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Media Technology I

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Title: Media Technology I


1
Media Technology I
  • Lecture Notes and Tutorials on
  • Web www.staff.city.ac.uk/raj

2
Aim of this Module
  • Describe the theory and operation of the major
    technologies and equipment of relevance to the
    media and information industries
  • Introduce you to the multimedia communications
    and its range of applications and networking
    infrastructures
  • Learn about different media types (text, images,
    speech, audio and video) and applications (VoIP,
    multimedia electronic mail, interactive
    television, e-commerce, m-commerce and others)

3
Syllabus
  • Multimedia Communications
  • - Multimedia information representation
  • - Multimedia Networks (Telephone, Data,
    Broadcast, ISDN, Broadband)
  • Multimedia Communications
  • - Multimedia applications (interpersonal
    communications, interactive applications over the
    Internet, Entertainment applications)
  • - Application and Networking
    Terminology (Media types, communication modes,
    Network types, multipoint conferencing, network
    QoS, Application QoS)

4
Syllabus
  • Multimedia Information Representation
  • - Digitization principles (analogueue
    signals, encoder design, decoder design)
  • - Text (unformatted text, formatted text,
    hypertext). Images (Graphics, digitized
    documents, digitized pictures)
  • Multimedia Information Representation
  • - Audio(PCM speech, CD-quality audio,
    synthesized audio).
  • - Video (Broadcast Television, Digital Video,
    PC Video, Video Content)

5
Syllabus
  • Text and Image Compression
  • - Compression Principles (source encoders and
    destination decoders, lossless and lossy
    compression, entropy encoding, source encoding)
  • - Text compression (Arithmetic coding, LZW
    coding)
  • - Image compression (GIF format, TIF format,
    digitized documents, digitized pictures, JPEG)
  • Audio and video compression
  • - Audio compression (Differential pulse code
    modulation, adaptive differential PCM, adaptive
    predictive coding, linear predictive coding, MPEG
    audio coders)
  • - Video compression (Video compression
    principles, H.261, H.263, MPEG-1, MPEG-2 etc..)

6
Syllabus
  • Standards for multimedia communications
  • - Reference models (TCP/IP, protocol basics)
  • - Standards relating to interpersonal
    communications (circuit networks, packet-switched
    networks, e-mail)
  • Network management Network operations centre
  • Performance management, Configuration
    management, Billing, fault management, security
    management
  • Standards for multimedia communications
  • - Standards relating to interactive
    applications (information browsing, e-commerce,
    intermediate systems, Java and JavaScript)
  • - Standards for entertainment applications
    (Movie/Video-on-demand, iTV)

7
Syllabus
  • Digital Communications
  • - Transmission media (two-wire open lines,
    twisted-pair lines, coaxial cables, optical
    fibre, satellites, microwave communications,
    signal propagation delay)
  • New multimedia technologies
  • - UpnP
  • - Zigbee
  • - Jini
  • - smart homes
  • - mobile web services
  • - IMS (IP Multimedia Subsystems)

8
Introduction
  • Multimedia means the information transferred is
    composed of text, images, audio and video
  • - Text (Unformatted and Formatted)
  • - Images (Computer-generated, Digitized,
  • etc.)
  • - Audio (Low-fidelity speech as in
    telephony
  • and high-fidelity stereophonic music as
    in
  • CDs
  • - Video (Moving images and complete
  • movies/films)

9
Introduction
  • Person-to-person (communication) Two people
    communicate through suitable Terminal Equipment
    (TE)
  • Person-to-system (Interactive ) Using
    multimedia Personal computer or Workstation (
    Located at home or in an office)

10
Voice and Data Networks
  • Public switched telephone networks (PSTNs)
    initially designed to provide speech services.
    However, due to the advances in Digital Signal
    Processing (DSP) hardware and software now can
    support multimedia applications
  • Data networks that initially supported data
    applications (email and ftp) now support much
    complex multimedia applications

11
Multimedia Information Representation
  • Text Block of characters, each represented by a
    fixed number of binary digits (bits) known as
    codeword
  • Digitized image Two-dimensional block of picture
    elements represented by a fixed number of bits
  • Audio and Video Type of signal is known as an
    analogue signal and varies continuously with time
    (e.g a telephone conversation can last for
    several minutes while a movie (audio video) can
    last for a number of hours

12
Multimedia Information Representation
  • Single type of media - basic form of
    representation of a specific media type used
  • Mixed media applications involving text and
    images or audio and video their basic form is
    used
  • Integrated media (text,images,audio,video)- Must
    convert all the four media into a suitable
    digital form

13
Multimedia Networks
  • Telephone Networks - Telephony
  • Data Networks Data Communications
  • Broadcast Television Networks Broadcast TV)
  • Integrated Services Digital Networks (ISDN)
    Multi service
  • Boradband Multiservice Networks Multi service

14
Telephone Networks
  • PSTN Now known as Plain Old Telephone Service
    (POTs)
  • The term switched means a subscriber can make a
    call to any other telephone on the total
    network

15
PSTN
  • PSTN (public switched telephone network) is the
    world's collection of interconnected
    voice-oriented public telephone networks, both
    commercial and government-owned.
  • It's the aggregation of circuit-switching
    telephone networks that has evolved from the days
    of Alexander Graham Bell.
  • Today, it is almost entirely digital in
    technology except for the final link from the
    central (local) telephone office to the user

16
Telephone Networks
  • Telephones in the home or in a small business are
    connected directly to their nearest local
    exchange/end office
  • Telephones in a large office are connected to a
    private switching office known as private branch
    exchange (PBX)
  • PBX provides free service between two telephones
    that are connected to it
  • A PBX is a telephone system within an enterprise
    that switches calls between enterprise users on
    local lines while allowing all users to share a
    certain number of external phone lines. The main
    purpose of a PBX is to save the cost of requiring
    a line for each user to the telephone company's
    central office.

17
Telephone Networks
  • PBX is connected to the local exchange and this
    enables phones connected to the PBX to make calls
    through PSTN too.
  • Cellular phone networks Provides service to
    mobile subscribers
  • The switches used in a cellular phone network are
    known as Mobile Switching Centers (MSCs)
  • International calls are routed to and switched by
    international gateway exchanges (IGEs)

18
Telephone Networks
  • Circuit mode Telephone networks operate in this
    mode in which a separate circuit is set up
    through the network for each call for the
    duration of the call
  • Access Circuits Link the telephone handsets to
    a PSTN or PBX and carry two-way analogue signals
    associated with a call

19
Telephone Networks
  • Today with high bit-rate channels in addition to
    the voice using the same access networks high
    resolution audio and video can be downloaded from
    a range of entertainment related servers

20
Data Networks
  • Designed to provide basic data communication
    services such as email and general file transfer
  • Most widely deployed networks X.25 network (low
    bit rate data) not suitable for multimedia and
    the Internet (Interconnected Networks)
  • Communication protocol set of rules (defines the
    sequence and syntax of the messages) that are
    adhered to by all communicating parties for the
    exchange of information/data
  • Packet Container for a block of data, at its
    head, is the address of the intended recipient
    computer which is used to route the packet
    through the network

21
Data Networks
  • Open systems interconnections (OSI)- is a
    standard description or "reference model" for how
    messages should be transmitted between any two
    points in a telecommunication network
  • Access to homes is through an Internet Service
    provider (ISP)
  • Access through PSTN or ISDN (high-bit rate)

22
Data Networks
  • Business users obtain access either through site
    network or through an enterprise-wide private
    network (multiple sites)
  • Universities with single campus use a network
    known as the Local Area Network (LAN). However
    bigger universities with more than one campus use
    enterprise wide network
  • If the communication protocols of the computers
    on the network are the same as the internet
    protocols then the network is known as an
    intranet (e.g large companies and universities)

23
Data Networks
  • All types of network are connected using a
    gateway (router) to the internet backbone network
  • Router - a router is a device or, in some cases,
    software in a computer, that determines the next
    network point to which a packet should be
    forwarded toward its destination

24
Data Networks
  • Packet mode Operates by transfer of packets as
    defined earlier
  • This mode of operation is chosen because normally
    the data associated with data applications is in
    discrete block format.
  • With the new multimedia PCs packet mode networks
    are used to support in addition to the data
    communication applications a range of multimedia
    applications involving audio video and speech

25
Broadcast Television Network
  • Broadcast television networks support the
    diffusion of analogue television programs to a
    wider geographical area via a cable distribution
    network, a satellite network
  • A cable modem integrated into the STB
    (set-top-box) provides both a low bit rate
    channel (connects the subscriber to the PSTN )
    and a high bit rate channel (connects to the
    Internet) from the subscriber back to the cable
    head-end

26
Broadcast Television Network
  • A set-top box is a device that enables a
    television set to become a user interface to the
    Internet and also enables a television set to
    receive and decode digital television (DTV)
    broadcasts. DTV set-top boxes are sometimes
    called receivers.

27
Satellite/terrestrial broadcast network
  • In Satellite and broadcast networks by
    integrating an H-S modem into the STB a range of
    interactive services can be supported. This is
    the origin of the term interactive television

28
Integrated Services Digital Networks
  • Started to develop in the early 1980s to provide
    PSTN users the capability to have additional
    services
  • Integrated Services Digital Network (ISDN) in
    concept is the integration of both analogue or
    voice data together with digital data over the
    same network.
  • ISDN is a set of ITU standards for digital
    transmission over ordinary telephone copper wire
    as well as over other media. Home and business
    users who install an ISDN adapter (in place of a
    modem) can see highly-graphic Web pages arriving
    very quickly (up to 128 Kbps). ISDN requires
    adapters at both ends of the transmission so your
    access provider also needs an ISDN adapter. ISDN
    is generally available from your phone company.

29
Digital Subscriber Line (DSL)
  • DSL (Digital Subscriber Line) is a technology for
    bringing high-bandwidth information to homes and
    small businesses over ordinary copper telephone
    lines.
  • Assuming your home or small business is close
    enough to a telephone company central office that
    offers DSL service, you may be able to receive
    continuous transmission of motion video, audio,
    and even 3-D effects.
  • Typically, individual connections will provide
    from 1.544 Mbps to 512 Kbps downstream and about
    128 Kbps upstream. A DSL line can carry both data
    and voice signals and the data part of the line
    is continuously connected.
  • Access circuit that allows users either two
    different telephone calls simultaneously or a
    telephone call and a data network

30
Integrated Services Digital Networks
  • DSL supports two 64 kbps channels that can be
    used independently or as a single combined
    128kbps channel (additional box of electronics).
    This is known as the aggregation function

31
Broadband Multi service Networks
  • Broadband Circuits associate with a call could
    have bit rates in excess of the maximum bit rate
    of 2Mbps 30X64 kbps provided by ISDN
  • Broadband integrated services digital network
    (B-ISDN) All different media types are
    converted in the source equipment into a digital
    form, integrated togeather and divided into
    multiple fixed-sized packets (cells)

32
Broadband Multiservice Networks
  • Broadband Circuits associate with a call could
    have bit rates in excess of the maximum bit rate
    of 2Mbps 30X64 kbps prvided by ISDN
  • Broadband integrated services digital network
    (B-ISDN) All different media types are
    converted in the source equipment into a digital
    form, integrated togeather and divided into
    multiple fixed-sized packets (cells)

33
Multimedia Applications
  • Application that involve multiple media types
  • - Interpersonal Communications May
  • involve speech, image, text or video
  • - Interactive Applications over the
    Internet
  • Browsing through sales, literature,
    newspapers,
  • etc.
  • - Entertainment Applications Movie/Video
    on
  • demand, interactive television

34
Interpersonal Communications (Speech only)
  • Traditional interpersonal communication
    involving speech was provided by using telephones
    connected to either PSTN/ISDN or PBX hub.
  • Today multimedia PC equipped with a microphone
    and speakers can be used to make telephone calls.
    This technology is known as computer telephony
    integration (CTI)

35
Advantages of using CTI
  • The users can create their own private directory
    of numbers and can initiate a call simply by
    selecting the desired numbers from the PC screen
  • Provides access circuit to the network with more
    capacity known as the bandwidth
  • Integration of the PC based network services with
    the telephony is possible

36
Additional services supported by the public and
private networks
  • Voice mail Used in the event of the called party
    being unavailable. The voice mail is saved in the
    server mailbox and can be read by the owner next
    time they contact the server
  • Teleconferencing Involves multiple
    interconnected telephones/PCs. Each person can
    talk to all the others involved in the call.
    This is known as a conference call. A central
    unit called an audio bridge provides the
    necessary support to set up the call
    automatically

37
Additional services supported by the public and
private networks
  • Internet telephony initially supported
    computer-to-computer communications
  • Today the technology is extend so that
    computer-to-telephony is possible

38
Telephony over the Internet
  • To make a PC-to-PC telephone call the standard
    addresses that identify the PC on the network are
    used same as in a data transfer application
  • However, since the internet operates in a packet
    mode necessary conversion software and hardware
    is mandatory in both the PCs. This type of
    telephony is known as Voice over IP (VoIP)
  • To make a call using a PC connected to the
    Internet to a telephone connected to a PSTN/ISDN
    an interworking unit known as telephony gateway
    is necessary.

39
Principle of VoIP
  • Initially the PC user sends a request to make a
    telephone call to a preallocated gateway using
    its internet address.
  • If the user is registered the gateway will
    request the phone number to establish the call
    from the PC
  • On receipt of this the source gateway will
    initiate a call with the gateway nearest to the
    called party.
  • The called gateway then establishes the call to
    the recipient telephone using its telephone
    number and the call setup procedures
  • If the called party answers then a signal is sent
    back by the recipient gateway to the PC user via
    the source gateway

40
Image only interpersonal Communication
  • Fax Exchange of electronic images or documents
    over PSTN/ISDN
  • As shown above this requires use of a pair of
    fax machines, one at each termination point
  • Both fax machines have an integral modem within
    them

41
Image only interpersonal Communication
  • PC can also be used instead of a normal fax
    machine
  • The PC can send an electronic version of a
    document stored directly within the PCs memory
  • This requires a telephone interface card and
    associated software
  • In addition it is possible to send digitised
    documents over other enterprise network (LAN
    interface card and software required)

42
Image only interpersonal Communication
  • Step1 Initially the caller keys in the telephone
    number of the
  • intended recipient and a circuit is
    set up through the
  • network
  • Step2 The two fax machines communicate with each
    other
  • to establish operational parameters
  • Step3 The sending machine starts to scan and
    digitized each
  • page of the document in turn and is
    simultaneously
  • transmitted over the network
  • Step4 After the final page has been
    sent/received the
  • connection through the network is
    cleared by the
  • calling machine

43
Text only interpersonal Communication
  • An example of interpersonal communications
    involving just text is email
  • The user terminal is normally a PC or a work
    station networked
  • Associated with each network is a
    server/servers. Each is known as an email server
    and they contain mailboxes for each user
    connected to the network

44
Text and images
  • An example of an application that involves both
    text and images integrated together is
    computer-supported cooperative working (CSCW)
  • The network used is Intranet, Internet or LAN

45
Text and images
  • A distributed group of people working on the same
    project can share each others display. This is
    known as shared whiteboard.
  • The CSCW comprises a central whiteboard program
    and a linked set of subprograms in each
    PC/workstation with a shared window or workspace
    (shared whiteboard)

46
Speech and video
  • An example of this type is video telephony
  • As can be seen from the figure the terminals/PCs
    incorporate a video camera in addition to the
    microphone and speaker
  • The network must provide sufficient bandwidth to
    support the integrated speech and video generated

47
Speech and video
  • Desktop videoconferencing call Many
    interconnected PC users in geographically
    distributed sites can share speech and video
    between various locations
  • To support video conferencing a central unit
    called a multipoint control unit(MCU) is used.
    This selects a single information stream to send
    to each participant hence reducing the
    communication bandwidth

48
Speech and video
  • Multicasting In which all transmissions from
    any of the PCs/workstations belong to a
    predefined group are received by all the other
    members of the group
  • Using multicasting eliminates the need for an MCU
    unit

Note Only possible when there are few
participants involved
49
Many-to-many videoconferencing
  • As group of people present at each location
    these rooms must contain audio and video
    equipments and are known as videoconferencing
    studios
  • Each studio will have few cameras, a
    large-display, and associated audio equipment.
    These will be connected to a central unit called
    the videoconferencing system

50
Many-to-many videoconferencing
  • A multimedia email will consist of text, images,
    audio and video.
  • Examples of email applications consisting media
    types other than text are Voice-mail, Video mail
    and multimedia mail
  • Voice-mail With internet-based voice-mail,
    there is an associated voice-mail server.
  • The user enters a voice message addressed to
    the intended recipient and the local recipients
    voice-mail server then relays this to the local
    recipient the next time he logs in

51
Interactive applications over the Internet
  • Anchor The optional linkage points within
    documents are defined by the creator of the
    document and are known as anchors
  • Hypertext Web documents comprising only text
    are created using hypertext
  • Hypermedia Web documents comprising multimedia
    (Video, Sound) are created using hypermedia
  • Browser The client function that is used to
    explore the total contents of the web

52
Interactive applications over the Internet
  • Applications such as homeshopping, homebanking,
    etc.. the user may want to pass on information
    back to the server.
  • This information might contain credit card
    details and personal details and hence a rigorous
    security procedure needs to be in place
  • This type of two way process is known as
    interactive application over the Web.

53
Entertainment Applications
  • Entertainment applications are classified into
  • - Movie/video-on-demand
  • - Interactive television

54
Movie/video-on-demand
  • The entertainment applications require higher
    quality / resolution for video and audio since
    wide-screen televisions and stereophonic sound
    are often used

55
Movie/video-on-demand
  • Normally the subscriber terminal comprises
    television with a selection deive for interation
    purposes
  • The user interactions are relayed to the server
    through a set-top-box (STB) which contains a high
    speed modem
  • By means of the menu the user can browse through
    the movies/videos and initiate the showing of a
    selected movie. This is known as Movie-on-demand
    or Video-on-demand.

56
Movie/video-on-demand
Key features of MOD - Subscriber can initate
the showing of a movie from a library of movies
at any time of the day or night Issues associated
with MOD - The server must be capable of
playing out simultaneously a large number of
video streams equal to the number of subscribers
at any one time - This will require high
speed information flow from the server
(multi-movies multi-copies)
57
Movie/video-on-demand
  • In order to avoid the heavy load there is
    another mode of operation used. In which
    requests are queued until the start of the next
    playout time.
  • This mode of operation is known as the near
    movie-on-demand (N-MOD)

58
Interactive television (Cable network)
  • The set-top box (STB) provides both a low bit
    rate connection to the PSTN and a high bit rate
    connection to the internet
  • Through the connection to the PSTN, the
    subscriber is able to actively respond to the
    information being broadcast

59
Interactive television (Satellite/terrestrial
broadcast network)
  • The STB associated requires a high speed modem
    to provide the connections to the PSTN and the
    Internet

60
Terms used with Multimedia
61
Media Types
  • The information associated with the different
    applications can be either continuous or
    block-mode
  • Continuous The information is played out
    directly as it is received continuously (called
    streaming or real-time media) (E.g Audio and
    video)
  • Block-mode The source information is created in
    a time-independent way and is often stored at the
    source in, say, a file
  • When requested it will be transferred across the
    network and displayed at a time specified by the
    requesting application (called downloading) (e.g.
    email consisting of a block of text)

62
Communication Modes
  • Simplex The information associated with the
    application flows in one direction only.
  • Half-Duplex Information flows in both
    directions but alternatively (two-way
    alternative).
  • Duplex Information flows in both directions
    simultaneously (Two-way simultaneous).

63
Communication Modes
  • Broadcast The information output by a single
    node is received by all the other nodes connected
    to the same network
  • Multicast The information output by the source
    is received by only a specific subset of the
    nodes (Latter form known as multicast group)

64
Communication Modes
65
Communication mode Examples
  • In half-duplex and duplex communications, the
    bit rate associated with the flow of information
    in each direction can be equal (symmetric) or
    different (asymmetric).
  • Video Telephony Symmetric duplex communication
  • Web browsing Asymmetric half-duplex mode (as
    different bit rates for downloading and
    uploading)

66
Network Types (Circuit-mode)
  • This operates in a time-dependent manner and
    comprises an interconnected set of switching
    offices/exchanges to which the subscriber
    terminals/computers are connected

67
Circuit-mode- Operational Principle
Step1 The source must set up the connection
first through the network Step2 Each subscriber
terminal has a unique network wide address and to
make a call the source first enters this number
of the intended communication partner Step3 The
local switching office uses this number to set up
a connection. Depending on the availability of
the destination the connection will be
estabilished Step4 Finally at the end of
information exchange the call will be terminated
by the source or the destination
68
Circuit-mode- Terminology
  • Signalling messages The messages associated
    with the setting up and clearing of a connection
  • Call/Connection setup delay The delay
    associated with the connection procedures
  • Examples of Circuit-mode operation PSTN and
    ISDN
  • PSTN setup delay varies from fraction of a
    second to few seconds for international
    connections
  • ISDN setup delay ranges from tens of
    milliseconds through to several hundred
    milliseconds

69
Packet mode
  • There are two types of packet-mode network
  • - Connection Oriented (CO)

PSE Packet Switching Exchanges
  • As the name implies a connection is established
    prior to information interchange
  • The connection utilizes only a variable portion
    of the bandwidth of each link and known as
    virtual circuit (VC)

70
Packet mode Operational Principle
  • To set up a VC the source terminal sends a call
    request control packet to the local PSE which in
    addition to the source and destination addresses
    holds a short identifier known as virtual circuit
    identifier (VCI)
  • Each PSE maintains a table that specifies the
    outgoing link to use to reach the network address
  • On receipt of the call request the PSE uses the
    destination address within the packet to
    determine the outgoing link
  • The next free identifier (VCI) for this link is
    selected and two entries are made in the routing
    table


71
Packet mode Connectionless
  • In connectionless network, the establishment of
    a connection is not required and they can
    exchange information as and when they arrive
  • Each packet must carry the full source and
    destination address in its header in order for
    each PSE to route the packet onto the appropriate
    outgoing link (router term used rather than PSE)


72
Packet mode Summary
  • In both types each packet is stored in a
    memory buffer and a check is performed to
    determine if any transmission errors are present
    in the received message. (i.e 0 instead of a 1 or
    vice versa)
  • If an error is detected then the packet is
    discarded known as best-effort service.
  • All packets are transmitted at the maximum link
    bit rate
  • As packets may need to use the same link to
    transfer information an operation known as
    store-and-forward is used.



73
Packet mode Summary
  • The sum of the store and forward delays in
    each PSE/router contributes to the overall
    transfer delay of the packets and the mean of
    this delay is known as the mean packet transfer
    delay.
  • The variation about the mean are known as the
    delay variation or jitter
  • Example of connectionless mode Internet
  • Examples of connection oriented network X.25
    (text) and ATM (multimedia)



74
Multipoint Conferencing
  • Multipoint conferencing is implemented in one
    of two ways
  • - Centralized mode
  • - Decentralized mode
  • Centralized mode
  • This mode is used with circuit switched networks
    such as PSTN and ISDN



75
Multipoint Conferencing Centralized mode
  • With this mode a central server is used
  • Prior to sending any information each terminal
    needs to set up a connection to the server
  • The terminal then sends the information to the
    server.
  • The server then distributes this information to
    all the other terminals connected in the
    conference


76
Multipoint Conferencing Decentralized mode
  • The decentralized mode is used with
    packet-switched networks that support multicast
    communications
  • E.g LAN, Intranet, Internet


77
Decentralized mode Operation
  • The output of each terminal is received by all
    the other members of the conference/multicast
    group
  • Hence a conference server is not required and it
    is the responsibility of each terminal to manage
    the information streams that they receive from
    the other members


78
Hybrid Mode
  • This type of mode is used when the terminals are
    connected to different network types
  • In this mode the server determines the output
    stream to be sent to each terminal


79
Network Qos
  • Network Quality of Service parameters
    Operational parameters associated with a
    communication channel through a network that
    determine the suitability of the channel in
    relation to its use for a particular application
  • Circuit-switched network Bit Error Rate (BER)
    is the probability of a bit being corrupted
    during its transmission in a defined time
    interval. The transmission delay is determined
    by the bit rate used plus the codes (network
    interfaces) and propagation delay of the digital
    signal
  • Packet-switched network Mean packet transfer
    rate is a measure of the average number of
    packets transferred per second. Mean Packet Error
    Rate (PER) is the probability of a received
    packet containing one or more bit errors



80
Network Qos
  • Most networks (circuit and packet switched)
    provide an unreliable service which is also known
    as a best-try or best-effort service
  • If the application accepts only error free
    blocks then it is necessary for the sending
    terminal to divide the source information into
    blocks of a defined maximum size and the
    destination to detect any missing blocks
  • When a block is missing then the destination must
    request for a copy of the block from the source.
    The service is then called a reliable service



81
Application Qos
  • Transmission of a constant bit rate stream over
    a packet switched network


  • The startup delay defines the amount of time
    that elapses between an application making a
    request to start a session and the confirmation
    being received at the destination

82
Application Qos
  • To transfer a large file from the server to your
    home computer using the packet switched (PW) and
    circuit switched (CS) networks
  • - PSTN (28.8kbps) and ISDN (64/128kbps) operate
    in CS mode and provide constant bit rate channel
  • - Cable modem operate in PS mode and the bit
    rate of the shared channel is 27Mbps


83
Application Qos
  • Assuming the file size is 100Mbits, the minimum
    time to transmit the file using the different
    Internet access modes is
  • - PSTN and 28.8 kbps modem 57.8 minutes
  • - ISDN at 64 kbps 26 minutes
  • - ISDN at 128 kbps 13 minutes
  • - cable modem at 27 Mbps 3.7 seconds


84
Application Qos
  • The application quality of service is different
    from the network QoS
  • For example in an application involving images
    the parameters may include a minimum image
    resolution and size while a video may include the
    digitization format and the refresh rate



85
Application QoS - Parameters
  • The required bit rate or mean packet transfer
    rate
  • The maximum startup delay
  • The maximum end-to-end delay
  • The maximum delay variation/jitter
  • The maximum round-trip delay



86
Application Qos
  • To overcome the effect of jitter a technique
    known as buffering is used
  • The effect of jitter is overcome by retaining a
    defined number of packets in a memory buffer at
    the destination before playout of the information
    bit stream is started


87
Application QoS - Summary
  • In order to determine whether a particular
    network can meet the QoS requirements of an
    Application a number of standard application
    service classes have been defined
  • Each service class has an associated set of QoS
    parameters defined
  • For networks that support different service
    classes ( i.e internet), the packets relating to
    each class are assigned a different priority
  • Real time streams have higher priority than
    packets relating to email


88
Summary


89
Summary


90
Summary Multimedia Communication Network and
Services


91
Multimedia Information Representation
  • Multimedia Information is stored and processed
    within a computer in a digital form
  • Codeword Combination of a fixed number of bits
    that represents each character, in the case of
    textual information
  • analogue signal Signal whose amplitude
    (magnitude of the sound/image intensity) varies
    continuously with time
  • Signal encoder Electrical circuit used for the
    conversion of an analogue signal into a digital
    form
  • Signal decoder Electrical circuit that converts
    stored digitized samples into time-varying
    analogue form


92
analogue Signals
  • As mentioned earlier the amplitude of the signal
    varies continuously with time
  • The Fourier analysis can be used to show that
    any time varying signal is made up of infinite
    number of single-frequency sinusoidal components
  • The range of frequencies of the sinusoidal
    components that make up the signal is called the
    signal bandwidth
  • Speech bandwidth 50Hz 10kHz
  • Music Bandwidth 15Hz 20kHz


93
analogue Signals Signal Properties


94
analogue Signals Signal Properties
  • To transmit an analogue signal through a network
    the bandwidth of the transmission channel should
    be equal to or greater than the signal bandwidth
  • If the bandwidth of the channel is less than the
    signal bandwidth than channel is called the
    bandlimiting channel


95
Encoder Design


  • The Encoder consists of bandlimiting filter and
    an analogue-to-digital converter (ADC) (
    comprising sample and hold quantizer)

96
Encoder Design

  • Bandlimiting filter Removes the selected higher
    frequency components from the source signal
  • Sample and hold Circuit Samples amplitude of
    the filtered signal at regular intervals and
    holds the sampled amplitudes between samples
  • Quantizer Converts the samples into their
    corresponding binary form


97
Encoder Design Data representation
  • The most significant bit of the codeword
    represents the sign of the sample
  • A binary 0 indicates a positive value and a
    binary 1 indicates a negative value
  • The signal must be sampled at a much higher rate
    than the maximum rate of change of the signal
    amplitude
  • The number of quantization levels should be as
    large as possible to represent the signal
    accurately



98


Sampling Rate
  • Nyquist sampling theorem To obtain an accurate
    representation of a time-varying analogue signal,
    its amplitude must be sampled at a minimum that
    is equal to or greater than twice the highest
    sinusoidal frequency component that is present in
    the signal
  • Nyquist rate is represented either in Hz or more
    correctly in samples per seconds (sps)
  • Antialiasing filter Another name for
    bandlimiting filter. Since it passes frequencies
    that are within the Nyquist rate



99

Alias signal generation due to
undersampling

  • In reality the transmission channel used often
    has a lower bandwidth
  • To avoid distortion the source signal is first
    passed through the BLF which is designed to pass
    only the frequency components that are within the
    channel bandwidth
  • This avoids alias signals caused by undersampling


100

Quantization Intervals
  • Representation of the analogue samples require
    an infinite number of digits



101

Quantization Intervals
  • Three bits are used to represent each sample ( 1
    bit for the sign and two bits to represent the
    magnitude)
  • If Vmax is the maximum positive and negative
    signal amplitude and n is the number of binary
    bits used then the quantization interval, q, is
    defined as
  • q 2Vmax/ 2n
  • A signal anywhere within the quantization
    interval will be represented by the same binary
    codeword
  • Each cordword is at the centre of the
    corresponding quantization interval
  • Therefore a difference of ?q/2 from the actual
    signal level is present. This difference is
    known as the quantization error




102

Quantization noise
polarity



  • Quantization error is the difference between the
    actual signal amplitude and the corresponding
    nominal amplitude (also known as quantization
    noise since values vary randomly)

103

Dynamic Range


  • With high-fidelity music it is important to be
    able to hear very quiet passages without any
    distortion created by quantization noise
  • Dynamic range is defined as the ratio of the
    maximum signal amplitude to the minimum.
  • D 20 log10 (Vmax/Vmin) dB


104

Decoder Design



Encoderdecode Codec
  • A signal decoder is an electronic circuit that
    performs the conversion prior to their output
    back again into their analogue form through a
    digital-to-analogue converter and a low pass
    filter
  • Low-pass filter Only passes those frequency
    components that were filtered through the
    bandlimiting filter in the encoder


105

Text

  • Unformatted text Known as plain text enables
    pages to be created which comprise strings of
    fixed-sized characters from a limited character
    set
  • Formatted Text Known as richtext enables pages
    to be created which comprise of strings of
    characters of different styles, sizes and shape
    with tables, graphics, and images inserted at
    appropriate points
  • Hypertext Enables an integrated set of
    documents (Each comprising formatted text) to be
    created which have defined linkages between them




106

Unformatted Text The basic ASCII character set


  • Control characters
  • (Back space, escape, delete, form feed etc)
  • Printable characters
  • (alphabetic, numeric, and punctuation)


  • The American Standard Code for Information
    Interchange is one of the most widely used
    character sets and the table includes the binary
    codewords used to represent each character (7 bit
    binary code)

107

Unformatted Text Supplementary set of Mosaic
characters


  • The characters in columns 010/011 and 110/111
    are replaced with the set of mosaic characters
    and then used, together with the various
    uppercase characters illustrated, to create
    relatively simple graphical images

108

Unformatted Text Examples of
Videotext/Teletext



  • Although in practice the total page is made up
    of a matrix of symbols and characters which all
    have the same size, some simple graphical symbols
    and text of larger sizes can be constructed by
    the use of groups of the basic symbols

109

Formatted Text


  • It is produced by most word processing packages
    and used extensively in the publishing sector for
    the preparation of papers, books, magazines,
    journals and so on..
  • Documents of mixed type (characters, different
    styles, fonts, shape etc) possible.
  • Format control characters are used


110

Hypertext Electronic Document in hypertext



  • Hypertext can be used to create an electronic
    version of documents with the index, descriptions
    of departments, courses on offer, library, and
    other facilities all written in hypertext as
    pages with various defined hyperlinks

111

Hypertext Electronic Document in hypertext



  • An example of a hypertext language is HTML used
    to describe how the contents of a document are
    presented on a printer or a display other
    mark-up languages are Postscript, SGML (Standard
    Generalized Mark-up language, Tex, Latex

112

Images

  • Images include computer-generated images
    (referred to as computer graphics or simply
    graphics) and digitized images of both documents
    and pictures
  • All types of images are displayed in the form of
    a two-dimensional matrix of individual picture
    elements (pixels or pels), but represented
    differently within the computer memory (file)
  • Each type of these images is created differently




113

Graphics
  • VGA is a common type of display that consists of
    a matrix of 640 horizontal pixels by 480 vertical
    pixels with for example, 8 bits per pixel which
    allows each pixel to have one of 256 different
    colours



114

Graphics


  • Colouring a solid block with the same colour is
    known as rendering
  • All objects are made up of a series of lines
    that are connected to each other and, what appear
    as a curved line, in practice is a series of
    short lines each made up of a string of pixels
  • Each object has a number of attributes
    associated with it. These include its shape,
    size in terms of pixel position, colour of the
    border etc..



115

Graphics - Conclusions
  • There are two forms of representation
  • - high-level representation (similar to a
    source code of a program) requires less memory
    to store the image and less bandwidth for
    transmission
  • - actual picture image of the graphic (
    similar to the low-level machine code and
    generally known as bit-map format) e.g. GIF
    (graphical interchange format), TIFF ( tagged
    image format)
  • A graphic can be transferred over the network in
    either form
  • A software called SRGP (simple raster graphics
    package) - used to convert high-level form into
    a pixel-image form






116

Digitized Documents- Fax Principles


  • The scanner associated with fax machines
    operates by scanning each complete page from left
    to right to produce a sequence of scan lines that
    start at the top of the page and end at the
    bottom
  • Vertical resolution is either 3.85 (100 lines)
    or 7.7 mm (200 lines)



117

Digitized Documents- Digitization format



  • Fax machines uses a single binary digit to
    represent each pel, a 0 for a white pel and a 1
    for a black pel. Hence the digital representation
    of a scanned page produces a stream about 2
    million bits
  • Single binary digit per pel means fax machines
    are best suited for bitonal images


118

Colour Derivative Principles additive colour
mixing ( R G B)




  • Black is produced when all three primary colours
    (R,G,B) are zero.
  • Useful for producing a colour image on a black
    surface as is the case in display applications


119

Digitised Pictures- Subtractive colour mixing


  • White is produced when the three chosen primary
    colours cyan,magenta and yellow are all zero
  • Useful for producing a colour image on a white
    surface as is the case in printing applications




120

Digitized Pictures- Television/computer monitor
principles


  • The picture tubes used in most television sets
    operate using what is known as a raster-scan
    this involves a finely-focussed electron beam
    being scanned over the complete screen




121

Digitized Pictures- Raster Scan


  • Progressive scanning is performed by repeating
    the scanning operation that starts at the top
    left corner of the screen and ends at the bottom
    right corner follows by the beam being deflected
    back again to the top left corner




122

Digitized Pictures Raster scan display
architecture






123

Digitized Pictures-Pixel format on each scan


  • The set of three related colour-sensitive
    phospors associated with each pixel is called a
    phospor triad and the typical arrangement of the
    triads on each scan line is shown




124

Digitized Pictures Concepts
  • Frame Each complete set of horizontal scan
    lines (either 525 for North South America and
    most of Asia, or 625 for Europe and other
    countries)
  • Flicker Caused by the previous image fading from
    the eye retina before the following image is
    displayed, after a low refresh rate ( to avoid
    this a refresh rate of 50 times per second is
    required)
  • Pixel depth Number of bits per pixel that
    determines the range of different colours that
    can be produced
  • Colour Look-up Table (CLUT) Table that stores
    the selected colours in the subsets as an address
    to a location reducing the amount of memory
    required to store an image







125

Digitized Pictures


  • Aspect Ratio This is the ratio of the screen
    width to the screen height ( television tubes and
    PC monitors have an aspect ratio of 4/3 and wide
    screen television is 16/9)




126

Digitized Pictures Screen Resolutions


  • NTSC 525 lines per frame (480 Visible)
  • PAL,CCIR,SECAM625 lines ( 576 visible)
  • Example display resolutions VGA (640x480x8), XGA
    (1024x768x8) and SVGA (1024x768x24)




127

Digitized Pictures Colour Image Capture
Schematic




  • Typical arrangement that is used to capture and
    store a digital image produced by a scanner or a
    digital camera (either a still camera or a video
    camera)


128

Digitized Pictures Colour Image Capture
Schematic


  • Photosites Silicon chip which consists of a two
    dimensional grid of light-sensitive cells, which
    stores the level of intensity of the light that
    falls on it
  • Charge-coupled devices (CCD) Image sensor that
    converts the level of light intensity on each
    photosites into an equivalent electrical charge



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