advertises services and teaches concepts to
    patrons who use the library website

10
University of Waterloo
11
More Waterloo
12
Even More Waterloo
13
Carnegie Mellon University
  • Teach students how to shelve
  • Avoids using valuable staff time for teaching the
    same thing over and over
  • Easy to evaluate student pages understanding of
    Library of Congress
  • Teach reference
  • Shows what is actually involved with working at a
    reference desk

14
Orange County Library
  • Using a Game to Advertise Services
  • Traditional arcade style shooting game with
    anthropomorphic orange
  • Shows the player the different types of materials
    available at the library
  • At the end of the game, the player sees the
    gaming programs and books about designing video
    games at the library

15
I Dont Know How to Program and I Want a Game
  • PMOG
  • Doesnt require technical knowledge
  • Fun
  • Can only be used to teach online
  • Learn How to Do It
  • Gamemaker
  • Outsource
  • Have someone else build a game for you

16
What Makes a Good Game
  • Have a Point to Your Game
  • Remember It Should Still Be Fun!
  • Be Open to Feedback and Use It

17
For More Information
  • http//animeted.org/4librarians/video-games/Video-
    games-in-libraries.htm
  • Video Games in Libraries
  • www.ydacs.com/www.ydacs.com/
  • Further Reading
  • Gazer, S. (2006, November 10). Video games. CQ
    Researcher, 16, 937-960. Retrieved July 14, 2008,
    from CQ Researcher Online, http//library.cqpress.
    com/cqresearcher/cqresrre2006111000.
  • Kathy
  • kmakens_at_durhamcountync.gov
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