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OVERVIEW

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... to Stage (frame 1) Center photo horizontally and vertically ... FIGURE 3-5: The boardwalk photo appears in frame 10 as the title screen begins to fade ... – PowerPoint PPT presentation

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Title: OVERVIEW


1
(No Transcript)
2
Project Objectives
OVERVIEW
  • Use guides and rulers for precise page layout
  • Import bitmap images
  • Convert a bitmap image to a vector drawing
  • Create film-style effects by using motion tweens

3
Project Objectives (continued)
OVERVIEW
  • Add sound and adjust sound properties
  • Apply graphic filters
  • Create and modify buttons
  • Add ActionScript to buttons for navigation

4
Project Objectives (continued)
OVERVIEW
  • Organize a Flash document by using folders
  • Test the performance and usability of a Flash
    document
  • Create and apply a mask
  • Make rich media content accessible

5
Overview
OVERVIEW
  • Digital storytelling online narratives
  • Some uses for digital stories
  • Provide information
  • Sell products
  • Digital stories are like films
  • Flash features supporting digital stories
  • User controls, such as play and rewind
  • Accessibility for broad participation

6
The Assignment
INTRODUCTION
  • Produce an online documentary
  • Subject an amusement park
  • Use design document/storyboard to
  • Set document properties
  • Organize document elements
  • Import and modify photographs
  • Create camera moves and transitions
  • Add a logo and welcome title screen
  • Create navigation elements

7
Digital Documentary Design Document
INTRODUCTION
  • Review project design document
  • Note elements needed for start-up

8
INTRODUCTION
FIGURE 1 Design document
9
Project Storyboards
INTRODUCTION
  • Review project storyboard
  • Note elements needed for start-up

10
INTRODUCTION
FIGURE 2 Storyboard
11
Project 2 Lessons
INTRODUCTION
  • Lesson 1 Preparing the Timeline and Stage for
    New Content
  • Lesson 2 Importing and Working with Bitmap
    Graphics
  • Lesson 3 Creating Film-Style Effects

12
Project 2 Lessons (continued)
INTRODUCTION
  • Lesson 4 Working with Sound
  • Lesson 5 Creating Titles by Using Text and
    Graphic Filters
  • Lesson 6 Adding Navigation Elements

13
Project 2 Lessons (continued)
INTRODUCTION
  • Lesson 7 Adding Buttons for Navigation
  • Lesson 8 Testing and Revising a Flash Document
  • Lesson 9 Improving Accessibility and Usability

14
Lesson 1 Objectives
LESSON 1
  • Create and save a new document
  • Turn rulers on and off
  • Set guides for positioning content
  • Add frames to extend the Timeline

15
Lesson 1 Introduction
LESSON 1
  • Setup Paradise Beach Boardwalk movie
  • Set document properties
  • Extend the Timeline
  • Create guides for positioning objects
  • Document properties in storyboard
  • Stage size
  • Frame rate
  • Estimated duration of the movie

16
Opening a New Document and Setting Properties
LESSON 1
  • Overview of tasks
  • Open a new Flash document
  • Set document properties
  • Example Background color is blue (336699)
  • Use other values shown in Figure 1-2
  • Note increase in frame rate to 18 fps
  • Accommodated by most computers
  • Provides for smooth animation and effects

17
LESSON 1
FIGURE 1-2 Storyboard
18
Viewing Rulers and Setting Guides
LESSON 1
  • Purposes of rulers and guides
  • Identifying boundaries of Stage
  • Precisely positioning objects
  • Overview of tasks
  • Check Rulers, Guides on View menu
  • Do View-gtGuides-gtEdit Guides
  • Check Show guides and Snap to guides
  • Create vertical and horizontal guides
  • Drag guides from left and top ruler regions

19
LESSON 1
FIGURE 1-7 Guides identify the top, bottom,
left, and right edges of the Stage
20
Extending the Timeline
LESSON 1
  • Movie length about 45 seconds
  • Add frames needed to play movie
  • Frame no. 18 fps x 45 s 810 frames
  • Overview of tasks
  • Scroll on Timeline to furthest right position
  • Insert a frame on the Timeline
  • Drag the frame to frame 811
  • Accounts for playhead starting at frame 1

21
LESSON 1
FIGURE 1-8 Extending the Timeline to frame 811
22
Lesson 2 Objectives
LESSON 2
  • Import bitmap images
  • Add bitmap images to the Stage
  • Convert a bitmap to a vector by using Trace
    Bitmap
  • Organize the document by using folders

23
Lesson 2 Introduction
LESSON 2
  • Optimize bitmaps before importing
  • Use Macromedia Fireworks
  • Use Trace Bitmap to manipulate bitmap
  • Lesson tasks
  • Import collection of photographs
  • Paradise Beach Boardwalk attractions
  • Create a background for the opening title
  • Trace a copy of the photograph

24
Importing Bitmap Images
LESSON 2
  • Import a series of photographs
  • Photos have been prepared before import
  • Storyboard provided guidelines
  • Overview of tasks
  • Open the Import to Library dialog box
  • Navigate to the project Photos folder
  • Select and add the 11 image files

25
LESSON 2
FIGURE 2-2 Library panel
26
Organizing the Library Panel with Folders
LESSON 2
  • Organize the document library
  • Sort objects into related folders
  • Overview of tasks
  • Go to Library panel
  • Click the New Folder button
  • Key Bitmap Images as folder name
  • Drag imported images into the folder

27
Adding Bitmap Images to the Stage
LESSON 2
  • Start of Paradise Beach Boardwalk
  • Long (distant) shot of the amusement park
  • Overview of tasks
  • Rename Layer 1 to "boardwalk
  • Drag copy of boardwalk to Stage (frame 1)
  • Center photo horizontally and vertically

28
Converting a Bitmap to a Vector by Using Trace
Bitmap
LESSON 2
  • Background for the opening title screen
  • Traced version of boardwalk (a vector)
  • Movie transitions from vector to bitmap
  • Overview of tasks
  • Copy photo on frame 1 of boardwalk layer
  • Add a new layer above, title screen
  • Paste image in place on frame 1
  • Apply Trace Bitmap to copied image

29
LESSON 2
FIGURE 2-8 Trace bitmap dialog box
30
LESSON 2
FIGURE 2-9 Traced bitmap
31
Organizing the Timeline with Layer Folders
LESSON 2
  • Use Paradise Beach Boardwalk layers
  • Create folders for various components
  • Images and titles
  • Sounds
  • Control elements in separate
  • Overview of tasks
  • Click title screen layer on Timeline
  • Insert a new folder, Images Titles

32
Lesson 3 Objectives
LESSON 3
  • Create a variety of film-style transitions
    between images
  • Simulate camera moves

33
Lesson 3 Introduction
LESSON 3
  • Tell Paradise Beach Boardwalk story
  • Set the pace of a movie
  • Indicate the passage of time
  • Indicate changes in the story
  • Lesson tasks
  • Implement different transitions
  • Dissolves, color fades, and wipes
  • Moving camera simulation
  • Panning, tilting, and zooming
  • Fading to black

34
Dissolving Between Images
LESSON 3
  • Dissolve transition (cross fade)
  • One image fades in, another fades out
  • Goal 1 transition from vector to bitmap
  • Overview of tasks
  • Convert traced image to symbol
  • Create motion tween (frame 10 to 46)
  • Alpha value on frame 46 is changed to 0
  • Go to boardwalk layer
  • Convert original bitmap to a symbol
  • Drag keyframe from frame 1 to 10

35
LESSON 3
FIGURE 3-5 The boardwalk photo appears in frame
10 as the title screen begins to fade
36
Dissolving Between Images (continued)
LESSON 3
  • Goal 2 create another dissolve
  • Transition introduction to seaside photo
  • Overview of tasks
  • Go to boardwalk layer
  • Create fade out from frames 64 to 73
  • Add layer below boardwalk, seaside
  • Fade seaside image from frames 64 to 74
  • Fade out seaside image from 199 to 208

37
LESSON 3
FIGURE 3-9 The seaside photo appears in frame 64
as the boardwalk photo begins to fade
38
Using a Color Fade to Indicate Passage of Time
LESSON 3
  • Dissolve between two versions of photo
  • Overview of tasks
  • Add "horses bw" layer below seaside layer
  • Fade in horses_bw from 199 to 209
  • Fade out horses_bw from 235 to 244
  • Add horses color layer below horses bw
  • Fade in color image between 235 and 244
  • Fade out horses between 271 and 281

39
LESSON 3
FIGURE 3-17 The horses photo is centered on the
Stage
40
LESSON 3
FIGURE 3-18 The horses photo appears at frame
235 as the horses_bw photo fades
41
Creating Camera Pans, Tilts, and Zooms
LESSON 3
  • Camera moves manipulate image view
  • Panning from left to right
  • Tilting the camera up and down vertically
  • Zooming in and out
  • Overview of tasks
  • Create black horses layer below horses
  • Fade in black_horses from 217 to 282
  • Go to frame 325, change width to 550
  • Tween from frame 289 to 325 for zoom out

42
LESSON 3
FIGURE 3-22 The black horses photo is centered
vertically and aligned with the right edge of the
Stage
43
Using Wipe Transitions to Indicate Change
LESSON 3
  • Wipe transition image slides into view
  • Paradise Beach Boardwalk wipe
  • 1902 Roller coaster wipes 1845 carousel
  • Overview of tasks
  • Create coaster 1 layer
  • Add instance of coaster_01 at frame 343
  • Rotate photo and reposition at frame 352
  • Create motion tween from 343 and 352

44
LESSON 3
FIGURE 3-28 Starting position of the wipe
transition
45
Using Transitions to Set the Pace of the Story
LESSON 3
  • Mix transitions to vary mood and pacing
  • Use cut for quick scene change
  • Example link three roller coaster images
  • Overview of tasks
  • Insert new layers, coaster 2 and coaster 3
  • Add coaster_02 at frame 397 of coaster 2
  • Add coaster_03 at frame 443 of coaster 3

46
Simulating a Moving Camera
LESSON 3
  • Goal ride on virtual roller coaster
  • Overview of tasks
  • Go to frame 442 of coaster 2 layer
  • Align top edge of photo to edge of Stage
  • Create tween from 397 and 442 for climb
  • Go to frame 496 of coaster 3 layer
  • Rotate image slightly, select frame 443
  • Reduce image size to 60, align to bottom
  • Create tween from 443 to 496 for descent

47
LESSON 3
FIGURE 3-33 Storyboard
48
Creating a Dip to Black Transition to Indicate
Change
LESSON 3
  • Dip cues audience to scene change
  • Use dip to black for final introduction
  • Overview of tasks
  • Go to coaster 3 layer
  • Change brightness at frame 514 to -100
  • Create motion tween from 496 to 514
  • Add ferris wheel layer, insert ferris image
  • Change brightness at 515 to -100
  • Fade in ferris wheel from 515 to 523

49
LESSON 3
FIGURE 3-42 The ferris wheel will fade in from
black between frames 515 and 523
50
Creating the Conclusion
LESSON 3
  • Use dissolves describing modern park
  • End story on traced bitmap of park
  • Overview of tasks
  • Fade ferris image from 568 to 577
  • Insert candy and coaster 4 layers
  • Fade in candy image from 568 to 577
  • Fade out candy image from 667 and 676
  • Insert coaster_04 image, convert to vector
  • Fade in coaster_04 from 667 to 677
  • Dip to black between 721 and 757

51
LESSON 3
FIGURE 3-48 Traced bitmap version of the
coaster_04 image
52
LESSON 3
FIGURE 3-49 The last roller coaster will appear
as the candy begins to fade
53
Lesson 4 Objectives
LESSON 4
  • Import sound to the document library
  • Add sound to the Timeline
  • Edit sound properties
  • Control sound with ActionScript

54
Lesson 4 Introduction
LESSON 4
  • Importance of sound
  • Adds drama
  • Stirs emotions
  • Improves communication
  • Add sound to Timeline or buttons
  • Lesson tasks
  • Narrate Paradise Beach Boardwalk movie
  • Re-create ambient sounds
  • Add carousel music

55
Importing Sound to the Document Library
LESSON 4
  • Flash supports many sound formats
  • Examples WAV and MP3
  • 7 sound files to be added to project
  • Overview of tasks
  • Open the Import to Library dialog box
  • Navigate to the Sounds folder
  • Select seven files for import

56
Adding Narration to the Timeline
LESSON 4
  • Periods 1845, 1902, 1924, Today
  • Four audio clips match periods
  • Overview of tasks
  • Insert Sound Layer Folder, add narration
  • Drag 1845.wave to frame 73
  • Click Stream from Sync pop-up menu
  • Select 1902.wav for frame 208
  • Select 1924.wav for frame 352
  • Select today.wav for frame 514

57
LESSON 4
FIGURE 4-5 A sound is represented by an audio
waveform
58
Adding Music and Sound Effects
LESSON 4
  • Sounds that bring boardwalk to life
  • Carousel music
  • Ambient sounds e.g., roller coaster noise
  • Overview of tasks
  • Add music and sound fx layers
  • Add files to appropriate keyframes
  • Frame 11 on music layer carousel.wav
  • Frame 352 on sound fx layer coaster1.wav
  • Frame 658 on sound fx layer. coaster2.wav

59
Adjusting Audio Levels and Fading Sound
LESSON 4
  • Balance overlapping sounds
  • Fade out music before narration
  • Fade out roller coaster before dip
  • Overview of tasks
  • Click 11 on music layer, Edit on inspector
  • Select Frames in Edit Envelope dialog box
  • Drag two markers from frame 65 to 90
  • Go to frame 352 on sound fx layer
  • Select Fade out from Effect menu

60
LESSON 4
FIGURE 4-12 Positioning markers in the Edit
Envelope dialog box
61
Adjusting Audio Compression Settings
LESSON 4
  • Balance sound quality against file size
  • Adjust the audio compression settings
  • Overview of tasks
  • Open the File menu
  • Click Publish Settings
  • Select Flash tab, click Set
  • Select MP3 on Compression pop-up menu
  • Select 56 kbps on Bit rate pop-up menu

62
Controlling Sound with ActionScript
LESSON 4
  • Avoid overlap of event with new sound
  • Goal add a stopAllSounds action
  • Overview of tasks
  • Add action layer above Sounds layer
  • At keyframe 10, expand Actions panel
  • Go to Global Functions-gtTimeline Control
  • Add stopAllSounds to script pane

63
Lesson 5 Objectives
LESSON 5
  • Create and format titles
  • Apply graphic filters to text
  • Animate text with graphic filters

64
Lesson 5 Introduction
LESSON 5
  • Paradise Beach Boardwalk logo
  • Part of welcome title
  • Lesson tasks
  • Combine logo and text into movie clip symbol
  • Add a drop shadow
  • Animate movie clip
  • Add persistent instance of logo

65
Creating and Formatting the Welcome Title
LESSON 5
  • Welcome title is over traced bitmap
  • Overview of tasks
  • Import pb_logo.swf file
  • Insert welcome title layer
  • Insert movie clip symbol, welcome_title
  • Drag logo onto Stage and add text
  • Add welcome_title to the Stage

66
Applying Graphic Filters
LESSON 5
  • Drop shadow is a graphic filter
  • Apply drop shadow to welcome_title
  • Overview of tasks
  • Select welcome title on Stage
  • Click Filters on Property inspector
  • Click Add Filter-gt Drop Shadow
  • Apply settings
  • Ensure shadow strength is set to 36

67
Animating the Welcome Title
LESSON 5
  • Title moves from left to right
  • Overview of tasks
  • Go to welcome title layer
  • Insert keyframes at frames 10 and 19
  • Drag instance of welcome_title to frame 1
  • Create two motion tweens 1-10, 10-19
  • Add stop action to frame 10 on actions layer

68
Adding the Logo
LESSON 5
  • Events following click of Play button
  • Movie begins
  • Welcome title moves out of view
  • Static logo then appears
  • Overview of tasks
  • Insert logo layer, keyframe at frame 20
  • Drag instance of pb_logo.swf to Stage
  • Reduce size to 60, set (X, Y) to (20, 312)

69
Lesson 6 Objectives
LESSON 6
  • Draw control panel elements
  • Use animation to provide visual feedback to the
    viewer

70
Lesson 6 Introduction
LESSON 6
  • Five parts of navigation
  • welcome title, 1845, 1902, 1924, Today
  • Lesson tasks
  • Create the historic timeline for movie
  • Ensure current chapter is highlighted
  • Enable ball to slide along historic timeline

71
Creating a Background for the Navigation Bar
LESSON 6
  • Make control panel semitransparent
  • Overview of tasks
  • Add background layer
  • Click frame 1 on background layer
  • Add black rectangle, 550 x 68
  • Set Alpha value for color to 45
  • Position rectangle to (0, 268)

72
LESSON 6
FIGURE 6-4 Positioning the rectangle by using
the Property inspector
73
Providing Visual Feedback for Navigation
LESSON 6
  • Three elements provide visual feedback
  • Overview of tasks
  • Add folder named controls
  • Draw historical timeline for four periods
  • Add orange/yellow highlights for periods
  • Draw ball as white-light brown circle
  • Create motion tweens to move ball
  • 64 - 73, 199 - 208, 343 - 352, 505 - 514, 703 -
    712

74
LESSON 6
FIGURE 6-17 The moving ball identifies the
current chapter
75
Lesson 7 Objectives
LESSON 7
  • Create button symbols
  • Duplicate and modify button symbols
  • Add frame labels for navigation
  • Control buttons and the Timeline with
    ActionScript

76
Lesson 7 Introduction
LESSON 7
  • Buttons perform actions based on event
  • Four button states Up, Over, Down, Hit
  • Creating a button
  • Open new button symbol
  • Add graphics and/or text to each state
  • Preview instance on Stage
  • Use ActionScript to make button react
  • Lesson task create navigation controls

77
LESSON 7
FIGURE 7-1 Sample button states
78
Creating Button Symbols
LESSON 7
  • Create Play button
  • Use Play as template for Pause, Rewind
  • Overview of tasks
  • Insert a new button symbol named play
  • Rename new layer, button background
  • Draw dark gray rectangle, 24 x 20
  • Insert keyframe in Hit state
  • Add icons to button for Over, Down states
  • Add the text Play above the button

79
LESSON 7
FIGURE 7-10 The Over state defines what the
button looks like when rolling over the button
80
LESSON 7
FIGURE 7-13 The button text should be size 7 and
as close to the button as possible
81
Duplicating and Modifying Button Symbols
LESSON 7
  • Duplicate Play to make Pause, Rewind
  • Overview of tasks
  • Click play button symbol
  • Select Duplicate for Duplicate Symbol box
  • Name duplicated button "pause"
  • Revise descriptive text, swap icons
  • Follow similar procedure for Rewind
  • Flip icons so they point to the left

82
Previewing Buttons on the Stage
LESSON 7
  • Add Play, Pause, Rewind to Stage
  • Enable buttons to preview four states
  • Overview of tasks
  • Insert a new layer named buttons
  • Click frame 1 on the buttons layer
  • Add play, pause, rewind below TODAY
  • Enable buttons for testing

83
LESSON 7
FIGURE 7-17 Main control buttons positioned on
the Stage
84
Creating Invisible Buttons
LESSON 7
  • Buttons navigating movie chapters
  • Up states are invisible
  • Underlines appear with mouse near title
  • Overview of tasks
  • Create new button symbol named invisible
  • Insert keyframes in Over and Hit states
  • Draw yellow/orange rectangle, 100 x 25
  • Revise rectangle dimensions to 40 x 2 (Hit)
  • Place invisible buttons over chapter titles

85
LESSON 7
FIGURE 7-25 When the viewer rolls over a chapter
title, a thin underline appears
86
Adding Frame Labels for Navigation
LESSON 7
  • Identify start, welcome title, chapters
  • Simplifies button programming
  • Overview of tasks
  • Use Frame Label to add text in labels layer
  • Frame 1 start
  • Frame 10 welcome
  • Frame 73 1845
  • Frame 208 1902
  • Frame 352 1924
  • Frame 514 today

87
Controlling Buttons and the Timeline with
ActionScript
LESSON 7
  • Overview of tasks
  • Select Play and expand Actions panel
  • Program Play button
  • Add on action by navigating from left pane
  • Associate Play with Enter (Windows) or Return
    (Mac)
  • Include play ( ) action within on action
  • Other buttons to program
  • Pause, Rewind, invisible chapter buttons

88
LESSON 7
FIGURE 7-29 Adding the on action to the script
pane
89
LESSON 7
FIGURE 7-32 Completed ActionScript for the Play
button
90
Lesson 8 Objectives
LESSON 8
  • Preview a Flash document in a Web browser
  • Test download performance of a Flash document
  • Create and apply a mask layer

91
Lesson 8 Introduction
LESSON 8
  • Paradise Beach Boardwalk movie
  • Available as link on clients Web site
  • Will launch in its own window
  • Plays in viewer's Web browser
  • Lesson tasks
  • Preview the document
  • Test the download performance
  • Apply mask to hide content beyond Stage

92
Testing Playback in a Browser
LESSON 8
  • View Paradise Beach Boardwalk movie
  • Overview of tasks
  • Use Publish Preview to play movie
  • Test document in various browsers
  • Compare final project to design criteria
  • Test navigation buttons, timing, transitions

93
Testing Download Performance
LESSON 8
  • Connection speeds anticipated
  • 128 Kilobytes per second (Kbps)
  • Overview of tasks
  • Open Control menu
  • Click Test Movie to create SWF file
  • Navigate to View-gtDownload Settings
  • Enter DSL (32.6 KB/s) to test on slower system
  • Click Simulate Download on View menu
  • Track download with Bandwidth Profiler

94
LESSON 8
FIGURE 8-1 Selecting an Internet connection
speed for download test
95
Creating and Applying a Mask Layer
LESSON 8
  • Hide objects extending beyond Stage
  • Apply mask layer to crop movie
  • Overview of tasks
  • Create mask layer logo layer
  • Draw green rectangle, 550 x 340
  • Align panel horizontally and vertically
  • Select Mask option (Layers Properties)
  • Subordinate other layers to Mask layer

96
LESSON 8
FIGURE 8-3 Aligning the mask shape to the center
of the Stage
97
LESSON 8
FIGURE 8-6 All layers in the Images Titles
folder are masked
98
Lesson 9 Objectives
LESSON 9
  • Add captions for audio narration
  • Insert hints for navigation
  • Expose and hide content for screen readers
  • Add scenes to a Flash document.
  • Create a preloader

99
Lesson 9 Introduction
LESSON 9
  • Paradise Beach Boardwalk movie
  • Functions with or without sound
  • Should be accessible to screen reader
  • Lesson tasks
  • Add onscreen text captions
  • Add instructions for playing movie
  • Identify elements for screen readers
  • Create the preloader

100
Adding Captions
LESSON 9
  • Provide accessibility to visually impaired
  • Overview of tasks
  • Add two new layers caption box, caption
  • Add caption boxes and special text
  • Frame 73 The Boardwalk dates back to 1845
  • Frame 208 Built in 1902, the classic carousel
    continues to draw visitors of ALL ages
  • Frame 352 The wooden roller coaster, which was
    opened in 1924, was and still is the star
    attraction
  • Frame 514 Today the Boardwalk is a popular
    destination. Classic rides, candy shops, carnival
    games, and fun for all.
  • Fade out captions at the end of movie

101
Adding an Onscreen Hint for Navigation
LESSON 9
  • Add instructions for the Play button
  • Overview of tasks
  • Go to keyframe 10 of caption layer
  • Add text to the left of the button
  • Click the PLAY button to begin
  • Text specifications Arial white, size 10, Letter
    spacing .5

102
Exposing Content to Screen Readers
LESSON 9
  • Screen reader detects certain content
  • Examples Play button and welcome title
  • Overview of Tasks
  • Open Accessibility panel, select Play
  • Complete form (see Figure 9-8 following)
  • Use similar procedures for Pause, Rewind
  • Expose welcome title to screen reader

103
LESSON 9
FIGURE 9-8 Accessibility panel for Play button
104
Hiding Objects from Screen Readers
LESSON 9
  • Objects to hide
  • Two instances of welcome title movie clip
  • Invisible chapter buttons, their text labels
  • Chapter highlights, and caption text
  • Overview of tasks
  • Keep Accessibility panel open
  • Select first object to hide
  • Deselect Make object accessible option
  • Follow procedure for all other objects

105
LESSON 9
FIGURE 9-10 Hiding an instance of the welcome
title from screen readers
106
Creating a Preloader
LESSON 9
  • Monitor download progress
  • Informs viewer when can play
  • Overview of tasks
  • Add a new scene named preloader
  • Stack preloader above scene 1
  • Add loop message text to first layer
  • Add actions layer
  • Add ActionScript to monitor SWF file

107
LESSON 9
FIGURE 9-14 Loading message
108
LESSON 9
FIGURE 9-17 Completed ActionScript for the
preloader
109
Summarizing Project 2
SUMMARY
  • A digital documentary was produced
  • Guides design document and storyboard
  • Film-style techniques were developed
  • User-friendly navigation was created
  • Document was made accessible
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