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Color and Appearance

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You can change it by going to the working directory and changing it there. After getting the picture that you wanted you will need to open up Pro-engineer. – PowerPoint PPT presentation

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Title: Color and Appearance


1
Color and Appearance
  • Presented by the Three Engineers
  • (and friend)

2
Basic Color 101
  • After you have finished making a part you may
    want to modify its color for many various
    reasons.
  • To do so simply click on color and appearance
    located in the View Menu of Pro Engineer.

3
Basic Colors 101
  • On Pro E you can modify colors on individual
    surfaces or the entire part depending on your
    desired appearance.
  • Under Assignments choose Part to modify the
    entire part and surfaces if you only want to
    change one or two surfaces.

4
Basic Colors 101
  • Because the default appearance can not be
    modified you will need to either make a new
    appearance or click on a pre-existing one.
  • To make a new appearance click the Plus Sign to
    the right of the appearances.
  • After you have an appearance that you can work
    with, click on apply so that the part will
    reflect the appearance.

5
Basic Colors 101
  • Now that you have applied an appearance to your
    part you can choose its color.
  • To change the color of individual surfaces you
    can click on any surface or hold control while
    clicking on multiple surfaces to change the
    colors of more than one surface at a time.

6
Basic Colors 101
  • After you have made your selection click on the
    Color Tab in the properties sub-window.
  • This will open up the color editor where you can
    pick the color of your surfaces using the color
    wheel or the blending palette.

7
Basic Colors 101
  • In the color wheel simply click on your desired
    color and then adjust the contrast directly
    beneath the wheel on the contrast bar.
  • You can also use the rgb/hsv slider to change the
    color of the appearance by adjusting the
    individual sliders.

8
Basic Colors 101
  • In the blending palette click on one of the four
    little squares surrounding the palette, and then
    choose a color for it on the wheel. Once you have
    chosen the four colors you want to blend, you can
    click the color you want from the palette.

9
Basic Colors 101
  • Now that you know the basics you can experiment
    with your parts to put some life them.
  • In the next lesson we will go into more depth
    with what you can do with the color and
    appearance editor.

10
Mapping 101
  • To start with the mapping you first have to place
    a color in the object that you will be copying.
    To do that all you have to do is color the object
    like we did in the last film.

11
  • To use the map tool you will first have to have
    something in the list so that you can put
    something in the object and I will show you how
    to place pictures in the in the bump, color
    texture and decal.

12
  • We will also be placing a new texture in the list
    by taking it from a different list. This is so
    that you can have more to choose from. And later
    we will also show you how to take pictures off
    the web that you can use as well.

13
  • The other things that we will do is to show you
    the difference in the Bump, Color texture and
    Decal maps. The Bump will show you a 3-D shadow
    and the Color texture will show you a color 3-D
    picture where the decal will only give you a 2-D
    print.

14
  • We will also show you how to move the picture on
    the X and Y axis by using the tool in the
    positioning page called copies and the
    positioning tool itself as well as the flipping
    tool.

15
Advanced Section 101
  • We are going to go over the advanced section of
    the appearance editor and teach you how to use
    the reflection, transparency and refraction tools.

16
  • The reflecting tool will show you how much light
    will reflect off the surface of the object and
    how it can be controlled.

17
  • In the transparency tool it does what the name
    means. It will make the object invisible or
    slightly invisible.

18
  • When using the refraction tool on a part it will
    change the look of the part that is being seen
    though the part that has the refraction on it.

19
Importing pictures 101
  • What we will be doing in this section is to
    import external files from the web and saving
    them and putting them on a part.

20
  • Once the picture you want is located you will
    need to save it in a place that you will be able
    to find in Pro-engineer

21
  • It is very important that you save it as (jpg) on
    the file extension. You can change it by going to
    the working directory and changing it there.

22
  • After getting the picture that you wanted you
    will need to open up Pro-engineer. Then go to map
    in appearance placement and open the texture box.
    Then open up the file that you saved.

23
  • Once you have the picture in the texture box then
    you can apply it to the object.

24
  • Save a copy of the part that has been done with
    the picture and place a name to it and then save
    it on the working directory.

25
  • We have restarted Pro-engineer so that we can
    show you how to bring back your picture. You will
    need to go to the file that you saved but first
    you will need to set up the working directory in
    Pro-engineer.

26
  • Once you have set up the working directory in
    pro-engineer you will be able to see your part
    with your picture on it and will be able to bring
    it up anytime.

27
Parts in VRML 101
  • After completing a certain part on Pro E you
    might need to set it up in the Virtual World.
  • In this section we will be saving files in VRML
    and setting them up in the virtual world.

28
  • After you have completed the desired part you
    need to save the file as a VRML file type.
  • Make sure that in the export VRML menu you select
    setup, click on high quality, designated
    parameter, and all views

29
  • By saving the part as a VRML file it will create
    an internet file which is the file type needed to
    place a part in the Virtual World.

30
  • You can also process different changes by opening
    notepad to the VRML file.
  • For instance you can change the anchor and
    pictures on the part by modifying the program
    code in notepad.

31
  • There are times when a certain view is required
    in the Virtual World. Pro E has a feature where
    a particular view of the part can be saved in
    VRML.
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